//------------------------------------------------------------------------------ // q4x_air_assault_cannon.def // // Copyright 2005 Ritual Software // Created by Singlis for M01_Airassault // Tweaked, massaged, and fondled by JSchuch,WJohnson,MMorgan(additional fondling and groping) //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // Vehicle Defintion //------------------------------------------------------------------------------ export space_cannon { options -game q4xbase/ -prefix AT_ -scale .3937 -sourcedir /models/mapobjects/air_assualturret/animations -destdir models/mapobjects/q4x/air_turret_rocketcannon -keep origin muzzleflash05 muzzleflash06 main_gui muzzleflash03 pulse_cannon_l muzzleflash04 pulse_cannon_r cord_adjusttip_l effector7 lgui_lwire_l_10 effector5 lgui_lwire_l_9 lgui_lwire_l_8 lgui_lwire_l_7 lgui_lwire_l_6 lgui_lwire_l_5 lgui_lwire_l_4 lgui_lwire_l_3 lgui_lwire_l_2 lgui_lwire_l_1 lgui_uwire_l_8 effector4 lgui_uwire_l_7 lgui_uwire_l_6 lgui_uwire_l_5 lgui_uwire_l_4 lgui_uwire_l_3 lgui_uwire_l_2 lgui_uwire_l_1 curveShape4 curveShape4Orig curve4 curveShape5 curveShape5Orig curve5 cord_adjust_l gui_arm_l_03 gui_arm_l_02 ikHandle5 ikHandle4 gui_arm_l_01 main_gui7 effector1 main_gui6 main_gui5 main_gui4 main_gui3 main_gui2 main_gui1 cord_adjusttip_r effector6 lgui_uwire_r_8 effector3 lgui_uwire_r_7 lgui_uwire_r_6 lgui_uwire_r_5 lgui_uwire_r_4 lgui_uwire_r_3 lgui_uwire_r_2 lgui_uwire_r_1 lgui_rwire_r_10 effector2 lgui_rwire_r_9 lgui_rwire_r_8 lgui_rwire_r_7 lgui_rwire_r_6 lgui_rwire_r_5 lgui_rwire_r_4 lgui_rwire_r_3 lgui_rwire_r_2 lgui_rwire_r_1 curveShape3 curveShape3Orig curve3 curveShape2 curveShape2Orig curve2 cadjust_r gui_arm_r_03 gui_arm_r_02 ikHandle6 ikHandle2 ikHandle3 gui_arm_r_01 curveShape1 curveShape1Orig curve1 pivot base muzzleflash01 muzzleflash02 mesh idle.ma -dest air_turret_rocketcannon anim intro.ma -range 0 1 -dest air_turret_rocketcannon anim intro.ma -dest intro anim impact_light.ma -dest impact_light anim impact_medium.ma -dest impact_medium anim impact_heavy.ma -dest impact_heavy } entityDef vehicle_q4x_airassault_space_cannon { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_rotatable" "1" "editor_usage" "Air assault gun for dropship." "editor_ignore" "0" "spawnclass" "rvVehicleStatic" "gui_hud" "guis/vehicles/airassault/turretplayerhud.gui" "gui2" "guis/vehicles/airassault/spaceturret_rocket.gui" "gui" "guis/vehicles/airassault/spaceturret_main.gui" "gui3" "guis/vehicles/airassault/spaceturret_guns.gui" "health" "0" "mass" "100" "focusLength_enter" "100" "noDamage" "1" "mins" "-64 -56 -96" "maxs" "64 56 96" "enableWeapon" "1" "resetOnExit" "1" "useGodMode" "1" "model" "vehicle_q4x_airassault_space_cannon_model" "def_position_driver" "vehicle_q4x_airassault_space_cannon_driver" "allowFlipEject" "0" } //------------------------------------------------------------------------------ // Positions //------------------------------------------------------------------------------ entityDef vehicle_q4x_airassault_space_cannon_driver { "def_part_weapon_pulse" "vehicle_q4x_airassault_pulse_cannon" "def_part_weapon_rocket" "vehicle_q4x_airassault_space_cannon_weapon" "angles_offset" "0 0 0" "depthHack" "0" "exitPosOffset" "-220 0 32" //"-156 0 32" "exitAxisOffset" "0 0 0" "deltaEyeAxisScale" "1 1 0" "deltaDriverAxisScale" "0 1 0" "eyeoffset" "-25 0 0" "driveroffset" "0 0 0" "eyeJointAxisMap" "0 1 2" "driverJointAxisMap" "0 1 2" "driverVisible" "1" "def_part_turret_yaw" "vehicle_q4x_airassault_space_cannon_yaw" "def_part_turret_pitch" "vehicle_q4x_airassault_space_cannon_pitch" "eyejoint" "pivot" "driverjoint" "pivot" "eyeJointDirMap" "1 1 1" "driverJointDirMap" "1 1 1" } //------------------------------------------------------------------------------ // Model Defintion //------------------------------------------------------------------------------ model vehicle_q4x_airassault_space_cannon_model { mesh "models/mapobjects/q4x/air_turret_rocketcannon/air_turret_rocketcannon.md5mesh" channel torso ( *base ) channel legs ( *origin -*base ) anim idle "models/mapobjects/q4x/air_turret_rocketcannon/air_turret_rocketcannon.md5anim" anim intro "models/mapobjects/q4x/air_turret_rocketcannon/intro.md5anim" anim impact_light "models/mapobjects/q4x/air_turret_rocketcannon/impact_light.md5anim" anim impact_medium "models/mapobjects/q4x/air_turret_rocketcannon/impact_medium.md5anim" anim impact_heavy "models/mapobjects/q4x/air_turret_rocketcannon/impact_heavy.md5anim" } //------------------------------------------------------------------------------ // Parts //------------------------------------------------------------------------------ entityDef vehicle_q4x_airassault_space_cannon_yaw { "spawnclass" "rvVehicleTurret" "minyaw" "-90" //was -50 "maxyaw" "90" //was 50 "snd_move" "space_cannon_move" "moveMinVolume" "-4" "moveMaxVolume" "8" "turnrate" "240" "joint" "base" "yaw" "1" } entityDef vehicle_q4x_airassault_space_cannon_pitch { "spawnclass" "rvVehicleTurret" "minpitch" "-90" //was -50 "maxpitch" "90" //was 50 "pitchinvert" "0" "snd_move" "space_cannon_move" "moveMinVolume" "-4" "moveMaxVolume" "8" "turnrate" "240" "joint" "pivot" "pitch" "0" } entityDef vehicle_q4x_airassault_space_cannon_weapon { "spawnclass" "riVCWMissileTurret" "joint" "muzzleflash01" "joint2" "muzzleflash02" "launchfromjoint" "1" "firedelay" "0.40" "loaddelay" "0.5" "def_projectile" "projectile_q4x_airassault_space_rocket" "fx_muzzleflash" "effects/vehicles/spacecannon/muzzle.fx" "spread" "0" "numSoundChannels" "3" "snd_reload" "space_cannon_reload" "snd_rightFire" "space_cannon_fire_right" "snd_leftFire" "space_cannon_fire_left" "snd_multiFire" "space_cannon_fire_multi" "recoilTime" "10" "recoilAngles" "0 0 0" "lockRange" "14000" "timeToHardLock" "250" "reticuleScaleDistance" "4000" "reticuleInterpolationTime" "0.800" "fx_guide" "effects/vehicles/spacecannon/targetlock.fx" "fx_closestTargetGuide" "effects/vehicles/spacecannon/closesttarget.fx" "fx_acquiringTargetGuide" "effects/vehicles/spacecannon/acquirelock.fx" "fx_outOfRangeGuide" "effects/vehicles/spacecannon/outofrange.fx" "mtr_crosshair" "gfx/guis/q4x_crosshairs/aa_space_default" "color_crosshair" "1.0 1.0 1.0 1.0" "mtr_acquiringTargetCrosshair" "gfx/guis/q4x_crosshairs/aa_space_acquire" "color_acquiringTargetCrosshair" "1.0 1.0 0.0 1.0" "mtr_targetLockCrosshair" "gfx/guis/q4x_crosshairs/aa_space_acquire" "color_targetLockCrosshair" "0.25 1.0 0.25 1.0" "mtr_friendlyCrosshair" "gfx/guis/q4x_crosshairs/aa_space_friendly" "color_friendlyCrosshair" "1.0 0.1 0.1 1.0" "mtr_outOfRangeCrosshair" "gfx/guis/q4x_crosshairs/aa_space_OOR" "color_outOfRangeCrosshair" "1.0 1.0 1.0 1.0" "snd_acquiringTarget" "vehicle_tone_seek" "snd_targetLock" "vehicle_tone_lock" //"attack_script" "map_m01::spaceCannonRocketFired" } entityDef vehicle_q4x_airassault_pulse_cannon { "spawnclass" "riVCWPulseCannon" "joint" "muzzleflash03" "joint2" "muzzleflash04" "launchfromjoint" "1" "firedelay" "0.1" "spread" "1.25" "range" "50000" "def_hitscan" "hitscan_q4x_pulse_cannon" "fx_muzzleflash" "effects/vehicles/spacecannon/pulsemuzzle.fx" "lockRange" "14000" "snd_fire" "space_cannon_fire" "snd_fire_stereo" "space_cannon_fire_stereo" "numSoundChannels" "2" "recoilTime" "100" "recoilAngles" "-.25 .25 0" "reticuleScaleDistance" "4000" "fx_closestTargetGuide" "effects/vehicles/spacecannon/closesttarget.fx" "fx_outOfRangeGuide" "effects/vehicles/spacecannon/outofrange.fx" "fx_impact" "effects/weapons/rocketlauncher/impact.fx" "mtr_crosshair" "gfx/guis/q4x_crosshairs/aa_space_default" "color_crosshair" "1.0 1.0 1.0 1.0" "mtr_friendlyCrosshair" "gfx/guis/q4x_crosshairs/aa_space_friendly" "color_friendlyCrosshair" "1.0 0.1 0.1 1.0" "mtr_outOfRangeCrosshair" "gfx/guis/q4x_crosshairs/aa_space_OOR" "color_outOfRangeCrosshair" "1.0 1.0 1.0 1.0" "reticuleInterpolationTime" "0.400" "heatPerShot" "20" "heatTolerance" "900" "safeHeatLevel" "860" "heatDissipationPerSecond" "60" "snd_overheatedSound" "space_cannon_overheat" "snd_overheatRecoverSound" "space_cannon_recover" "snd_overheatedFireSound" "space_cannon_overheatfire" //"attack_script" "map_m01::spaceCannonBlasterFired" } //------------------------------------------------------------------------------ // Projectiles //------------------------------------------------------------------------------ entityDef projectile_q4x_airassault_space_rocket { "inherit" "projectile_rocket" "spawnclass" "riProjectileSpaceRocket" "fuse" "10" "mins" "0 0 0" "maxs" "0 0 0" "cone" "0.1" "fx_fly" "effects/vehicles/spacecannon/rocket_fly.fx" "velocity" "5000 0 0" "speed" "8000" "gravity" "0" "def_damage" "damage_air_assault_cannon" "def_splash_damage" "damage_air_assault_cannon_splash" "fx_impact" "effects/vehicles/spacecannon/impact_rocket.fx" "push" "75000" "mass" "1" } entityDef hitscan_q4x_pulse_cannon { "inherit" "hitscan_bullet" "fx_path" "effects/vehicles/spacecannon/pulsetrail.fx" "def_damage" "damage_q4x_pulse_cannon" "fx_impact" "effects/vehicles/spacecannon/impact_atmos.fx" } //------------------------------------------------------------------------------ // Damage Defs //------------------------------------------------------------------------------ entityDef damage_air_assault_cannon { "inherit" "damage_bullet" "damage" "250" "gib" "0" "filter_spacecannonrocket" "1" } entityDef damage_air_assault_cannon_splash { "damage" "200" "radius" "1000" "knockback" "80" "push" "80" "gib" "1" "deathPush" "100" "deathPushMin" "3000 2000" "deathPushMax" "5000 3000" } entityDef damage_q4x_pulse_cannon { "inherit" "damage_bullet" "damage" "100" "push" "45000" "gib" "1" "deathPush" "200" "deathPushMin" "3000 2000" "deathPushMax" "5000 3000" "pain" "concussive" "filter_spacecannonblaster" "1" }