//---------------------------------------------------------------- // spikegun.def // //---------------------------------------------------------------- export spikegun { options -prefix SRL_ -scale .4 -keep barrel -sourcedir models/weapons/core_cannon/animations -destdir models/weapons/core_cannon addoptions -skipmesh rt_strogg_arm_mesh addoptions -skipmesh lft_strogg_arm_mesh mesh idle_00.ma -dest mesh anim idle_00.ma -dest idle anim charge.ma -dest charge anim fire_00.ma -dest fire anim lower_00.ma -dest lower anim raise_00.ma -dest raise anim reload_fast.ma -dest reload anim reload_fast.ma -dest reload_empty -range 1 15 anim reload_fast.ma -dest idle_empty -range 14 15 } export spikegun_strogg { options -prefix SRL_ -scale .4 -keep barrel -sourcedir models/weapons/core_cannon/animations -destdir models/weapons/core_cannon addoptions -skipmesh rt_arm_mesh addoptions -skipmesh lft_arm_mesh mesh idle_00.ma -dest mesh_strogg } export spikegun { options -prefix PLAYER_GN_ -scale .4 -keep muzzle_flash ATTACHER -sourcedir work/models/characters/marine/multiplayer -destdir models/weapons/grenadelauncher/world -rename ATTACHER origin -clearorigin mesh rocketlauncher_idle.ma -dest rocketlauncher anim rocketlauncher_idle.ma -dest idle } entityDef viewStyle_shouldered_spikegun { "viewoffset" "-2.6 2.2 2.3" "viewangles" "5.7 -3.9 -1.2" } entityDef viewStyle_q3_spikegun { "viewoffset" "-2.6 2.2 2.3" "viewangles" "5.7 -3.9 -1.2" } //-------------------------------------------------------------------------------------------------------------------- // Weapon Definition //-------------------------------------------------------------------------------------------------------------------- entityDef weapon_spikegun { "editor_menu" "pickup" "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_usage" "Spike Gun" "spawnclass" "idItem" "weaponclass" "WeaponSpikeGun" "size" "32 32 32" "model_view" "weapon_spikegun_view" "model_view_strogg" "weapon_spikegun_view_strogg" "model_world" "weapon_spikegun_world" "model" "models/weapons/core_cannon/corecannon_world.ASE" "def_dropItem" "weapon_spikegun" "mtr_crosshair" "gfx/guis/crosshairs/crosshair_grenadelauncher" "def_mod1" "wpmod_spikegun_scope" "joint_attach" "GN_ATTACHER" "joint_view_flash" "barrel" "joint_view_barrel" "barrel" "joint_world_flash" "muzzle_flash" "fx_normalflash" "effects/weapons/blaster/muzzleflash.fx" // Firing properties "fireRate" "1.6" // "reloadRate" ".8" "spread" "0" "dirOffset" "0 0 .05" "inv_weapon" "weapon_spikegun" "inv_start_ammo_spikegun" "10" "inv_item" "1" "inv_icon" "gfx/guis/hud/icons/item_corecannon.tga" "inv_name" "Core Cannon" "weaponname" "Core Cannon" "def_projectile" "projectile_spike" "def_altprojectile" "projectile_spike" "ammoType" "ammo_spikegun" "clipSize" "0" "ammoRequired" "1" "mtr_icon" "gfx/guis/hud/icons/gun_grenadelauncher" "muzzle_kick_time" "0.8" "muzzle_kick_maxtime" "0.8" "muzzle_kick_angles" "-4 0 0" "muzzle_kick_offset" "2 0 1" "recoilTime" "100" "recoilAngles" "-.20 0 0" "mtr_flashShader" "lights/muzzleflash" "flashColor" "0.99 0.84 .31" "flashRadius" "200" "flashPointLight" "1" "flashTime" ".1" "flashViewOffset" "15 -5 -5" "mtr_guiLightShader" "lights/viewWeaponGuiLight" "fx_muzzleflash" "effects/weapons/core_cannon/muzzleflash.fx" "fx_muzzleflash_world" "effects/weapons/core_cannon/muzzleflash.fx" "fx_respawn" "effects/mp/itemrespawn.fx" "snd_acquire" "pickup_weapon" "def_viewStyle" "viewStyle_q3_spikegun" "def_viewStyle1" "viewStyle_shouldered_spikegun" "weaponAngleOffsetAverages" "10" "weaponAngleOffsetScale" ".25" "weaponAngleOffsetMax" "5" "weaponOffsetTime" "600" "weaponOffsetScale" "0.002" //"launchFromBarrel" "1" "foreshorten" ".55" "def_ejectBrass" "debris_bq4x_casing_spikegun" "joint_view_eject" "r_thing" "ejectOffset" "40 -25 -8" "dbTitle" "Core Cannon" "dbText" "Description of the core cannon goes here" "dbFilter" "weapon" } entityDef weapon_spikegun_mp { "inherit" "weapon_spikegun" "clipsize" "0" "editor_ignore" "1" "def_projectile" "projectile_spike_mp" "def_altprojectile" "projectile_spike_mp" /* "muzzle_kick_time" "0" "muzzle_kick_maxtime" "0" "muzzle_kick_angles" "0 0 0" "muzzle_kick_offset" "0 0 0" "recoilTime" "0" "recoilAngles" "0 0 0" */ } entityDef moveable_item_spikegun { "inherit" "weapon_spikegun" "editor_rotatable" "1" "spawnclass" "idMoveableItem" "density" "0.05" "friction" "0.2" "bouncyness" "0" } //-------------------------------------------------------------------------------------------------------------------- // Models //-------------------------------------------------------------------------------------------------------------------- model weapon_spikegun_view { mesh models/weapons/core_cannon/mesh.md5mesh // skin skins/weapons/strogg_rocket_launcher/nobounce anim idle models/weapons/core_cannon/idle.md5anim { } anim fire models/weapons/core_cannon/fire.md5anim { frame 1 sound_weapon corecannon_core_fire //frame 1 sound_item player_grenadelauncher_fire_stereo frame 1 fx effects/weapons/core_cannon/muzzle_fly.fx barrel frame 1 object_call EjectBrass frame 3 sound_body corecannon_core_move } anim charging models/weapons/core_cannon/charge.md5anim { frame 1 sound_weapon corecannon_core_charge frame 1 fx effects/weapons/core_cannon/heat.fx r_vent frame 1 fx effects/weapons/core_cannon/muzzlecharge_fly.fx barrel } anim chargedfire models/weapons/core_cannon/fire.md5anim { //frame 1 sound_weapon player_grenadelauncher_fire frame 1 sound_weapon corecannon_core_chargedfire //frame 1 fx effects/weapons/rocketlauncher/vent.fx l_vent //frame 1 fx effects/weapons/rocketlauncher/vent.fx l_vent frame 1 fx effects/weapons/core_cannon/muzzlecharge_fly.fx barrel frame 1 object_call EjectBrass } anim raise models/weapons/core_cannon/raise.md5anim { } // anim reload_empty models/weapons/core_cannon/reload_empty.md5anim // { // frame 2 sound_body corecannon_core_load // frame 1 object_call AddToClip // //frame 1 sound_body2 player_rocketlauncher_servo // // } anim putaway models/weapons/core_cannon/lower.md5anim { frame 1 sound weapon_switch } anim reload models/weapons/core_cannon/reload.md5anim { rate 1.6 frame 1 object_call AddToClip //frame 4 sound_body corecannon_core_load //frame 1 sound_body2 player_rocketlauncher_servo } } model weapon_spikegun_view_strogg { inherit weapon_spikegun_view mesh models/weapons/core_cannon/mesh_strogg.md5mesh } model weapon_spikegun_world { mesh models/weapons/grenadelauncher/world/grenadelauncher.md5mesh anim idle models/weapons/grenadelauncher/world/idle.md5anim } //-------------------------------------------------------------------------------------------------------------------- // Mods //-------------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------------- // Projectile //-------------------------------------------------------------------------------------------------------------------- entityDef projectile_spike { "spawnclass" "idProjectile" "mins" "-4 -4 -4" "maxs" "4 4 4" "cone" "" "noshadows" "1" "clipmask_largeshot" "1" "no_contents" "0" "applyRotation" "0" "maxPinDistance" "10" "model" "models/weapons/core_cannon/w_core_cannon.ASE" //"clipmodel" "models/weapons/core_cannon/w_core_cannon_clip.ASE" "def_damage" "damage_spikeDirect" "def_splash_damage" "damage_spikeSplash" "speed" "2300" "impactForce" "1500" "settle_duration" "0.00" "linear_friction" "0" "angular_friction" "0" "contact_friction" "0" "gravity" "0.6" "fuse" "8" "sticky" "1" "passThroughActors" "1" //The spike does not detonates, just disappears. "detonate_on_fuse" "0" "detonate_on_death" "0" "detonate_on_world" "0" "detonate_on_actor" "1" "detonate_on_bounce" "0" "impact_gib" "0" "decal_size" "75" "flyEffectAttenuateSpeed" "100" "airBurst_desc" "midair_" "fx_fly" "effects/weapons/core_cannon/fly.fx" "fx_detonate" "effects/weapons/core_cannon/detonate.fx" "fx_impact" "effects/weapons/grenadelauncher/impact.fx" "fx_impact_water" "effects/yambient/splash_med.fx" "fx_impact_actor" "effects/monsters/gib.fx" "net_syncPhysics" "1" } entityDef projectile_spike_explosive { "inherit" "projectile_spike" "fuse" "5" "detonate_on_fuse" "1" } entityDef projectile_spike_mp { "inherit" "projectile_spike" "def_damage" "damage_spikeDirect_mp" "def_splash_damage" "damage_spikeSplash_mp" "detonate_on_fuse" "1" "fx_detonate" "" "fx_detonate_mp" "effects/weapons/rocketlauncher/detonate_mp.fx" } //-------------------------------------------------------------------------------------------------------------------- // Damage //-------------------------------------------------------------------------------------------------------------------- entityDef damage_spikeDirect { // "spawnclass" "DOTEntity" // "damagePerSecond" "10" // "lifetime" "5000" "damage" "200" "gib" "0" "knockback" "400" "deathPush" "200" "deathPushMin" "3000 2000" "deathPushMax" "5000 3000" "bloatRadius" "15.0" "bloatMagnitude" "2.0" "bleed" "1" //Here to trigger the damage effect. "dofximpact" "1" "mtr_wound" "textures/decals/hurt02" } entityDef damage_spikeSplash { "damage" "75" "knockback" "500" "radius" "400" //"push" "5000" "gib" "1" "deathPush" "300" "deathPushMin" "3000 2000" "deathPushMax" "5000 3000" } entityDef damage_spikeDirect_mp { "inherit" "damage_spikeDirect" "damage" "100" } entityDef damage_spikeSplash_mp { "inherit" "damage_spikeSplash" "knockback" "85" "damage" "65" "radius" "130" } entityDef debris_bq4x_casing_spikegun { "model" "models/weapons/core_cannon/w_core_cannon_casing.ASE" "clipmodel" "models/weapons/core_cannon/w_core_cannon_casing_clip.ASE" "scale" "1" "scale_reset_duration" "0.35" "linear_velocity" "-10 -75 -50" "linear_velocity_range" "-1.1 -1.15 -1.35" "angular_velocity" "-1 -1 -1" "angular_velocity_range" "-1 -1 -1" "density" "0.02" "linear_friction" "0.1" "angular_friction" "0.1" "friction" "0.2" "bouncyness" "0.2" "snd_bounce" "core_casing" } entityDef wpmod_spikegun_scope { "weapon" "weapon_spikegun" // Scope / Zoom "spreadzoom" "0" "zoomFov" "50" "zoomTime" ".1" "zoomHideCrosshair" "0" "gui_zoom" "guis/weapons/machinegun_scope.gui" "gui" "guis/weapons/machinegun_ammo.gui" "gui2" "guis/weapons/machinegun_inview_scope.gui" "def_projectile" "projectile_spike_explosive" "def_altprojectile" "projectile_spike_explosive" } entityDef weaponmod_spikegun_scope { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_menu" "pickup" "editor_usage" "Adds a scope that allows zooming" "spawnclass" "idItem" "size" "32 32 32" "inv_weaponmod" "wpmod_spikegun_scope" "inv_item" "1" "model" "models/items/ammo/ammo_box.lwo" }