/* Generated by the Articulated Figure Editor. Do not edit directly but launch the game and type 'editAFs' on the console. */ articulatedFigure monster_tank { settings { model "model_monster_tank" skin "" friction 0.0099999998, 0.0099999998, 0.6000000238, 0.5 suspendSpeed 20, 30, 40, 60 noMoveTime 3 noMoveTranslation 10 noMoveRotation 10 minMoveTime -1 maxMoveTime 14 totalMass 800 contents corpse clipMask solid, corpse selfCollision 1 } body "b_chest" { joint "origin" mod orientation model dodecahedron( ( -35, -38, -29 ), ( 35, 38, 29 ) ) origin ( -6, -28, 140 ) angles ( 90, 0, 0 ) density 0.0199999996 friction 0.0099999998, 0.0099999998, 0.6000000238 contents corpse clipMask solid, corpse selfCollision 0 containedJoints "*chest -*R_arm -*L_clavicle -*neck " } body "b_head" { joint "neck" mod orientation model box( ( -5.5, -5, -10 ), ( 5.5, 5, 10 ) ) origin joint( "head_1" ) density 0.0199999996 friction 0.0099999998, 0.0099999998, 0.6000000238 contents corpse clipMask solid, corpse selfCollision 0 containedJoints "*neck" } body "b_lupperarm" { joint "L_clavicle" mod orientation model box( ( -10, -15, -15 ), ( 10, 15, 15 ) ) origin ( -5, 35, 135 ) density 0.0199999996 friction 0.0099999998, 0.0099999998, 0.6000000238 contents corpse clipMask solid, corpse selfCollision 0 containedJoints "l_clavicle l_arm" } body "b_llowerarm" { joint "L_gunFore" mod orientation model cylinder( ( -20, -17.5, -25 ), ( 20, 17.5, 25 ), 5 ) origin joint( "L_gunSpinJoint" ) angles ( 337, 0, 29 ) density 0.0199999996 friction 0.0099999998, 0.0099999998, 0.6000000238 contents corpse clipMask solid, corpse selfCollision 1 containedJoints "*L_gunFore" } body "b_rupperarm" { joint "R_arm" mod orientation model cylinder( ( -10.5, -10, -9.5 ), ( 10.5, 10, 9.5 ), 5 ) origin ( -5, -43, 108 ) angles ( 12, 0, 344 ) density 0.0179999992 friction 0.0099999998, 0.0099999998, 0.6000000238 contents corpse clipMask solid, corpse selfCollision 0 containedJoints "*R_arm -*R_gunFore" } body "b_rlowerarm" { joint "R_gunFore" mod orientation model cylinder( ( -7.5, -14.5, -17.5 ), ( 7.5, 14.5, 17.5 ), 5 ) origin ( 13.2685003281, -53, 70 ) angles ( 331, 356, 346 ) density 0.0149999997 friction 0.0099999998, 0.0099999998, 0.6000000238 contents corpse clipMask solid, corpse selfCollision 1 containedJoints "*R_gunFore" } body "b_rupperleg" { joint "R_Femur" mod orientation model bone( joint( "R_Femur" ), joint( "R_Shin" ), 10 ) origin bonecenter( "R_Femur", "R_Shin" ) density 0.0299999993 friction 0.0099999998, 0.0099999998, 0.6000000238 contents corpse clipMask solid, corpse selfCollision 0 containedJoints "r_femur" } body "b_rlowerleg" { joint "R_shin" mod orientation model cylinder( ( -17.5, -12.5, -21.5 ), ( 17.5, 12.5, 21.5 ), 5 ) origin bonecenter( "R_Ankle", "R_shin" ) angles ( 0, 0, 354 ) density 0.0049999999 friction 0.0099999998, 0.0099999998, 0.6000000238 contents corpse clipMask solid, corpse selfCollision 1 containedJoints "*r_shin" } body "b_lupperleg" { joint "L_femur" mod orientation model bone( joint( "L_femur" ), joint( "L_shin" ), 10 ) origin bonecenter( "L_femur", "L_shin" ) density 0.0299999993 friction 0.0099999998, 0.0099999998, 0.6000000238 contents corpse clipMask solid, corpse selfCollision 0 containedJoints "l_femur" } body "b_llowerleg" { joint "L_shin" mod orientation model cylinder( ( -17.5, -12.5, -21 ), ( 17.5, 12.5, 21 ), 5 ) origin bonecenter( "L_Ankle", "L_shin" ) angles ( 0, 0, 6 ) density 0.0049999999 friction 0.0099999998, 0.0099999998, 0.6000000238 contents corpse clipMask solid, corpse selfCollision 1 containedJoints "*l_shin" } body "b_body" { joint "hips" mod both model box( ( -15, -20, -7.5 ), ( 15, 20, 7.5 ) ) origin bonecenter( "hips", "waist" ) density 0.0049999999 friction 0.0099999998, 0.0099999998, 0.6000000238 contents corpse clipMask solid, corpse selfCollision 0 containedJoints "*origin -*R_femur -*L_femur -*chest" } universalJoint "c_neck" { body1 "b_head" body2 "b_chest" anchor joint( "neck" ) shafts bonedir( "neck", "head_1" ), ( -0.0000000119, 0, -1 ) friction 0.5 coneLimit bonedir( "neck", "head_1" ), 10 } universalJoint "c_lshoulder" { body1 "b_lupperarm" body2 "b_chest" anchor joint( "L_clavicle" ) shafts bonedir( "L_arm", "L_gunFore" ), bonedir( "L_gunFore", "L_arm" ) friction 0.5 coneLimit ( -0.000000015, 0.3420200944, -0.9396926165 ), 25 } hinge "c_lelbow" { body1 "b_llowerarm" body2 "b_lupperarm" anchor joint( "L_gunFore" ) axis ( -0.1573787034, -0.8925389051, -0.4226182699 ) friction 0.5 limit 65, 80, 90 } universalJoint "c_rshoulder" { body1 "b_rupperarm" body2 "b_chest" anchor joint( "R_arm" ) shafts bonedir( "R_arm", "R_gunFore" ), bonedir( "R_gunFore", "R_arm" ) friction 0.5 coneLimit ( 0.0000000021, -0.1736481488, -0.9848077297 ), 60 } hinge "c_relbow" { body1 "b_rlowerarm" body2 "b_rupperarm" anchor joint( "R_gunFore" ) axis bonedir( "R_gunFore", "R_gunJoint" ) friction 0.5 limit 0, 100, 0 } universalJoint "c_rhip" { body1 "b_rupperleg" body2 "b_body" anchor joint( "R_femur" ) shafts ( -0.0000000119, 0, -1 ), ( -0.0000000437, 0, 1 ) friction 0.5 coneLimit ( 0.4531537592, -0.2113091797, -0.8660254478 ), 75 } hinge "c_rknee" { body1 "b_rlowerleg" body2 "b_rupperleg" anchor joint( "R_shin" ) axis ( 0.0000000119, -1, 0 ) friction 0.5 limit 120, 70, 90 } universalJoint "c_lhip" { body1 "b_lupperleg" body2 "b_body" anchor joint( "L_femur" ) shafts ( 0.0000000119, 0, -1 ), ( -0.0000000437, 0, 1 ) friction 0.5 coneLimit ( 0.453153789, 0.2113090903, -0.8660254478 ), 75 } hinge "c_lknee" { body1 "b_llowerleg" body2 "b_lupperleg" anchor joint( "L_shin" ) axis ( 0.0000000119, -1, 0 ) friction 0.5 limit 120, 70, 90 } hinge "c_chest" { body1 "b_body" body2 "b_chest" anchor joint( "chest" ) axis ( -0.0000000437, -1, 0 ) friction 0.5 limit 0, 45, 0 } }