effect effects/common/damage_boost { size 176 emitter "haze" { duration 1,1 count 8,12 sprite { duration 0.85,1.5 blend add persist material "gfx/effects/energy_sparks/energy1" start { position { sphere -5,75,-5,5,5,5 } angle { box -0.0833333,-0.0833333,-0.0833333,0.0833333,0.0833333,0.0833333 } size { point 50,70 } tint { point 1,0,0 } fade { point 0.1 } } motion { fade { envelope "calredtable" } offset { envelope "linear" } angle { envelope "linear" } } end { offset { box -30,-30,-30,30,30,30 } } } } }