//------------------------------------------------------------------------------ // gravgun.def // // Copyright 2002-2004 Raven Software //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // Vehicle Defintion //------------------------------------------------------------------------------ entityDef vehicle_turret_gravgun { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_rotatable" "1" "editor_usage" "gravgun Mounted Turret." "spawnclass" "rvVehicleStatic" "gui_hud" "guis/hud.gui"//"guis/vehicles/turret_hud.gui" "model" "vehicle_gravgun" "mins" "-16 -16 0" "maxs" "16 16 32" "def_position_driver" "vehicle_gravgun_driver" "health" "0" "mass" "100" "notPushable" "1" } //------------------------------------------------------------------------------ // Positions //------------------------------------------------------------------------------ entityDef vehicle_gravgun_driver { "def_part_yaw" "vehicle_gravgun_turret_yaw" "def_part_pitch" "vehicle_gravgun_turret_pitch" "def_part_weapon" "vehicle_gravgun_weapon" "angles_offset" "0 -90 0" "eyeJoint" "eye" // "eyeoffset" "-25 0 2" "driverJoint" "grunt_anchor" "driverVisible" "1" } //------------------------------------------------------------------------------ // Parts //------------------------------------------------------------------------------ entityDef vehicle_gravgun_weapon { "spawnclass" "rvVehicleGravGun" "joint" "muzzle" "fx_muzzleflash" "effects/weapons/lightninggun/crawl.fx" "fx_cangrab" "effects/weapons/lightninggun/muzzleflash_world.fx" "snd_fire" "weapon_gravityturret_fire" "snd_aquire" "weapon_gravityturret_acquire_loop" "snd_arriveimpact" "weapon_gravityturret_impactgrabbed" "snd_grabbed" "weapon_gravityturret_grabbed_loop" "snd_grab" "weapon_gravityturret_impactgrabbed" } entityDef vehicle_gravgun_turret_yaw { "spawnclass" "rvVehicleTurret" "joint" "origin" "yaw" "0" "snd_move" "vehicle_turret_move" "moveMinVolume" "-4" "moveMaxVolume" "8" "turnrate" "180" } entityDef vehicle_gravgun_turret_pitch { "spawnclass" "rvVehicleTurret" "joint" "joint2" "pitch" "1" "minpitch" "-60" "maxpitch" "60" "pitchinvert" "1" "snd_move" "vehicle_turret_move" "moveMinVolume" "-4" "moveMaxVolume" "6" } model vehicle_gravgun { mesh "models/vehicles/gravgun/gravgun.md5mesh" channel legs ( *origin ) anim idle "models/vehicles/gravgun/idle.md5anim" }