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https://github.com/id-Software/Quake-Tools.git
synced 2026-03-20 08:59:49 +01:00
The source release of the qutils.
This commit is contained in:
475
qutils/VIS/FLOW.C
Normal file
475
qutils/VIS/FLOW.C
Normal file
@@ -0,0 +1,475 @@
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#include "vis.h"
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int c_chains;
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int c_portalskip, c_leafskip;
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int c_vistest, c_mighttest;
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int active;
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void CheckStack (leaf_t *leaf, threaddata_t *thread)
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{
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pstack_t *p;
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for (p=thread->pstack_head.next ; p ; p=p->next)
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if (p->leaf == leaf)
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Error ("CheckStack: leaf recursion");
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}
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/*
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==============
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ClipToSeperators
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Source, pass, and target are an ordering of portals.
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Generates seperating planes canidates by taking two points from source and one
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point from pass, and clips target by them.
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If target is totally clipped away, that portal can not be seen through.
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Normal clip keeps target on the same side as pass, which is correct if the
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order goes source, pass, target. If the order goes pass, source, target then
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flipclip should be set.
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==============
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*/
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winding_t *ClipToSeperators (winding_t *source, winding_t *pass, winding_t *target, qboolean flipclip)
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{
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int i, j, k, l;
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plane_t plane;
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vec3_t v1, v2;
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float d;
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vec_t length;
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int counts[3];
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qboolean fliptest;
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// check all combinations
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for (i=0 ; i<source->numpoints ; i++)
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{
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l = (i+1)%source->numpoints;
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VectorSubtract (source->points[l] , source->points[i], v1);
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// fing a vertex of pass that makes a plane that puts all of the
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// vertexes of pass on the front side and all of the vertexes of
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// source on the back side
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for (j=0 ; j<pass->numpoints ; j++)
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{
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VectorSubtract (pass->points[j], source->points[i], v2);
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plane.normal[0] = v1[1]*v2[2] - v1[2]*v2[1];
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plane.normal[1] = v1[2]*v2[0] - v1[0]*v2[2];
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plane.normal[2] = v1[0]*v2[1] - v1[1]*v2[0];
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// if points don't make a valid plane, skip it
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length = plane.normal[0] * plane.normal[0]
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+ plane.normal[1] * plane.normal[1]
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+ plane.normal[2] * plane.normal[2];
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if (length < ON_EPSILON)
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continue;
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length = 1/sqrt(length);
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plane.normal[0] *= length;
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plane.normal[1] *= length;
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plane.normal[2] *= length;
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plane.dist = DotProduct (pass->points[j], plane.normal);
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//
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// find out which side of the generated seperating plane has the
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// source portal
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//
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fliptest = false;
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for (k=0 ; k<source->numpoints ; k++)
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{
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if (k == i || k == l)
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continue;
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d = DotProduct (source->points[k], plane.normal) - plane.dist;
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if (d < -ON_EPSILON)
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{ // source is on the negative side, so we want all
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// pass and target on the positive side
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fliptest = false;
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break;
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}
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else if (d > ON_EPSILON)
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{ // source is on the positive side, so we want all
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// pass and target on the negative side
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fliptest = true;
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break;
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}
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}
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if (k == source->numpoints)
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continue; // planar with source portal
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//
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// flip the normal if the source portal is backwards
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//
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if (fliptest)
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{
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VectorSubtract (vec3_origin, plane.normal, plane.normal);
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plane.dist = -plane.dist;
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}
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//
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// if all of the pass portal points are now on the positive side,
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// this is the seperating plane
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//
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counts[0] = counts[1] = counts[2] = 0;
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for (k=0 ; k<pass->numpoints ; k++)
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{
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if (k==j)
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continue;
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d = DotProduct (pass->points[k], plane.normal) - plane.dist;
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if (d < -ON_EPSILON)
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break;
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else if (d > ON_EPSILON)
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counts[0]++;
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else
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counts[2]++;
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}
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if (k != pass->numpoints)
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continue; // points on negative side, not a seperating plane
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if (!counts[0])
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{
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continue; // planar with seperating plane
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}
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//
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// flip the normal if we want the back side
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//
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if (flipclip)
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{
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VectorSubtract (vec3_origin, plane.normal, plane.normal);
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plane.dist = -plane.dist;
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}
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//
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// clip target by the seperating plane
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//
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target = ClipWinding (target, &plane, false);
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if (!target)
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return NULL; // target is not visible
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}
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}
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return target;
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}
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/*
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==================
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RecursiveLeafFlow
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Flood fill through the leafs
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If src_portal is NULL, this is the originating leaf
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==================
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*/
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void RecursiveLeafFlow (int leafnum, threaddata_t *thread, pstack_t *prevstack)
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{
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pstack_t stack;
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portal_t *p;
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plane_t backplane;
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winding_t *source, *target;
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leaf_t *leaf;
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int i, j;
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long *test, *might, *vis;
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qboolean more;
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c_chains++;
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leaf = &leafs[leafnum];
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CheckStack (leaf, thread);
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// mark the leaf as visible
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if (! (thread->leafvis[leafnum>>3] & (1<<(leafnum&7)) ) )
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{
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thread->leafvis[leafnum>>3] |= 1<<(leafnum&7);
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thread->base->numcansee++;
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}
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prevstack->next = &stack;
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stack.next = NULL;
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stack.leaf = leaf;
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stack.portal = NULL;
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stack.mightsee = malloc(bitbytes);
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might = (long *)stack.mightsee;
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vis = (long *)thread->leafvis;
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// check all portals for flowing into other leafs
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for (i=0 ; i<leaf->numportals ; i++)
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{
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p = leaf->portals[i];
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if ( ! (prevstack->mightsee[p->leaf>>3] & (1<<(p->leaf&7)) ) )
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{
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c_leafskip++;
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continue; // can't possibly see it
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}
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// if the portal can't see anything we haven't allready seen, skip it
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if (p->status == stat_done)
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{
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c_vistest++;
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test = (long *)p->visbits;
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}
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else
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{
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c_mighttest++;
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test = (long *)p->mightsee;
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}
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more = false;
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for (j=0 ; j<bitlongs ; j++)
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{
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might[j] = ((long *)prevstack->mightsee)[j] & test[j];
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if (might[j] & ~vis[j])
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more = true;
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}
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if (!more)
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{ // can't see anything new
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c_portalskip++;
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continue;
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}
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// get plane of portal, point normal into the neighbor leaf
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stack.portalplane = p->plane;
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VectorSubtract (vec3_origin, p->plane.normal, backplane.normal);
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backplane.dist = -p->plane.dist;
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if (VectorCompare (prevstack->portalplane.normal, backplane.normal) )
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continue; // can't go out a coplanar face
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c_portalcheck++;
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stack.portal = p;
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stack.next = NULL;
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target = ClipWinding (p->winding, &thread->pstack_head.portalplane, false);
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if (!target)
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continue;
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if (!prevstack->pass)
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{ // the second leaf can only be blocked if coplanar
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stack.source = prevstack->source;
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stack.pass = target;
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RecursiveLeafFlow (p->leaf, thread, &stack);
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FreeWinding (target);
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continue;
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}
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target = ClipWinding (target, &prevstack->portalplane, false);
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if (!target)
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continue;
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source = CopyWinding (prevstack->source);
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source = ClipWinding (source, &backplane, false);
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if (!source)
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{
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FreeWinding (target);
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continue;
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}
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c_portaltest++;
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if (testlevel > 0)
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{
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target = ClipToSeperators (source, prevstack->pass, target, false);
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if (!target)
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{
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FreeWinding (source);
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continue;
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}
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}
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if (testlevel > 1)
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{
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target = ClipToSeperators (prevstack->pass, source, target, true);
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if (!target)
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{
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FreeWinding (source);
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continue;
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}
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}
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if (testlevel > 2)
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{
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source = ClipToSeperators (target, prevstack->pass, source, false);
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if (!source)
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{
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FreeWinding (target);
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continue;
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}
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}
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if (testlevel > 3)
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{
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source = ClipToSeperators (prevstack->pass, target, source, true);
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if (!source)
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{
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FreeWinding (target);
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continue;
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}
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}
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stack.source = source;
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stack.pass = target;
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c_portalpass++;
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// flow through it for real
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RecursiveLeafFlow (p->leaf, thread, &stack);
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FreeWinding (source);
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FreeWinding (target);
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}
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free (stack.mightsee);
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}
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/*
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===============
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PortalFlow
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===============
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*/
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void PortalFlow (portal_t *p)
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{
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threaddata_t data;
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if (p->status != stat_working)
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Error ("PortalFlow: reflowed");
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p->status = stat_working;
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p->visbits = malloc (bitbytes);
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memset (p->visbits, 0, bitbytes);
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memset (&data, 0, sizeof(data));
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data.leafvis = p->visbits;
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data.base = p;
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data.pstack_head.portal = p;
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data.pstack_head.source = p->winding;
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data.pstack_head.portalplane = p->plane;
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data.pstack_head.mightsee = p->mightsee;
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RecursiveLeafFlow (p->leaf, &data, &data.pstack_head);
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p->status = stat_done;
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}
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/*
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===============================================================================
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This is a rough first-order aproximation that is used to trivially reject some
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of the final calculations.
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===============================================================================
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*/
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byte portalsee[MAX_PORTALS];
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int c_leafsee, c_portalsee;
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void SimpleFlood (portal_t *srcportal, int leafnum)
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{
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int i;
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leaf_t *leaf;
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portal_t *p;
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if (srcportal->mightsee[leafnum>>3] & (1<<(leafnum&7)) )
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return;
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srcportal->mightsee[leafnum>>3] |= (1<<(leafnum&7));
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c_leafsee++;
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leaf = &leafs[leafnum];
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for (i=0 ; i<leaf->numportals ; i++)
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{
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p = leaf->portals[i];
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if ( !portalsee[ p - portals ] )
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continue;
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SimpleFlood (srcportal, p->leaf);
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}
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}
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/*
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==============
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BasePortalVis
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==============
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*/
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void BasePortalVis (void)
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{
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int i, j, k;
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portal_t *tp, *p;
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float d;
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winding_t *w;
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for (i=0, p = portals ; i<numportals*2 ; i++, p++)
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{
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p->mightsee = malloc (bitbytes);
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memset (p->mightsee, 0, bitbytes);
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c_portalsee = 0;
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memset (portalsee, 0, numportals*2);
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for (j=0, tp = portals ; j<numportals*2 ; j++, tp++)
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{
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if (j == i)
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continue;
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w = tp->winding;
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for (k=0 ; k<w->numpoints ; k++)
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{
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d = DotProduct (w->points[k], p->plane.normal)
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- p->plane.dist;
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if (d > ON_EPSILON)
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break;
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}
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if (k == w->numpoints)
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continue; // no points on front
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w = p->winding;
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for (k=0 ; k<w->numpoints ; k++)
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{
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d = DotProduct (w->points[k], tp->plane.normal)
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- tp->plane.dist;
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if (d < -ON_EPSILON)
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break;
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}
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if (k == w->numpoints)
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continue; // no points on front
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portalsee[j] = 1;
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c_portalsee++;
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}
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c_leafsee = 0;
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SimpleFlood (p, p->leaf);
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p->nummightsee = c_leafsee;
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// printf ("portal:%4i c_leafsee:%4i \n", i, c_leafsee);
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}
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}
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Reference in New Issue
Block a user