Forgot PrintLoadingMessage

This commit is contained in:
Justin Marshall
2026-08-08 06:30:19 -07:00
parent f229af93ec
commit b10aed6037
+1 -1
View File
@@ -2563,7 +2563,7 @@ void idCommonLocal::PrintLoadingMessage( const char *msg ) {
renderSystem->BeginFrame( renderSystem->GetScreenWidth(), renderSystem->GetScreenHeight() ); renderSystem->BeginFrame( renderSystem->GetScreenWidth(), renderSystem->GetScreenHeight() );
renderSystem->DrawStretchPic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, 1, 1, declManager->FindMaterial( "gfx/splashScreen" ) ); renderSystem->DrawStretchPic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, 1, 1, declManager->FindMaterial( "gfx/splashScreen" ) );
int len = strlen( msg ); int len = strlen( msg );
renderSystem->DrawSmallStringExt( ( 640 - len * SMALLCHAR_WIDTH ) / 2, 410, msg, idVec4( 0.0f, 0.81f, 0.94f, 1.0f ), true, declManager->FindMaterial( "gfx/2d/bigchars" ) ); renderSystem->DrawSmallStringExt( ( 640 - len * SMALLCHAR_WIDTH ) / 2, 410, msg, idStr::ColorForIndex( ':' ), true, declManager->FindMaterial( "gfx/2d/bigchars" ) );
renderSystem->EndFrame( NULL, NULL ); renderSystem->EndFrame( NULL, NULL );
} }