//---------------------------------------------------------------- // shotgun.def // // Copyright 2002-2004 Raven Software //---------------------------------------------------------------- export shotgun { options -prefix SHOTGUN_ -keep lft_pnky_3 -scale .4 -keep flash eject -parent lft_wrst body addoptions -skipmesh rt_strogg_arm_mesh addoptions -skipmesh lft_strogg_arm_mesh mesh work/models/weapons/marine_shotgun/animations/SHOTGUN_mesh.ma -dest models/weapons/shotgun/view anim work/models/weapons/marine_shotgun/animations/SHOTGUN_fire.ma -dest models/weapons/shotgun/fire anim work/models/weapons/marine_shotgun/animations/SHOTGUN_idle.ma -dest models/weapons/shotgun/idle anim work/models/weapons/marine_shotgun/animations/SHOTGUN_raise.ma -dest models/weapons/shotgun/raise anim work/models/weapons/marine_shotgun/animations/SHOTGUN_lower.ma -dest models/weapons/shotgun/lower anim work/models/weapons/marine_shotgun/animations/SHOTGUN_reload_start.ma -dest models/weapons/shotgun/reload_start anim work/models/weapons/marine_shotgun/animations/SHOTGUN_reload_loop.ma -dest models/weapons/shotgun/reload_loop anim work/models/weapons/marine_shotgun/animations/SHOTGUN_reload_end.ma -dest models/weapons/shotgun/reload_end anim work/models/weapons/marine_shotgun/animations/SHOTGUN_reload_clip.ma -dest models/weapons/shotgun/reload_clip } export shotgun_strogg { options -prefix SHOTGUN_ -keep lft_pnky_3 -scale .4 -keep flash eject -parent lft_wrst body addoptions -skipmesh rt_arm_mesh addoptions -skipmesh lft_arm_mesh mesh work/models/weapons/marine_shotgun/animations/SHOTGUN_mesh.ma -dest models/weapons/shotgun/view_strogg } export shotgun { options -prefix PLAYER_SG_ -scale .4 -keep ATTACHER muzzle_flash -sourcedir work/models/characters/marine/multiplayer -destdir models/weapons/shotgun/world -rename ATTACHER origin -clearorigin mesh shotgun_idle.ma -dest shotgun anim shotgun_idle.ma -dest idle } entityDef viewStyle_shouldered_shotgun { "viewoffset" "-1.6 4.5 3.7" "viewangles" "2 -6.25 2" } entityDef viewStyle_q3_shotgun { "viewoffset" "-1.6 3.8 3.7" "viewangles" "3 -8.5 2" } //-------------------------------------------------------------------------------------------------------------------- // Weapon Defintion //-------------------------------------------------------------------------------------------------------------------0 entityDef weapon_shotgun { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_usage" "Shotgun" "editor_menu" "pickup" "editor_var inv_weaponmod" "comma separated of any of the following shotgun modifications.\n - weapon_shotgun_ammo" "spawnclass" "idItem" "weaponclass" "rvWeaponShotgun" "size" "32 32 32" "model_view" "weapon_shotgun_view" "model_view_strogg" "weapon_shotgun_view_strogg" "model_world" "weapon_shotgun_world" "model" "models/weapons/shotgun/w_sg.lwo" "def_dropItem" "weapon_shotgun" "def_ejectBrass" "debris_brass_shotgun" "joint_attach" "SG_ATTACHER" "joint_view_flash" "flash" "joint_view_eject" "eject" "joint_view_guiLight" "body" "joint_world_flash" "muzzle_flash" "fireRate" ".8" "spread" "7" "hitscans" "10" "inv_weapon" "weapon_shotgun" "inv_start_ammo_shotgun" "10" "inv_item" "1" "inv_icon" "gfx/guis/hud/icons/item_shotgun.tga" "inv_name" "#str_107410" "weaponname" "Shotgun" "def_hitscan" "hitscan_shotgun_pellet" "mtr_crosshair" "gfx/guis/crosshairs/crosshair_shotgun" "ammoType" "ammo_shotgun" "clipSize" "8" "ammoRequired" "1" "gui" "guis/weapons/shotgun_ammo.gui" "mtr_icon" "gfx/guis/hud/icons/gun_shotgun" "muzzle_kick_time" "0.5" "muzzle_kick_maxtime" "0.8" "muzzle_kick_angles" "0 0 0" "muzzle_kick_offset" "5.5 .15 .15" // 1 1 2" //"2.5 1 2" "ammoRegenStep" "1" "ammoRegenTime" "1500" "ejectOffset" "6 -4 -3" "recoilTime" "600" "recoilAngles" "-.25 0 0" "def_mod1" "wpmod_shotgun_ammo" "foreshorten" ".44" "mtr_flashShader" "lights/muzzleflash" "flashColor" "1 0.8 0.4" "flashRadius" "240" "flashPointLight" "1" "flashTime" ".1" "flashViewOffset" "15 -5 -5" "fx_eject" "effects/weapons/shotgun/eject.fx" "fx_muzzleflash" "effects/weapons/shotgun/muzzleflash.fx" "fx_muzzleflash_world" "effects/weapons/shotgun/muzzleflash_world.fx" "fx_respawn" "effects/mp/itemrespawn.fx" "def_viewStyle" "viewStyle_q3_shotgun" "def_viewStyle1" "viewStyle_shouldered_shotgun" "weaponAngleOffsetAverages" "10" "weaponAngleOffsetScale" ".10" "weaponAngleOffsetMax" "2" "weaponOffsetTime" "600" "weaponOffsetScale" "0.002" "snd_quaddamage" "weapon_quaddamage_fire" "snd_acquire" "pickup_weapon" "snd_noAmmo" "weapon_shotgun_dryfire" "mtr_guiLightShader" "lights/viewWeaponGuiLight" "glightRadius" ".9" "glightOffset" "0 1.5 -5.0" "glightColor" "1 0 0 1" "net_syncPhysics" "1" } entityDef weapon_shotgun_mp { "inherit" "weapon_shotgun" "clipsize" "0" "hidesurface" "models/weapons/shotgun/clip" // q3 style spread "shotgunSpreadStyle" "1" "spread" "700" "hitscans" "11" "editor_ignore" "1" "range" "131072" "fireRate" "1.0" "inv_icon" "gfx/guis/hud/icons/item_shotgun_colored" "triggerSize" "32" "muzzle_kick_time" "0" "muzzle_kick_maxtime" "0" "muzzle_kick_angles" "0 0 0" "muzzle_kick_offset" "0 0 0" "recoilTime" "0" "recoilAngles" "0 0 0" "respawn_Team DM" "30" "respawn_Tourney" "15" } entityDef moveable_item_shotgun { "inherit" "weapon_shotgun" "editor_rotatable" "1" "itemclipmodel" "models/weapons/shotgun/w_sg_clip.lwo" "spawnclass" "idMoveableItem" "mass" "2000" "density" "0.05" "friction" "0.2" "bouncyness" "0" } //-------------------------------------------------------------------------------------------------------------------- // Models //-------------------------------------------------------------------------------------------------------------------0 model weapon_shotgun_view { mesh models/weapons/shotgun/view.md5mesh anim idle models/weapons/shotgun/idle.md5anim { rate .25 } anim raise models/weapons/shotgun/raise.md5anim { frame 5 sound weapon_shotgun_pump1 frame 10 sound weapon_shotgun_pump2 } anim putaway models/weapons/shotgun/lower.md5anim { frame 1 sound_weapon weapon_switch } anim fire1 models/weapons/shotgun/fire.md5anim { frame 1 sound_weapon weapon_shotgun_fire frame 1 sound_item weapon_shotgun_fire_stereo frame 12 sound weapon_shotgun_pump1 frame 15 object_call EjectBrass frame 16 sound weapon_shotgun_pump2 } anim reload_start models/weapons/shotgun/reload_start.md5anim anim reload_loop models/weapons/shotgun/reload_loop.md5anim { frame 4 sound_item weapon_shotgun_shell } anim reload_end models/weapons/shotgun/reload_end.md5anim { frame 4 sound weapon_shotgun_pump1 frame 8 sound weapon_shotgun_pump2 } anim reload_clip models/weapons/shotgun/reload_clip.md5anim { frame 9 sound weapon_shotgun_clipout frame 22 sound weapon_shotgun_clipin frame 35 sound weapon_shotgun_pump1 frame 38 sound weapon_shotgun_pump2 } } model weapon_shotgun_view_strogg { inherit weapon_shotgun_view mesh models/weapons/shotgun/view_strogg.md5mesh } model weapon_shotgun_world { mesh models/weapons/shotgun/world/shotgun.md5mesh anim idle models/weapons/shotgun/world/idle.md5anim /* anim idle models/weapons/shotgun/world/shotgun_idle.md5anim anim aim models/weapons/shotgun/world/shotgun_idle.md5anim anim fire1 models/weapons/shotgun/world/shotgun_fire1.md5anim anim fire2 models/weapons/shotgun/world/shotgun_fire1.md5anim anim fire3 models/weapons/shotgun/world/shotgun_fire1.md5anim anim fire4 models/weapons/shotgun/world/shotgun_fire1.md5anim anim fire5 models/weapons/shotgun/world/shotgun_fire1.md5anim anim reload_start models/weapons/shotgun/world/shotgun_reload_start.md5anim anim reload_loop models/weapons/shotgun/world/shotgun_reload_loop.md5anim anim reload_end models/weapons/shotgun/world/shotgun_reload_end.md5anim anim putaway models/weapons/shotgun/world/shotgun_idle.md5anim */ } //-------------------------------------------------------------------------------------------------------------------- // Mods //-------------------------------------------------------------------------------------------------------------------0 entityDef wpmod_shotgun_ammo { "weapon" "weapon_shotgun" "mod_showsurface" "models/weapons/shotgun/clip" "clipSize" "10" } entityDef weaponmod_shotgun_ammo { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_menu" "pickup" "editor_usage" "Shotgun Ammo Modification" "spawnclass" "idItem" "size" "32 32 32" "inv_weaponmod" "wpmod_shotgun_ammo" "inv_ammo_shotgun" "32" "inv_item" "1" "inv_icon" "gfx/guis/hud/icons/item_shotgun.tga" "inv_name" "#str_107431" "model" "models/items/ammo/ammo_box.lwo" } //-------------------------------------------------------------------------------------------------------------------- // HitScan //-------------------------------------------------------------------------------------------------------------------0 entityDef hitscan_shotgun_pellet { "inherit" "hitscan_bullet" "fx_impact" "effects/weapons/shotgun/impact_default.fx" "fx_impact_water" "effects/ambient/splash_smll.fx" "fx_impact_concrete" "effects/weapons/shotgun/impact_concrete.fx" "fx_impact_electronics" "effects/weapons/shotgun/impact_electronics.fx" "fx_impact_flesh" "effects/weapons/shotgun/impact_flesh.fx" "fx_impact_glass" "effects/weapons/shotgun/impact_glass.fx" "fx_impact_bpglass" "effects/weapons/shotgun/impact_bpglass.fx" "fx_impact_monstermetal" "effects/weapons/shotgun/impact_monstermetal.fx" "fx_impact_mp" "effects/weapons/shotgun/impact_default_mp.fx" "fx_impact_concrete_mp" "effects/weapons/shotgun/impact_default_mp.fx" "fx_impact_rock_mp" "effects/weapons/shotgun/impact_default_mp.fx" "fx_impact_glass_mp" "effects/weapons/shotgun/impact_default_mp.fx" "fx_impact_bpglass_mp" "effects/weapons/shotgun/impact_default_mp.fx" "fx_impact_electronics_mp" "effects/weapons/shotgun/impact_default_mp.fx" "def_damage" "damage_pellet" "def_damage_flesh" "damage_pellet" // for multiplayer clients. we only sync the hitscan def // must be the same as weapon_shotgun_mp "hitscans" "11" } //-------------------------------------------------------------------------------------------------------------------- // Damage //-------------------------------------------------------------------------------------------------------------------0 entityDef damage_pellet { "inherit" "damage_bullet" "damage" "14" "splat_size" "128" "deathPush" "100" "deathPushMin" "4000 500" "deathPushMax" "9000 600" } entityDef damage_pellet_mp { "inherit" "damage_pellet" "knockback" "10" "damage" "10" } //-------------------------------------------------------------------------------------------------------------------- // Casing //-------------------------------------------------------------------------------------------------------------------0 entityDef debris_brass_shotgun { "model" "models/weapons/shotgun/sshell_bigger.lwo" "scale" "0.3" "scale_reset_duration" "0.35" "linear_velocity" "10 -55 75" "linear_velocity_range" "0.1 0.2 0.25" "angular_velocity" "0 16000 0" "angular_velocity_range" "0 0.5 0" "density" "0.02" "linear_friction" "0.2" "angular_friction" "0.1" "friction" "0.2" "bouncyness" "0.1" "snd_bounce" "shotgun_shell" }