mirror of
https://github.com/OpenSourcedGames/Heretic.git
synced 2026-09-22 12:30:16 +02:00
inital import
This commit is contained in:
@@ -0,0 +1,701 @@
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// R_data.c
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#include "DoomDef.h"
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#include "R_local.h"
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#include "P_local.h"
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extern void CheckAbortStartup(void);
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typedef struct
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{
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int originx; // block origin (allways UL), which has allready
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int originy; // accounted for the patch's internal origin
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int patch;
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} texpatch_t;
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// a maptexturedef_t describes a rectangular texture, which is composed of one
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// or more mappatch_t structures that arrange graphic patches
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typedef struct
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{
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char name[8]; // for switch changing, etc
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short width;
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short height;
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short patchcount;
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texpatch_t patches[1]; // [patchcount] drawn back to front
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// into the cached texture
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} texture_t;
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int firstflat, lastflat, numflats;
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int firstpatch, lastpatch, numpatches;
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int firstspritelump, lastspritelump, numspritelumps;
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int numtextures;
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texture_t **textures;
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int *texturewidthmask;
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fixed_t *textureheight; // needed for texture pegging
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int *texturecompositesize;
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short **texturecolumnlump;
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unsigned short **texturecolumnofs;
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byte **texturecomposite;
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int *flattranslation; // for global animation
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int *texturetranslation; // for global animation
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fixed_t *spritewidth; // needed for pre rendering
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fixed_t *spriteoffset;
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fixed_t *spritetopoffset;
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lighttable_t *colormaps;
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/*
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==============================================================================
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MAPTEXTURE_T CACHING
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when a texture is first needed, it counts the number of composite columns
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required in the texture and allocates space for a column directory and any
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new columns. The directory will simply point inside other patches if there
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is only one patch in a given column, but any columns with multiple patches
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will have new column_ts generated.
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==============================================================================
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*/
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/*
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===================
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=
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= R_DrawColumnInCache
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=
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= Clip and draw a column from a patch into a cached post
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=
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===================
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*/
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void R_DrawColumnInCache (column_t *patch, byte *cache, int originy, int cacheheight)
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{
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int count, position;
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byte *source, *dest;
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dest = (byte *)cache + 3;
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while (patch->topdelta != 0xff)
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{
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source = (byte *)patch + 3;
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count = patch->length;
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position = originy + patch->topdelta;
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if (position < 0)
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{
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count += position;
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position = 0;
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}
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if (position + count > cacheheight)
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count = cacheheight - position;
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if (count > 0)
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memcpy (cache + position, source, count);
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patch = (column_t *)( (byte *)patch + patch->length
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+ 4);
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}
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}
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/*
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===================
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=
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= R_GenerateComposite
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=
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===================
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*/
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void R_GenerateComposite (int texnum)
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{
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byte *block;
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texture_t *texture;
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texpatch_t *patch;
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patch_t *realpatch;
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int x, x1, x2;
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int i;
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column_t *patchcol;
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short *collump;
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unsigned short *colofs;
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texture = textures[texnum];
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block = Z_Malloc (texturecompositesize[texnum], PU_STATIC,
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&texturecomposite[texnum]);
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collump = texturecolumnlump[texnum];
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colofs = texturecolumnofs[texnum];
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//
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// composite the columns together
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//
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patch = texture->patches;
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for (i=0 , patch = texture->patches; i<texture->patchcount ; i++, patch++)
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{
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realpatch = W_CacheLumpNum (patch->patch, PU_CACHE);
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x1 = patch->originx;
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x2 = x1 + SHORT(realpatch->width);
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if (x1<0)
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x = 0;
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else
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x = x1;
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if (x2 > texture->width)
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x2 = texture->width;
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for ( ; x<x2 ; x++)
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{
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if (collump[x] >= 0)
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continue; // column does not have multiple patches
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patchcol = (column_t *)((byte *)realpatch +
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LONG(realpatch->columnofs[x-x1]));
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R_DrawColumnInCache (patchcol, block + colofs[x], patch->originy,
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texture->height);
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}
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}
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// now that the texture has been built, it is purgable
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Z_ChangeTag (block, PU_CACHE);
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}
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/*
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===================
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=
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= R_GenerateLookup
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=
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===================
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*/
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void R_GenerateLookup (int texnum)
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{
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texture_t *texture;
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byte *patchcount; // [texture->width]
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texpatch_t *patch;
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patch_t *realpatch;
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int x, x1, x2;
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int i;
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short *collump;
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unsigned short *colofs;
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texture = textures[texnum];
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texturecomposite[texnum] = 0; // composited not created yet
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texturecompositesize[texnum] = 0;
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collump = texturecolumnlump[texnum];
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colofs = texturecolumnofs[texnum];
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//
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// count the number of columns that are covered by more than one patch
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// fill in the lump / offset, so columns with only a single patch are
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// all done
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//
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patchcount = (byte *)alloca (texture->width);
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memset (patchcount, 0, texture->width);
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patch = texture->patches;
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for (i=0 , patch = texture->patches; i<texture->patchcount ; i++, patch++)
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{
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realpatch = W_CacheLumpNum (patch->patch, PU_CACHE);
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x1 = patch->originx;
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x2 = x1 + SHORT(realpatch->width);
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if (x1 < 0)
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x = 0;
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else
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x = x1;
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if (x2 > texture->width)
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x2 = texture->width;
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for ( ; x<x2 ; x++)
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{
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patchcount[x]++;
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collump[x] = patch->patch;
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colofs[x] = LONG(realpatch->columnofs[x-x1])+3;
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}
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}
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for (x=0 ; x<texture->width ; x++)
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{
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if (!patchcount[x])
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{
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printf ("R_GenerateLookup: column without a patch (%s)\n", texture->name);
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return;
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}
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// I_Error ("R_GenerateLookup: column without a patch");
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if (patchcount[x] > 1)
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{
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collump[x] = -1; // use the cached block
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colofs[x] = texturecompositesize[texnum];
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if (texturecompositesize[texnum] > 0x10000-texture->height)
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I_Error ("R_GenerateLookup: texture %i is >64k",texnum);
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texturecompositesize[texnum] += texture->height;
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}
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}
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}
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/*
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================
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=
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= R_GetColumn
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=
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================
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*/
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byte *R_GetColumn (int tex, int col)
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{
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int lump, ofs;
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col &= texturewidthmask[tex];
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lump = texturecolumnlump[tex][col];
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ofs = texturecolumnofs[tex][col];
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if (lump > 0)
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return (byte *)W_CacheLumpNum(lump,PU_CACHE)+ofs;
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if (!texturecomposite[tex])
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R_GenerateComposite (tex);
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return texturecomposite[tex] + ofs;
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}
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/*
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==================
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=
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= R_InitTextures
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=
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= Initializes the texture list with the textures from the world map
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=
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==================
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*/
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void R_InitTextures (void)
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{
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maptexture_t *mtexture;
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texture_t *texture;
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mappatch_t *mpatch;
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texpatch_t *patch;
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int i,j;
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int *maptex, *maptex2, *maptex1;
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char name[9], *names, *name_p;
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int *patchlookup;
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int totalwidth;
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int nummappatches;
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int offset, maxoff, maxoff2;
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int numtextures1, numtextures2;
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int *directory;
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//
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// load the patch names from pnames.lmp
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//
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name[8] = 0;
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names = W_CacheLumpName ("PNAMES", PU_STATIC);
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nummappatches = LONG ( *((int *)names) );
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name_p = names+4;
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patchlookup = alloca (nummappatches*sizeof(*patchlookup));
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for (i=0 ; i<nummappatches ; i++)
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{
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strncpy (name,name_p+i*8, 8);
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patchlookup[i] = W_CheckNumForName (name);
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}
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Z_Free (names);
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//
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// load the map texture definitions from textures.lmp
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//
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maptex = maptex1 = W_CacheLumpName ("TEXTURE1", PU_STATIC);
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numtextures1 = LONG(*maptex);
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maxoff = W_LumpLength (W_GetNumForName ("TEXTURE1"));
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directory = maptex+1;
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if (W_CheckNumForName ("TEXTURE2") != -1)
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{
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maptex2 = W_CacheLumpName ("TEXTURE2", PU_STATIC);
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numtextures2 = LONG(*maptex2);
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maxoff2 = W_LumpLength (W_GetNumForName ("TEXTURE2"));
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}
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else
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{
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maptex2 = NULL;
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numtextures2 = 0;
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maxoff2 = 0;
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}
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numtextures = numtextures1 + numtextures2;
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//
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// Init the startup thermometer at this point...
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//
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{
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int spramount;
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spramount = W_GetNumForName("S_END") - W_GetNumForName("S_START") + 1;
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InitThermo(spramount + numtextures + 6);
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}
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textures = Z_Malloc (numtextures*4, PU_STATIC, 0);
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texturecolumnlump = Z_Malloc (numtextures*4, PU_STATIC, 0);
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texturecolumnofs = Z_Malloc (numtextures*4, PU_STATIC, 0);
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texturecomposite = Z_Malloc (numtextures*4, PU_STATIC, 0);
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texturecompositesize = Z_Malloc (numtextures*4, PU_STATIC, 0);
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texturewidthmask = Z_Malloc (numtextures*4, PU_STATIC, 0);
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textureheight = Z_Malloc (numtextures*4, PU_STATIC, 0);
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totalwidth = 0;
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for (i=0 ; i<numtextures ; i++, directory++)
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{
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#ifdef __NEXT__
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if(!(i&63))
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printf (".");
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#else
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IncThermo();
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#endif
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if (i == numtextures1)
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{ // start looking in second texture file
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maptex = maptex2;
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maxoff = maxoff2;
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directory = maptex+1;
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}
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offset = LONG(*directory);
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if (offset > maxoff)
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I_Error ("R_InitTextures: bad texture directory");
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mtexture = (maptexture_t *) ( (byte *)maptex + offset);
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texture = textures[i] = Z_Malloc (sizeof(texture_t)
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+ sizeof(texpatch_t)*(SHORT(mtexture->patchcount)-1), PU_STATIC,
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0);
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texture->width = SHORT(mtexture->width);
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texture->height = SHORT(mtexture->height);
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texture->patchcount = SHORT(mtexture->patchcount);
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memcpy (texture->name, mtexture->name, sizeof(texture->name));
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mpatch = &mtexture->patches[0];
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patch = &texture->patches[0];
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for (j=0 ; j<texture->patchcount ; j++, mpatch++, patch++)
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{
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patch->originx = SHORT(mpatch->originx);
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patch->originy = SHORT(mpatch->originy);
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patch->patch = patchlookup[SHORT(mpatch->patch)];
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if (patch->patch == -1)
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I_Error (
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"R_InitTextures: Missing patch in texture %s",texture->name);
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}
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texturecolumnlump[i] = Z_Malloc (texture->width*2, PU_STATIC,0);
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texturecolumnofs[i] = Z_Malloc (texture->width*2, PU_STATIC,0);
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j = 1;
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while (j*2 <= texture->width)
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j<<=1;
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texturewidthmask[i] = j-1;
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textureheight[i] = texture->height<<FRACBITS;
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totalwidth += texture->width;
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}
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Z_Free (maptex1);
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if (maptex2)
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Z_Free (maptex2);
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//
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// precalculate whatever possible
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//
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for(i = 0; i < numtextures; i++)
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{
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R_GenerateLookup(i);
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CheckAbortStartup();
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}
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//
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// translation table for global animation
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//
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texturetranslation = Z_Malloc ((numtextures+1)*4, PU_STATIC, 0);
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for (i=0 ; i<numtextures ; i++)
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texturetranslation[i] = i;
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}
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/*
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================
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=
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= R_InitFlats
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=
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=================
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*/
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void R_InitFlats (void)
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{
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int i;
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firstflat = W_GetNumForName ("F_START") + 1;
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lastflat = W_GetNumForName ("F_END") - 1;
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numflats = lastflat - firstflat + 1;
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// translation table for global animation
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flattranslation = Z_Malloc ((numflats+1)*4, PU_STATIC, 0);
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for (i=0 ; i<numflats ; i++)
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flattranslation[i] = i;
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}
|
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|
||||
|
||||
/*
|
||||
================
|
||||
=
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= R_InitSpriteLumps
|
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=
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= Finds the width and hoffset of all sprites in the wad, so the sprite doesn't
|
||||
= need to be cached just for the header during rendering
|
||||
=================
|
||||
*/
|
||||
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void R_InitSpriteLumps (void)
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||||
{
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int i;
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patch_t *patch;
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|
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firstspritelump = W_GetNumForName ("S_START") + 1;
|
||||
lastspritelump = W_GetNumForName ("S_END") - 1;
|
||||
numspritelumps = lastspritelump - firstspritelump + 1;
|
||||
spritewidth = Z_Malloc (numspritelumps*4, PU_STATIC, 0);
|
||||
spriteoffset = Z_Malloc (numspritelumps*4, PU_STATIC, 0);
|
||||
spritetopoffset = Z_Malloc (numspritelumps*4, PU_STATIC, 0);
|
||||
|
||||
for (i=0 ; i< numspritelumps ; i++)
|
||||
{
|
||||
#ifdef __NEXT__
|
||||
if (!(i&63))
|
||||
printf (".");
|
||||
#else
|
||||
IncThermo();
|
||||
#endif
|
||||
patch = W_CacheLumpNum (firstspritelump+i, PU_CACHE);
|
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spritewidth[i] = SHORT(patch->width)<<FRACBITS;
|
||||
spriteoffset[i] = SHORT(patch->leftoffset)<<FRACBITS;
|
||||
spritetopoffset[i] = SHORT(patch->topoffset)<<FRACBITS;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
=
|
||||
= R_InitColormaps
|
||||
=
|
||||
=================
|
||||
*/
|
||||
|
||||
void R_InitColormaps (void)
|
||||
{
|
||||
int lump, length;
|
||||
//
|
||||
// load in the light tables
|
||||
// 256 byte align tables
|
||||
//
|
||||
lump = W_GetNumForName("COLORMAP");
|
||||
length = W_LumpLength (lump) + 255;
|
||||
colormaps = Z_Malloc (length, PU_STATIC, 0);
|
||||
colormaps = (byte *)( ((int)colormaps + 255)&~0xff);
|
||||
W_ReadLump (lump,colormaps);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
=
|
||||
= R_InitData
|
||||
=
|
||||
= Locates all the lumps that will be used by all views
|
||||
= Must be called after W_Init
|
||||
=================
|
||||
*/
|
||||
|
||||
void R_InitData (void)
|
||||
{
|
||||
tprintf("\nR_InitTextures ",0);
|
||||
R_InitTextures ();
|
||||
//printf (".");
|
||||
tprintf("R_InitFlats\n",0);
|
||||
R_InitFlats ();
|
||||
IncThermo();
|
||||
//printf (".");
|
||||
tprintf("R_InitSpriteLumps ",0);
|
||||
R_InitSpriteLumps ();
|
||||
IncThermo();
|
||||
//printf (".");
|
||||
R_InitColormaps ();
|
||||
}
|
||||
|
||||
|
||||
//=============================================================================
|
||||
|
||||
/*
|
||||
================
|
||||
=
|
||||
= R_FlatNumForName
|
||||
=
|
||||
================
|
||||
*/
|
||||
|
||||
int R_FlatNumForName (char *name)
|
||||
{
|
||||
int i;
|
||||
char namet[9];
|
||||
|
||||
i = W_CheckNumForName (name);
|
||||
if (i == -1)
|
||||
{
|
||||
namet[8] = 0;
|
||||
memcpy (namet, name,8);
|
||||
I_Error ("R_FlatNumForName: %s not found",namet);
|
||||
}
|
||||
return i - firstflat;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
=
|
||||
= R_CheckTextureNumForName
|
||||
=
|
||||
================
|
||||
*/
|
||||
|
||||
int R_CheckTextureNumForName (char *name)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (name[0] == '-') // no texture marker
|
||||
return 0;
|
||||
|
||||
for (i=0 ; i<numtextures ; i++)
|
||||
if (!strncasecmp (textures[i]->name, name, 8) )
|
||||
return i;
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
=
|
||||
= R_TextureNumForName
|
||||
=
|
||||
================
|
||||
*/
|
||||
|
||||
int R_TextureNumForName (char *name)
|
||||
{
|
||||
int i;
|
||||
//char namet[9];
|
||||
|
||||
i = R_CheckTextureNumForName (name);
|
||||
if (i==-1)
|
||||
I_Error ("R_TextureNumForName: %s not found",name);
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=================
|
||||
=
|
||||
= R_PrecacheLevel
|
||||
=
|
||||
= Preloads all relevent graphics for the level
|
||||
=================
|
||||
*/
|
||||
|
||||
int flatmemory, texturememory, spritememory;
|
||||
|
||||
void R_PrecacheLevel (void)
|
||||
{
|
||||
char *flatpresent;
|
||||
char *texturepresent;
|
||||
char *spritepresent;
|
||||
int i,j,k, lump;
|
||||
texture_t *texture;
|
||||
thinker_t *th;
|
||||
spriteframe_t *sf;
|
||||
|
||||
if (demoplayback)
|
||||
return;
|
||||
|
||||
//
|
||||
// precache flats
|
||||
//
|
||||
flatpresent = alloca(numflats);
|
||||
memset (flatpresent,0,numflats);
|
||||
for (i=0 ; i<numsectors ; i++)
|
||||
{
|
||||
flatpresent[sectors[i].floorpic] = 1;
|
||||
flatpresent[sectors[i].ceilingpic] = 1;
|
||||
}
|
||||
|
||||
flatmemory = 0;
|
||||
for (i=0 ; i<numflats ; i++)
|
||||
if (flatpresent[i])
|
||||
{
|
||||
lump = firstflat + i;
|
||||
flatmemory += lumpinfo[lump].size;
|
||||
W_CacheLumpNum(lump, PU_CACHE);
|
||||
}
|
||||
|
||||
//
|
||||
// precache textures
|
||||
//
|
||||
texturepresent = alloca(numtextures);
|
||||
memset (texturepresent,0, numtextures);
|
||||
|
||||
for (i=0 ; i<numsides ; i++)
|
||||
{
|
||||
texturepresent[sides[i].toptexture] = 1;
|
||||
texturepresent[sides[i].midtexture] = 1;
|
||||
texturepresent[sides[i].bottomtexture] = 1;
|
||||
}
|
||||
|
||||
texturepresent[skytexture] = 1;
|
||||
|
||||
texturememory = 0;
|
||||
for (i=0 ; i<numtextures ; i++)
|
||||
{
|
||||
if (!texturepresent[i])
|
||||
continue;
|
||||
texture = textures[i];
|
||||
for (j=0 ; j<texture->patchcount ; j++)
|
||||
{
|
||||
lump = texture->patches[j].patch;
|
||||
texturememory += lumpinfo[lump].size;
|
||||
W_CacheLumpNum(lump , PU_CACHE);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// precache sprites
|
||||
//
|
||||
spritepresent = alloca(numsprites);
|
||||
memset (spritepresent,0, numsprites);
|
||||
|
||||
for (th = thinkercap.next ; th != &thinkercap ; th=th->next)
|
||||
{
|
||||
if (th->function == P_MobjThinker)
|
||||
spritepresent[((mobj_t *)th)->sprite] = 1;
|
||||
}
|
||||
|
||||
spritememory = 0;
|
||||
for (i=0 ; i<numsprites ; i++)
|
||||
{
|
||||
if (!spritepresent[i])
|
||||
continue;
|
||||
for (j=0 ; j<sprites[i].numframes ; j++)
|
||||
{
|
||||
sf = &sprites[i].spriteframes[j];
|
||||
for (k=0 ; k<8 ; k++)
|
||||
{
|
||||
lump = firstspritelump + sf->lump[k];
|
||||
spritememory += lumpinfo[lump].size;
|
||||
W_CacheLumpNum(lump , PU_CACHE);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user