//---------------------------------------------------------------- // grenadelauncher.def // // Copyright 2002-2004 Raven Software //---------------------------------------------------------------- export grenadelauncher { options -prefix NADE_ -scale .4 -keep barrel -sourcedir work/models/weapons/strogg_grenade_launcher/animations -destdir models/weapons/grenadelauncher addoptions -skipmesh rt_strogg_arm_mesh addoptions -skipmesh lft_strogg_arm_mesh mesh NADE_idle.ma -dest mesh anim NADE_idle.ma -dest idle anim NADE_idle_empty.ma -dest idle_empty anim NADE_fire_00.ma -dest fire anim NADE_fire_empty.ma -dest fire_empty anim NADE_lower.ma -dest lower anim NADE_raise.ma -dest raise anim NADE_reload.ma -dest reload } export grenadelauncher_strogg { options -prefix NADE_ -scale .4 -keep barrel -sourcedir work/models/weapons/strogg_grenade_launcher/animations -destdir models/weapons/grenadelauncher addoptions -skipmesh rt_arm_mesh addoptions -skipmesh lft_arm_mesh mesh NADE_idle.ma -dest mesh_strogg } export grenadelauncher { options -prefix PLAYER_GN_ -scale .4 -keep muzzle_flash ATTACHER -sourcedir work/models/characters/marine/multiplayer -destdir models/weapons/grenadelauncher/world -rename ATTACHER origin -clearorigin mesh grenadelauncher_idle.ma -dest grenadelauncher anim grenadelauncher_idle.ma -dest idle } entityDef viewStyle_shouldered_grenadelauncher { "viewoffset" "-3.2 2.0 0.0" "viewangles" "-10.0 4.6 -1.1" } entityDef viewStyle_q3_grenadelauncher { "viewoffset" "-3.2 0.3 0.0" "viewangles" "-9.7 4.6 -1.1" } //-------------------------------------------------------------------------------------------------------------------- // Weapon Definition //-------------------------------------------------------------------------------------------------------------------- entityDef weapon_grenadelauncher { "editor_menu" "pickup" "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_usage" "Grenade Launcher" "spawnclass" "idItem" "weaponclass" "rvWeaponGrenadeLauncher" "size" "32 32 32" "model_view" "weapon_grenadelauncher_view" "model_view_strogg" "weapon_grenadelauncher_view_strogg" "model_world" "weapon_grenadelauncher_world" "model" "models/weapons/grenadelauncher/w_gl.lwo" "def_dropItem" "weapon_grenadelauncher" "mtr_crosshair" "gfx/guis/crosshairs/crosshair_grenadelauncher" "def_mod1" "wpmod_grenade_concussion_blast" "joint_attach" "GN_ATTACHER" "joint_view_flash" "barrel" "joint_view_barrel" "barrel" "joint_world_flash" "muzzle_flash" "fireRate" ".8" "spread" "0" // the direction of projectile launches will be modified by this "dirOffset" "0 0 .2" "inv_weapon" "weapon_grenadelauncher" "inv_start_ammo_grenadelauncher" "10" "inv_item" "1" "inv_icon" "gfx/guis/hud/icons/item_grenade.tga" "inv_name" "#str_107403" "weaponname" "Grenade Launcher" "def_projectile" "projectile_grenade" "ammoType" "ammo_grenadelauncher" "clipSize" "8" "ammoRequired" "1" "mtr_icon" "gfx/guis/hud/icons/gun_grenadelauncher" "ammoRegenStep" "1" "ammoRegenTime" "2000" "muzzle_kick_time" "0.8" "muzzle_kick_maxtime" "0.8" "muzzle_kick_angles" "-4 0 0" "muzzle_kick_offset" "2 0 1" "recoilTime" "500" "recoilAngles" "-.20 0 0" "mtr_flashShader" "lights/muzzleflash" "flashColor" "0.99 0.84 .31" "flashRadius" "200" "flashPointLight" "1" "flashTime" ".1" "flashViewOffset" "15 -5 -5" "mtr_guiLightShader" "lights/viewWeaponGuiLight" "fx_muzzleflash" "effects/weapons/grenadelauncher/muzzleflash.fx" "fx_muzzleflash_world" "effects/weapons/grenadelauncher/muzzleflash.fx" "fx_respawn" "effects/mp/itemrespawn.fx" "snd_acquire" "pickup_weapon" "snd_quaddamage" "weapon_quaddamage_fire" "snd_noAmmo" "weapon_grenadelauncher_dryfire" "def_viewStyle" "viewStyle_q3_grenadelauncher" "def_viewStyle1" "viewStyle_shouldered_grenadelauncher" "weaponAngleOffsetAverages" "10" "weaponAngleOffsetScale" ".25" "weaponAngleOffsetMax" "5" "weaponOffsetTime" "600" "weaponOffsetScale" "0.002" // "launchFromBarrel" "1" "foreshorten" ".55" "net_syncPhysics" "1" } entityDef weapon_grenadelauncher_mp { "inherit" "weapon_grenadelauncher" "clipsize" "0" "editor_ignore" "1" "inv_icon" "gfx/guis/hud/icons/item_grenade_colored" "triggerSize" "32" "muzzle_kick_time" "0" "muzzle_kick_maxtime" "0" "muzzle_kick_angles" "0 0 0" "muzzle_kick_offset" "0 0 0" "recoilTime" "0" "recoilAngles" "0 0 0" "respawn_Team DM" "30" "respawn_Tourney" "15" } entityDef moveable_item_grenadelauncher { "inherit" "weapon_grenadelauncher" "editor_rotatable" "1" "itemclipmodel" "models/weapons/grenadelauncher/w_gl_clip.lwo" "spawnclass" "idMoveableItem" "mass" "4000" "density" "0.05" "friction" "0.2" "bouncyness" "0" } //-------------------------------------------------------------------------------------------------------------------- // Models //-------------------------------------------------------------------------------------------------------------------- model weapon_grenadelauncher_view { mesh models/weapons/grenadelauncher/mesh.md5mesh // skin skins/weapons/strogg_rocket_launcher/nobounce anim idle models/weapons/grenadelauncher/idle.md5anim anim idle_empty models/weapons/grenadelauncher/idle_empty.md5anim anim fire models/weapons/grenadelauncher/fire.md5anim { frame 1 sound_weapon player_grenadelauncher_fire frame 1 sound_item player_grenadelauncher_fire_stereo } anim fire_empty models/weapons/grenadelauncher/fire_empty.md5anim anim raise models/weapons/grenadelauncher/raise.md5anim anim putaway models/weapons/grenadelauncher/lower.md5anim { frame 1 sound_weapon weapon_switch } anim reload models/weapons/grenadelauncher/reload.md5anim { frame 2 sound_weapon player_grenadelauncher_clipout frame 25 sound_weapon player_grenadelauncher_clipin } } model weapon_grenadelauncher_view_strogg { inherit weapon_grenadelauncher_view mesh models/weapons/grenadelauncher/mesh_strogg.md5mesh } model weapon_grenadelauncher_world { mesh models/weapons/grenadelauncher/world/grenadelauncher.md5mesh anim idle models/weapons/grenadelauncher/world/idle.md5anim } //-------------------------------------------------------------------------------------------------------------------- // Mods //-------------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------------- // Projectile //-------------------------------------------------------------------------------------------------------------------- entityDef projectile_grenade { "spawnclass" "idProjectile" "mins" "-4 -4 -4" "maxs" "4 4 4" "cone" "" "noshadows" "1" "clipmask_largeshot" "1" "no_contents" "0" "model" "models/weapons/grenadelauncher/w_grenade.lwo" "def_damage" "damage_grenadeDirect" "def_splash_damage" "damage_grenadeSplash" "speed" "700" "angular_velocity" "-10 5 1" "settle_duration" "0.08" "linear_friction" "0" "angular_friction" "0" "contact_friction" "10" "bounce" ".65" "gravity" "1" "fuse" "2.5" "detonate_on_fuse" "1" "detonate_on_death" "0" "detonate_on_world" "0" "detonate_on_actor" "1" "detonateTestGroundMaterial" "1" "impact_gib" "1" "decal_size" "75" "flyEffectAttenuateSpeed" "200" "airBurst_desc" "midair_" "fx_fly" "effects/weapons/grenadelauncher/trail.fx" "fx_fly_mp" "effects/weapons/grenadelauncher/trail_mp.fx" "fx_detonate" "effects/weapons/grenadelauncher/detonate.fx" "fx_detonate_mp" "effects/weapons/rocketlauncher/detonate_mp.fx" "fx_impact" "effects/weapons/grenadelauncher/impact.fx" "fx_impact_mp" "effects/weapons/rocketlauncher/impact_mp.fx" "fx_impact_concrete" "effects/weapons/grenadelauncher/impact_concrete.fx" "fx_impact_concrete_mp" "effects/weapons/rocketlauncher/impact_mp.fx" "fx_impact_rock" "effects/weapons/grenadelauncher/impact_concrete.fx" "fx_impact_rock_mp" "effects/weapons/rocketlauncher/impact_mp.fx" "fx_impact_water" "effects/ambient/splash_med.fx" "friendly_impact" "1" "snd_ricochet" "grenade_bounce" "net_syncPhysics" "1" } //-------------------------------------------------------------------------------------------------------------------- // Damage //-------------------------------------------------------------------------------------------------------------------- entityDef damage_grenadeDirect { "damage" "125" "gib" "1" "deathPush" "200" "deathPushMin" "3000 2000" "deathPushMax" "5000 3000" "pain" "concussive" "cower" "1" } entityDef damage_grenadeDirect_mp { "inherit" "damage_grenadeDirect" "damage" "100" "knockback" "100" } entityDef damage_grenadeSplash { "damage" "200" "radius" "250" "knockback" "100" "push" "10000" "gib" "0" "deathPush" "100" "deathPushMin" "7000 9000" "deathPushMax" "10000 12000" "pain" "concussive" "cower" "1" } entityDef damage_grenadeSplash_mp { "inherit" "damage_grenadeSplash" "damage" "100" "radius" "150" } entityDef damage_grenadeSplashConcussion { "inherit" "damage_grenadeSplash" "knockback" "400" "radius" "800" } entityDef projectile_grenade_concussion { "inherit" "projectile_grenade" "def_splash_damage" "damage_grenadeSplashConcussion" } entityDef wpmod_grenade_concussion_blast { "weapon" "weapon_grenadelauncher" "def_projectile" "projectile_grenade_concussion" } entityDef weaponmod_grenade_concussion_blast { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_menu" "pickup" "editor_usage" "Grenade Launcher Concussion Blast Modification" "spawnclass" "idItem" "size" "32 32 32" "inv_weaponmod" "wpmod_grenade_concussion_blast" "inv_item" "1" "model" "models/items/ammo/ammo_box.lwo" "damage" "100" "radius" "150" }