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Alex Bevilacqua 1f4d3de8d6 inital import
2013-05-08 08:37:50 -04:00

24 lines
438 B
C++

#ifndef __SOUND__
#define __SOUND__
#define SND_TICRATE 140 // tic rate for updating sound
#define SND_MAXSONGS 40 // max number of songs in game
#define SND_SAMPLERATE 11025 // sample rate of sound effects
typedef enum
{
snd_none,
snd_PC,
snd_Adlib,
snd_SB,
snd_PAS,
snd_GUS,
snd_MPU,
snd_MPU2,
snd_MPU3,
snd_AWE,
NUM_SCARDS
} cardenum_t;
#endif