//---------------------------------------------------------------- // hyperblaster.def // // Copyright 2002-2004 Raven Software //---------------------------------------------------------------- export hyperblaster { options -prefix HYPR_BLASTER_ -scale .4 -keep barrel //-keep flashlight -parent lft_wrst body addoptions -skipmesh rt_strogg_arm_mesh addoptions -skipmesh lft_strogg_arm_mesh mesh work/models/weapons/marine_hyper_blaster/animations/hyper_blaster_idle.ma -dest models/weapons/hyperblaster/mesh anim work/models/weapons/marine_hyper_blaster/animations/hyper_blaster_idle.ma -dest models/weapons/hyperblaster/idle anim work/models/weapons/marine_hyper_blaster/animations/hyper_blaster_fire.ma -dest models/weapons/hyperblaster/fire anim work/models/weapons/marine_hyper_blaster/animations/hyper_blaster_raise.ma -dest models/weapons/hyperblaster/raise anim work/models/weapons/marine_hyper_blaster/animations/hyper_blaster_lower.ma -dest models/weapons/hyperblaster/lower anim work/models/weapons/marine_hyper_blaster/animations/hyper_blaster_reload.ma -dest models/weapons/hyperblaster/reload } export hyperblaster_strogg { options -prefix HYPR_BLASTER_ -scale .4 -keep barrel addoptions -skipmesh rt_arm_mesh addoptions -skipmesh lft_arm_mesh mesh work/models/weapons/marine_hyper_blaster/animations/hyper_blaster_idle.ma -dest models/weapons/hyperblaster/mesh_strogg } export hyperblaster { options -prefix PLAYER_HB_ -scale .4 -keep muzzle_flash ATTACHER -sourcedir work/models/characters/marine/multiplayer -destdir models/weapons/hyperblaster/world -rename ATTACHER origin -clearorigin mesh hyperblaster_idle.ma -dest hyperblaster anim hyperblaster_idle.ma -dest idle } entityDef viewStyle_shouldered_hyperblaster { "viewoffset" "-6.75 2.5 1.5" "viewangles" "-1.6 2 6.2" } entityDef viewStyle_q3_hyperblaster { "viewoffset" "-5.4 0.6 1.5" "viewangles" "-1.6 2.5 6.2" } //-------------------------------------------------------------------------------------------------------------------- // Weapon Definition //-------------------------------------------------------------------------------------------------------------------- entityDef weapon_hyperblaster { "editor_menu" "pickup" "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_usage" "HyperBlaster" "spawnclass" "idItem" "weaponclass" "rvWeaponHyperblaster" "size" "32 32 32" "model_view" "weapon_hyperblaster_view" "model_view_strogg" "weapon_hyperblaster_view_strogg" "model_world" "weapon_hyperblaster_world" "model" "models/weapons/hyperblaster/w_hb.lwo" "def_dropItem" "weapon_hyperblaster" "def_projectile" "projectile_hyperblaster" "joint_attach" "HB_ATTACHER" "joint_view_guiLight" "body" "joint_view_flash" "barrel" "joint_world_flash" "muzzle_flash" "joint_view_battery" "ammo_can" "mtr_crosshair" "gfx/guis/crosshairs/crosshair_blaster" "crosshairOffsetX" "0" "crosshairOffsetY" "0" "fireRate" ".08" "spread" "2" "spread_mp" "0" "inv_weapon" "weapon_hyperblaster" "inv_item" "1" "inv_icon" "gfx/guis/hud/icons/item_hyperblaster.tga" "inv_name" "#str_107404" "weaponname" "HyperBlaster" "ammoType" "ammo_hyperblaster" "inv_start_ammo_hyperblaster" "60" "ammoRegenStep" "5" "ammoRegenTime" "1500" "clipSize" "60" // large for smooth regen "ammoRequired" "1" // ammo is handled in the script file "gui" "guis/weapons/hyperblaster_ammo.gui" "mtr_icon" "gfx/guis/hud/icons/gun_hyperblaster" "muzzle_kick_time" "0.1" "muzzle_kick_maxtime" "0.15" "muzzle_kick_angles" "-1 0 0" "muzzle_kick_offset" "1 .15 0" "recoilTime" "100" "recoilAngles" "1 0 0" "mtr_flashShader" "lights/muzzleflash" "flashColor" "0.7 0.8 1" "flashRadius" "200" "flashPointLight" "1" "flashTime" ".1" "flashViewOffset" "15 -2 5" "mtr_guiLightShader" "lights/viewWeaponGuiLight" "glightRadius" "1.3" "glightOffset" "0 2 0" "snd_quaddamage" "weapon_quaddamage_fire" "snd_acquire" "pickup_weapon" "snd_battery_spinup" "weapon_hyperblaster_spinup" "snd_battery_spindown" "weapon_hyperblaster_spindown" "snd_battery_spin" "weapon_hyperblaster_spinfast" "snd_noAmmo" "weapon_hyperblaster_dryfire" "fx_muzzleflash" "effects/weapons/hyperblaster/muzzleflash.fx" "fx_muzzleflash_world" "effects/weapons/hyperblaster/muzzleflash.fx" "fx_respawn" "effects/mp/itemrespawn.fx" "def_viewStyle" "viewStyle_q3_hyperblaster" "def_viewStyle1" "viewStyle_shouldered_hyperblaster" "weaponAngleOffsetAverages" "10" "weaponAngleOffsetScale" ".05" "weaponAngleOffsetMax" "1" "weaponOffsetTime" "600" "weaponOffsetScale" "0.001" // "launchFromBarrel" "1" "foreshorten" ".65" "hidesurface" "models/weapons/hyperblaster/battery1" "def_mod1" "wpmod_hyperblaster_bounce1" "net_syncPhysics" "1" } entityDef weapon_hyperblaster_mp { "inherit" "weapon_hyperblaster" "clipsize" "0" "editor_ignore" "1" "inv_icon" "gfx/guis/hud/icons/item_hyperblaster_colored" "triggerSize" "32" "muzzle_kick_time" "0" "muzzle_kick_maxtime" "0" "muzzle_kick_angles" "0 0 0" "muzzle_kick_offset" "0 0 0" "recoilTime" "0" "recoilAngles" "0 0 0" "respawn_Team DM" "30" "respawn_Tourney" "15" } entityDef moveable_item_hyperblaster { "inherit" "weapon_hyperblaster" "editor_rotatable" "1" "itemclipmodel" "models/weapons/hyperblaster/w_hb_clip.lwo" "spawnclass" "idMoveableItem" "mass" "3000" "density" "0.05" "friction" "0.2" "bouncyness" "0" } //-------------------------------------------------------------------------------------------------------------------- // Models //-------------------------------------------------------------------------------------------------------------------- model weapon_hyperblaster_view { mesh models/weapons/hyperblaster/mesh.md5mesh skin skins/weapons/hyperblaster/nobounce anim idle models/weapons/hyperblaster/idle.md5anim anim fire models/weapons/hyperblaster/fire.md5anim { frame 1 sound_weapon weapon_hyperblaster_fire frame 1 sound_item weapon_hyperblaster_fire_stereo } anim reload models/weapons/hyperblaster/reload.md5anim { frame 1 sound_weapon weapon_hyperblaster_cell_out frame 21 sound_item weapon_hyperblaster_cell_in frame 34 sound_weapon weapon_hyperblaster_close } anim raise models/weapons/hyperblaster/raise.md5anim anim putaway models/weapons/hyperblaster/lower.md5anim { frame 1 sound_weapon weapon_switch } } model weapon_hyperblaster_view_strogg { inherit weapon_hyperblaster_view mesh models/weapons/hyperblaster/mesh_strogg.md5mesh } model weapon_hyperblaster_world { mesh models/weapons/hyperblaster/world/hyperblaster.md5mesh anim idle models/weapons/hyperblaster/world/idle.md5anim } //-------------------------------------------------------------------------------------------------------------------- // Mods //-------------------------------------------------------------------------------------------------------------------- entityDef wpmod_hyperblaster_bounce1 { "weapon" "weapon_hyperblaster" "def_projectile" "projectile_hyperblaster_bounce1" "mod_showsurface" "models/weapons/hyperblaster/battery2" "mod_hidesurface" "models/weapons/hyperblaster/battery3" } entityDef weaponmod_hyperblaster_bounce1 { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_menu" "pickup" "editor_usage" "HyperBlaster Bounce I Modification" "spawnclass" "idItem" "size" "32 32 32" "inv_weaponmod" "wpmod_hyperblaster_bounce1" "inv_ammo_hyperblaster" "40" "inv_item" "1" "inv_icon" "gfx/guis/hud/icons/item_hyperblaster.tga" "inv_name" "#str_107432" "model" "models/items/ammo/ammo_box.lwo" "net_syncPhysics" "1" } entityDef weaponmod_hyperblaster_bounce2 { "inherit" "weaponmod_hyperblaster_bounce1" } //-------------------------------------------------------------------------------------------------------------------- // Projectile //-------------------------------------------------------------------------------------------------------------------- entityDef damage_hyperblaster { "inherit" "damage_blaster" "damage" "14" "deathPush" "100" "deathPushMin" "3000 350" "deathPushMax" "5000 500" } entityDef damage_hyperblaster_mp { "inherit" "damage_hyperblaster" "knockback" "14" } entityDef damage_hyperblaster_splash { "damage" "10" "radius" "35" "knockback" "5" "push" "0" "gib" "0" "deathPush" "100" "deathPushMin" "2000 350" "deathPushMax" "4000 500" } entityDef damage_hyperblaster_splash_mp { "inherit" "damage_hyperblaster_splash" "knockback" "10" } entityDef projectile_hyperblaster { "inherit" "projectile_blaster" "size" "3 3 3" "cone" "2" "clipmask_largeshot" "0" "def_damage" "damage_hyperblaster" "speed" "1800" "orient_towards_motion" "1" "fx_impact" "effects/weapons/hyperblaster/impact_default.fx" "fx_fly" "effects/weapons/hyperblaster/fly.fx" "fx_impact_concrete" "effects/weapons/hyperblaster/impact_concrete.fx" "fx_impact_rock" "effects/weapons/hyperblaster/impact_concrete.fx" "fx_impact_glass" "effects/weapons/hyperblaster/impact_glass.fx" "fx_impact_bpglass" "effects/weapons/hyperblaster/impact_bpglass.fx" "fx_impact_electronics" "effects/weapons/hyperblaster/impact_electronics.fx" "fx_impact_flesh" "effects/weapons/hyperblaster/impact_flesh.fx" "fx_impact_monstermetal" "effects/weapons/hyperblaster/impact_flesh.fx" "fx_trail" "" "fx_impact_mp" "effects/weapons/hyperblaster/impact_default_mp.fx" "fx_impact_concrete_mp" "effects/weapons/hyperblaster/impact_default_mp.fx" "fx_impact_rock_mp" "effects/weapons/hyperblaster/impact_default_mp.fx" "fx_impact_glass_mp" "effects/weapons/hyperblaster/impact_default_mp.fx" "fx_impact_bpglass_mp" "effects/weapons/hyperblaster/impact_default_mp.fx" "fx_impact_electronics_mp" "effects/weapons/hyperblaster/impact_default_mp.fx" } entityDef projectile_hyperblaster_mp { "inherit" "projectile_hyperblaster" "def_splash_damage" "damage_hyperblaster_splash" } entityDef projectile_hyperblaster_bounce1 { "inherit" "projectile_hyperblaster" "detonate_on_world" "0" "bounce" "1" "bounce_count" "1" "bounce_center" "1" "fx_bounce" "effects/weapons/hyperblaster/bounce_default.fx" }