effect effects/hal9000/droppod_exp { size 2267 spawner "smoke3" { count 10,15 sprite { duration 6,6 material "gfx/effects/smoke/cloud_alpha3" generatedOriginNormal start { position { sphere -128,-50,-50,128,50,50 surface } velocity { box -300,0,0,-200,0,0 } size { line 20,20,50,50 } tint { line 0.486275,0.486275,0.486275,0.501961,0.501961,0.501961 } fade { point 0 } rotate { box 0,1 } } motion { size { envelope linear } tint { envelope linear } fade { envelope fastinslowout } rotate { envelope linear } } end { size { line 800,800,1000,1000 } fade { point 1 } rotate { box -0.222222,0.222222 relative } } } } spawner "flash" { count 2,2 locked sprite { duration 0.25,0.25 material "gfx/effects/weapons/mgun_muzzleflash" start { size { line 4,4,5,5 } offset { point 10,0,0 } rotate { box 0,1 } } motion { size { envelope linear } tint { envelope linear } fade { envelope linear } } end { size { line 1000,1000,1500,1500 } } } } spawner "fire up2" { count 6,10 sprite { duration 0.5,1 blend add material "gfx/effects/fire/impact_fire" start { position { line 0,-50,-50,0,50,50 } velocity { point -200,0,0 } size { point 0,0 } tint { line 1,1,1,0.501961,0.501961,0.501961 } fade { point 0 } rotate { box 0,1 } } motion { size { envelope linear } tint { envelope linear } fade { envelope fastinslowout } rotate { envelope linear } } end { size { line 800,800,1500,1500 } fade { point 1 } rotate { box -0.222222,0.222222 } } } } spawner "smoke" { count 8,10 sprite { duration 1,2 material "gfx/effects/smoke/cloud_alpha3" generatedOriginNormal start { position { sphere -128,-64,-64,128,64,64 surface } velocity { point -150,0,0 } angle { box 0,0,-1,0,0,1 } size { line 20,20,50,50 } tint { line 0.286275,0.27451,0.239216,0.309804,0.258824,0.2 } fade { point 0 } rotate { box 0,1 } } motion { size { envelope linear } tint { envelope linear } fade { envelope fastinslowout } angle { envelope linear } rotate { envelope linear } } end { size { line 500,500,1000,1000 } fade { point 1 } rotate { box -0.222222,0.222222 relative } } } } spawner "fill" { count 5,8 sprite { duration 0.25,0.25 blend add material "gfx/effects/weapons/plasma1" generatedOriginNormal start { position { sphere 0,-1,-1,0,1,1 surface } size { point 50,50 } tint { point 0.992157,0.713726,0.501961 } offset { box 10,-5,-5,10,5,5 } rotate { box 0,1 } } motion { size { envelope linear } fade { envelope linear } rotate { envelope linear } } end { size { point 1000,1000 } rotate { box -1,1 relative } } } } spawner "fire2" { count 30,30 sprite { duration 0.75,1 blend add material "gfx/effects/fire/impact_fire" start { position { sphere 0,-50,-50,0,50,50 } velocity { box -600,0,0,-400,0,0 } angle { box 0,0,-1,0,0,1 } size { line 20,20,50,50 } fade { point 0 } rotate { box -1,1 } } motion { size { envelope linear } tint { envelope linear } fade { envelope linear } offset { envelope linear } angle { envelope linear } rotate { envelope linear } } end { size { line 300,300,500,500 } fade { line 0.75,1 } offset { box 0,-600,-600,0,600,600 } } } } }