//---------------------------------------------------------------- // mp.def // // Copyright 2002-2004 Raven Software //---------------------------------------------------------------- entityDef mp_ctf_flag { "spawnclass" "rvItemCTFFlag" "size" "56 56 56" "model" "models/mp/mp_flag.lwo" "fx_respawn" "effects/mp/itemrespawn.fx" "joint" "r_up_arm" "editor_ignore" "1" "net_syncPhysics" "1" } entityDef mp_ctf_marine_flag { "inherit" "mp_ctf_flag" "skin" "skins/items/ctf_marine_flag" "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_usage" "CTF Marine Flag" "filter_CTF" "1" "filter_One Flag CTF" "1" "filter_Arena CTF" "1" "filter_Arena One Flag CTF" "1" "inv_name" "#str_107421" "team" "0" "editor_ignore" "0" } entityDef mp_ctf_strogg_flag { "inherit" "mp_ctf_flag" "skin" "skins/items/ctf_strogg_flag" "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_usage" "CTF Strogg Flag" "filter_CTF" "1" "filter_One Flag CTF" "1" "filter_Arena CTF" "1" "filter_Arena One Flag CTF" "1" "inv_name" "#str_107422" "team" "1" "editor_ignore" "0" } entityDef mp_ctf_one_flag { "inherit" "mp_ctf_flag" "skin" "skins/items/ctf_one_flag" "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_usage" "CTF Strogg Flag" "filter_One Flag CTF" "1" "filter_Arena One Flag CTF" "1" "inv_name" "" "team" "2" "editor_ignore" "0" } entityDef mp_ctf_assaultpoint { "editor_color" "1 0 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "editor_showangle" "1" "editor_usage" "Assault Point for CTF games" "editor_var targetStroggAP" "The next Assault Point on the way to the Strogg flag." "editor_var targetMarineAP" "The next Assault Point on the way to the Marine flag." "spawnclass" "rvCTF_AssaultPoint" "model" "models/mapobjects/fuel_barrel/exp_barrel.lwo" "skin" "skins/ddynerman/white" } entityDef env_heartpump_mp { "inherit" "env_heartpump" "snd_pump_in" "heart_pump_in_mp" "snd_pump_out" "heart_pump_out_mp" "editor_ignore" "1" } entityDef mp_icon { "model" "_sprite" } // The lowest number of players is 4 and assumed if less than the first entry. // The first column is GHz and the second column is max players. Note that the // code driving this system compares against the max players in the server. entityDef MPCPUIntelPlayerLimit { "1.8" "8" "2.4" "12" "2.8" "16" } entityDef MPCPUAMDPlayerLimit { "1.4" "8" "1.8" "12" "2.0" "16" } // Game balancing components for Buying in CTF and other MP modes entityDef BuyingGameBalanceConstants { "teamCashAward_flagCapture" "1000" "teamCashAward_gameModeWin" "3000" "teamCashAward_gameModeTie" "2000" "teamCashAward_gameModeLoss" "2000" "playerCashAward_flagCapture" "1000" "playerCashAward_flagReturned" "500" "playerCashAward_flagStolen" "200" "playerCashAward_killingOpponent" "500" "playerCashAward_killingTeammate" "0" "playerCashAward_killingOpponentFlagCarrier" "500" //"playerStartingCash" "1000" //"playerMinCash" "0" //"playerMaxCash" "20000" "ammo_machinegun" "60" "ammo_nailgun" "60" "ammo_railgun" "15" "ammo_shotgun" "24" "ammo_hyperblaster" "100" "ammo_rocketlauncher" "20" "ammo_grenadelauncher" "25" "ammo_lightninggun" "150" "ammo_dmg" "8" "ammo_spikegun" "60" "ammo_goobgun" "25" "ammo_freezegun" "35" }