mirror of
https://github.com/id-Software/Quake-2-Tools.git
synced 2026-03-20 09:00:02 +01:00
The Quake 2 tools as originally released under the GPL license.
This commit is contained in:
635
bsp/qbsp3/csg.c
Normal file
635
bsp/qbsp3/csg.c
Normal file
@@ -0,0 +1,635 @@
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||||
/*
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||||
===========================================================================
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||||
Copyright (C) 1997-2006 Id Software, Inc.
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||||
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||||
This file is part of Quake 2 Tools source code.
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||||
|
||||
Quake 2 Tools source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake 2 Tools source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake 2 Tools source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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||||
===========================================================================
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||||
*/
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#include "qbsp.h"
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/*
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tag all brushes with original contents
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brushes may contain multiple contents
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there will be no brush overlap after csg phase
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||||
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each side has a count of the other sides it splits
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the best split will be the one that minimizes the total split counts
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||||
of all remaining sides
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precalc side on plane table
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evaluate split side
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||||
{
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cost = 0
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for all sides
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for all sides
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get
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if side splits side and splitside is on same child
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cost++;
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}
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||||
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||||
*/
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||||
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void SplitBrush2 (bspbrush_t *brush, int planenum,
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bspbrush_t **front, bspbrush_t **back)
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{
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SplitBrush (brush, planenum, front, back);
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#if 0
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||||
if (*front && (*front)->sides[(*front)->numsides-1].texinfo == -1)
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||||
(*front)->sides[(*front)->numsides-1].texinfo = (*front)->sides[0].texinfo; // not -1
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||||
if (*back && (*back)->sides[(*back)->numsides-1].texinfo == -1)
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||||
(*back)->sides[(*back)->numsides-1].texinfo = (*back)->sides[0].texinfo; // not -1
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||||
#endif
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||||
}
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||||
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||||
/*
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||||
===============
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SubtractBrush
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Returns a list of brushes that remain after B is subtracted from A.
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May by empty if A is contained inside B.
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The originals are undisturbed.
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===============
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*/
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bspbrush_t *SubtractBrush (bspbrush_t *a, bspbrush_t *b)
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{ // a - b = out (list)
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int i;
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bspbrush_t *front, *back;
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bspbrush_t *out, *in;
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in = a;
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out = NULL;
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for (i=0 ; i<b->numsides && in ; i++)
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{
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SplitBrush2 (in, b->sides[i].planenum, &front, &back);
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||||
if (in != a)
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FreeBrush (in);
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if (front)
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{ // add to list
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front->next = out;
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out = front;
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||||
}
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in = back;
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}
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||||
if (in)
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||||
FreeBrush (in);
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||||
else
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||||
{ // didn't really intersect
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FreeBrushList (out);
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return a;
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}
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return out;
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}
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||||
/*
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||||
===============
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IntersectBrush
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||||
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Returns a single brush made up by the intersection of the
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two provided brushes, or NULL if they are disjoint.
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The originals are undisturbed.
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||||
===============
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*/
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bspbrush_t *IntersectBrush (bspbrush_t *a, bspbrush_t *b)
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||||
{
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||||
int i;
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||||
bspbrush_t *front, *back;
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||||
bspbrush_t *in;
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in = a;
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for (i=0 ; i<b->numsides && in ; i++)
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||||
{
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SplitBrush2 (in, b->sides[i].planenum, &front, &back);
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||||
if (in != a)
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FreeBrush (in);
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||||
if (front)
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FreeBrush (front);
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in = back;
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||||
}
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||||
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||||
if (in == a)
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||||
return NULL;
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||||
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||||
in->next = NULL;
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||||
return in;
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||||
}
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||||
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||||
|
||||
/*
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||||
===============
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||||
BrushesDisjoint
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||||
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||||
Returns true if the two brushes definately do not intersect.
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||||
There will be false negatives for some non-axial combinations.
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||||
===============
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||||
*/
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qboolean BrushesDisjoint (bspbrush_t *a, bspbrush_t *b)
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||||
{
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||||
int i, j;
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||||
|
||||
// check bounding boxes
|
||||
for (i=0 ; i<3 ; i++)
|
||||
if (a->mins[i] >= b->maxs[i]
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||||
|| a->maxs[i] <= b->mins[i])
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||||
return true; // bounding boxes don't overlap
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||||
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||||
// check for opposing planes
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for (i=0 ; i<a->numsides ; i++)
|
||||
{
|
||||
for (j=0 ; j<b->numsides ; j++)
|
||||
{
|
||||
if (a->sides[i].planenum ==
|
||||
(b->sides[j].planenum^1) )
|
||||
return true; // opposite planes, so not touching
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||||
}
|
||||
}
|
||||
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||||
return false; // might intersect
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||||
}
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||||
|
||||
/*
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||||
===============
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IntersectionContents
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Returns a content word for the intersection of two brushes.
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Some combinations will generate a combination (water + clip),
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but most will be the stronger of the two contents.
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===============
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||||
*/
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||||
int IntersectionContents (int c1, int c2)
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{
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||||
int out;
|
||||
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||||
out = c1 | c2;
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||||
|
||||
if (out & CONTENTS_SOLID)
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||||
out = CONTENTS_SOLID;
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
|
||||
int minplanenums[3];
|
||||
int maxplanenums[3];
|
||||
|
||||
/*
|
||||
===============
|
||||
ClipBrushToBox
|
||||
|
||||
Any planes shared with the box edge will be set to no texinfo
|
||||
===============
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||||
*/
|
||||
bspbrush_t *ClipBrushToBox (bspbrush_t *brush, vec3_t clipmins, vec3_t clipmaxs)
|
||||
{
|
||||
int i, j;
|
||||
bspbrush_t *front, *back;
|
||||
int p;
|
||||
|
||||
for (j=0 ; j<2 ; j++)
|
||||
{
|
||||
if (brush->maxs[j] > clipmaxs[j])
|
||||
{
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||||
SplitBrush (brush, maxplanenums[j], &front, &back);
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||||
if (front)
|
||||
FreeBrush (front);
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||||
brush = back;
|
||||
if (!brush)
|
||||
return NULL;
|
||||
}
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||||
if (brush->mins[j] < clipmins[j])
|
||||
{
|
||||
SplitBrush (brush, minplanenums[j], &front, &back);
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||||
if (back)
|
||||
FreeBrush (back);
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||||
brush = front;
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||||
if (!brush)
|
||||
return NULL;
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||||
}
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||||
}
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||||
|
||||
// remove any colinear faces
|
||||
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||||
for (i=0 ; i<brush->numsides ; i++)
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||||
{
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||||
p = brush->sides[i].planenum & ~1;
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if (p == maxplanenums[0] || p == maxplanenums[1]
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||||
|| p == minplanenums[0] || p == minplanenums[1])
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||||
{
|
||||
brush->sides[i].texinfo = TEXINFO_NODE;
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||||
brush->sides[i].visible = false;
|
||||
}
|
||||
}
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||||
return brush;
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||||
}
|
||||
|
||||
/*
|
||||
===============
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||||
MakeBspBrushList
|
||||
===============
|
||||
*/
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||||
bspbrush_t *MakeBspBrushList (int startbrush, int endbrush,
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||||
vec3_t clipmins, vec3_t clipmaxs)
|
||||
{
|
||||
mapbrush_t *mb;
|
||||
bspbrush_t *brushlist, *newbrush;
|
||||
int i, j;
|
||||
int c_faces;
|
||||
int c_brushes;
|
||||
int numsides;
|
||||
int vis;
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||||
vec3_t normal;
|
||||
float dist;
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||||
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||||
for (i=0 ; i<2 ; i++)
|
||||
{
|
||||
VectorClear (normal);
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||||
normal[i] = 1;
|
||||
dist = clipmaxs[i];
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||||
maxplanenums[i] = FindFloatPlane (normal, dist);
|
||||
dist = clipmins[i];
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||||
minplanenums[i] = FindFloatPlane (normal, dist);
|
||||
}
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||||
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||||
brushlist = NULL;
|
||||
c_faces = 0;
|
||||
c_brushes = 0;
|
||||
|
||||
for (i=startbrush ; i<endbrush ; i++)
|
||||
{
|
||||
mb = &mapbrushes[i];
|
||||
|
||||
numsides = mb->numsides;
|
||||
if (!numsides)
|
||||
continue;
|
||||
// make sure the brush has at least one face showing
|
||||
vis = 0;
|
||||
for (j=0 ; j<numsides ; j++)
|
||||
if (mb->original_sides[j].visible && mb->original_sides[j].winding)
|
||||
vis++;
|
||||
#if 0
|
||||
if (!vis)
|
||||
continue; // no faces at all
|
||||
#endif
|
||||
// if the brush is outside the clip area, skip it
|
||||
for (j=0 ; j<3 ; j++)
|
||||
if (mb->mins[j] >= clipmaxs[j]
|
||||
|| mb->maxs[j] <= clipmins[j])
|
||||
break;
|
||||
if (j != 3)
|
||||
continue;
|
||||
|
||||
//
|
||||
// make a copy of the brush
|
||||
//
|
||||
newbrush = AllocBrush (mb->numsides);
|
||||
newbrush->original = mb;
|
||||
newbrush->numsides = mb->numsides;
|
||||
memcpy (newbrush->sides, mb->original_sides, numsides*sizeof(side_t));
|
||||
for (j=0 ; j<numsides ; j++)
|
||||
{
|
||||
if (newbrush->sides[j].winding)
|
||||
newbrush->sides[j].winding = CopyWinding (newbrush->sides[j].winding);
|
||||
if (newbrush->sides[j].surf & SURF_HINT)
|
||||
newbrush->sides[j].visible = true; // hints are always visible
|
||||
}
|
||||
VectorCopy (mb->mins, newbrush->mins);
|
||||
VectorCopy (mb->maxs, newbrush->maxs);
|
||||
|
||||
//
|
||||
// carve off anything outside the clip box
|
||||
//
|
||||
newbrush = ClipBrushToBox (newbrush, clipmins, clipmaxs);
|
||||
if (!newbrush)
|
||||
continue;
|
||||
|
||||
c_faces += vis;
|
||||
c_brushes++;
|
||||
|
||||
newbrush->next = brushlist;
|
||||
brushlist = newbrush;
|
||||
}
|
||||
|
||||
return brushlist;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
AddBspBrushListToTail
|
||||
===============
|
||||
*/
|
||||
bspbrush_t *AddBrushListToTail (bspbrush_t *list, bspbrush_t *tail)
|
||||
{
|
||||
bspbrush_t *walk, *next;
|
||||
|
||||
for (walk=list ; walk ; walk=next)
|
||||
{ // add to end of list
|
||||
next = walk->next;
|
||||
walk->next = NULL;
|
||||
tail->next = walk;
|
||||
tail = walk;
|
||||
}
|
||||
|
||||
return tail;
|
||||
}
|
||||
|
||||
/*
|
||||
===========
|
||||
CullList
|
||||
|
||||
Builds a new list that doesn't hold the given brush
|
||||
===========
|
||||
*/
|
||||
bspbrush_t *CullList (bspbrush_t *list, bspbrush_t *skip1)
|
||||
{
|
||||
bspbrush_t *newlist;
|
||||
bspbrush_t *next;
|
||||
|
||||
newlist = NULL;
|
||||
|
||||
for ( ; list ; list = next)
|
||||
{
|
||||
next = list->next;
|
||||
if (list == skip1)
|
||||
{
|
||||
FreeBrush (list);
|
||||
continue;
|
||||
}
|
||||
list->next = newlist;
|
||||
newlist = list;
|
||||
}
|
||||
return newlist;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
==================
|
||||
WriteBrushMap
|
||||
==================
|
||||
*/
|
||||
void WriteBrushMap (char *name, bspbrush_t *list)
|
||||
{
|
||||
FILE *f;
|
||||
side_t *s;
|
||||
int i;
|
||||
winding_t *w;
|
||||
|
||||
printf ("writing %s\n", name);
|
||||
f = fopen (name, "wb");
|
||||
if (!f)
|
||||
Error ("Can't write %s\b", name);
|
||||
|
||||
fprintf (f, "{\n\"classname\" \"worldspawn\"\n");
|
||||
|
||||
for ( ; list ; list=list->next )
|
||||
{
|
||||
fprintf (f, "{\n");
|
||||
for (i=0,s=list->sides ; i<list->numsides ; i++,s++)
|
||||
{
|
||||
w = BaseWindingForPlane (mapplanes[s->planenum].normal, mapplanes[s->planenum].dist);
|
||||
|
||||
fprintf (f,"( %i %i %i ) ", (int)w->p[0][0], (int)w->p[0][1], (int)w->p[0][2]);
|
||||
fprintf (f,"( %i %i %i ) ", (int)w->p[1][0], (int)w->p[1][1], (int)w->p[1][2]);
|
||||
fprintf (f,"( %i %i %i ) ", (int)w->p[2][0], (int)w->p[2][1], (int)w->p[2][2]);
|
||||
|
||||
fprintf (f, "%s 0 0 0 1 1\n", texinfo[s->texinfo].texture);
|
||||
FreeWinding (w);
|
||||
}
|
||||
fprintf (f, "}\n");
|
||||
}
|
||||
fprintf (f, "}\n");
|
||||
|
||||
fclose (f);
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
BrushGE
|
||||
|
||||
Returns true if b1 is allowed to bite b2
|
||||
==================
|
||||
*/
|
||||
qboolean BrushGE (bspbrush_t *b1, bspbrush_t *b2)
|
||||
{
|
||||
// detail brushes never bite structural brushes
|
||||
if ( (b1->original->contents & CONTENTS_DETAIL)
|
||||
&& !(b2->original->contents & CONTENTS_DETAIL) )
|
||||
return false;
|
||||
if (b1->original->contents & CONTENTS_SOLID)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
ChopBrushes
|
||||
|
||||
Carves any intersecting solid brushes into the minimum number
|
||||
of non-intersecting brushes.
|
||||
=================
|
||||
*/
|
||||
bspbrush_t *ChopBrushes (bspbrush_t *head)
|
||||
{
|
||||
bspbrush_t *b1, *b2, *next;
|
||||
bspbrush_t *tail;
|
||||
bspbrush_t *keep;
|
||||
bspbrush_t *sub, *sub2;
|
||||
int c1, c2;
|
||||
|
||||
qprintf ("---- ChopBrushes ----\n");
|
||||
qprintf ("original brushes: %i\n", CountBrushList (head));
|
||||
|
||||
#if 0
|
||||
if (startbrush == 0)
|
||||
WriteBrushList ("before.gl", head, false);
|
||||
#endif
|
||||
keep = NULL;
|
||||
|
||||
newlist:
|
||||
// find tail
|
||||
if (!head)
|
||||
return NULL;
|
||||
for (tail=head ; tail->next ; tail=tail->next)
|
||||
;
|
||||
|
||||
for (b1=head ; b1 ; b1=next)
|
||||
{
|
||||
next = b1->next;
|
||||
for (b2=b1->next ; b2 ; b2 = b2->next)
|
||||
{
|
||||
if (BrushesDisjoint (b1, b2))
|
||||
continue;
|
||||
|
||||
sub = NULL;
|
||||
sub2 = NULL;
|
||||
c1 = 999999;
|
||||
c2 = 999999;
|
||||
|
||||
if ( BrushGE (b2, b1) )
|
||||
{
|
||||
sub = SubtractBrush (b1, b2);
|
||||
if (sub == b1)
|
||||
continue; // didn't really intersect
|
||||
if (!sub)
|
||||
{ // b1 is swallowed by b2
|
||||
head = CullList (b1, b1);
|
||||
goto newlist;
|
||||
}
|
||||
c1 = CountBrushList (sub);
|
||||
}
|
||||
|
||||
if ( BrushGE (b1, b2) )
|
||||
{
|
||||
sub2 = SubtractBrush (b2, b1);
|
||||
if (sub2 == b2)
|
||||
continue; // didn't really intersect
|
||||
if (!sub2)
|
||||
{ // b2 is swallowed by b1
|
||||
FreeBrushList (sub);
|
||||
head = CullList (b1, b2);
|
||||
goto newlist;
|
||||
}
|
||||
c2 = CountBrushList (sub2);
|
||||
}
|
||||
|
||||
if (!sub && !sub2)
|
||||
continue; // neither one can bite
|
||||
|
||||
// only accept if it didn't fragment
|
||||
// (commening this out allows full fragmentation)
|
||||
if (c1 > 1 && c2 > 1)
|
||||
{
|
||||
if (sub2)
|
||||
FreeBrushList (sub2);
|
||||
if (sub)
|
||||
FreeBrushList (sub);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (c1 < c2)
|
||||
{
|
||||
if (sub2)
|
||||
FreeBrushList (sub2);
|
||||
tail = AddBrushListToTail (sub, tail);
|
||||
head = CullList (b1, b1);
|
||||
goto newlist;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sub)
|
||||
FreeBrushList (sub);
|
||||
tail = AddBrushListToTail (sub2, tail);
|
||||
head = CullList (b1, b2);
|
||||
goto newlist;
|
||||
}
|
||||
}
|
||||
|
||||
if (!b2)
|
||||
{ // b1 is no longer intersecting anything, so keep it
|
||||
b1->next = keep;
|
||||
keep = b1;
|
||||
}
|
||||
}
|
||||
|
||||
qprintf ("output brushes: %i\n", CountBrushList (keep));
|
||||
#if 0
|
||||
{
|
||||
WriteBrushList ("after.gl", keep, false);
|
||||
WriteBrushMap ("after.map", keep);
|
||||
}
|
||||
#endif
|
||||
return keep;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=================
|
||||
InitialBrushList
|
||||
=================
|
||||
*/
|
||||
bspbrush_t *InitialBrushList (bspbrush_t *list)
|
||||
{
|
||||
bspbrush_t *b;
|
||||
bspbrush_t *out, *newb;
|
||||
int i;
|
||||
|
||||
// only return brushes that have visible faces
|
||||
out = NULL;
|
||||
for (b=list ; b ; b=b->next)
|
||||
{
|
||||
#if 0
|
||||
for (i=0 ; i<b->numsides ; i++)
|
||||
if (b->sides[i].visible)
|
||||
break;
|
||||
if (i == b->numsides)
|
||||
continue;
|
||||
#endif
|
||||
newb = CopyBrush (b);
|
||||
newb->next = out;
|
||||
out = newb;
|
||||
|
||||
// clear visible, so it must be set by MarkVisibleFaces_r
|
||||
// to be used in the optimized list
|
||||
for (i=0 ; i<b->numsides ; i++)
|
||||
{
|
||||
newb->sides[i].original = &b->sides[i];
|
||||
// newb->sides[i].visible = true;
|
||||
b->sides[i].visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
OptimizedBrushList
|
||||
=================
|
||||
*/
|
||||
bspbrush_t *OptimizedBrushList (bspbrush_t *list)
|
||||
{
|
||||
bspbrush_t *b;
|
||||
bspbrush_t *out, *newb;
|
||||
int i;
|
||||
|
||||
// only return brushes that have visible faces
|
||||
out = NULL;
|
||||
for (b=list ; b ; b=b->next)
|
||||
{
|
||||
for (i=0 ; i<b->numsides ; i++)
|
||||
if (b->sides[i].visible)
|
||||
break;
|
||||
if (i == b->numsides)
|
||||
continue;
|
||||
newb = CopyBrush (b);
|
||||
newb->next = out;
|
||||
out = newb;
|
||||
}
|
||||
|
||||
// WriteBrushList ("vis.gl", out, true);
|
||||
|
||||
return out;
|
||||
}
|
||||
Reference in New Issue
Block a user