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The Quake 2 tools as originally released under the GPL license.
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texpaint/texpaint.h
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texpaint/texpaint.h
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/*
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===========================================================================
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Copyright (C) 1997-2006 Id Software, Inc.
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This file is part of Quake 2 Tools source code.
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Quake 2 Tools source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 Tools source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 Tools source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "cmdlib.h"
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#include "mathlib.h"
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#include "lbmlib.h"
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#include "trilib.h"
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#include "l3dslib.h"
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#include <windows.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <GL/glaux.h>
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#include "resource.h"
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#include "afxres.h"
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extern HINSTANCE main_instance;
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extern HGLRC baseRC;
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extern HWND mainwindow;
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extern HWND camerawindow;
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extern HWND palettewindow;
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extern HWND skinwindow;
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extern int screen_width, screen_height;
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#define QE3_STYLE (WS_OVERLAPPED| WS_CAPTION | WS_THICKFRAME | \
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/* WS_MINIMIZEBOX | */ WS_MAXIMIZEBOX | WS_CLIPSIBLINGS | \
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WS_CLIPCHILDREN | WS_CHILD)
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extern byte pic[1024*512];
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extern unsigned rgb[1024*512];
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extern unsigned index_texture[1024*512];
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extern byte palette[768];
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extern triangle_t *faces;
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extern int numfaces;
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extern float tmcoords[10000][3][2];
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extern int skinwidth, skinheight;
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extern int picwidth, picheight;
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extern int width, height;
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extern int iwidth, iheight;
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extern int width2, height2; // padded to ^2
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extern char tri_filename[1024];
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extern char skin_filename[1024];
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extern int selected_index;
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extern unsigned selected_rgb;
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extern qboolean model_lines;
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extern qboolean skin_lines;
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extern qboolean modified;
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extern qboolean modified_past_autosave;
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#define TEXTURE_SKIN 1
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#define TEXTURE_INDEX 2
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#define MENU_VIEW 2
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#define MODEL_DISPLAYLIST 1
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typedef void (APIENTRY *BINDTEXFUNCPTR)(GLenum, GLuint);
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extern BINDTEXFUNCPTR BindTextureEXT;
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