mirror of
https://github.com/id-Software/Quake-2-Tools.git
synced 2026-03-20 09:00:02 +01:00
The Quake 2 tools as originally released under the GPL license.
This commit is contained in:
946
texpaint/win_skin.c
Normal file
946
texpaint/win_skin.c
Normal file
@@ -0,0 +1,946 @@
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/*
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===========================================================================
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Copyright (C) 1997-2006 Id Software, Inc.
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This file is part of Quake 2 Tools source code.
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||||
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||||
Quake 2 Tools source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake 2 Tools source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake 2 Tools source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "texpaint.h"
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#define SKIN_WINDOW_CLASS "TPSkin"
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HDC skindc;
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int skinw_width, skinw_height; // size of the window
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float skin_x = 128, skin_y = 128, skin_z = 100;
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qboolean skin_lines = false;
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char tri_filename[1024];
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char skin_filename[1024];
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int skin_width, skin_height; // size of the .lbm image
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unsigned index_texture[1024*512];
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void UpdateTexture (int offset)
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{
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int x, y;
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y = offset / width2;
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x = offset % width2;
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BindTextureEXT (GL_TEXTURE_2D, TEXTURE_SKIN);
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// glTexImage2D (GL_TEXTURE_2D, 0, 3, width2, height2, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgb);
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glTexSubImage2D (GL_TEXTURE_2D, 0, x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, rgb+offset);
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}
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/*
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===================================================================
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TEXEL MODIFICATION
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===================================================================
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*/
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#define MAX_MODIFY 8192
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typedef struct
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{
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int offset;
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int oldvalue;
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} modify_t;
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int modify_index;
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int undo_index;
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modify_t modify[MAX_MODIFY];
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void SetSkinModified (void)
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{
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char text[1024];
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if (modified && modified_past_autosave)
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return;
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modified = true;
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modified_past_autosave = true;
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sprintf (text, "%s *", skin_filename);
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SetWindowText (skinwindow, text);
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}
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void SetSkin (int index, int pixel)
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{
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modify_t *m;
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if (!modified)
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SetSkinModified ();
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// save undo info
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m = &modify[undo_index];
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m->offset = index;
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m->oldvalue = pic[index];
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modify_index = (++undo_index)&(MAX_MODIFY-1);
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// modify it
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rgb[index] = selected_rgb;
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pic[index] = selected_index;
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UpdateTexture (index);
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InvalidateRect (skinwindow, NULL, false);
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InvalidateRect (camerawindow, NULL, false);
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}
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void Undo (void)
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{
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modify_t *m;
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int temp;
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if (!undo_index)
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return;
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if (!--undo_index)
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{ // back to unmodified state
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modified = false;
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SetWindowText (skinwindow, skin_filename);
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}
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m = &modify[undo_index];
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// modify it
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temp = pic[m->offset];
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pic[m->offset] = m->oldvalue;
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rgb[m->offset] = palette[m->oldvalue*3] +
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(palette[m->oldvalue*3+1]<<8) + (palette[m->oldvalue*3+2]<<16);
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m->oldvalue = temp;
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UpdateTexture (m->offset);
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InvalidateRect (skinwindow, NULL, false);
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InvalidateRect (camerawindow, NULL, false);
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}
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void Redo (void)
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{
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modify_t *m;
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int temp;
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if (undo_index == modify_index)
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return;
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m = &modify[undo_index];
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// modify it
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temp = pic[m->offset];
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pic[m->offset] = m->oldvalue;
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rgb[m->offset] = palette[m->oldvalue*3] +
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(palette[m->oldvalue*3+1]<<8) + (palette[m->oldvalue*3+2]<<16);
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m->oldvalue = temp;
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UpdateTexture (m->offset);
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InvalidateRect (skinwindow, NULL, false);
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InvalidateRect (camerawindow, NULL, false);
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if (!undo_index++)
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{ // modified again
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char text[1024];
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modified = true;
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sprintf (text, "%s *", skin_filename);
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SetWindowText (skinwindow, text);
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}
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}
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//===================================================================
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/*
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=============
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Skin_SaveFile
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Load a skin texture and the base.tri from the same directory
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=============
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*/
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void Skin_SaveFile (char *name)
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{
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byte *data;
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int i, j;
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char backup[1024];
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// back up the current file if it exists
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sprintf (backup, "%s.bak", name);
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remove (backup);
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rename (name, backup);
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modified = false;
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modified_past_autosave = false;
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modify_index = undo_index = 0;
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SetWindowText (skinwindow, skin_filename);
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data = malloc(skin_width*skin_height);
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for (i=0 ; i<skin_height ; i++)
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memcpy (data + i*skin_width, pic + i*width2, skin_width);
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Save256Image (name, data, palette, skin_width, skin_height);
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free(data);
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}
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/*
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=============
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Expand256Texture
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=============
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||||
*/
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void Expand256Texture (void)
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{
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int i, j;
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int p;
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memset (rgb, 0, sizeof(rgb));
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for (i=0 ; i<skin_height ; i++)
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{
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for (j=0 ; j<skin_width ; j++)
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{
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p = pic[i*width2+j];
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rgb[i*width2+j] = (palette[p*3+0]<<0) + (palette[p*3+1]<<8) + (palette[p*3+2]<<16);
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}
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}
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BindTextureEXT (GL_TEXTURE_2D, TEXTURE_SKIN);
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glTexImage2D (GL_TEXTURE_2D, 0, 3, width2, height2, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgb);
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}
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void SetSizes (int width, int height)
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{
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int i;
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if (width < 32)
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width = 16;
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if (height < 32)
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height = 16;
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skin_width = width;
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skin_height = height;
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if (skin_width > 1024 || skin_height > 512)
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Sys_Error ("Skin file is too large");
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width2 = 1;
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height2 = 1;
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for (i=0 ; i<12 ; i++)
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{
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if (width2 < skin_width)
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width2<<=1;
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if (height2 < skin_height)
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height2<<=1;
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}
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// compatability shit for auto sizing of old skins
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if (skin_width != 320 || skin_height != 200)
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{
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skinwidth = skin_width;
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skinheight = skin_height;
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}
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else
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{
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skinwidth = 0;
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skinheight = 0;
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}
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}
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/*
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=============
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Skin_LoadFile
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Load a skin texture and the base.tri from the same directory
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=============
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*/
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void Skin_LoadFile (char *name)
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{
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int i, j, p;
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byte *lbmpic;
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byte *lbmpal;
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char trifile[1024];
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int width, height;
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modified = false;
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modified_past_autosave = false;
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modify_index = undo_index = 0;
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strcpy (skin_filename, name);
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SetWindowText (skinwindow, skin_filename);
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//
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// read the texture
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//
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Load256Image (skin_filename, &lbmpic, &lbmpal, &width, &height);
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memcpy (palette, lbmpal, sizeof(palette));
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free (lbmpal);
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SetSizes (width, height);
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memset (pic, 0, sizeof(pic));
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for (i=0 ; i<skin_height ; i++)
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{
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for (j=0 ; j<skin_width ; j++)
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{
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p = lbmpic[i*skin_width + j];
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pic[i*width2+j] = p;
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}
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}
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free (lbmpic);
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Expand256Texture ();
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InitIndexTexture ();
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Pal_SetIndex (selected_index);
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//
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// read the polfile and
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// generate the texture coordinates
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//
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strcpy (trifile, skin_filename);
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StripExtension (trifile);
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strcat (trifile, ".tri");
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if (FileExists (trifile))
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{
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LoadTriFile (trifile);
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CalcTmCoords ();
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}
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else
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{
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ExtractFilePath (name, trifile);
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strcat (trifile, "base.tri");
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if (FileExists (trifile))
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{
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LoadTriFile (trifile);
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CalcTmCoords ();
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}
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}
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InvalidateRect (palettewindow, NULL, false);
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InvalidateRect (skinwindow, NULL, false);
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InvalidateRect (camerawindow, NULL, false);
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}
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/*
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=============
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Skin_Click
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=============
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*/
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int skin_last_index;
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void Skin_Click (int x, int y, qboolean shift)
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{
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int index;
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index = 0;
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glReadBuffer (GL_BACK);
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glReadPixels (x, y, 1,1, GL_RGB, GL_UNSIGNED_BYTE, &index);
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index--;
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if (index == -1)
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return;
|
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if (index >= width2*height2)
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return;
|
||||
|
||||
if (index == skin_last_index)
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return; // in same pixel
|
||||
skin_last_index = index;
|
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|
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if (shift)
|
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{
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Pal_SetIndex (pic[index]);
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return;
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}
|
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|
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SetSkin (index, selected_index);
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UpdateWindow (skinwindow);
|
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}
|
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|
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|
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void DrawModelST (void)
|
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{
|
||||
int i, j;
|
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|
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glColor4f (1,1,1,1);
|
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|
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glBegin (GL_TRIANGLES);
|
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for (i=0 ; i<numfaces ; i++)
|
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{
|
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for (j=0 ; j<3 ; j++)
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{
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glVertex2f (tmcoords[i][j][0]*width2, (1-tmcoords[i][j][1])*height2);
|
||||
}
|
||||
}
|
||||
glEnd ();
|
||||
}
|
||||
|
||||
void DrawSkin (void)
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{
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||||
glBegin (GL_POLYGON);
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glTexCoord2f (0,1);
|
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glVertex2f (0,0);
|
||||
|
||||
glTexCoord2f (0,0);
|
||||
glVertex2f (0,height2);
|
||||
|
||||
glTexCoord2f (1,0);
|
||||
glVertex2f (width2,height2);
|
||||
|
||||
glTexCoord2f (1,1);
|
||||
glVertex2f (width2,0);
|
||||
glEnd ();
|
||||
|
||||
}
|
||||
|
||||
void Skin_Draw (void)
|
||||
{
|
||||
int x, y;
|
||||
float aspect;
|
||||
float xs, ys;
|
||||
int c;
|
||||
|
||||
//
|
||||
// draw it
|
||||
//
|
||||
if (skin_z < 20)
|
||||
skin_z = 20;
|
||||
|
||||
glViewport (0,0,skinw_width, skinw_height);
|
||||
glMatrixMode (GL_PROJECTION);
|
||||
glLoadIdentity ();
|
||||
gluPerspective (90, (float)skinw_width/skinw_height, 2, 16384);
|
||||
glMatrixMode (GL_MODELVIEW);
|
||||
glLoadIdentity ();
|
||||
gluLookAt (skin_x, skin_y, skin_z, skin_x, skin_y, skin_z-1, 0, 1, 0);
|
||||
|
||||
glClearColor (0.3,0.3,0.3,1);
|
||||
glClear (GL_COLOR_BUFFER_BIT);
|
||||
glDisable (GL_DEPTH_TEST);
|
||||
glDisable (GL_CULL_FACE);
|
||||
glEnable (GL_TEXTURE_2D);
|
||||
|
||||
glColor4f (1,1,1,1);
|
||||
|
||||
DrawSkin ();
|
||||
|
||||
if (skin_lines)
|
||||
{
|
||||
glDisable (GL_TEXTURE_2D);
|
||||
glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
|
||||
|
||||
DrawModelST ();
|
||||
|
||||
glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
||||
glEnable (GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
SwapBuffers(skindc);
|
||||
|
||||
|
||||
// now fill the back buffer with the index texture
|
||||
glClearColor (0,0,0,0);
|
||||
glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
||||
BindTextureEXT (GL_TEXTURE_2D, TEXTURE_INDEX);
|
||||
DrawSkin ();
|
||||
|
||||
BindTextureEXT (GL_TEXTURE_2D, TEXTURE_SKIN);
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
Skin_WndProc
|
||||
============
|
||||
*/
|
||||
LONG WINAPI Skin_WndProc (
|
||||
HWND hWnd,
|
||||
UINT uMsg,
|
||||
WPARAM wParam,
|
||||
LPARAM lParam)
|
||||
{
|
||||
LONG lRet = 1;
|
||||
int fwKeys, xPos, yPos;
|
||||
RECT rect;
|
||||
|
||||
GetClientRect(hWnd, &rect);
|
||||
skinw_width = rect.right-rect.left;
|
||||
skinw_height = rect.bottom-rect.top;
|
||||
|
||||
switch (uMsg)
|
||||
{
|
||||
case WM_CREATE:
|
||||
skindc = GetDC(hWnd);
|
||||
bSetupPixelFormat(skindc);
|
||||
break;
|
||||
case WM_PAINT:
|
||||
{
|
||||
PAINTSTRUCT ps;
|
||||
|
||||
BeginPaint(hWnd, &ps);
|
||||
if (!wglMakeCurrent( skindc, baseRC ))
|
||||
Sys_Error ("wglMakeCurrent failed");
|
||||
Skin_Draw ();
|
||||
EndPaint(hWnd, &ps);
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_LBUTTONDOWN:
|
||||
skin_last_index = -1;
|
||||
draw:
|
||||
if (GetTopWindow(mainwindow) != hWnd)
|
||||
BringWindowToTop(hWnd);
|
||||
|
||||
SetFocus (skinwindow);
|
||||
SetCapture (skinwindow);
|
||||
fwKeys = wParam; // key flags
|
||||
xPos = (short)LOWORD(lParam); // horizontal position of cursor
|
||||
yPos = (short)HIWORD(lParam); // vertical position of cursor
|
||||
yPos = (int)rect.bottom - 1 - yPos;
|
||||
if (!wglMakeCurrent( skindc, baseRC ))
|
||||
Sys_Error ("wglMakeCurrent failed");
|
||||
Skin_Click (xPos, yPos, !!(wParam&(MK_SHIFT|MK_CONTROL)) );
|
||||
break;
|
||||
|
||||
case WM_MBUTTONUP:
|
||||
case WM_RBUTTONUP:
|
||||
case WM_LBUTTONUP:
|
||||
fwKeys = wParam; // key flags
|
||||
if (! (fwKeys & (MK_LBUTTON|MK_RBUTTON|MK_MBUTTON)))
|
||||
ReleaseCapture ();
|
||||
break;
|
||||
|
||||
case WM_MOUSEMOVE:
|
||||
{
|
||||
static int oldx, oldy;
|
||||
int dx, dy;
|
||||
POINT pt;
|
||||
|
||||
if (wParam & MK_LBUTTON)
|
||||
goto draw;
|
||||
|
||||
GetCursorPos (&pt);
|
||||
xPos = pt.x;
|
||||
yPos = pt.y;
|
||||
if (!(wParam & (MK_RBUTTON|MK_MBUTTON)))
|
||||
{
|
||||
oldx = xPos;
|
||||
oldy = yPos;
|
||||
break;
|
||||
}
|
||||
dx = xPos-oldx;
|
||||
dy = oldy-yPos;
|
||||
if (!dx && !dy)
|
||||
break;
|
||||
SetCursorPos (oldx, oldy);
|
||||
|
||||
if (wParam == (MK_RBUTTON|MK_CONTROL) )
|
||||
{
|
||||
if (abs(dx) > abs(dy))
|
||||
skin_z += 0.25*dx;
|
||||
else
|
||||
skin_z += 0.25*dy;
|
||||
InvalidateRect (skinwindow, NULL, false);
|
||||
}
|
||||
if (wParam == MK_RBUTTON)
|
||||
{
|
||||
skin_x -= 0.25*dx;
|
||||
skin_y -= 0.25*dy;
|
||||
InvalidateRect (skinwindow, NULL, false);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_SIZE:
|
||||
InvalidateRect(camerawindow, NULL, false);
|
||||
break;
|
||||
case WM_NCCALCSIZE:// don't let windows copy pixels
|
||||
lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
|
||||
return WVR_REDRAW;
|
||||
case WM_CLOSE:
|
||||
DestroyWindow (hWnd);
|
||||
break;
|
||||
|
||||
default:
|
||||
/* pass all unhandled messages to DefWindowProc */
|
||||
lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
|
||||
break;
|
||||
}
|
||||
|
||||
/* return 1 if handled message, 0 if not */
|
||||
return lRet;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
==============
|
||||
WSkin_Create
|
||||
==============
|
||||
*/
|
||||
void WSkin_Create (HINSTANCE hInstance)
|
||||
{
|
||||
WNDCLASS wc;
|
||||
|
||||
/* Register the camera class */
|
||||
memset (&wc, 0, sizeof(wc));
|
||||
|
||||
wc.style = 0;
|
||||
wc.lpfnWndProc = (WNDPROC)Skin_WndProc;
|
||||
wc.cbClsExtra = 0;
|
||||
wc.cbWndExtra = 0;
|
||||
wc.hInstance = hInstance;
|
||||
wc.hIcon = 0;
|
||||
wc.hCursor = LoadCursor (NULL,IDC_ARROW);
|
||||
wc.hbrBackground = NULL;
|
||||
wc.lpszMenuName = 0;
|
||||
wc.lpszClassName = SKIN_WINDOW_CLASS;
|
||||
|
||||
if (!RegisterClass (&wc) )
|
||||
Sys_Error ("RegisterClass failed");
|
||||
|
||||
skinwindow = CreateWindow (SKIN_WINDOW_CLASS ,
|
||||
"Skin View",
|
||||
QE3_STYLE,
|
||||
(int)(screen_width*0.5),
|
||||
(int)(screen_height*0.2),
|
||||
(int)(screen_width*0.5),
|
||||
(int)(screen_height*0.8), // size
|
||||
mainwindow, // parent window
|
||||
0, // no menu
|
||||
hInstance,
|
||||
0);
|
||||
if (!skinwindow)
|
||||
Error ("Couldn't create skinwindow");
|
||||
|
||||
// RestoreWindowState(palettewindow, "palettewindow");
|
||||
ShowWindow (skinwindow, SW_SHOWDEFAULT);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===================================================================
|
||||
|
||||
SKIN RESAMPLING
|
||||
|
||||
===================================================================
|
||||
*/
|
||||
|
||||
HWND resamplewindow;
|
||||
HDC resampledc;
|
||||
|
||||
#define RESAMPLE_WINDOW_CLASS "TPResample"
|
||||
|
||||
/*
|
||||
============
|
||||
Resample_WndProc
|
||||
============
|
||||
*/
|
||||
LONG WINAPI Resample_WndProc (
|
||||
HWND hWnd,
|
||||
UINT uMsg,
|
||||
WPARAM wParam,
|
||||
LPARAM lParam)
|
||||
{
|
||||
switch (uMsg)
|
||||
{
|
||||
case WM_CREATE:
|
||||
resampledc = GetDC(hWnd);
|
||||
bSetupPixelFormat(resampledc);
|
||||
break;
|
||||
}
|
||||
|
||||
return DefWindowProc (hWnd, uMsg, wParam, lParam);
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
ResampleWindow
|
||||
==============
|
||||
*/
|
||||
void ResampleWindow (HINSTANCE hInstance)
|
||||
{
|
||||
WNDCLASS wc;
|
||||
static qboolean registered;
|
||||
|
||||
if (!registered)
|
||||
{
|
||||
registered = true;
|
||||
/* Register the camera class */
|
||||
memset (&wc, 0, sizeof(wc));
|
||||
|
||||
wc.style = 0;
|
||||
wc.lpfnWndProc = (WNDPROC)Resample_WndProc;
|
||||
wc.cbClsExtra = 0;
|
||||
wc.cbWndExtra = 0;
|
||||
wc.hInstance = hInstance;
|
||||
wc.hIcon = 0;
|
||||
wc.hCursor = LoadCursor (NULL,IDC_ARROW);
|
||||
wc.hbrBackground = NULL;
|
||||
wc.lpszMenuName = 0;
|
||||
wc.lpszClassName = RESAMPLE_WINDOW_CLASS;
|
||||
|
||||
if (!RegisterClass (&wc) )
|
||||
Sys_Error ("RegisterClass failed");
|
||||
}
|
||||
|
||||
resamplewindow = CreateWindow (RESAMPLE_WINDOW_CLASS ,
|
||||
"ResampleWindow",
|
||||
WS_OVERLAPPED,
|
||||
0, 0, width2+32, height2+32, // size
|
||||
NULL, // parent window
|
||||
0, // no menu
|
||||
hInstance,
|
||||
0);
|
||||
if (!resamplewindow)
|
||||
Error ("Couldn't create skinwindow");
|
||||
|
||||
ShowWindow (resamplewindow, SW_SHOWDEFAULT);
|
||||
}
|
||||
|
||||
|
||||
void OutlineTexture (byte *pic)
|
||||
{
|
||||
int i, j;
|
||||
int x, y;
|
||||
int empty;
|
||||
byte oldpic[1024*512];
|
||||
|
||||
memcpy (oldpic, pic, width2*height2);
|
||||
|
||||
empty = oldpic[0];
|
||||
|
||||
for (i=0 ; i<height2 ; i++)
|
||||
{
|
||||
for (j=0 ; j<width2 ; j++)
|
||||
{
|
||||
if (oldpic[i*width2+j] != empty)
|
||||
continue;
|
||||
for (x=-1 ; x<=1 ; x++)
|
||||
{
|
||||
for (y=-1 ; y<=1 ; y++)
|
||||
{
|
||||
if (i+y < 0 || i+y >= height2)
|
||||
continue;
|
||||
if (j+x < 0 || j+x >= width2)
|
||||
continue;
|
||||
if (oldpic[(i+y)*width2 + j+x] != empty)
|
||||
{
|
||||
pic[i*width2+j] = oldpic[(i+y)*width2 + j+x];
|
||||
goto done;
|
||||
}
|
||||
}
|
||||
}
|
||||
done: ;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ResampleSkin (void)
|
||||
{
|
||||
int i, j;
|
||||
static float oldtmcoords[10000][3][2];
|
||||
static int newindex[1024*512];
|
||||
static byte oldpic[1024*512];
|
||||
|
||||
// open a window of the texture size
|
||||
ResampleWindow (main_instance);
|
||||
|
||||
// get new S/T from current frame
|
||||
memcpy (oldtmcoords, tmcoords, numfaces*3*2*4);
|
||||
CalcTmCoords ();
|
||||
|
||||
// draw all the triangles with the index texture
|
||||
if (!wglMakeCurrent( resampledc, baseRC ))
|
||||
Sys_Error ("wglMakeCurrent failed");
|
||||
|
||||
glViewport (0,0,width2, height2);
|
||||
glClearColor (0,0,0,0);
|
||||
glClear (GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glMatrixMode (GL_PROJECTION);
|
||||
glLoadIdentity ();
|
||||
glOrtho (0, width2, 0, height2, -100, 100);
|
||||
glMatrixMode (GL_MODELVIEW);
|
||||
glLoadIdentity ();
|
||||
|
||||
glColor4f (1,1,1,1);
|
||||
glDisable (GL_DEPTH_TEST);
|
||||
glDisable (GL_CULL_FACE);
|
||||
BindTextureEXT (GL_TEXTURE_2D, TEXTURE_INDEX);
|
||||
#if 0
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glBegin (GL_LINE_LOOP);
|
||||
glVertex3f (1,1,10);
|
||||
glVertex3f (skin_width-1,0,10);
|
||||
glVertex3f (skin_width-1,skin_height-1,10);
|
||||
glVertex3f (1,skin_height-1,10);
|
||||
glEnd ();
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
#endif
|
||||
glBegin (GL_TRIANGLES);
|
||||
for (i=0 ; i<numfaces ; i++)
|
||||
{
|
||||
for (j=0 ; j<3 ; j++)
|
||||
{
|
||||
glTexCoord2f (oldtmcoords[i][j][0], oldtmcoords[i][j][1]);
|
||||
glVertex3f (tmcoords[i][j][0]*width2, tmcoords[i][j][1]*height2, 10);
|
||||
}
|
||||
}
|
||||
glEnd ();
|
||||
SwapBuffers (resampledc);
|
||||
|
||||
// build the new color texture
|
||||
memcpy (oldpic, pic, width2*height2);
|
||||
glReadBuffer (GL_FRONT);
|
||||
glReadPixels (0,0,width2,height2,GL_RGBA,GL_UNSIGNED_BYTE, &newindex);
|
||||
for (i=0 ; i<height2 ; i++)
|
||||
for (j=0 ; j<width2 ; j++)
|
||||
pic[i*width2+j] = oldpic[newindex[i*width2+j]&0xffffff];
|
||||
|
||||
// outline it
|
||||
OutlineTexture (pic);
|
||||
Expand256Texture ();
|
||||
|
||||
InvalidateRect (skinwindow, NULL, false);
|
||||
InvalidateRect (camerawindow, NULL, false);
|
||||
|
||||
// change name
|
||||
strcpy (skin_filename, tri_filename);
|
||||
StripExtension (skin_filename);
|
||||
strcat (skin_filename, ".lbm");
|
||||
|
||||
SetSkinModified ();
|
||||
|
||||
wglMakeCurrent (NULL, NULL);
|
||||
DestroyWindow (resamplewindow);
|
||||
}
|
||||
|
||||
/*
|
||||
===================================================================
|
||||
|
||||
NEW SKIN
|
||||
|
||||
===================================================================
|
||||
*/
|
||||
|
||||
BOOL CALLBACK NewSkinDlgProc (
|
||||
HWND hwndDlg, // handle to dialog box
|
||||
UINT uMsg, // message
|
||||
WPARAM wParam, // first message parameter
|
||||
LPARAM lParam // second message parameter
|
||||
)
|
||||
{
|
||||
char sz[256];
|
||||
int width, height;
|
||||
|
||||
switch (uMsg)
|
||||
{
|
||||
case WM_INITDIALOG:
|
||||
SetWindowText(GetDlgItem(hwndDlg, IDC_WIDTH), "320");
|
||||
SetWindowText(GetDlgItem(hwndDlg, IDC_HEIGHT), "200");
|
||||
return TRUE;
|
||||
case WM_COMMAND:
|
||||
switch (LOWORD(wParam))
|
||||
{
|
||||
|
||||
case IDOK:
|
||||
GetWindowText(GetDlgItem(hwndDlg, IDC_WIDTH), sz, 255);
|
||||
width = atoi(sz);
|
||||
GetWindowText(GetDlgItem(hwndDlg, IDC_HEIGHT), sz, 255);
|
||||
height = atoi(sz);
|
||||
SetSizes (width, height);
|
||||
EndDialog(hwndDlg, 1);
|
||||
return TRUE;
|
||||
|
||||
case IDCANCEL:
|
||||
EndDialog(hwndDlg, 0);
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
||||
void NewSkin (void)
|
||||
{
|
||||
int i, j;
|
||||
byte *buf;
|
||||
|
||||
if (!DialogBox(main_instance, (char *)IDD_NEWSKIN, mainwindow, NewSkinDlgProc))
|
||||
return;
|
||||
|
||||
// open a window of the texture size
|
||||
ResampleWindow (main_instance);
|
||||
|
||||
// get new S/T from current frame
|
||||
CalcTmCoords ();
|
||||
|
||||
// draw all the triangles
|
||||
if (!wglMakeCurrent( resampledc, baseRC ))
|
||||
Sys_Error ("wglMakeCurrent failed");
|
||||
|
||||
glViewport (0,0,width2, height2);
|
||||
glClearColor (0,0,0,0);
|
||||
glClear (GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glMatrixMode (GL_PROJECTION);
|
||||
glLoadIdentity ();
|
||||
glOrtho (0, width2, 0, height2, -100, 100);
|
||||
glMatrixMode (GL_MODELVIEW);
|
||||
glLoadIdentity ();
|
||||
|
||||
glColor4f (1,1,1,1);
|
||||
glDisable (GL_DEPTH_TEST);
|
||||
glDisable (GL_CULL_FACE);
|
||||
glDisable (GL_TEXTURE_2D);
|
||||
|
||||
for (i=0 ; i<numfaces ; i++)
|
||||
{
|
||||
glColor3f ((i&255)/255.0, (i&255)/255.0, (i&255)/255.0);
|
||||
glBegin (GL_TRIANGLES);
|
||||
for (j=0 ; j<3 ; j++)
|
||||
glVertex3f (tmcoords[i][j][0]*width2, tmcoords[i][j][1]*height2, 10);
|
||||
glEnd ();
|
||||
}
|
||||
|
||||
SwapBuffers (resampledc);
|
||||
|
||||
// build the new color texture
|
||||
glReadBuffer (GL_FRONT);
|
||||
buf = malloc(width2*height2*4);
|
||||
glReadPixels (0,0,width2,height2,GL_RGBA,GL_UNSIGNED_BYTE, buf);
|
||||
for (i=0 ; i<width2*height2 ; i++)
|
||||
pic[i] = buf[i*4];
|
||||
free (buf);
|
||||
|
||||
// outline it
|
||||
OutlineTexture (pic);
|
||||
Expand256Texture ();
|
||||
InitIndexTexture ();
|
||||
|
||||
InvalidateRect (skinwindow, NULL, false);
|
||||
InvalidateRect (camerawindow, NULL, false);
|
||||
|
||||
// change name
|
||||
strcpy (skin_filename, tri_filename);
|
||||
StripExtension (skin_filename);
|
||||
strcat (skin_filename, ".lbm");
|
||||
|
||||
SetSkinModified ();
|
||||
|
||||
wglMakeCurrent (NULL, NULL);
|
||||
DestroyWindow (resamplewindow);
|
||||
}
|
||||
Reference in New Issue
Block a user