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Forgot PrintLoadingMessage
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@@ -2563,7 +2563,7 @@ void idCommonLocal::PrintLoadingMessage( const char *msg ) {
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renderSystem->BeginFrame( renderSystem->GetScreenWidth(), renderSystem->GetScreenHeight() );
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renderSystem->BeginFrame( renderSystem->GetScreenWidth(), renderSystem->GetScreenHeight() );
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renderSystem->DrawStretchPic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, 1, 1, declManager->FindMaterial( "gfx/splashScreen" ) );
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renderSystem->DrawStretchPic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, 1, 1, declManager->FindMaterial( "gfx/splashScreen" ) );
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int len = strlen( msg );
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int len = strlen( msg );
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renderSystem->DrawSmallStringExt( ( 640 - len * SMALLCHAR_WIDTH ) / 2, 410, msg, idVec4( 0.0f, 0.81f, 0.94f, 1.0f ), true, declManager->FindMaterial( "gfx/2d/bigchars" ) );
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renderSystem->DrawSmallStringExt( ( 640 - len * SMALLCHAR_WIDTH ) / 2, 410, msg, idStr::ColorForIndex( ':' ), true, declManager->FindMaterial( "gfx/2d/bigchars" ) );
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renderSystem->EndFrame( NULL, NULL );
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renderSystem->EndFrame( NULL, NULL );
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}
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}
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