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inital import
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#ifndef __AMMAP_H__
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#define __AMMAP_H__
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#pragma once
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// For use if I do walls with outsides/insides
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#define REDS 12*8
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#define REDRANGE 1//16
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#define BLUES (256-4*16+8)
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#define BLUERANGE 1//8
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#define GREENS (33*8)
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#define GREENRANGE 1//16
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#define GRAYS (5*8)
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#define GRAYSRANGE 1//16
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#define BROWNS (14*8)
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#define BROWNRANGE 1//16
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#define YELLOWS 10*8
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#define YELLOWRANGE 1
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#define BLACK 0
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#define WHITE 4*8
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#define PARCH 13*8-1
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#define BLOODRED 150
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#define BLUEKEY 197
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#define YELLOWKEY 144
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#define GREENKEY 220
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// Automap colors
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#define BACKGROUND PARCH
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#define YOURCOLORS WHITE
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#define YOURRANGE 0
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#define WALLCOLORS REDS
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#define WALLRANGE REDRANGE
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#define TSWALLCOLORS GRAYS
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#define TSWALLRANGE GRAYSRANGE
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#define FDWALLCOLORS BROWNS
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#define FDWALLRANGE BROWNRANGE
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#define CDWALLCOLORS YELLOWS
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#define CDWALLRANGE YELLOWRANGE
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#define THINGCOLORS GREENS
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#define THINGRANGE GREENRANGE
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#define SECRETWALLCOLORS WALLCOLORS
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#define SECRETWALLRANGE WALLRANGE
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#define GRIDCOLORS (GRAYS + GRAYSRANGE/2)
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#define GRIDRANGE 0
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#define XHAIRCOLORS GRAYS
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// drawing stuff
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#define FB 0
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#define KEY_TAB 9
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#define AM_PANDOWNKEY KEY_DOWNARROW
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#define AM_PANUPKEY KEY_UPARROW
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#define AM_PANRIGHTKEY KEY_RIGHTARROW
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#define AM_PANLEFTKEY KEY_LEFTARROW
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//#define AM_PANDOWNKEY SC_DOWNARROW
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//#define AM_PANUPKEY SC_UPARROW
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//#define AM_PANRIGHTKEY SC_RIGHTARROW
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//#define AM_PANLEFTKEY SC_LEFTARROW
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#define AM_ZOOMINKEY '='
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//#define AM_ZOOMINKEY 13
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//#define AM_ZOOMOUTKEY 12
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#define AM_ZOOMOUTKEY '-'
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#define AM_STARTKEY KEY_TAB
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#define AM_ENDKEY KEY_TAB
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#define AM_GOBIGKEY '0'
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//#define AM_GOBIGKEY 11
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//#define AM_FOLLOWKEY 33
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//#define AM_GRIDKEY 34
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#define AM_FOLLOWKEY 'f'
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#define AM_GRIDKEY 'g'
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#define AM_NUMMARKPOINTS 10
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#define AM_MSGHEADER (('a'<<24)+('m'<<16))
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#define AM_MSGENTERED (AM_MSGHEADER | ('e'<<8))
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#define AM_MSGEXITED (AM_MSGHEADER | ('x'<<8))
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#define INITSCALEMTOF (.2*FRACUNIT) // scale on entry
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// how much the automap moves window per tic in frame-buffer coordinates
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#define F_PANINC 4 // moves 140 pixels in 1 second
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// how much zoom-in per tic
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#define M_ZOOMIN ((int) (1.02*FRACUNIT)) // goes to 2x in 1 second
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// how much zoom-out per tic
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#define M_ZOOMOUT ((int) (FRACUNIT/1.02)) // pulls out to 0.5x in 1 second
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// translates between frame-buffer and map distances
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#define FTOM(x) FixedMul(((x)<<16),scale_ftom)
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#define MTOF(x) (FixedMul((x),scale_mtof)>>16)
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// translates between frame-buffer and map coordinates
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#define CXMTOF(x) (f_x + MTOF((x)-m_x))
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#define CYMTOF(y) (f_y + (f_h - MTOF((y)-m_y)))
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// the following is crap
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#define LINE_NEVERSEE ML_DONTDRAW
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typedef struct
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{
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int x, y;
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} fpoint_t;
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typedef struct
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{
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fpoint_t a, b;
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} fline_t;
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typedef vertex_t mpoint_t;
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typedef struct
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{
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mpoint_t a, b;
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} mline_t;
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typedef struct
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{
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fixed_t slp, islp;
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} islope_t;
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// extern int f_x, f_y, f_w, f_h;
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#endif
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