/* =============================================================================== q4x RocketTurret Entity Definition =============================================================================== */ entityDef monster_q4x_turret_rocket { "inherit" "monster_turret" "attack_blaster_spread" "30" "def_attack_blaster" "projectile_turret_rocket" "fx_blaster_flash" "effects/levels/tram/turretflash.fx" "minShots" "1" "maxShots" "2" "actionTimer_rangedAttack_rate" "2" "action_blasterAttack_Rate" "2" "action_blasterAttack_minRange" "1" "action_blasterAttack_maxRange" "60000" } entityDef monster_q4x_space_cannon { "inherit" "monster_turret" "attack_blaster_spread" "30" "def_attack_blaster" "projectile_space_cannon_rocket" "fx_blaster_flash" "effects/levels/tram/turretflash.fx" "minShots" "1" "maxShots" "2" "actionTimer_rangedAttack_rate" "0.3" "action_blasterAttack_Rate" "0.3" "action_blasterAttack_minRange" "1" "action_blasterAttack_maxRange" "60000" } entityDef projectile_space_cannon_rocket { "inherit" "projectile_rocket" //"spawnclass" "riProjectileSpaceRocket" "fuse" "10" "mins" "0 0 0" "maxs" "0 0 0" "cone" "0.1" "fx_fly" "effects/vehicles/spacecannon/rocket_fly.fx" "velocity" "2000 0 0" "speed" "2000" "gravity" "0" "def_damage" "damage_space_cannon" "def_splash_damage" "damage_space_cannon_splash" "fx_impact" "effects/weapons/machinegun/impact_default.fx" "fx_impact_water" "effects/ambient/splash_smll.fx" "fx_impact_concrete" "effects/weapons/machinegun/impact_concrete.fx" "fx_impact_electronics" "effects/weapons/machinegun/impact_electronics.fx" "fx_impact_flesh" "effects/weapons/machinegun/impact_flesh.fx" "fx_impact_glass" "effects/weapons/machinegun/impact_glass.fx" "push" "75000" "mass" "1" } //------------------------------------------------------------------------------ // Damage Defs //------------------------------------------------------------------------------ entityDef damage_space_cannon { "inherit" "damage_bullet" "damage" "250" "gib" "0" } entityDef damage_space_cannon_splash { "damage" "200" "radius" "1000" "knockback" "80" "push" "80" "gib" "1" "deathPush" "100" "deathPushMin" "3000 2000" "deathPushMax" "5000 3000" }