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The source release of the qutils.
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88
qutils/SPRGEN/SPRITEGN.H
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88
qutils/SPRGEN/SPRITEGN.H
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//
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// spritegn.h: header file for sprite generation program
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//
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// **********************************************************
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// * This file must be identical in the spritegen directory *
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// * and in the Quake directory, because it's used to *
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// * pass data from one to the other via .spr files. *
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// **********************************************************
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//-------------------------------------------------------
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// This program generates .spr sprite package files.
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// The format of the files is as follows:
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//
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// dsprite_t file header structure
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// <repeat dsprite_t.numframes times>
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// <if spritegroup, repeat dspritegroup_t.numframes times>
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// dspriteframe_t frame header structure
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// sprite bitmap
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// <else (single sprite frame)>
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// dspriteframe_t frame header structure
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// sprite bitmap
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// <endrepeat>
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//-------------------------------------------------------
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#ifdef INCLUDELIBS
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#include <string.h>
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#include "cmdlib.h"
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#include "scriplib.h"
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#include "lbmlib.h"
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#endif
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#define SPRITE_VERSION 1
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// must match definition in modelgen.h
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#ifndef SYNCTYPE_T
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#define SYNCTYPE_T
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typedef enum {ST_SYNC=0, ST_RAND } synctype_t;
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#endif
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// TODO: shorten these?
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typedef struct {
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int ident;
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int version;
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int type;
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float boundingradius;
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int width;
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int height;
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int numframes;
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float beamlength;
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synctype_t synctype;
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} dsprite_t;
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#define SPR_VP_PARALLEL_UPRIGHT 0
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#define SPR_FACING_UPRIGHT 1
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#define SPR_VP_PARALLEL 2
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#define SPR_ORIENTED 3
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#define SPR_VP_PARALLEL_ORIENTED 4
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typedef struct {
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int origin[2];
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int width;
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int height;
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} dspriteframe_t;
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typedef struct {
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int numframes;
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} dspritegroup_t;
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typedef struct {
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float interval;
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} dspriteinterval_t;
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typedef enum { SPR_SINGLE=0, SPR_GROUP } spriteframetype_t;
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typedef struct {
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spriteframetype_t type;
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} dspriteframetype_t;
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#define IDSPRITEHEADER (('P'<<24)+('S'<<16)+('D'<<8)+'I')
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// little-endian "IDSP"
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