effect effects/monsters/strogg_flyer/smoke_trail3 { size 1006 emitter "smoke" { duration 1,1 count 16,16 sprite { duration 1,1 material "gfx/effects/smoke/cloud_alpha" start { position { cylinder 0.2,-0.1,-0.1,0.2,0.1,0.1 } velocity { box 0,-50,-50,0,50,50 } size { point 90,90 } tint { line 0.721569,0.803922,0.803922,0.294118,0.419608,0.419608 } fade { point 0 } rotate { box 0,1 } } motion { size { envelope "linear" } tint { envelope "linear" } fade { envelope "fastinslowout" } rotate { envelope "linear" } } end { size { point 200,200 } tint { point 0.521569,0.47451,0.301961 } fade { point 0.35 } rotate { box -0.333333,0.333333 relative } } } } emitter "line_inner" { duration 1,1 count 15,15 locked line { duration 0.1,0.1 material "gfx/effects/weapons/flash_half" start { position { point -2,0,0 } size { point 50 } tint { point 0.501961,0.501961,0.501961 } fade { point 0.5 } length { box 350,0,0,500,0,0 } } } } emitter "side_streaks" { duration 1,1 count 40,40 locked line { duration 0.3,0.3 blend add material "gfx/effects/weapons/flash_half" generatedOriginNormal start { position { cylinder 0.2,-0.1,-0.1,0.2,0.1,0.1 surface } size { box 60,80 } tint { point 0.490196,0.682353,1 } fade { point 0 } offset { point -3,0,0 } length { box 100,0,0,200,0,0 } } motion { fade { envelope "fast_in_slow_out" } length { envelope "linear" } } end { fade { point 0.75 } length { box 400,0,0,600,0,0 } } } } sound "unnamed3" { soundShader "convoy_jetfire2" } sound "unnamed4" { soundShader "convoy_large_ship_loop1" freqshift 0.5,0.5 } emitter "smoke2" { duration 1,1 count 11,11 sprite { duration 1,1 material "gfx/effects/smoke/cloud_alpha" start { position { cylinder 0.2,-0.1,-0.1,0.2,0.1,0.1 } velocity { box 0,-50,-50,0,50,50 } size { point 90,90 } tint { line 0.721569,0.803922,0.803922,0.294118,0.419608,0.419608 } fade { point 0 } offset { point 0,0,325 } rotate { box 0,1 } } motion { size { envelope "linear" } tint { envelope "linear" } fade { envelope "fastinslowout" } rotate { envelope "linear" } } end { size { point 200,200 } tint { point 0.521569,0.47451,0.301961 } fade { point 0.35 } rotate { box -0.333333,0.333333 relative } } } } emitter "line_inner2" { duration 1,1 count 12,12 locked line { duration 0.1,0.1 material "gfx/effects/weapons/flash_half" start { position { point -2,0,0 } size { point 50 } tint { point 0.501961,0.501961,0.501961 } fade { point 0.5 } offset { point 0,0,325 } length { box 350,0,0,500,0,0 } } } } emitter "side_streaks2" { duration 1,1 count 30,30 locked line { duration 0.3,0.3 blend add material "gfx/effects/weapons/flash_half" generatedOriginNormal start { position { cylinder 0.2,-0.1,-0.1,0.2,0.1,0.1 surface } size { box 60,80 } tint { point 0.490196,0.682353,1 } fade { point 0 } offset { point 0,0,325 } length { box 100,0,0,200,0,0 } } motion { fade { envelope "fast_in_slow_out" } length { envelope "linear" } } end { fade { point 0.75 } length { box 400,0,0,600,0,0 } } } } }