mirror of
https://github.com/id-Software/Quake-2-Tools.git
synced 2026-03-20 09:00:02 +01:00
The Quake 2 tools as originally released under the GPL license.
This commit is contained in:
717
bsp/qrad3/qrad3.c
Normal file
717
bsp/qrad3/qrad3.c
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@@ -0,0 +1,717 @@
|
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/*
|
||||
===========================================================================
|
||||
Copyright (C) 1997-2006 Id Software, Inc.
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||||
|
||||
This file is part of Quake 2 Tools source code.
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||||
|
||||
Quake 2 Tools source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake 2 Tools source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake 2 Tools source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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||||
===========================================================================
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||||
*/
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||||
#include "qrad.h"
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/*
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NOTES
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-----
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||||
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||||
every surface must be divided into at least two patches each axis
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||||
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||||
*/
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||||
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||||
patch_t *face_patches[MAX_MAP_FACES];
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||||
entity_t *face_entity[MAX_MAP_FACES];
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||||
patch_t patches[MAX_PATCHES];
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||||
unsigned num_patches;
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||||
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||||
vec3_t radiosity[MAX_PATCHES]; // light leaving a patch
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||||
vec3_t illumination[MAX_PATCHES]; // light arriving at a patch
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||||
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||||
vec3_t face_offset[MAX_MAP_FACES]; // for rotating bmodels
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||||
dplane_t backplanes[MAX_MAP_PLANES];
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||||
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||||
char inbase[32], outbase[32];
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||||
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||||
int fakeplanes; // created planes for origin offset
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||||
|
||||
int numbounce = 8;
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||||
qboolean extrasamples;
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||||
|
||||
float subdiv = 64;
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||||
qboolean dumppatches;
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||||
|
||||
void BuildLightmaps (void);
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||||
int TestLine (vec3_t start, vec3_t stop);
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||||
|
||||
int junk;
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||||
|
||||
float ambient = 0;
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||||
float maxlight = 196;
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||||
|
||||
float lightscale = 1.0;
|
||||
|
||||
qboolean glview;
|
||||
|
||||
qboolean nopvs;
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||||
|
||||
char source[1024];
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||||
|
||||
float direct_scale = 0.4;
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||||
float entity_scale = 1.0;
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||||
|
||||
/*
|
||||
===================================================================
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||||
|
||||
MISC
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||||
|
||||
===================================================================
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||||
*/
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||||
|
||||
|
||||
/*
|
||||
=============
|
||||
MakeBackplanes
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||||
=============
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||||
*/
|
||||
void MakeBackplanes (void)
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||||
{
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||||
int i;
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||||
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||||
for (i=0 ; i<numplanes ; i++)
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||||
{
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||||
backplanes[i].dist = -dplanes[i].dist;
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||||
VectorSubtract (vec3_origin, dplanes[i].normal, backplanes[i].normal);
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||||
}
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||||
}
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||||
|
||||
int leafparents[MAX_MAP_LEAFS];
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||||
int nodeparents[MAX_MAP_NODES];
|
||||
|
||||
/*
|
||||
=============
|
||||
MakeParents
|
||||
=============
|
||||
*/
|
||||
void MakeParents (int nodenum, int parent)
|
||||
{
|
||||
int i, j;
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||||
dnode_t *node;
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||||
|
||||
nodeparents[nodenum] = parent;
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||||
node = &dnodes[nodenum];
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||||
|
||||
for (i=0 ; i<2 ; i++)
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||||
{
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||||
j = node->children[i];
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||||
if (j < 0)
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||||
leafparents[-j - 1] = nodenum;
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||||
else
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||||
MakeParents (j, nodenum);
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||||
}
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||||
}
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||||
|
||||
|
||||
/*
|
||||
===================================================================
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||||
|
||||
TRANSFER SCALES
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||||
|
||||
===================================================================
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||||
*/
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||||
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||||
int PointInLeafnum (vec3_t point)
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||||
{
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||||
int nodenum;
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||||
vec_t dist;
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||||
dnode_t *node;
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||||
dplane_t *plane;
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||||
|
||||
nodenum = 0;
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||||
while (nodenum >= 0)
|
||||
{
|
||||
node = &dnodes[nodenum];
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||||
plane = &dplanes[node->planenum];
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||||
dist = DotProduct (point, plane->normal) - plane->dist;
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||||
if (dist > 0)
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||||
nodenum = node->children[0];
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||||
else
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||||
nodenum = node->children[1];
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||||
}
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||||
|
||||
return -nodenum - 1;
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||||
}
|
||||
|
||||
|
||||
dleaf_t *PointInLeaf (vec3_t point)
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||||
{
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||||
int num;
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||||
|
||||
num = PointInLeafnum (point);
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||||
return &dleafs[num];
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||||
}
|
||||
|
||||
|
||||
qboolean PvsForOrigin (vec3_t org, byte *pvs)
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||||
{
|
||||
dleaf_t *leaf;
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||||
|
||||
if (!visdatasize)
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||||
{
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||||
memset (pvs, 255, (numleafs+7)/8 );
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||||
return true;
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||||
}
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||||
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||||
leaf = PointInLeaf (org);
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||||
if (leaf->cluster == -1)
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||||
return false; // in solid leaf
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||||
|
||||
DecompressVis (dvisdata + dvis->bitofs[leaf->cluster][DVIS_PVS], pvs);
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||||
return true;
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||||
}
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||||
|
||||
|
||||
/*
|
||||
=============
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||||
MakeTransfers
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||||
|
||||
=============
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||||
*/
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||||
int total_transfer;
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||||
|
||||
void MakeTransfers (int i)
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||||
{
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||||
int j;
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||||
vec3_t delta;
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||||
vec_t dist, scale;
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float trans;
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||||
int itrans;
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||||
patch_t *patch, *patch2;
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||||
float total;
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||||
dplane_t plane;
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||||
vec3_t origin;
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||||
float transfers[MAX_PATCHES], *all_transfers;
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||||
int s;
|
||||
int itotal;
|
||||
byte pvs[(MAX_MAP_LEAFS+7)/8];
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||||
int cluster;
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||||
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||||
patch = patches + i;
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||||
total = 0;
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||||
|
||||
VectorCopy (patch->origin, origin);
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||||
plane = *patch->plane;
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||||
|
||||
if (!PvsForOrigin (patch->origin, pvs))
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||||
return;
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||||
|
||||
// find out which patch2s will collect light
|
||||
// from patch
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||||
|
||||
all_transfers = transfers;
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||||
patch->numtransfers = 0;
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||||
for (j=0, patch2 = patches ; j<num_patches ; j++, patch2++)
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||||
{
|
||||
transfers[j] = 0;
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||||
|
||||
if (j == i)
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||||
continue;
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||||
|
||||
// check pvs bit
|
||||
if (!nopvs)
|
||||
{
|
||||
cluster = patch2->cluster;
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||||
if (cluster == -1)
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||||
continue;
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||||
if ( ! ( pvs[cluster>>3] & (1<<(cluster&7)) ) )
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||||
continue; // not in pvs
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||||
}
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||||
|
||||
// calculate vector
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||||
VectorSubtract (patch2->origin, origin, delta);
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||||
dist = VectorNormalize (delta, delta);
|
||||
if (!dist)
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||||
continue; // should never happen
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||||
|
||||
// reletive angles
|
||||
scale = DotProduct (delta, plane.normal);
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scale *= -DotProduct (delta, patch2->plane->normal);
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||||
if (scale <= 0)
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continue;
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||||
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||||
// check exact tramsfer
|
||||
if (TestLine_r (0, patch->origin, patch2->origin) )
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||||
continue;
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||||
|
||||
trans = scale * patch2->area / (dist*dist);
|
||||
|
||||
if (trans < 0)
|
||||
trans = 0; // rounding errors...
|
||||
|
||||
transfers[j] = trans;
|
||||
if (trans > 0)
|
||||
{
|
||||
total += trans;
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||||
patch->numtransfers++;
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||||
}
|
||||
}
|
||||
|
||||
// copy the transfers out and normalize
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||||
// total should be somewhere near PI if everything went right
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||||
// because partial occlusion isn't accounted for, and nearby
|
||||
// patches have underestimated form factors, it will usually
|
||||
// be higher than PI
|
||||
if (patch->numtransfers)
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||||
{
|
||||
transfer_t *t;
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||||
|
||||
if (patch->numtransfers < 0 || patch->numtransfers > MAX_PATCHES)
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||||
Error ("Weird numtransfers");
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||||
s = patch->numtransfers * sizeof(transfer_t);
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||||
patch->transfers = malloc (s);
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||||
if (!patch->transfers)
|
||||
Error ("Memory allocation failure");
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||||
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||||
//
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||||
// normalize all transfers so all of the light
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||||
// is transfered to the surroundings
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||||
//
|
||||
t = patch->transfers;
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||||
itotal = 0;
|
||||
for (j=0 ; j<num_patches ; j++)
|
||||
{
|
||||
if (transfers[j] <= 0)
|
||||
continue;
|
||||
itrans = transfers[j]*0x10000 / total;
|
||||
itotal += itrans;
|
||||
t->transfer = itrans;
|
||||
t->patch = j;
|
||||
t++;
|
||||
}
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||||
}
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||||
|
||||
// don't bother locking around this. not that important.
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||||
total_transfer += patch->numtransfers;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=============
|
||||
FreeTransfers
|
||||
=============
|
||||
*/
|
||||
void FreeTransfers (void)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i=0 ; i<num_patches ; i++)
|
||||
{
|
||||
free (patches[i].transfers);
|
||||
patches[i].transfers = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//===================================================================
|
||||
|
||||
/*
|
||||
=============
|
||||
WriteWorld
|
||||
=============
|
||||
*/
|
||||
void WriteWorld (char *name)
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||||
{
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||||
int i, j;
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||||
FILE *out;
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||||
patch_t *patch;
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||||
winding_t *w;
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||||
|
||||
out = fopen (name, "w");
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||||
if (!out)
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||||
Error ("Couldn't open %s", name);
|
||||
|
||||
for (j=0, patch=patches ; j<num_patches ; j++, patch++)
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||||
{
|
||||
w = patch->winding;
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||||
fprintf (out, "%i\n", w->numpoints);
|
||||
for (i=0 ; i<w->numpoints ; i++)
|
||||
{
|
||||
fprintf (out, "%5.2f %5.2f %5.2f %5.3f %5.3f %5.3f\n",
|
||||
w->p[i][0],
|
||||
w->p[i][1],
|
||||
w->p[i][2],
|
||||
patch->totallight[0],
|
||||
patch->totallight[1],
|
||||
patch->totallight[2]);
|
||||
}
|
||||
fprintf (out, "\n");
|
||||
}
|
||||
|
||||
fclose (out);
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
WriteGlView
|
||||
=============
|
||||
*/
|
||||
void WriteGlView (void)
|
||||
{
|
||||
char name[1024];
|
||||
FILE *f;
|
||||
int i, j;
|
||||
patch_t *p;
|
||||
winding_t *w;
|
||||
|
||||
strcpy (name, source);
|
||||
StripExtension (name);
|
||||
strcat (name, ".glr");
|
||||
|
||||
f = fopen (name, "w");
|
||||
if (!f)
|
||||
Error ("Couldn't open %s", f);
|
||||
|
||||
for (j=0 ; j<num_patches ; j++)
|
||||
{
|
||||
p = &patches[j];
|
||||
w = p->winding;
|
||||
fprintf (f, "%i\n", w->numpoints);
|
||||
for (i=0 ; i<w->numpoints ; i++)
|
||||
{
|
||||
fprintf (f, "%5.2f %5.2f %5.2f %5.3f %5.3f %5.3f\n",
|
||||
w->p[i][0],
|
||||
w->p[i][1],
|
||||
w->p[i][2],
|
||||
p->totallight[0]/128,
|
||||
p->totallight[1]/128,
|
||||
p->totallight[2]/128);
|
||||
}
|
||||
fprintf (f, "\n");
|
||||
}
|
||||
|
||||
fclose (f);
|
||||
}
|
||||
|
||||
|
||||
//==============================================================
|
||||
|
||||
/*
|
||||
=============
|
||||
CollectLight
|
||||
=============
|
||||
*/
|
||||
float CollectLight (void)
|
||||
{
|
||||
int i, j;
|
||||
patch_t *patch;
|
||||
vec_t total;
|
||||
|
||||
total = 0;
|
||||
|
||||
for (i=0, patch=patches ; i<num_patches ; i++, patch++)
|
||||
{
|
||||
// skys never collect light, it is just dropped
|
||||
if (patch->sky)
|
||||
{
|
||||
VectorClear (radiosity[i]);
|
||||
VectorClear (illumination[i]);
|
||||
continue;
|
||||
}
|
||||
|
||||
for (j=0 ; j<3 ; j++)
|
||||
{
|
||||
patch->totallight[j] += illumination[i][j] / patch->area;
|
||||
radiosity[i][j] = illumination[i][j] * patch->reflectivity[j];
|
||||
}
|
||||
|
||||
total += radiosity[i][0] + radiosity[i][1] + radiosity[i][2];
|
||||
VectorClear (illumination[i]);
|
||||
}
|
||||
|
||||
return total;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=============
|
||||
ShootLight
|
||||
|
||||
Send light out to other patches
|
||||
Run multi-threaded
|
||||
=============
|
||||
*/
|
||||
void ShootLight (int patchnum)
|
||||
{
|
||||
int k, l;
|
||||
transfer_t *trans;
|
||||
int num;
|
||||
patch_t *patch;
|
||||
vec3_t send;
|
||||
|
||||
// this is the amount of light we are distributing
|
||||
// prescale it so that multiplying by the 16 bit
|
||||
// transfer values gives a proper output value
|
||||
for (k=0 ; k<3 ; k++)
|
||||
send[k] = radiosity[patchnum][k] / 0x10000;
|
||||
patch = &patches[patchnum];
|
||||
|
||||
trans = patch->transfers;
|
||||
num = patch->numtransfers;
|
||||
|
||||
for (k=0 ; k<num ; k++, trans++)
|
||||
{
|
||||
for (l=0 ; l<3 ; l++)
|
||||
illumination[trans->patch][l] += send[l]*trans->transfer;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
BounceLight
|
||||
=============
|
||||
*/
|
||||
void BounceLight (void)
|
||||
{
|
||||
int i, j;
|
||||
float added;
|
||||
char name[64];
|
||||
patch_t *p;
|
||||
|
||||
for (i=0 ; i<num_patches ; i++)
|
||||
{
|
||||
p = &patches[i];
|
||||
for (j=0 ; j<3 ; j++)
|
||||
{
|
||||
// p->totallight[j] = p->samplelight[j];
|
||||
radiosity[i][j] = p->samplelight[j] * p->reflectivity[j] * p->area;
|
||||
}
|
||||
}
|
||||
|
||||
for (i=0 ; i<numbounce ; i++)
|
||||
{
|
||||
RunThreadsOnIndividual (num_patches, false, ShootLight);
|
||||
added = CollectLight ();
|
||||
|
||||
qprintf ("bounce:%i added:%f\n", i, added);
|
||||
if ( dumppatches && (i==0 || i == numbounce-1) )
|
||||
{
|
||||
sprintf (name, "bounce%i.txt", i);
|
||||
WriteWorld (name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//==============================================================
|
||||
|
||||
void CheckPatches (void)
|
||||
{
|
||||
int i;
|
||||
patch_t *patch;
|
||||
|
||||
for (i=0 ; i<num_patches ; i++)
|
||||
{
|
||||
patch = &patches[i];
|
||||
if (patch->totallight[0] < 0 || patch->totallight[1] < 0 || patch->totallight[2] < 0)
|
||||
Error ("negative patch totallight\n");
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
RadWorld
|
||||
=============
|
||||
*/
|
||||
void RadWorld (void)
|
||||
{
|
||||
if (numnodes == 0 || numfaces == 0)
|
||||
Error ("Empty map");
|
||||
MakeBackplanes ();
|
||||
MakeParents (0, -1);
|
||||
MakeTnodes (&dmodels[0]);
|
||||
|
||||
// turn each face into a single patch
|
||||
MakePatches ();
|
||||
|
||||
// subdivide patches to a maximum dimension
|
||||
SubdividePatches ();
|
||||
|
||||
// create directlights out of patches and lights
|
||||
CreateDirectLights ();
|
||||
|
||||
// build initial facelights
|
||||
RunThreadsOnIndividual (numfaces, true, BuildFacelights);
|
||||
|
||||
if (numbounce > 0)
|
||||
{
|
||||
// build transfer lists
|
||||
RunThreadsOnIndividual (num_patches, true, MakeTransfers);
|
||||
qprintf ("transfer lists: %5.1f megs\n"
|
||||
, (float)total_transfer * sizeof(transfer_t) / (1024*1024));
|
||||
|
||||
// spread light around
|
||||
BounceLight ();
|
||||
|
||||
FreeTransfers ();
|
||||
|
||||
CheckPatches ();
|
||||
}
|
||||
|
||||
if (glview)
|
||||
WriteGlView ();
|
||||
|
||||
// blend bounced light into direct light and save
|
||||
PairEdges ();
|
||||
LinkPlaneFaces ();
|
||||
|
||||
lightdatasize = 0;
|
||||
RunThreadsOnIndividual (numfaces, true, FinalLightFace);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
========
|
||||
main
|
||||
|
||||
light modelfile
|
||||
========
|
||||
*/
|
||||
int main (int argc, char **argv)
|
||||
{
|
||||
int i;
|
||||
double start, end;
|
||||
char name[1024];
|
||||
|
||||
printf ("----- Radiosity ----\n");
|
||||
|
||||
verbose = false;
|
||||
|
||||
for (i=1 ; i<argc ; i++)
|
||||
{
|
||||
if (!strcmp(argv[i],"-dump"))
|
||||
dumppatches = true;
|
||||
else if (!strcmp(argv[i],"-bounce"))
|
||||
{
|
||||
numbounce = atoi (argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
else if (!strcmp(argv[i],"-v"))
|
||||
{
|
||||
verbose = true;
|
||||
}
|
||||
else if (!strcmp(argv[i],"-extra"))
|
||||
{
|
||||
extrasamples = true;
|
||||
printf ("extrasamples = true\n");
|
||||
}
|
||||
else if (!strcmp(argv[i],"-threads"))
|
||||
{
|
||||
numthreads = atoi (argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
else if (!strcmp(argv[i],"-chop"))
|
||||
{
|
||||
subdiv = atoi (argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
else if (!strcmp(argv[i],"-scale"))
|
||||
{
|
||||
lightscale = atof (argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
else if (!strcmp(argv[i],"-direct"))
|
||||
{
|
||||
direct_scale *= atof(argv[i+1]);
|
||||
printf ("direct light scaling at %f\n", direct_scale);
|
||||
i++;
|
||||
}
|
||||
else if (!strcmp(argv[i],"-entity"))
|
||||
{
|
||||
entity_scale *= atof(argv[i+1]);
|
||||
printf ("entity light scaling at %f\n", entity_scale);
|
||||
i++;
|
||||
}
|
||||
else if (!strcmp(argv[i],"-glview"))
|
||||
{
|
||||
glview = true;
|
||||
printf ("glview = true\n");
|
||||
}
|
||||
else if (!strcmp(argv[i],"-nopvs"))
|
||||
{
|
||||
nopvs = true;
|
||||
printf ("nopvs = true\n");
|
||||
}
|
||||
else if (!strcmp(argv[i],"-ambient"))
|
||||
{
|
||||
ambient = atof (argv[i+1]) * 128;
|
||||
i++;
|
||||
}
|
||||
else if (!strcmp(argv[i],"-maxlight"))
|
||||
{
|
||||
maxlight = atof (argv[i+1]) * 128;
|
||||
i++;
|
||||
}
|
||||
else if (!strcmp (argv[i],"-tmpin"))
|
||||
strcpy (inbase, "/tmp");
|
||||
else if (!strcmp (argv[i],"-tmpout"))
|
||||
strcpy (outbase, "/tmp");
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
ThreadSetDefault ();
|
||||
|
||||
if (maxlight > 255)
|
||||
maxlight = 255;
|
||||
|
||||
if (i != argc - 1)
|
||||
Error ("usage: qrad [-v] [-chop num] [-scale num] [-ambient num] [-maxlight num] [-threads num] bspfile");
|
||||
|
||||
start = I_FloatTime ();
|
||||
|
||||
SetQdirFromPath (argv[i]);
|
||||
strcpy (source, ExpandArg(argv[i]));
|
||||
StripExtension (source);
|
||||
DefaultExtension (source, ".bsp");
|
||||
|
||||
// ReadLightFile ();
|
||||
|
||||
sprintf (name, "%s%s", inbase, source);
|
||||
printf ("reading %s\n", name);
|
||||
LoadBSPFile (name);
|
||||
ParseEntities ();
|
||||
CalcTextureReflectivity ();
|
||||
|
||||
if (!visdatasize)
|
||||
{
|
||||
printf ("No vis information, direct lighting only.\n");
|
||||
numbounce = 0;
|
||||
ambient = 0.1;
|
||||
}
|
||||
|
||||
RadWorld ();
|
||||
|
||||
sprintf (name, "%s%s", outbase, source);
|
||||
printf ("writing %s\n", name);
|
||||
WriteBSPFile (name);
|
||||
|
||||
end = I_FloatTime ();
|
||||
printf ("%5.0f seconds elapsed\n", end-start);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user