mirror of
https://github.com/id-Software/GtkRadiant.git
synced 2026-03-20 08:59:32 +01:00
The GtkRadiant sources as originally released under the GPL license.
This commit is contained in:
643
tools/quake3/q3map2/writebsp.c
Normal file
643
tools/quake3/q3map2/writebsp.c
Normal file
@@ -0,0 +1,643 @@
|
||||
/* -------------------------------------------------------------------------------
|
||||
|
||||
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
|
||||
For a list of contributors, see the accompanying CONTRIBUTORS file.
|
||||
|
||||
This file is part of GtkRadiant.
|
||||
|
||||
GtkRadiant is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
GtkRadiant is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with GtkRadiant; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
----------------------------------------------------------------------------------
|
||||
|
||||
This code has been altered significantly from its original form, to support
|
||||
several games based on the Quake III Arena engine, in the form of "Q3Map2."
|
||||
|
||||
------------------------------------------------------------------------------- */
|
||||
|
||||
|
||||
|
||||
/* marker */
|
||||
#define WRITEBSP_C
|
||||
|
||||
|
||||
|
||||
/* dependencies */
|
||||
#include "q3map2.h"
|
||||
|
||||
|
||||
|
||||
/*
|
||||
EmitShader()
|
||||
emits a bsp shader entry
|
||||
*/
|
||||
|
||||
int EmitShader( const char *shader, int *contentFlags, int *surfaceFlags )
|
||||
{
|
||||
int i;
|
||||
shaderInfo_t *si;
|
||||
|
||||
|
||||
/* handle special cases */
|
||||
if( shader == NULL )
|
||||
shader = "noshader";
|
||||
|
||||
/* try to find an existing shader */
|
||||
for( i = 0; i < numBSPShaders; i++ )
|
||||
{
|
||||
/* ydnar: handle custom surface/content flags */
|
||||
if( surfaceFlags != NULL && bspShaders[ i ].surfaceFlags != *surfaceFlags )
|
||||
continue;
|
||||
if( contentFlags != NULL && bspShaders[ i ].contentFlags != *contentFlags )
|
||||
continue;
|
||||
|
||||
/* compare name */
|
||||
if( !Q_stricmp( shader, bspShaders[ i ].shader ) )
|
||||
return i;
|
||||
}
|
||||
|
||||
/* get shaderinfo */
|
||||
si = ShaderInfoForShader( shader );
|
||||
|
||||
/* emit a new shader */
|
||||
if( i == MAX_MAP_SHADERS )
|
||||
Error( "MAX_MAP_SHADERS" );
|
||||
numBSPShaders++;
|
||||
strcpy( bspShaders[ i ].shader, shader );
|
||||
bspShaders[ i ].surfaceFlags = si->surfaceFlags;
|
||||
bspShaders[ i ].contentFlags = si->contentFlags;
|
||||
|
||||
/* handle custom content/surface flags */
|
||||
if( surfaceFlags != NULL )
|
||||
bspShaders[ i ].surfaceFlags = *surfaceFlags;
|
||||
if( contentFlags != NULL )
|
||||
bspShaders[ i ].contentFlags = *contentFlags;
|
||||
|
||||
/* recursively emit any damage shaders */
|
||||
if( si->damageShader != NULL && si->damageShader[ 0 ] != '\0' )
|
||||
{
|
||||
Sys_FPrintf( SYS_VRB, "Shader %s has damage shader %s\n", si->shader, si->damageShader );
|
||||
EmitShader( si->damageShader, NULL, NULL );
|
||||
}
|
||||
|
||||
/* return it */
|
||||
return i;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
EmitPlanes()
|
||||
there is no oportunity to discard planes, because all of the original
|
||||
brushes will be saved in the map
|
||||
*/
|
||||
|
||||
void EmitPlanes( void )
|
||||
{
|
||||
int i;
|
||||
bspPlane_t *bp;
|
||||
plane_t *mp;
|
||||
|
||||
|
||||
/* walk plane list */
|
||||
mp = mapplanes;
|
||||
for( i = 0; i < nummapplanes; i++, mp++ )
|
||||
{
|
||||
bp = &bspPlanes[ numBSPPlanes ];
|
||||
VectorCopy( mp->normal, bp->normal );
|
||||
bp->dist = mp->dist;
|
||||
numBSPPlanes++;
|
||||
}
|
||||
|
||||
/* emit some statistics */
|
||||
Sys_FPrintf( SYS_VRB, "%9d BSP planes\n", numBSPPlanes );
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
EmitLeaf()
|
||||
emits a leafnode to the bsp file
|
||||
*/
|
||||
|
||||
void EmitLeaf( node_t *node )
|
||||
{
|
||||
bspLeaf_t *leaf_p;
|
||||
brush_t *b;
|
||||
drawSurfRef_t *dsr;
|
||||
int i = 0;
|
||||
|
||||
|
||||
/* check limits */
|
||||
if( numBSPLeafs >= MAX_MAP_LEAFS )
|
||||
Error( "MAX_MAP_LEAFS" );
|
||||
|
||||
leaf_p = &bspLeafs[numBSPLeafs];
|
||||
numBSPLeafs++;
|
||||
|
||||
leaf_p->cluster = node->cluster;
|
||||
leaf_p->area = node->area;
|
||||
|
||||
/* emit bounding box */
|
||||
VectorCopy( node->mins, leaf_p->mins );
|
||||
VectorCopy( node->maxs, leaf_p->maxs );
|
||||
|
||||
/* emit leaf brushes */
|
||||
leaf_p->firstBSPLeafBrush = numBSPLeafBrushes;
|
||||
for( b = node->brushlist; b; b = b->next )
|
||||
{
|
||||
/* something is corrupting brushes */
|
||||
if( (int) b < 256 )
|
||||
{
|
||||
Sys_Printf( "WARNING: Node brush list corrupted (0x%08X)\n", b );
|
||||
break;
|
||||
}
|
||||
//% if( b->guard != 0xDEADBEEF )
|
||||
//% Sys_Printf( "Brush %6d: 0x%08X Guard: 0x%08X Next: 0x%08X Original: 0x%08X Sides: %d\n", b->brushNum, b, b, b->next, b->original, b->numsides );
|
||||
|
||||
if( numBSPLeafBrushes >= MAX_MAP_LEAFBRUSHES )
|
||||
Error( "MAX_MAP_LEAFBRUSHES" );
|
||||
bspLeafBrushes[ numBSPLeafBrushes ] = b->original->outputNum;
|
||||
numBSPLeafBrushes++;
|
||||
}
|
||||
|
||||
leaf_p->numBSPLeafBrushes = numBSPLeafBrushes - leaf_p->firstBSPLeafBrush;
|
||||
|
||||
/* emit leaf surfaces */
|
||||
if( node->opaque )
|
||||
return;
|
||||
|
||||
/* add the drawSurfRef_t drawsurfs */
|
||||
leaf_p->firstBSPLeafSurface = numBSPLeafSurfaces;
|
||||
for ( dsr = node->drawSurfReferences; dsr; dsr = dsr->nextRef )
|
||||
{
|
||||
if( numBSPLeafSurfaces >= MAX_MAP_LEAFFACES )
|
||||
Error( "MAX_MAP_LEAFFACES" );
|
||||
bspLeafSurfaces[ numBSPLeafSurfaces ] = dsr->outputNum;
|
||||
numBSPLeafSurfaces++;
|
||||
}
|
||||
|
||||
leaf_p->numBSPLeafSurfaces = numBSPLeafSurfaces - leaf_p->firstBSPLeafSurface;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
EmitDrawNode_r()
|
||||
recursively emit the bsp nodes
|
||||
*/
|
||||
|
||||
int EmitDrawNode_r( node_t *node )
|
||||
{
|
||||
bspNode_t *n;
|
||||
int i;
|
||||
|
||||
|
||||
/* check for leafnode */
|
||||
if( node->planenum == PLANENUM_LEAF )
|
||||
{
|
||||
EmitLeaf( node );
|
||||
return -numBSPLeafs;
|
||||
}
|
||||
|
||||
/* emit a node */
|
||||
if( numBSPNodes == MAX_MAP_NODES )
|
||||
Error( "MAX_MAP_NODES" );
|
||||
n = &bspNodes[ numBSPNodes ];
|
||||
numBSPNodes++;
|
||||
|
||||
VectorCopy (node->mins, n->mins);
|
||||
VectorCopy (node->maxs, n->maxs);
|
||||
|
||||
if (node->planenum & 1)
|
||||
Error ("WriteDrawNodes_r: odd planenum");
|
||||
n->planeNum = node->planenum;
|
||||
|
||||
//
|
||||
// recursively output the other nodes
|
||||
//
|
||||
for (i=0 ; i<2 ; i++)
|
||||
{
|
||||
if (node->children[i]->planenum == PLANENUM_LEAF)
|
||||
{
|
||||
n->children[i] = -(numBSPLeafs + 1);
|
||||
EmitLeaf (node->children[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
n->children[i] = numBSPNodes;
|
||||
EmitDrawNode_r (node->children[i]);
|
||||
}
|
||||
}
|
||||
|
||||
return n - bspNodes;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
============
|
||||
SetModelNumbers
|
||||
============
|
||||
*/
|
||||
void SetModelNumbers (void)
|
||||
{
|
||||
int i;
|
||||
int models;
|
||||
char value[10];
|
||||
|
||||
models = 1;
|
||||
for ( i=1 ; i<numEntities ; i++ ) {
|
||||
if ( entities[i].brushes || entities[i].patches ) {
|
||||
sprintf ( value, "*%i", models );
|
||||
models++;
|
||||
SetKeyValue (&entities[i], "model", value);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
SetLightStyles()
|
||||
sets style keys for entity lights
|
||||
*/
|
||||
|
||||
void SetLightStyles( void )
|
||||
{
|
||||
int i, j, style, numStyles;
|
||||
qboolean keepLights;
|
||||
const char *t;
|
||||
entity_t *e;
|
||||
epair_t *ep, *next;
|
||||
char value[ 10 ];
|
||||
char lightTargets[ MAX_SWITCHED_LIGHTS ][ 64 ];
|
||||
int lightStyles[ MAX_SWITCHED_LIGHTS ];
|
||||
|
||||
|
||||
/* ydnar: determine if we keep lights in the bsp */
|
||||
t = ValueForKey( &entities[ 0 ], "_keepLights" );
|
||||
keepLights = (t[ 0 ] == '1') ? qtrue : qfalse;
|
||||
|
||||
/* any light that is controlled (has a targetname) must have a unique style number generated for it */
|
||||
numStyles = 0;
|
||||
for( i = 1; i < numEntities; i++ )
|
||||
{
|
||||
e = &entities[ i ];
|
||||
|
||||
t = ValueForKey( e, "classname" );
|
||||
if( Q_strncasecmp( t, "light", 5 ) )
|
||||
continue;
|
||||
t = ValueForKey( e, "targetname" );
|
||||
if( t[ 0 ] == '\0' )
|
||||
{
|
||||
/* ydnar: strip the light from the BSP file */
|
||||
if( keepLights == qfalse )
|
||||
{
|
||||
ep = e->epairs;
|
||||
while( ep != NULL )
|
||||
{
|
||||
next = ep->next;
|
||||
free( ep->key );
|
||||
free( ep->value );
|
||||
free( ep );
|
||||
ep = next;
|
||||
}
|
||||
e->epairs = NULL;
|
||||
numStrippedLights++;
|
||||
}
|
||||
|
||||
/* next light */
|
||||
continue;
|
||||
}
|
||||
|
||||
/* get existing style */
|
||||
style = IntForKey( e, "style" );
|
||||
if( style < LS_NORMAL || style > LS_NONE )
|
||||
Error( "Invalid lightstyle (%d) on entity %d", style, i );
|
||||
|
||||
/* find this targetname */
|
||||
for( j = 0; j < numStyles; j++ )
|
||||
if( lightStyles[ j ] == style && !strcmp( lightTargets[ j ], t ) )
|
||||
break;
|
||||
|
||||
/* add a new style */
|
||||
if( j >= numStyles )
|
||||
{
|
||||
if( numStyles == MAX_SWITCHED_LIGHTS )
|
||||
Error( "MAX_SWITCHED_LIGHTS (%d) exceeded, reduce the number of lights with targetnames", MAX_SWITCHED_LIGHTS );
|
||||
strcpy( lightTargets[ j ], t );
|
||||
lightStyles[ j ] = style;
|
||||
numStyles++;
|
||||
}
|
||||
|
||||
/* set explicit style */
|
||||
sprintf( value, "%d", 32 + j );
|
||||
SetKeyValue( e, "style", value );
|
||||
|
||||
/* set old style */
|
||||
if( style != LS_NORMAL )
|
||||
{
|
||||
sprintf( value, "%d", style );
|
||||
SetKeyValue( e, "switch_style", value );
|
||||
}
|
||||
}
|
||||
|
||||
/* emit some statistics */
|
||||
Sys_FPrintf( SYS_VRB, "%9d light entities stripped\n", numStrippedLights );
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
BeginBSPFile()
|
||||
starts a new bsp file
|
||||
*/
|
||||
|
||||
void BeginBSPFile( void )
|
||||
{
|
||||
/* these values may actually be initialized if the file existed when loaded, so clear them explicitly */
|
||||
numBSPModels = 0;
|
||||
numBSPNodes = 0;
|
||||
numBSPBrushSides = 0;
|
||||
numBSPLeafSurfaces = 0;
|
||||
numBSPLeafBrushes = 0;
|
||||
|
||||
/* leave leaf 0 as an error, because leafs are referenced as negative number nodes */
|
||||
numBSPLeafs = 1;
|
||||
|
||||
|
||||
/* ydnar: gs mods: set the first 6 drawindexes to 0 1 2 2 1 3 for triangles and quads */
|
||||
numBSPDrawIndexes = 6;
|
||||
bspDrawIndexes[ 0 ] = 0;
|
||||
bspDrawIndexes[ 1 ] = 1;
|
||||
bspDrawIndexes[ 2 ] = 2;
|
||||
bspDrawIndexes[ 3 ] = 0;
|
||||
bspDrawIndexes[ 4 ] = 2;
|
||||
bspDrawIndexes[ 5 ] = 3;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
EndBSPFile()
|
||||
finishes a new bsp and writes to disk
|
||||
*/
|
||||
|
||||
void EndBSPFile( void )
|
||||
{
|
||||
char path[ 1024 ];
|
||||
|
||||
|
||||
EmitPlanes();
|
||||
|
||||
numBSPEntities = numEntities;
|
||||
UnparseEntities();
|
||||
|
||||
/* write the surface extra file */
|
||||
WriteSurfaceExtraFile( source );
|
||||
|
||||
/* write the bsp */
|
||||
sprintf( path, "%s.bsp", source );
|
||||
Sys_Printf( "Writing %s\n", path );
|
||||
WriteBSPFile( path );
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
EmitBrushes()
|
||||
writes the brush list to the bsp
|
||||
*/
|
||||
|
||||
void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes )
|
||||
{
|
||||
int j;
|
||||
brush_t *b;
|
||||
bspBrush_t *db;
|
||||
bspBrushSide_t *cp;
|
||||
|
||||
|
||||
/* set initial brush */
|
||||
if( firstBrush != NULL )
|
||||
*firstBrush = numBSPBrushes;
|
||||
if( numBrushes != NULL )
|
||||
*numBrushes = 0;
|
||||
|
||||
/* walk list of brushes */
|
||||
for( b = brushes; b != NULL; b = b->next )
|
||||
{
|
||||
/* check limits */
|
||||
if( numBSPBrushes == MAX_MAP_BRUSHES )
|
||||
Error( "MAX_MAP_BRUSHES (%d)", numBSPBrushes );
|
||||
|
||||
/* get bsp brush */
|
||||
b->outputNum = numBSPBrushes;
|
||||
db = &bspBrushes[ numBSPBrushes ];
|
||||
numBSPBrushes++;
|
||||
if( numBrushes != NULL )
|
||||
(*numBrushes)++;
|
||||
|
||||
db->shaderNum = EmitShader( b->contentShader->shader, &b->contentShader->contentFlags, &b->contentShader->surfaceFlags );
|
||||
db->firstSide = numBSPBrushSides;
|
||||
|
||||
/* walk sides */
|
||||
db->numSides = 0;
|
||||
for( j = 0; j < b->numsides; j++ )
|
||||
{
|
||||
/* set output number to bogus initially */
|
||||
b->sides[ j ].outputNum = -1;
|
||||
|
||||
/* check count */
|
||||
if( numBSPBrushSides == MAX_MAP_BRUSHSIDES )
|
||||
Error( "MAX_MAP_BRUSHSIDES ");
|
||||
|
||||
/* emit side */
|
||||
b->sides[ j ].outputNum = numBSPBrushSides;
|
||||
cp = &bspBrushSides[ numBSPBrushSides ];
|
||||
db->numSides++;
|
||||
numBSPBrushSides++;
|
||||
cp->planeNum = b->sides[ j ].planenum;
|
||||
|
||||
/* emit shader */
|
||||
if( b->sides[ j ].shaderInfo )
|
||||
cp->shaderNum = EmitShader( b->sides[ j ].shaderInfo->shader, &b->sides[ j ].shaderInfo->contentFlags, &b->sides[ j ].shaderInfo->surfaceFlags );
|
||||
else
|
||||
cp->shaderNum = EmitShader( NULL, NULL, NULL );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
EmitFogs() - ydnar
|
||||
turns map fogs into bsp fogs
|
||||
*/
|
||||
|
||||
void EmitFogs( void )
|
||||
{
|
||||
int i, j;
|
||||
|
||||
|
||||
/* setup */
|
||||
numBSPFogs = numMapFogs;
|
||||
|
||||
/* walk list */
|
||||
for( i = 0; i < numMapFogs; i++ )
|
||||
{
|
||||
/* set shader */
|
||||
strcpy( bspFogs[ i ].shader, mapFogs[ i ].si->shader );
|
||||
|
||||
/* global fog doesn't have an associated brush */
|
||||
if( mapFogs[ i ].brush == NULL )
|
||||
{
|
||||
bspFogs[ i ].brushNum = -1;
|
||||
bspFogs[ i ].visibleSide = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* set brush */
|
||||
bspFogs[ i ].brushNum = mapFogs[ i ].brush->outputNum;
|
||||
|
||||
/* try to use forced visible side */
|
||||
if( mapFogs[ i ].visibleSide >= 0 )
|
||||
{
|
||||
bspFogs[ i ].visibleSide = mapFogs[ i ].visibleSide;
|
||||
continue;
|
||||
}
|
||||
|
||||
/* find visible side */
|
||||
for( j = 0; j < 6; j++ )
|
||||
{
|
||||
if( mapFogs[ i ].brush->sides[ j ].visibleHull != NULL )
|
||||
{
|
||||
Sys_Printf( "Fog %d has visible side %d\n", i, j );
|
||||
bspFogs[ i ].visibleSide = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
BeginModel()
|
||||
sets up a new brush model
|
||||
*/
|
||||
|
||||
void BeginModel( void )
|
||||
{
|
||||
bspModel_t *mod;
|
||||
brush_t *b;
|
||||
entity_t *e;
|
||||
vec3_t mins, maxs;
|
||||
vec3_t lgMins, lgMaxs; /* ydnar: lightgrid mins/maxs */
|
||||
parseMesh_t *p;
|
||||
int i;
|
||||
|
||||
|
||||
/* test limits */
|
||||
if( numBSPModels == MAX_MAP_MODELS )
|
||||
Error( "MAX_MAP_MODELS" );
|
||||
|
||||
/* get model and entity */
|
||||
mod = &bspModels[ numBSPModels ];
|
||||
e = &entities[ mapEntityNum ];
|
||||
|
||||
/* ydnar: lightgrid mins/maxs */
|
||||
ClearBounds( lgMins, lgMaxs );
|
||||
|
||||
/* bound the brushes */
|
||||
ClearBounds( mins, maxs );
|
||||
for ( b = e->brushes; b; b = b->next )
|
||||
{
|
||||
/* ignore non-real brushes (origin, etc) */
|
||||
if( b->numsides == 0 )
|
||||
continue;
|
||||
AddPointToBounds( b->mins, mins, maxs );
|
||||
AddPointToBounds( b->maxs, mins, maxs );
|
||||
|
||||
/* ydnar: lightgrid bounds */
|
||||
if( b->compileFlags & C_LIGHTGRID )
|
||||
{
|
||||
AddPointToBounds( b->mins, lgMins, lgMaxs );
|
||||
AddPointToBounds( b->maxs, lgMins, lgMaxs );
|
||||
}
|
||||
}
|
||||
|
||||
/* bound patches */
|
||||
for( p = e->patches; p; p = p->next )
|
||||
{
|
||||
for( i = 0; i < (p->mesh.width * p->mesh.height); i++ )
|
||||
AddPointToBounds( p->mesh.verts[i].xyz, mins, maxs );
|
||||
}
|
||||
|
||||
/* ydnar: lightgrid mins/maxs */
|
||||
if( lgMins[ 0 ] < 99999 )
|
||||
{
|
||||
/* use lightgrid bounds */
|
||||
VectorCopy( lgMins, mod->mins );
|
||||
VectorCopy( lgMaxs, mod->maxs );
|
||||
}
|
||||
else
|
||||
{
|
||||
/* use brush/patch bounds */
|
||||
VectorCopy( mins, mod->mins );
|
||||
VectorCopy( maxs, mod->maxs );
|
||||
}
|
||||
|
||||
/* note size */
|
||||
Sys_FPrintf( SYS_VRB, "BSP bounds: { %f %f %f } { %f %f %f }\n", mins[ 0 ], mins[ 1 ], mins[ 2 ], maxs[ 0 ], maxs[ 1 ], maxs[ 2 ] );
|
||||
Sys_FPrintf( SYS_VRB, "Lightgrid bounds: { %f %f %f } { %f %f %f }\n", lgMins[ 0 ], lgMins[ 1 ], lgMins[ 2 ], lgMaxs[ 0 ], lgMaxs[ 1 ], lgMaxs[ 2 ] );
|
||||
|
||||
/* set firsts */
|
||||
mod->firstBSPSurface = numBSPDrawSurfaces;
|
||||
mod->firstBSPBrush = numBSPBrushes;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
EndModel()
|
||||
finish a model's processing
|
||||
*/
|
||||
|
||||
void EndModel( entity_t *e, node_t *headnode )
|
||||
{
|
||||
bspModel_t *mod;
|
||||
|
||||
|
||||
/* note it */
|
||||
Sys_FPrintf( SYS_VRB, "--- EndModel ---\n" );
|
||||
|
||||
/* emit the bsp */
|
||||
mod = &bspModels[ numBSPModels ];
|
||||
EmitDrawNode_r( headnode );
|
||||
|
||||
/* set surfaces and brushes */
|
||||
mod->numBSPSurfaces = numBSPDrawSurfaces - mod->firstBSPSurface;
|
||||
mod->firstBSPBrush = e->firstBrush;
|
||||
mod->numBSPBrushes = e->numBrushes;
|
||||
|
||||
/* increment model count */
|
||||
numBSPModels++;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user