/* =============================================================================== Turret Model =============================================================================== */ model model_env_q4x_prison_camera { mesh models/mapobjects/q4x/prison/prison_camera.md5mesh channel legs ( origin ) channel torso ( *origin -origin ) anim idle models/mapobjects/q4x/prison/idle.md5anim { //ai_no_turn //ai_no_look } anim scan models/mapobjects/q4x/prison/turn.md5anim { ai_no_turn ai_no_look } } /* =============================================================================== Turret Entity Definition =============================================================================== */ entityDef env_q4x_prison_camera { "inherit" "actor_default" "spawnclass" "rvMonsterTurret" "scanAnim" "scan" // --------------------------------- Body ------------------------------------ "model" "model_env_q4x_prison_camera" "size" "43 43 74" "mass" "100000" "use_aas" "" "static" "1" "remove_on_Death" "1" "health" "100" // "shieldHealth" "100" // --------------------------------- Look Joints ----------------------------- "look_min" "-80 -180 0" "look_max" "80 180 0" "joint_eyeOffset" "lookat" "look_joint lookat" "0.8 0.8 0.8" "head_focus_rate" "0.5" // --------------------------------- Combat ---------------------------------- "fov" "80" // so it can still see you straight down or up "turn_rate" "30" // how fast it turns (degrees per second?) "painThreshold" "0" "bleed" "0" // --------------------------------- Effects --------------------------------- "fx_death" "effects/monsters/turret/d_death.fx" "fx_blaster_flash" "effects/monsters/turret/d_flash.fx" // "fx_shieldHit" "effects/monsters/turret/d_shieldhit.fx" // "fx_shieldBreak" "effects/monsters/turret/d_shieldbreak.fx" }