mirror of
https://github.com/id-Software/Quake-Tools.git
synced 2026-03-20 00:49:35 +01:00
The source release of the qutils.
This commit is contained in:
278
qutils/LIGHT/ENTITIES.C
Normal file
278
qutils/LIGHT/ENTITIES.C
Normal file
@@ -0,0 +1,278 @@
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// entities.c
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#include "light.h"
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entity_t entities[MAX_MAP_ENTITIES];
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int num_entities;
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/*
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==============================================================================
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ENTITY FILE PARSING
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If a light has a targetname, generate a unique style in the 32-63 range
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==============================================================================
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*/
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int numlighttargets;
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char lighttargets[32][64];
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int LightStyleForTargetname (char *targetname, qboolean alloc)
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{
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int i;
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for (i=0 ; i<numlighttargets ; i++)
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if (!strcmp (lighttargets[i], targetname))
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return 32 + i;
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if (!alloc)
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return -1;
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strcpy (lighttargets[i], targetname);
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numlighttargets++;
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return numlighttargets-1 + 32;
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}
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/*
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==================
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MatchTargets
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==================
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*/
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void MatchTargets (void)
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{
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int i,j;
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for (i=0 ; i<num_entities ; i++)
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{
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if (!entities[i].target[0])
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continue;
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for (j=0 ; j<num_entities ; j++)
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if (!strcmp(entities[j].targetname, entities[i].target))
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{
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entities[i].targetent = &entities[j];
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break;
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}
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if (j==num_entities)
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{
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printf ("WARNING: entity at (%i,%i,%i) (%s) has unmatched target\n", (int)entities[i].origin[0], (int)entities[i].origin[1], (int)entities[i].origin[2], entities[i].classname);
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continue;
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}
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// set the style on the source ent for switchable lights
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if (entities[j].style)
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{
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char s[16];
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entities[i].style = entities[j].style;
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sprintf (s,"%i", entities[i].style);
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SetKeyValue (&entities[i], "style", s);
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}
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}
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}
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/*
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==================
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LoadEntities
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==================
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*/
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void LoadEntities (void)
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{
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char *data;
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entity_t *entity;
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char key[64];
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epair_t *epair;
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double vec[3];
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int i;
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data = dentdata;
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//
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// start parsing
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//
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num_entities = 0;
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// go through all the entities
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while (1)
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{
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// parse the opening brace
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data = COM_Parse (data);
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if (!data)
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break;
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if (com_token[0] != '{')
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Error ("LoadEntities: found %s when expecting {",com_token);
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if (num_entities == MAX_MAP_ENTITIES)
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Error ("LoadEntities: MAX_MAP_ENTITIES");
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entity = &entities[num_entities];
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num_entities++;
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// go through all the keys in this entity
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while (1)
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{
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int c;
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// parse key
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data = COM_Parse (data);
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if (!data)
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Error ("LoadEntities: EOF without closing brace");
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if (!strcmp(com_token,"}"))
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break;
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strcpy (key, com_token);
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// parse value
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data = COM_Parse (data);
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if (!data)
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Error ("LoadEntities: EOF without closing brace");
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c = com_token[0];
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if (c == '}')
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Error ("LoadEntities: closing brace without data");
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epair = malloc (sizeof(epair_t));
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memset (epair, 0, sizeof(epair));
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strcpy (epair->key, key);
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strcpy (epair->value, com_token);
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epair->next = entity->epairs;
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entity->epairs = epair;
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if (!strcmp(key, "classname"))
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strcpy (entity->classname, com_token);
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else if (!strcmp(key, "target"))
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strcpy (entity->target, com_token);
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else if (!strcmp(key, "targetname"))
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strcpy (entity->targetname, com_token);
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else if (!strcmp(key, "origin"))
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{
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// scan into doubles, then assign
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// which makes it vec_t size independent
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if (sscanf(com_token, "%lf %lf %lf",
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&vec[0], &vec[1], &vec[2]) != 3)
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Error ("LoadEntities: not 3 values for origin");
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for (i=0 ; i<3 ; i++)
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entity->origin[i] = vec[i];
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}
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else if (!strncmp(key, "light", 5) || !strcmp (key, "_light") )
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{
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entity->light = atof(com_token);
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}
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else if (!strcmp(key, "style"))
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{
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entity->style = atof(com_token);
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if ((unsigned)entity->style > 254)
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Error ("Bad light style %i (must be 0-254)", entity->style);
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}
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else if (!strcmp(key, "angle"))
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{
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entity->angle = atof(com_token);
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}
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}
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// all fields have been parsed
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if (!strncmp (entity->classname, "light", 5) && !entity->light)
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entity->light = DEFAULTLIGHTLEVEL;
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if (!strcmp (entity->classname, "light"))
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{
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if (entity->targetname[0] && !entity->style)
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{
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char s[16];
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entity->style = LightStyleForTargetname (entity->targetname, true);
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sprintf (s,"%i", entity->style);
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SetKeyValue (entity, "style", s);
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}
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}
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}
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printf ("%d entities read\n", num_entities);
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MatchTargets ();
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}
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char *ValueForKey (entity_t *ent, char *key)
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{
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epair_t *ep;
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for (ep=ent->epairs ; ep ; ep=ep->next)
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if (!strcmp (ep->key, key) )
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return ep->value;
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return "";
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}
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||||
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void SetKeyValue (entity_t *ent, char *key, char *value)
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{
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epair_t *ep;
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for (ep=ent->epairs ; ep ; ep=ep->next)
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if (!strcmp (ep->key, key) )
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{
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strcpy (ep->value, value);
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return;
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}
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ep = malloc (sizeof(*ep));
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ep->next = ent->epairs;
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ent->epairs = ep;
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strcpy (ep->key, key);
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strcpy (ep->value, value);
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}
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float FloatForKey (entity_t *ent, char *key)
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{
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char *k;
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k = ValueForKey (ent, key);
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return atof(k);
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}
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void GetVectorForKey (entity_t *ent, char *key, vec3_t vec)
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{
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char *k;
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k = ValueForKey (ent, key);
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sscanf (k, "%lf %lf %lf", &vec[0], &vec[1], &vec[2]);
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}
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/*
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||||
================
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WriteEntitiesToString
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================
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*/
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void WriteEntitiesToString (void)
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{
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char *buf, *end;
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epair_t *ep;
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char line[128];
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int i;
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buf = dentdata;
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end = buf;
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*end = 0;
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printf ("%i switchable light styles\n", numlighttargets);
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for (i=0 ; i<num_entities ; i++)
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{
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ep = entities[i].epairs;
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if (!ep)
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continue; // ent got removed
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strcat (end,"{\n");
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end += 2;
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for (ep = entities[i].epairs ; ep ; ep=ep->next)
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{
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sprintf (line, "\"%s\" \"%s\"\n", ep->key, ep->value);
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strcat (end, line);
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end += strlen(line);
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}
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strcat (end,"}\n");
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end += 2;
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if (end > buf + MAX_MAP_ENTSTRING)
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Error ("Entity text too long");
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}
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entdatasize = end - buf + 1;
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}
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33
qutils/LIGHT/ENTITIES.H
Normal file
33
qutils/LIGHT/ENTITIES.H
Normal file
@@ -0,0 +1,33 @@
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#define DEFAULTLIGHTLEVEL 300
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typedef struct epair_s
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{
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struct epair_s *next;
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char key[MAX_KEY];
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char value[MAX_VALUE];
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||||
} epair_t;
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||||
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typedef struct entity_s
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{
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char classname[64];
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vec3_t origin;
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float angle;
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int light;
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int style;
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char target[32];
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char targetname[32];
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struct epair_s *epairs;
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struct entity_s *targetent;
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} entity_t;
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extern entity_t entities[MAX_MAP_ENTITIES];
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extern int num_entities;
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char *ValueForKey (entity_t *ent, char *key);
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void SetKeyValue (entity_t *ent, char *key, char *value);
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float FloatForKey (entity_t *ent, char *key);
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void GetVectorForKey (entity_t *ent, char *key, vec3_t vec);
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void LoadEntities (void);
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void WriteEntitiesToString (void);
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146
qutils/LIGHT/LIGHT.C
Normal file
146
qutils/LIGHT/LIGHT.C
Normal file
@@ -0,0 +1,146 @@
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||||
// lighting.c
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||||
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||||
#include "light.h"
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||||
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||||
/*
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||||
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||||
NOTES
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||||
-----
|
||||
|
||||
*/
|
||||
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||||
float scaledist = 1.0;
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||||
float scalecos = 0.5;
|
||||
float rangescale = 0.5;
|
||||
|
||||
byte *filebase, *file_p, *file_end;
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||||
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||||
dmodel_t *bspmodel;
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||||
int bspfileface; // next surface to dispatch
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||||
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||||
vec3_t bsp_origin;
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||||
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||||
qboolean extrasamples;
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||||
|
||||
float minlights[MAX_MAP_FACES];
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||||
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||||
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||||
byte *GetFileSpace (int size)
|
||||
{
|
||||
byte *buf;
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||||
|
||||
LOCK;
|
||||
file_p = (byte *)(((long)file_p + 3)&~3);
|
||||
buf = file_p;
|
||||
file_p += size;
|
||||
UNLOCK;
|
||||
if (file_p > file_end)
|
||||
Error ("GetFileSpace: overrun");
|
||||
return buf;
|
||||
}
|
||||
|
||||
|
||||
void LightThread (void *junk)
|
||||
{
|
||||
int i;
|
||||
|
||||
while (1)
|
||||
{
|
||||
LOCK;
|
||||
i = bspfileface++;
|
||||
UNLOCK;
|
||||
if (i >= numfaces)
|
||||
return;
|
||||
|
||||
LightFace (i);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
LightWorld
|
||||
=============
|
||||
*/
|
||||
void LightWorld (void)
|
||||
{
|
||||
filebase = file_p = dlightdata;
|
||||
file_end = filebase + MAX_MAP_LIGHTING;
|
||||
|
||||
RunThreadsOn (LightThread);
|
||||
|
||||
lightdatasize = file_p - filebase;
|
||||
|
||||
printf ("lightdatasize: %i\n", lightdatasize);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
========
|
||||
main
|
||||
|
||||
light modelfile
|
||||
========
|
||||
*/
|
||||
int main (int argc, char **argv)
|
||||
{
|
||||
int i;
|
||||
double start, end;
|
||||
char source[1024];
|
||||
|
||||
printf ("----- LightFaces ----\n");
|
||||
|
||||
for (i=1 ; i<argc ; i++)
|
||||
{
|
||||
if (!strcmp(argv[i],"-threads"))
|
||||
{
|
||||
numthreads = atoi (argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
else if (!strcmp(argv[i],"-extra"))
|
||||
{
|
||||
extrasamples = true;
|
||||
printf ("extra sampling enabled\n");
|
||||
}
|
||||
else if (!strcmp(argv[i],"-dist"))
|
||||
{
|
||||
scaledist = atof (argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
else if (!strcmp(argv[i],"-range"))
|
||||
{
|
||||
rangescale = atof (argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
else if (argv[i][0] == '-')
|
||||
Error ("Unknown option \"%s\"", argv[i]);
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
if (i != argc - 1)
|
||||
Error ("usage: light [-threads num] [-extra] bspfile");
|
||||
|
||||
InitThreads ();
|
||||
|
||||
start = I_FloatTime ();
|
||||
|
||||
strcpy (source, argv[i]);
|
||||
StripExtension (source);
|
||||
DefaultExtension (source, ".bsp");
|
||||
|
||||
LoadBSPFile (source);
|
||||
LoadEntities ();
|
||||
|
||||
MakeTnodes (&dmodels[0]);
|
||||
|
||||
LightWorld ();
|
||||
|
||||
WriteEntitiesToString ();
|
||||
WriteBSPFile (source);
|
||||
|
||||
end = I_FloatTime ();
|
||||
printf ("%5.1f seconds elapsed\n", end-start);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
38
qutils/LIGHT/LIGHT.H
Normal file
38
qutils/LIGHT/LIGHT.H
Normal file
@@ -0,0 +1,38 @@
|
||||
|
||||
#include "cmdlib.h"
|
||||
#include "mathlib.h"
|
||||
#include "bspfile.h"
|
||||
#include "entities.h"
|
||||
#include "threads.h"
|
||||
|
||||
#define ON_EPSILON 0.1
|
||||
|
||||
#define MAXLIGHTS 1024
|
||||
|
||||
void LoadNodes (char *file);
|
||||
qboolean TestLine (vec3_t start, vec3_t stop);
|
||||
|
||||
void LightFace (int surfnum);
|
||||
void LightLeaf (dleaf_t *leaf);
|
||||
|
||||
void MakeTnodes (dmodel_t *bm);
|
||||
|
||||
extern float scaledist;
|
||||
extern float scalecos;
|
||||
extern float rangescale;
|
||||
|
||||
extern int c_culldistplane, c_proper;
|
||||
|
||||
byte *GetFileSpace (int size);
|
||||
extern byte *filebase;
|
||||
|
||||
extern vec3_t bsp_origin;
|
||||
extern vec3_t bsp_xvector;
|
||||
extern vec3_t bsp_yvector;
|
||||
|
||||
void TransformSample (vec3_t in, vec3_t out);
|
||||
void RotateSample (vec3_t in, vec3_t out);
|
||||
|
||||
extern qboolean extrasamples;
|
||||
|
||||
extern float minlights[MAX_MAP_FACES];
|
||||
407
qutils/LIGHT/LIGHT.MAK
Normal file
407
qutils/LIGHT/LIGHT.MAK
Normal file
@@ -0,0 +1,407 @@
|
||||
# Microsoft Developer Studio Generated NMAKE File, Format Version 4.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Console Application" 0x0103
|
||||
|
||||
!IF "$(CFG)" == ""
|
||||
CFG=light - Win32 Debug
|
||||
!MESSAGE No configuration specified. Defaulting to light - Win32 Debug.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" != "light - Win32 Release" && "$(CFG)" != "light - Win32 Debug"
|
||||
!MESSAGE Invalid configuration "$(CFG)" specified.
|
||||
!MESSAGE You can specify a configuration when running NMAKE on this makefile
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "light.mak" CFG="light - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "light - Win32 Release" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE "light - Win32 Debug" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE
|
||||
!ERROR An invalid configuration is specified.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(OS)" == "Windows_NT"
|
||||
NULL=
|
||||
!ELSE
|
||||
NULL=nul
|
||||
!ENDIF
|
||||
################################################################################
|
||||
# Begin Project
|
||||
# PROP Target_Last_Scanned "light - Win32 Debug"
|
||||
CPP=cl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "light - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Target_Dir ""
|
||||
OUTDIR=.\Release
|
||||
INTDIR=.\Release
|
||||
|
||||
ALL : "$(OUTDIR)\light.exe"
|
||||
|
||||
CLEAN :
|
||||
-@erase ".\Release\light.exe"
|
||||
-@erase ".\Release\trilib.obj"
|
||||
-@erase ".\Release\threads.obj"
|
||||
-@erase ".\Release\mathlib.obj"
|
||||
-@erase ".\Release\light.obj"
|
||||
-@erase ".\Release\entities.obj"
|
||||
-@erase ".\Release\bspfile.obj"
|
||||
-@erase ".\Release\ltface.obj"
|
||||
-@erase ".\Release\cmdlib.obj"
|
||||
-@erase ".\Release\trace.obj"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
|
||||
# ADD CPP /nologo /GX /O2 /I "..\common" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
|
||||
CPP_PROJ=/nologo /ML /GX /O2 /I "..\common" /D "WIN32" /D "NDEBUG" /D\
|
||||
"_CONSOLE" /Fp"$(INTDIR)/light.pch" /YX /Fo"$(INTDIR)/" /c
|
||||
CPP_OBJS=.\Release/
|
||||
CPP_SBRS=
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)/light.bsc"
|
||||
BSC32_SBRS=
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
|
||||
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
|
||||
odbccp32.lib /nologo /subsystem:console /incremental:no\
|
||||
/pdb:"$(OUTDIR)/light.pdb" /machine:I386 /out:"$(OUTDIR)/light.exe"
|
||||
LINK32_OBJS= \
|
||||
".\Release\trilib.obj" \
|
||||
".\Release\threads.obj" \
|
||||
".\Release\mathlib.obj" \
|
||||
".\Release\light.obj" \
|
||||
".\Release\entities.obj" \
|
||||
".\Release\bspfile.obj" \
|
||||
".\Release\ltface.obj" \
|
||||
".\Release\cmdlib.obj" \
|
||||
".\Release\trace.obj"
|
||||
|
||||
"$(OUTDIR)\light.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "light - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Target_Dir ""
|
||||
OUTDIR=.\Debug
|
||||
INTDIR=.\Debug
|
||||
|
||||
ALL : "$(OUTDIR)\light.exe"
|
||||
|
||||
CLEAN :
|
||||
-@erase ".\Debug\vc40.pdb"
|
||||
-@erase ".\Debug\vc40.idb"
|
||||
-@erase ".\Debug\light.exe"
|
||||
-@erase ".\Debug\threads.obj"
|
||||
-@erase ".\Debug\trilib.obj"
|
||||
-@erase ".\Debug\bspfile.obj"
|
||||
-@erase ".\Debug\light.obj"
|
||||
-@erase ".\Debug\trace.obj"
|
||||
-@erase ".\Debug\entities.obj"
|
||||
-@erase ".\Debug\mathlib.obj"
|
||||
-@erase ".\Debug\ltface.obj"
|
||||
-@erase ".\Debug\cmdlib.obj"
|
||||
-@erase ".\Debug\light.ilk"
|
||||
-@erase ".\Debug\light.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
|
||||
# ADD CPP /nologo /Gm /GX /Zi /Od /I "..\common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
|
||||
CPP_PROJ=/nologo /MLd /Gm /GX /Zi /Od /I "..\common" /D "WIN32" /D "_DEBUG" /D\
|
||||
"_CONSOLE" /Fp"$(INTDIR)/light.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
|
||||
CPP_OBJS=.\Debug/
|
||||
CPP_SBRS=
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)/light.bsc"
|
||||
BSC32_SBRS=
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
|
||||
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
|
||||
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
|
||||
odbccp32.lib /nologo /subsystem:console /incremental:yes\
|
||||
/pdb:"$(OUTDIR)/light.pdb" /debug /machine:I386 /out:"$(OUTDIR)/light.exe"
|
||||
LINK32_OBJS= \
|
||||
".\Debug\threads.obj" \
|
||||
".\Debug\trilib.obj" \
|
||||
".\Debug\bspfile.obj" \
|
||||
".\Debug\light.obj" \
|
||||
".\Debug\trace.obj" \
|
||||
".\Debug\entities.obj" \
|
||||
".\Debug\mathlib.obj" \
|
||||
".\Debug\ltface.obj" \
|
||||
".\Debug\cmdlib.obj"
|
||||
|
||||
"$(OUTDIR)\light.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
.c{$(CPP_OBJS)}.obj:
|
||||
$(CPP) $(CPP_PROJ) $<
|
||||
|
||||
.cpp{$(CPP_OBJS)}.obj:
|
||||
$(CPP) $(CPP_PROJ) $<
|
||||
|
||||
.cxx{$(CPP_OBJS)}.obj:
|
||||
$(CPP) $(CPP_PROJ) $<
|
||||
|
||||
.c{$(CPP_SBRS)}.sbr:
|
||||
$(CPP) $(CPP_PROJ) $<
|
||||
|
||||
.cpp{$(CPP_SBRS)}.sbr:
|
||||
$(CPP) $(CPP_PROJ) $<
|
||||
|
||||
.cxx{$(CPP_SBRS)}.sbr:
|
||||
$(CPP) $(CPP_PROJ) $<
|
||||
|
||||
################################################################################
|
||||
# Begin Target
|
||||
|
||||
# Name "light - Win32 Release"
|
||||
# Name "light - Win32 Debug"
|
||||
|
||||
!IF "$(CFG)" == "light - Win32 Release"
|
||||
|
||||
!ELSEIF "$(CFG)" == "light - Win32 Debug"
|
||||
|
||||
!ENDIF
|
||||
|
||||
################################################################################
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\trace.c
|
||||
|
||||
!IF "$(CFG)" == "light - Win32 Release"
|
||||
|
||||
DEP_CPP_TRACE=\
|
||||
".\light.h"\
|
||||
|
||||
|
||||
"$(INTDIR)\trace.obj" : $(SOURCE) $(DEP_CPP_TRACE) "$(INTDIR)"
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "light - Win32 Debug"
|
||||
|
||||
DEP_CPP_TRACE=\
|
||||
".\light.h"\
|
||||
".\..\common\cmdlib.h"\
|
||||
".\..\common\mathlib.h"\
|
||||
".\..\common\bspfile.h"\
|
||||
".\entities.h"\
|
||||
".\threads.h"\
|
||||
|
||||
|
||||
"$(INTDIR)\trace.obj" : $(SOURCE) $(DEP_CPP_TRACE) "$(INTDIR)"
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
################################################################################
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\threads.c
|
||||
DEP_CPP_THREA=\
|
||||
".\..\common\cmdlib.h"\
|
||||
".\threads.h"\
|
||||
|
||||
|
||||
"$(INTDIR)\threads.obj" : $(SOURCE) $(DEP_CPP_THREA) "$(INTDIR)"
|
||||
|
||||
|
||||
# End Source File
|
||||
################################################################################
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ltface.c
|
||||
|
||||
!IF "$(CFG)" == "light - Win32 Release"
|
||||
|
||||
DEP_CPP_LTFAC=\
|
||||
".\light.h"\
|
||||
|
||||
|
||||
"$(INTDIR)\ltface.obj" : $(SOURCE) $(DEP_CPP_LTFAC) "$(INTDIR)"
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "light - Win32 Debug"
|
||||
|
||||
DEP_CPP_LTFAC=\
|
||||
".\light.h"\
|
||||
".\..\common\cmdlib.h"\
|
||||
".\..\common\mathlib.h"\
|
||||
".\..\common\bspfile.h"\
|
||||
".\entities.h"\
|
||||
".\threads.h"\
|
||||
|
||||
|
||||
"$(INTDIR)\ltface.obj" : $(SOURCE) $(DEP_CPP_LTFAC) "$(INTDIR)"
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
################################################################################
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\light.c
|
||||
|
||||
!IF "$(CFG)" == "light - Win32 Release"
|
||||
|
||||
DEP_CPP_LIGHT=\
|
||||
".\light.h"\
|
||||
|
||||
|
||||
"$(INTDIR)\light.obj" : $(SOURCE) $(DEP_CPP_LIGHT) "$(INTDIR)"
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "light - Win32 Debug"
|
||||
|
||||
DEP_CPP_LIGHT=\
|
||||
".\light.h"\
|
||||
".\..\common\cmdlib.h"\
|
||||
".\..\common\mathlib.h"\
|
||||
".\..\common\bspfile.h"\
|
||||
".\entities.h"\
|
||||
".\threads.h"\
|
||||
|
||||
|
||||
"$(INTDIR)\light.obj" : $(SOURCE) $(DEP_CPP_LIGHT) "$(INTDIR)"
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
################################################################################
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\entities.c
|
||||
|
||||
!IF "$(CFG)" == "light - Win32 Release"
|
||||
|
||||
DEP_CPP_ENTIT=\
|
||||
".\light.h"\
|
||||
|
||||
|
||||
"$(INTDIR)\entities.obj" : $(SOURCE) $(DEP_CPP_ENTIT) "$(INTDIR)"
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "light - Win32 Debug"
|
||||
|
||||
DEP_CPP_ENTIT=\
|
||||
".\light.h"\
|
||||
".\..\common\cmdlib.h"\
|
||||
".\..\common\mathlib.h"\
|
||||
".\..\common\bspfile.h"\
|
||||
".\entities.h"\
|
||||
".\threads.h"\
|
||||
|
||||
|
||||
"$(INTDIR)\entities.obj" : $(SOURCE) $(DEP_CPP_ENTIT) "$(INTDIR)"
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
################################################################################
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=\quake\utils2\common\trilib.c
|
||||
DEP_CPP_TRILI=\
|
||||
".\..\common\cmdlib.h"\
|
||||
".\..\common\mathlib.h"\
|
||||
".\..\common\trilib.h"\
|
||||
|
||||
|
||||
"$(INTDIR)\trilib.obj" : $(SOURCE) $(DEP_CPP_TRILI) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
# End Source File
|
||||
################################################################################
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=\quake\utils2\common\mathlib.c
|
||||
DEP_CPP_MATHL=\
|
||||
".\..\common\cmdlib.h"\
|
||||
".\..\common\mathlib.h"\
|
||||
|
||||
|
||||
"$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
# End Source File
|
||||
################################################################################
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=\quake\utils2\common\cmdlib.c
|
||||
DEP_CPP_CMDLI=\
|
||||
".\..\common\cmdlib.h"\
|
||||
{$(INCLUDE)}"\sys\TYPES.H"\
|
||||
{$(INCLUDE)}"\sys\STAT.H"\
|
||||
|
||||
|
||||
"$(INTDIR)\cmdlib.obj" : $(SOURCE) $(DEP_CPP_CMDLI) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
# End Source File
|
||||
################################################################################
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=\quake\utils2\common\bspfile.c
|
||||
DEP_CPP_BSPFI=\
|
||||
".\..\common\cmdlib.h"\
|
||||
".\..\common\mathlib.h"\
|
||||
".\..\common\bspfile.h"\
|
||||
|
||||
|
||||
"$(INTDIR)\bspfile.obj" : $(SOURCE) $(DEP_CPP_BSPFI) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
################################################################################
|
||||
BIN
qutils/LIGHT/LIGHT.MDP
Normal file
BIN
qutils/LIGHT/LIGHT.MDP
Normal file
Binary file not shown.
BIN
qutils/LIGHT/LIGHT.NCB
Normal file
BIN
qutils/LIGHT/LIGHT.NCB
Normal file
Binary file not shown.
588
qutils/LIGHT/LTFACE.C
Normal file
588
qutils/LIGHT/LTFACE.C
Normal file
@@ -0,0 +1,588 @@
|
||||
|
||||
#include "light.h"
|
||||
|
||||
/*
|
||||
============
|
||||
CastRay
|
||||
|
||||
Returns the distance between the points, or -1 if blocked
|
||||
=============
|
||||
*/
|
||||
vec_t CastRay (vec3_t p1, vec3_t p2)
|
||||
{
|
||||
int i;
|
||||
vec_t t;
|
||||
qboolean trace;
|
||||
|
||||
trace = TestLine (p1, p2);
|
||||
|
||||
if (!trace)
|
||||
return -1; // ray was blocked
|
||||
|
||||
t = 0;
|
||||
for (i=0 ; i< 3 ; i++)
|
||||
t += (p2[i]-p1[i]) * (p2[i]-p1[i]);
|
||||
|
||||
if (t == 0)
|
||||
t = 1; // don't blow up...
|
||||
return sqrt(t);
|
||||
}
|
||||
|
||||
/*
|
||||
===============================================================================
|
||||
|
||||
SAMPLE POINT DETERMINATION
|
||||
|
||||
void SetupBlock (dface_t *f) Returns with surfpt[] set
|
||||
|
||||
This is a little tricky because the lightmap covers more area than the face.
|
||||
If done in the straightforward fashion, some of the
|
||||
sample points will be inside walls or on the other side of walls, causing
|
||||
false shadows and light bleeds.
|
||||
|
||||
To solve this, I only consider a sample point valid if a line can be drawn
|
||||
between it and the exact midpoint of the face. If invalid, it is adjusted
|
||||
towards the center until it is valid.
|
||||
|
||||
(this doesn't completely work)
|
||||
|
||||
===============================================================================
|
||||
*/
|
||||
|
||||
#define SINGLEMAP (18*18*4)
|
||||
|
||||
typedef struct
|
||||
{
|
||||
vec_t lightmaps[MAXLIGHTMAPS][SINGLEMAP];
|
||||
int numlightstyles;
|
||||
vec_t *light;
|
||||
vec_t facedist;
|
||||
vec3_t facenormal;
|
||||
|
||||
int numsurfpt;
|
||||
vec3_t surfpt[SINGLEMAP];
|
||||
|
||||
vec3_t texorg;
|
||||
vec3_t worldtotex[2]; // s = (world - texorg) . worldtotex[0]
|
||||
vec3_t textoworld[2]; // world = texorg + s * textoworld[0]
|
||||
|
||||
vec_t exactmins[2], exactmaxs[2];
|
||||
|
||||
int texmins[2], texsize[2];
|
||||
int lightstyles[256];
|
||||
int surfnum;
|
||||
dface_t *face;
|
||||
} lightinfo_t;
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
CalcFaceVectors
|
||||
|
||||
Fills in texorg, worldtotex. and textoworld
|
||||
================
|
||||
*/
|
||||
void CalcFaceVectors (lightinfo_t *l)
|
||||
{
|
||||
texinfo_t *tex;
|
||||
int i, j;
|
||||
vec3_t texnormal;
|
||||
float distscale;
|
||||
vec_t dist, len;
|
||||
|
||||
tex = &texinfo[l->face->texinfo];
|
||||
|
||||
// convert from float to vec_t
|
||||
for (i=0 ; i<2 ; i++)
|
||||
for (j=0 ; j<3 ; j++)
|
||||
l->worldtotex[i][j] = tex->vecs[i][j];
|
||||
|
||||
// calculate a normal to the texture axis. points can be moved along this
|
||||
// without changing their S/T
|
||||
texnormal[0] = tex->vecs[1][1]*tex->vecs[0][2]
|
||||
- tex->vecs[1][2]*tex->vecs[0][1];
|
||||
texnormal[1] = tex->vecs[1][2]*tex->vecs[0][0]
|
||||
- tex->vecs[1][0]*tex->vecs[0][2];
|
||||
texnormal[2] = tex->vecs[1][0]*tex->vecs[0][1]
|
||||
- tex->vecs[1][1]*tex->vecs[0][0];
|
||||
VectorNormalize (texnormal);
|
||||
|
||||
// flip it towards plane normal
|
||||
distscale = DotProduct (texnormal, l->facenormal);
|
||||
if (!distscale)
|
||||
Error ("Texture axis perpendicular to face");
|
||||
if (distscale < 0)
|
||||
{
|
||||
distscale = -distscale;
|
||||
VectorSubtract (vec3_origin, texnormal, texnormal);
|
||||
}
|
||||
|
||||
// distscale is the ratio of the distance along the texture normal to
|
||||
// the distance along the plane normal
|
||||
distscale = 1/distscale;
|
||||
|
||||
for (i=0 ; i<2 ; i++)
|
||||
{
|
||||
len = VectorLength (l->worldtotex[i]);
|
||||
dist = DotProduct (l->worldtotex[i], l->facenormal);
|
||||
dist *= distscale;
|
||||
VectorMA (l->worldtotex[i], -dist, texnormal, l->textoworld[i]);
|
||||
VectorScale (l->textoworld[i], (1/len)*(1/len), l->textoworld[i]);
|
||||
}
|
||||
|
||||
|
||||
// calculate texorg on the texture plane
|
||||
for (i=0 ; i<3 ; i++)
|
||||
l->texorg[i] = -tex->vecs[0][3]* l->textoworld[0][i] - tex->vecs[1][3] * l->textoworld[1][i];
|
||||
|
||||
// project back to the face plane
|
||||
dist = DotProduct (l->texorg, l->facenormal) - l->facedist - 1;
|
||||
dist *= distscale;
|
||||
VectorMA (l->texorg, -dist, texnormal, l->texorg);
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
CalcFaceExtents
|
||||
|
||||
Fills in s->texmins[] and s->texsize[]
|
||||
also sets exactmins[] and exactmaxs[]
|
||||
================
|
||||
*/
|
||||
void CalcFaceExtents (lightinfo_t *l)
|
||||
{
|
||||
dface_t *s;
|
||||
vec_t mins[2], maxs[2], val;
|
||||
int i,j, e;
|
||||
dvertex_t *v;
|
||||
texinfo_t *tex;
|
||||
|
||||
s = l->face;
|
||||
|
||||
mins[0] = mins[1] = 999999;
|
||||
maxs[0] = maxs[1] = -99999;
|
||||
|
||||
tex = &texinfo[s->texinfo];
|
||||
|
||||
for (i=0 ; i<s->numedges ; i++)
|
||||
{
|
||||
e = dsurfedges[s->firstedge+i];
|
||||
if (e >= 0)
|
||||
v = dvertexes + dedges[e].v[0];
|
||||
else
|
||||
v = dvertexes + dedges[-e].v[1];
|
||||
|
||||
for (j=0 ; j<2 ; j++)
|
||||
{
|
||||
val = v->point[0] * tex->vecs[j][0] +
|
||||
v->point[1] * tex->vecs[j][1] +
|
||||
v->point[2] * tex->vecs[j][2] +
|
||||
tex->vecs[j][3];
|
||||
if (val < mins[j])
|
||||
mins[j] = val;
|
||||
if (val > maxs[j])
|
||||
maxs[j] = val;
|
||||
}
|
||||
}
|
||||
|
||||
for (i=0 ; i<2 ; i++)
|
||||
{
|
||||
l->exactmins[i] = mins[i];
|
||||
l->exactmaxs[i] = maxs[i];
|
||||
|
||||
mins[i] = floor(mins[i]/16);
|
||||
maxs[i] = ceil(maxs[i]/16);
|
||||
|
||||
l->texmins[i] = mins[i];
|
||||
l->texsize[i] = maxs[i] - mins[i];
|
||||
if (l->texsize[i] > 17)
|
||||
Error ("Bad surface extents");
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
CalcPoints
|
||||
|
||||
For each texture aligned grid point, back project onto the plane
|
||||
to get the world xyz value of the sample point
|
||||
=================
|
||||
*/
|
||||
int c_bad;
|
||||
void CalcPoints (lightinfo_t *l)
|
||||
{
|
||||
int i;
|
||||
int s, t, j;
|
||||
int w, h, step;
|
||||
vec_t starts, startt, us, ut;
|
||||
vec_t *surf;
|
||||
vec_t mids, midt;
|
||||
vec3_t facemid, move;
|
||||
|
||||
//
|
||||
// fill in surforg
|
||||
// the points are biased towards the center of the surface
|
||||
// to help avoid edge cases just inside walls
|
||||
//
|
||||
surf = l->surfpt[0];
|
||||
mids = (l->exactmaxs[0] + l->exactmins[0])/2;
|
||||
midt = (l->exactmaxs[1] + l->exactmins[1])/2;
|
||||
|
||||
for (j=0 ; j<3 ; j++)
|
||||
facemid[j] = l->texorg[j] + l->textoworld[0][j]*mids + l->textoworld[1][j]*midt;
|
||||
|
||||
if (extrasamples)
|
||||
{ // extra filtering
|
||||
h = (l->texsize[1]+1)*2;
|
||||
w = (l->texsize[0]+1)*2;
|
||||
starts = (l->texmins[0]-0.5)*16;
|
||||
startt = (l->texmins[1]-0.5)*16;
|
||||
step = 8;
|
||||
}
|
||||
else
|
||||
{
|
||||
h = l->texsize[1]+1;
|
||||
w = l->texsize[0]+1;
|
||||
starts = l->texmins[0]*16;
|
||||
startt = l->texmins[1]*16;
|
||||
step = 16;
|
||||
}
|
||||
|
||||
l->numsurfpt = w * h;
|
||||
for (t=0 ; t<h ; t++)
|
||||
{
|
||||
for (s=0 ; s<w ; s++, surf+=3)
|
||||
{
|
||||
us = starts + s*step;
|
||||
ut = startt + t*step;
|
||||
|
||||
// if a line can be traced from surf to facemid, the point is good
|
||||
for (i=0 ; i<6 ; i++)
|
||||
{
|
||||
// calculate texture point
|
||||
for (j=0 ; j<3 ; j++)
|
||||
surf[j] = l->texorg[j] + l->textoworld[0][j]*us
|
||||
+ l->textoworld[1][j]*ut;
|
||||
|
||||
if (CastRay (facemid, surf) != -1)
|
||||
break; // got it
|
||||
if (i & 1)
|
||||
{
|
||||
if (us > mids)
|
||||
{
|
||||
us -= 8;
|
||||
if (us < mids)
|
||||
us = mids;
|
||||
}
|
||||
else
|
||||
{
|
||||
us += 8;
|
||||
if (us > mids)
|
||||
us = mids;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ut > midt)
|
||||
{
|
||||
ut -= 8;
|
||||
if (ut < midt)
|
||||
ut = midt;
|
||||
}
|
||||
else
|
||||
{
|
||||
ut += 8;
|
||||
if (ut > midt)
|
||||
ut = midt;
|
||||
}
|
||||
}
|
||||
|
||||
// move surf 8 pixels towards the center
|
||||
VectorSubtract (facemid, surf, move);
|
||||
VectorNormalize (move);
|
||||
VectorMA (surf, 8, move, surf);
|
||||
}
|
||||
if (i == 2)
|
||||
c_bad++;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===============================================================================
|
||||
|
||||
FACE LIGHTING
|
||||
|
||||
===============================================================================
|
||||
*/
|
||||
|
||||
int c_culldistplane, c_proper;
|
||||
|
||||
/*
|
||||
================
|
||||
SingleLightFace
|
||||
================
|
||||
*/
|
||||
void SingleLightFace (entity_t *light, lightinfo_t *l)
|
||||
{
|
||||
vec_t dist;
|
||||
vec3_t incoming;
|
||||
vec_t angle;
|
||||
vec_t add;
|
||||
vec_t *surf;
|
||||
qboolean hit;
|
||||
int mapnum;
|
||||
int size;
|
||||
int c, i;
|
||||
vec3_t rel;
|
||||
vec3_t spotvec;
|
||||
vec_t falloff;
|
||||
vec_t *lightsamp;
|
||||
|
||||
VectorSubtract (light->origin, bsp_origin, rel);
|
||||
dist = scaledist * (DotProduct (rel, l->facenormal) - l->facedist);
|
||||
|
||||
// don't bother with lights behind the surface
|
||||
if (dist <= 0)
|
||||
return;
|
||||
|
||||
// don't bother with light too far away
|
||||
if (dist > light->light)
|
||||
{
|
||||
c_culldistplane++;
|
||||
return;
|
||||
}
|
||||
|
||||
if (light->targetent)
|
||||
{
|
||||
VectorSubtract (light->targetent->origin, light->origin, spotvec);
|
||||
VectorNormalize (spotvec);
|
||||
if (!light->angle)
|
||||
falloff = -cos(20*Q_PI/180);
|
||||
else
|
||||
falloff = -cos(light->angle/2*Q_PI/180);
|
||||
}
|
||||
else
|
||||
falloff = 0; // shut up compiler warnings
|
||||
|
||||
mapnum = 0;
|
||||
for (mapnum=0 ; mapnum<l->numlightstyles ; mapnum++)
|
||||
if (l->lightstyles[mapnum] == light->style)
|
||||
break;
|
||||
lightsamp = l->lightmaps[mapnum];
|
||||
if (mapnum == l->numlightstyles)
|
||||
{ // init a new light map
|
||||
if (mapnum == MAXLIGHTMAPS)
|
||||
{
|
||||
printf ("WARNING: Too many light styles on a face\n");
|
||||
return;
|
||||
}
|
||||
size = (l->texsize[1]+1)*(l->texsize[0]+1);
|
||||
for (i=0 ; i<size ; i++)
|
||||
lightsamp[i] = 0;
|
||||
}
|
||||
|
||||
//
|
||||
// check it for real
|
||||
//
|
||||
hit = false;
|
||||
c_proper++;
|
||||
|
||||
surf = l->surfpt[0];
|
||||
for (c=0 ; c<l->numsurfpt ; c++, surf+=3)
|
||||
{
|
||||
dist = CastRay(light->origin, surf)*scaledist;
|
||||
if (dist < 0)
|
||||
continue; // light doesn't reach
|
||||
|
||||
VectorSubtract (light->origin, surf, incoming);
|
||||
VectorNormalize (incoming);
|
||||
angle = DotProduct (incoming, l->facenormal);
|
||||
if (light->targetent)
|
||||
{ // spotlight cutoff
|
||||
if (DotProduct (spotvec, incoming) > falloff)
|
||||
continue;
|
||||
}
|
||||
|
||||
angle = (1.0-scalecos) + scalecos*angle;
|
||||
add = light->light - dist;
|
||||
add *= angle;
|
||||
if (add < 0)
|
||||
continue;
|
||||
lightsamp[c] += add;
|
||||
if (lightsamp[c] > 1) // ignore real tiny lights
|
||||
hit = true;
|
||||
}
|
||||
|
||||
if (mapnum == l->numlightstyles && hit)
|
||||
{
|
||||
l->lightstyles[mapnum] = light->style;
|
||||
l->numlightstyles++; // the style has some real data now
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
FixMinlight
|
||||
============
|
||||
*/
|
||||
void FixMinlight (lightinfo_t *l)
|
||||
{
|
||||
int i, j;
|
||||
float minlight;
|
||||
|
||||
minlight = minlights[l->surfnum];
|
||||
|
||||
// if minlight is set, there must be a style 0 light map
|
||||
if (!minlight)
|
||||
return;
|
||||
|
||||
for (i=0 ; i< l->numlightstyles ; i++)
|
||||
{
|
||||
if (l->lightstyles[i] == 0)
|
||||
break;
|
||||
}
|
||||
if (i == l->numlightstyles)
|
||||
{
|
||||
if (l->numlightstyles == MAXLIGHTMAPS)
|
||||
return; // oh well..
|
||||
for (j=0 ; j<l->numsurfpt ; j++)
|
||||
l->lightmaps[i][j] = minlight;
|
||||
l->lightstyles[i] = 0;
|
||||
l->numlightstyles++;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (j=0 ; j<l->numsurfpt ; j++)
|
||||
if ( l->lightmaps[i][j] < minlight)
|
||||
l->lightmaps[i][j] = minlight;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
============
|
||||
LightFace
|
||||
============
|
||||
*/
|
||||
void LightFace (int surfnum)
|
||||
{
|
||||
dface_t *f;
|
||||
lightinfo_t l;
|
||||
int s, t;
|
||||
int i,j,c;
|
||||
vec_t total;
|
||||
int size;
|
||||
int lightmapwidth, lightmapsize;
|
||||
byte *out;
|
||||
vec_t *light;
|
||||
int w, h;
|
||||
|
||||
f = dfaces + surfnum;
|
||||
|
||||
//
|
||||
// some surfaces don't need lightmaps
|
||||
//
|
||||
f->lightofs = -1;
|
||||
for (j=0 ; j<MAXLIGHTMAPS ; j++)
|
||||
f->styles[j] = 255;
|
||||
|
||||
if ( texinfo[f->texinfo].flags & TEX_SPECIAL)
|
||||
{ // non-lit texture
|
||||
return;
|
||||
}
|
||||
|
||||
memset (&l, 0, sizeof(l));
|
||||
l.surfnum = surfnum;
|
||||
l.face = f;
|
||||
|
||||
//
|
||||
// rotate plane
|
||||
//
|
||||
VectorCopy (dplanes[f->planenum].normal, l.facenormal);
|
||||
l.facedist = dplanes[f->planenum].dist;
|
||||
if (f->side)
|
||||
{
|
||||
VectorSubtract (vec3_origin, l.facenormal, l.facenormal);
|
||||
l.facedist = -l.facedist;
|
||||
}
|
||||
|
||||
|
||||
|
||||
CalcFaceVectors (&l);
|
||||
CalcFaceExtents (&l);
|
||||
CalcPoints (&l);
|
||||
|
||||
lightmapwidth = l.texsize[0]+1;
|
||||
|
||||
size = lightmapwidth*(l.texsize[1]+1);
|
||||
if (size > SINGLEMAP)
|
||||
Error ("Bad lightmap size");
|
||||
|
||||
for (i=0 ; i<MAXLIGHTMAPS ; i++)
|
||||
l.lightstyles[i] = 255;
|
||||
|
||||
//
|
||||
// cast all lights
|
||||
//
|
||||
l.numlightstyles = 0;
|
||||
for (i=0 ; i<num_entities ; i++)
|
||||
{
|
||||
if (entities[i].light)
|
||||
SingleLightFace (&entities[i], &l);
|
||||
}
|
||||
|
||||
FixMinlight (&l);
|
||||
|
||||
if (!l.numlightstyles)
|
||||
{ // no light hitting it
|
||||
return;
|
||||
}
|
||||
|
||||
//
|
||||
// save out the values
|
||||
//
|
||||
for (i=0 ; i <MAXLIGHTMAPS ; i++)
|
||||
f->styles[i] = l.lightstyles[i];
|
||||
|
||||
lightmapsize = size*l.numlightstyles;
|
||||
|
||||
out = GetFileSpace (lightmapsize);
|
||||
f->lightofs = out - filebase;
|
||||
|
||||
// extra filtering
|
||||
h = (l.texsize[1]+1)*2;
|
||||
w = (l.texsize[0]+1)*2;
|
||||
|
||||
for (i=0 ; i< l.numlightstyles ; i++)
|
||||
{
|
||||
if (l.lightstyles[i] == 0xff)
|
||||
Error ("Wrote empty lightmap");
|
||||
light = l.lightmaps[i];
|
||||
c = 0;
|
||||
for (t=0 ; t<=l.texsize[1] ; t++)
|
||||
for (s=0 ; s<=l.texsize[0] ; s++, c++)
|
||||
{
|
||||
if (extrasamples)
|
||||
{ // filtered sample
|
||||
total = light[t*2*w+s*2] + light[t*2*w+s*2+1]
|
||||
+ light[(t*2+1)*w+s*2] + light[(t*2+1)*w+s*2+1];
|
||||
total *= 0.25;
|
||||
}
|
||||
else
|
||||
total = light[c];
|
||||
total *= rangescale; // scale before clamping
|
||||
if (total > 255)
|
||||
total = 255;
|
||||
if (total < 0)
|
||||
Error ("light < 0");
|
||||
*out++ = total;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
66
qutils/LIGHT/THREADS.C
Normal file
66
qutils/LIGHT/THREADS.C
Normal file
@@ -0,0 +1,66 @@
|
||||
|
||||
#include "cmdlib.h"
|
||||
#include "threads.h"
|
||||
|
||||
#ifdef __alpha
|
||||
int numthreads = 4;
|
||||
pthread_mutex_t *my_mutex;
|
||||
#else
|
||||
int numthreads = 1;
|
||||
#endif
|
||||
|
||||
void InitThreads (void)
|
||||
{
|
||||
#ifdef __alpha
|
||||
pthread_mutexattr_t mattrib;
|
||||
|
||||
my_mutex = malloc (sizeof(*my_mutex));
|
||||
if (pthread_mutexattr_create (&mattrib) == -1)
|
||||
Error ("pthread_mutex_attr_create failed");
|
||||
if (pthread_mutexattr_setkind_np (&mattrib, MUTEX_FAST_NP) == -1)
|
||||
Error ("pthread_mutexattr_setkind_np failed");
|
||||
if (pthread_mutex_init (my_mutex, mattrib) == -1)
|
||||
Error ("pthread_mutex_init failed");
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
RunThreadsOn
|
||||
===============
|
||||
*/
|
||||
void RunThreadsOn ( threadfunc_t func )
|
||||
{
|
||||
#ifdef __alpha
|
||||
pthread_t work_threads[256];
|
||||
pthread_addr_t status;
|
||||
pthread_attr_t attrib;
|
||||
int i;
|
||||
|
||||
if (numthreads == 1)
|
||||
{
|
||||
func (NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
if (pthread_attr_create (&attrib) == -1)
|
||||
Error ("pthread_attr_create failed");
|
||||
if (pthread_attr_setstacksize (&attrib, 0x100000) == -1)
|
||||
Error ("pthread_attr_setstacksize failed");
|
||||
|
||||
for (i=0 ; i<numthreads ; i++)
|
||||
{
|
||||
if (pthread_create(&work_threads[i], attrib
|
||||
, (pthread_startroutine_t)func, (pthread_addr_t)i) == -1)
|
||||
Error ("pthread_create failed");
|
||||
}
|
||||
|
||||
for (i=0 ; i<numthreads ; i++)
|
||||
{
|
||||
if (pthread_join (work_threads[i], &status) == -1)
|
||||
Error ("pthread_join failed");
|
||||
}
|
||||
#else
|
||||
func (NULL);
|
||||
#endif
|
||||
}
|
||||
17
qutils/LIGHT/THREADS.H
Normal file
17
qutils/LIGHT/THREADS.H
Normal file
@@ -0,0 +1,17 @@
|
||||
|
||||
#ifdef __alpha
|
||||
#include <pthread.h>
|
||||
extern pthread_mutex_t *my_mutex;
|
||||
#define LOCK pthread_mutex_lock (my_mutex)
|
||||
#define UNLOCK pthread_mutex_unlock (my_mutex)
|
||||
#else
|
||||
#define LOCK
|
||||
#define UNLOCK
|
||||
#endif
|
||||
|
||||
extern int numthreads;
|
||||
|
||||
typedef void (threadfunc_t) (void *);
|
||||
|
||||
void InitThreads (void);
|
||||
void RunThreadsOn ( threadfunc_t func );
|
||||
197
qutils/LIGHT/TRACE.C
Normal file
197
qutils/LIGHT/TRACE.C
Normal file
@@ -0,0 +1,197 @@
|
||||
// trace.c
|
||||
|
||||
#include "light.h"
|
||||
|
||||
typedef struct tnode_s
|
||||
{
|
||||
int type;
|
||||
vec3_t normal;
|
||||
float dist;
|
||||
int children[2];
|
||||
int pad;
|
||||
} tnode_t;
|
||||
|
||||
tnode_t *tnodes, *tnode_p;
|
||||
|
||||
/*
|
||||
==============
|
||||
MakeTnode
|
||||
|
||||
Converts the disk node structure into the efficient tracing structure
|
||||
==============
|
||||
*/
|
||||
void MakeTnode (int nodenum)
|
||||
{
|
||||
tnode_t *t;
|
||||
dplane_t *plane;
|
||||
int i;
|
||||
dnode_t *node;
|
||||
|
||||
t = tnode_p++;
|
||||
|
||||
node = dnodes + nodenum;
|
||||
plane = dplanes + node->planenum;
|
||||
|
||||
t->type = plane->type;
|
||||
VectorCopy (plane->normal, t->normal);
|
||||
t->dist = plane->dist;
|
||||
|
||||
for (i=0 ; i<2 ; i++)
|
||||
{
|
||||
if (node->children[i] < 0)
|
||||
t->children[i] = dleafs[-node->children[i] - 1].contents;
|
||||
else
|
||||
{
|
||||
t->children[i] = tnode_p - tnodes;
|
||||
MakeTnode (node->children[i]);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=============
|
||||
MakeTnodes
|
||||
|
||||
Loads the node structure out of a .bsp file to be used for light occlusion
|
||||
=============
|
||||
*/
|
||||
void MakeTnodes (dmodel_t *bm)
|
||||
{
|
||||
tnode_p = tnodes = malloc(numnodes * sizeof(tnode_t));
|
||||
|
||||
MakeTnode (0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
LINE TRACING
|
||||
|
||||
The major lighting operation is a point to point visibility test, performed
|
||||
by recursive subdivision of the line by the BSP tree.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
typedef struct
|
||||
{
|
||||
vec3_t backpt;
|
||||
int side;
|
||||
int node;
|
||||
} tracestack_t;
|
||||
|
||||
|
||||
/*
|
||||
==============
|
||||
TestLine
|
||||
==============
|
||||
*/
|
||||
qboolean TestLine (vec3_t start, vec3_t stop)
|
||||
{
|
||||
int node;
|
||||
float front, back;
|
||||
tracestack_t *tstack_p;
|
||||
int side;
|
||||
float frontx,fronty, frontz, backx, backy, backz;
|
||||
tracestack_t tracestack[64];
|
||||
tnode_t *tnode;
|
||||
|
||||
frontx = start[0];
|
||||
fronty = start[1];
|
||||
frontz = start[2];
|
||||
backx = stop[0];
|
||||
backy = stop[1];
|
||||
backz = stop[2];
|
||||
|
||||
tstack_p = tracestack;
|
||||
node = 0;
|
||||
|
||||
while (1)
|
||||
{
|
||||
while (node < 0 && node != CONTENTS_SOLID)
|
||||
{
|
||||
// pop up the stack for a back side
|
||||
tstack_p--;
|
||||
if (tstack_p < tracestack)
|
||||
return true;
|
||||
node = tstack_p->node;
|
||||
|
||||
// set the hit point for this plane
|
||||
|
||||
frontx = backx;
|
||||
fronty = backy;
|
||||
frontz = backz;
|
||||
|
||||
// go down the back side
|
||||
|
||||
backx = tstack_p->backpt[0];
|
||||
backy = tstack_p->backpt[1];
|
||||
backz = tstack_p->backpt[2];
|
||||
|
||||
node = tnodes[tstack_p->node].children[!tstack_p->side];
|
||||
}
|
||||
|
||||
if (node == CONTENTS_SOLID)
|
||||
return false; // DONE!
|
||||
|
||||
tnode = &tnodes[node];
|
||||
|
||||
switch (tnode->type)
|
||||
{
|
||||
case PLANE_X:
|
||||
front = frontx - tnode->dist;
|
||||
back = backx - tnode->dist;
|
||||
break;
|
||||
case PLANE_Y:
|
||||
front = fronty - tnode->dist;
|
||||
back = backy - tnode->dist;
|
||||
break;
|
||||
case PLANE_Z:
|
||||
front = frontz - tnode->dist;
|
||||
back = backz - tnode->dist;
|
||||
break;
|
||||
default:
|
||||
front = (frontx*tnode->normal[0] + fronty*tnode->normal[1] + frontz*tnode->normal[2]) - tnode->dist;
|
||||
back = (backx*tnode->normal[0] + backy*tnode->normal[1] + backz*tnode->normal[2]) - tnode->dist;
|
||||
break;
|
||||
}
|
||||
|
||||
if (front > -ON_EPSILON && back > -ON_EPSILON)
|
||||
// if (front > 0 && back > 0)
|
||||
{
|
||||
node = tnode->children[0];
|
||||
continue;
|
||||
}
|
||||
|
||||
if (front < ON_EPSILON && back < ON_EPSILON)
|
||||
// if (front <= 0 && back <= 0)
|
||||
{
|
||||
node = tnode->children[1];
|
||||
continue;
|
||||
}
|
||||
|
||||
side = front < 0;
|
||||
|
||||
front = front / (front-back);
|
||||
|
||||
tstack_p->node = node;
|
||||
tstack_p->side = side;
|
||||
tstack_p->backpt[0] = backx;
|
||||
tstack_p->backpt[1] = backy;
|
||||
tstack_p->backpt[2] = backz;
|
||||
|
||||
tstack_p++;
|
||||
|
||||
backx = frontx + front*(backx-frontx);
|
||||
backy = fronty + front*(backy-fronty);
|
||||
backz = frontz + front*(backz-frontz);
|
||||
|
||||
node = tnode->children[side];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user