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The Quake 2 tools as originally released under the GPL license.
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qe4/brush.h
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qe4/brush.h
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/*
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===========================================================================
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Copyright (C) 1997-2006 Id Software, Inc.
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This file is part of Quake 2 Tools source code.
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Quake 2 Tools source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 Tools source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 Tools source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// brush.h
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typedef struct
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{
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int numpoints;
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int maxpoints;
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float points[8][5]; // variable sized
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} winding_t;
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// the normals on planes point OUT of the brush
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#define MAXPOINTS 16
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typedef struct face_s
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{
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struct face_s *next;
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vec3_t planepts[3];
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texdef_t texdef;
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plane_t plane;
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winding_t *face_winding;
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vec3_t d_color;
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qtexture_t *d_texture;
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// int d_numpoints;
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// vec3_t *d_points;
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} face_t;
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#define MAX_FACES 16
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typedef struct brush_s
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{
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struct brush_s *prev, *next; // links in active/selected
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struct brush_s *oprev, *onext; // links in entity
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struct entity_s *owner;
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vec3_t mins, maxs;
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face_t *brush_faces;
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} brush_t;
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void Brush_AddToList (brush_t *b, brush_t *list);
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void Brush_Build(brush_t *b);
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void Brush_BuildWindings( brush_t *b );
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brush_t *Brush_Clone (brush_t *b);
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brush_t *Brush_Create (vec3_t mins, vec3_t maxs, texdef_t *texdef);
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void Brush_Draw( brush_t *b );
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void Brush_DrawXY( brush_t *b );
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void Brush_Free (brush_t *b);
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void Brush_MakeSided (int sides);
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void Brush_Move (brush_t *b, vec3_t move);
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brush_t *Brush_Parse (void);
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face_t *Brush_Ray (vec3_t origin, vec3_t dir, brush_t *b, float *dist);
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void Brush_RemoveFromList (brush_t *b);
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void Brush_SelectFaceForDragging (brush_t *b, face_t *f, qboolean shear);
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void Brush_SetTexture (brush_t *b, texdef_t *texdef);
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void Brush_SideSelect (brush_t *b, vec3_t origin, vec3_t dir, qboolean shear);
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void Brush_Write (brush_t *b, FILE *f);
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void Brush_RemoveEmptyFaces ( brush_t *b );
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int AddPlanept (float *f);
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face_t *Face_Clone (face_t *f);
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void Face_Draw( face_t *face );
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winding_t *MakeFaceWinding (brush_t *b, face_t *face);
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