mirror of
https://github.com/id-Software/GtkRadiant.git
synced 2026-03-20 08:59:32 +01:00
The GtkRadiant sources as originally released under the GPL license.
This commit is contained in:
728
tools/quake3/q3map2/tjunction.c
Normal file
728
tools/quake3/q3map2/tjunction.c
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@@ -0,0 +1,728 @@
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/* -------------------------------------------------------------------------------
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||||
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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||||
For a list of contributors, see the accompanying CONTRIBUTORS file.
|
||||
|
||||
This file is part of GtkRadiant.
|
||||
|
||||
GtkRadiant is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
GtkRadiant is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with GtkRadiant; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
----------------------------------------------------------------------------------
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||||
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||||
This code has been altered significantly from its original form, to support
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several games based on the Quake III Arena engine, in the form of "Q3Map2."
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------------------------------------------------------------------------------- */
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||||
/* marker */
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#define TJUNCTION_C
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||||
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||||
/* dependencies */
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#include "q3map2.h"
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||||
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||||
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||||
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||||
typedef struct edgePoint_s {
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float intercept;
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vec3_t xyz;
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||||
struct edgePoint_s *prev, *next;
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} edgePoint_t;
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||||
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||||
typedef struct edgeLine_s {
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||||
vec3_t normal1;
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||||
float dist1;
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||||
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||||
vec3_t normal2;
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||||
float dist2;
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||||
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||||
vec3_t origin;
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||||
vec3_t dir;
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||||
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||||
edgePoint_t chain; // unused element of doubly linked list
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||||
} edgeLine_t;
|
||||
|
||||
typedef struct {
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||||
float length;
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||||
bspDrawVert_t *dv[2];
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||||
} originalEdge_t;
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||||
|
||||
#define MAX_ORIGINAL_EDGES 0x10000
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||||
originalEdge_t originalEdges[MAX_ORIGINAL_EDGES];
|
||||
int numOriginalEdges;
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||||
|
||||
|
||||
#define MAX_EDGE_LINES 0x10000
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edgeLine_t edgeLines[MAX_EDGE_LINES];
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||||
int numEdgeLines;
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||||
|
||||
int c_degenerateEdges;
|
||||
int c_addedVerts;
|
||||
int c_totalVerts;
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||||
|
||||
int c_natural, c_rotate, c_cant;
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||||
|
||||
// these should be whatever epsilon we actually expect,
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// plus SNAP_INT_TO_FLOAT
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||||
#define LINE_POSITION_EPSILON 0.25
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||||
#define POINT_ON_LINE_EPSILON 0.25
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||||
|
||||
/*
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||||
====================
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||||
InsertPointOnEdge
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||||
====================
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||||
*/
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||||
void InsertPointOnEdge( vec3_t v, edgeLine_t *e ) {
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||||
vec3_t delta;
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||||
float d;
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||||
edgePoint_t *p, *scan;
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||||
|
||||
VectorSubtract( v, e->origin, delta );
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d = DotProduct( delta, e->dir );
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||||
p = safe_malloc( sizeof(edgePoint_t) );
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||||
p->intercept = d;
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||||
VectorCopy( v, p->xyz );
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||||
|
||||
if ( e->chain.next == &e->chain ) {
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e->chain.next = e->chain.prev = p;
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p->next = p->prev = &e->chain;
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return;
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}
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||||
|
||||
scan = e->chain.next;
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||||
for ( ; scan != &e->chain ; scan = scan->next ) {
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||||
d = p->intercept - scan->intercept;
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||||
if ( d > -LINE_POSITION_EPSILON && d < LINE_POSITION_EPSILON ) {
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free( p );
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||||
return; // the point is already set
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||||
}
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||||
|
||||
if ( p->intercept < scan->intercept ) {
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||||
// insert here
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||||
p->prev = scan->prev;
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||||
p->next = scan;
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||||
scan->prev->next = p;
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||||
scan->prev = p;
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||||
return;
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||||
}
|
||||
}
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||||
|
||||
// add at the end
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||||
p->prev = scan->prev;
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||||
p->next = scan;
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||||
scan->prev->next = p;
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||||
scan->prev = p;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
====================
|
||||
AddEdge
|
||||
====================
|
||||
*/
|
||||
int AddEdge( vec3_t v1, vec3_t v2, qboolean createNonAxial ) {
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||||
int i;
|
||||
edgeLine_t *e;
|
||||
float d;
|
||||
vec3_t dir;
|
||||
|
||||
VectorSubtract( v2, v1, dir );
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||||
d = VectorNormalize( dir, dir );
|
||||
if ( d < 0.1 ) {
|
||||
// if we added a 0 length vector, it would make degenerate planes
|
||||
c_degenerateEdges++;
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||||
return -1;
|
||||
}
|
||||
|
||||
if ( !createNonAxial ) {
|
||||
if ( fabs( dir[0] + dir[1] + dir[2] ) != 1.0 ) {
|
||||
if ( numOriginalEdges == MAX_ORIGINAL_EDGES ) {
|
||||
Error( "MAX_ORIGINAL_EDGES" );
|
||||
}
|
||||
originalEdges[ numOriginalEdges ].dv[0] = (bspDrawVert_t *)v1;
|
||||
originalEdges[ numOriginalEdges ].dv[1] = (bspDrawVert_t *)v2;
|
||||
originalEdges[ numOriginalEdges ].length = d;
|
||||
numOriginalEdges++;
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||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
for ( i = 0 ; i < numEdgeLines ; i++ ) {
|
||||
e = &edgeLines[i];
|
||||
|
||||
d = DotProduct( v1, e->normal1 ) - e->dist1;
|
||||
if ( d < -POINT_ON_LINE_EPSILON || d > POINT_ON_LINE_EPSILON ) {
|
||||
continue;
|
||||
}
|
||||
d = DotProduct( v1, e->normal2 ) - e->dist2;
|
||||
if ( d < -POINT_ON_LINE_EPSILON || d > POINT_ON_LINE_EPSILON ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
d = DotProduct( v2, e->normal1 ) - e->dist1;
|
||||
if ( d < -POINT_ON_LINE_EPSILON || d > POINT_ON_LINE_EPSILON ) {
|
||||
continue;
|
||||
}
|
||||
d = DotProduct( v2, e->normal2 ) - e->dist2;
|
||||
if ( d < -POINT_ON_LINE_EPSILON || d > POINT_ON_LINE_EPSILON ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// this is the edge
|
||||
InsertPointOnEdge( v1, e );
|
||||
InsertPointOnEdge( v2, e );
|
||||
return i;
|
||||
}
|
||||
|
||||
// create a new edge
|
||||
if ( numEdgeLines >= MAX_EDGE_LINES ) {
|
||||
Error( "MAX_EDGE_LINES" );
|
||||
}
|
||||
|
||||
e = &edgeLines[ numEdgeLines ];
|
||||
numEdgeLines++;
|
||||
|
||||
e->chain.next = e->chain.prev = &e->chain;
|
||||
|
||||
VectorCopy( v1, e->origin );
|
||||
VectorCopy( dir, e->dir );
|
||||
|
||||
MakeNormalVectors( e->dir, e->normal1, e->normal2 );
|
||||
e->dist1 = DotProduct( e->origin, e->normal1 );
|
||||
e->dist2 = DotProduct( e->origin, e->normal2 );
|
||||
|
||||
InsertPointOnEdge( v1, e );
|
||||
InsertPointOnEdge( v2, e );
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||||
|
||||
return numEdgeLines - 1;
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||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
AddSurfaceEdges()
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||||
adds a surface's edges
|
||||
*/
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||||
|
||||
void AddSurfaceEdges( mapDrawSurface_t *ds )
|
||||
{
|
||||
int i;
|
||||
|
||||
|
||||
for( i = 0; i < ds->numVerts; i++ )
|
||||
{
|
||||
/* save the edge number in the lightmap field so we don't need to look it up again */
|
||||
ds->verts[i].lightmap[ 0 ][ 0 ] =
|
||||
AddEdge( ds->verts[ i ].xyz, ds->verts[ (i + 1) % ds->numVerts ].xyz, qfalse );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
ColinearEdge()
|
||||
determines if an edge is colinear
|
||||
*/
|
||||
|
||||
qboolean ColinearEdge( vec3_t v1, vec3_t v2, vec3_t v3 )
|
||||
{
|
||||
vec3_t midpoint, dir, offset, on;
|
||||
float d;
|
||||
|
||||
VectorSubtract( v2, v1, midpoint );
|
||||
VectorSubtract( v3, v1, dir );
|
||||
d = VectorNormalize( dir, dir );
|
||||
if ( d == 0 ) {
|
||||
return qfalse; // degenerate
|
||||
}
|
||||
|
||||
d = DotProduct( midpoint, dir );
|
||||
VectorScale( dir, d, on );
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||||
VectorSubtract( midpoint, on, offset );
|
||||
d = VectorLength ( offset );
|
||||
|
||||
if ( d < 0.1 ) {
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
====================
|
||||
AddPatchEdges
|
||||
|
||||
Add colinear border edges, which will fix some classes of patch to
|
||||
brush tjunctions
|
||||
====================
|
||||
*/
|
||||
void AddPatchEdges( mapDrawSurface_t *ds ) {
|
||||
int i;
|
||||
float *v1, *v2, *v3;
|
||||
|
||||
for ( i = 0 ; i < ds->patchWidth - 2; i+=2 ) {
|
||||
v1 = ds->verts[ i ].xyz;
|
||||
v2 = ds->verts[ i + 1 ].xyz;
|
||||
v3 = ds->verts[ i + 2 ].xyz;
|
||||
|
||||
// if v2 is the midpoint of v1 to v3, add an edge from v1 to v3
|
||||
if ( ColinearEdge( v1, v2, v3 ) ) {
|
||||
AddEdge( v1, v3, qfalse );
|
||||
}
|
||||
|
||||
v1 = ds->verts[ ( ds->patchHeight - 1 ) * ds->patchWidth + i ].xyz;
|
||||
v2 = ds->verts[ ( ds->patchHeight - 1 ) * ds->patchWidth + i + 1 ].xyz;
|
||||
v3 = ds->verts[ ( ds->patchHeight - 1 ) * ds->patchWidth + i + 2 ].xyz;
|
||||
|
||||
// if v2 is on the v1 to v3 line, add an edge from v1 to v3
|
||||
if ( ColinearEdge( v1, v2, v3 ) ) {
|
||||
AddEdge( v1, v3, qfalse );
|
||||
}
|
||||
}
|
||||
|
||||
for ( i = 0 ; i < ds->patchHeight - 2 ; i+=2 ) {
|
||||
v1 = ds->verts[ i * ds->patchWidth ].xyz;
|
||||
v2 = ds->verts[ ( i + 1 ) * ds->patchWidth ].xyz;
|
||||
v3 = ds->verts[ ( i + 2 ) * ds->patchWidth ].xyz;
|
||||
|
||||
// if v2 is the midpoint of v1 to v3, add an edge from v1 to v3
|
||||
if ( ColinearEdge( v1, v2, v3 ) ) {
|
||||
AddEdge( v1, v3, qfalse );
|
||||
}
|
||||
|
||||
v1 = ds->verts[ ( ds->patchWidth - 1 ) + i * ds->patchWidth ].xyz;
|
||||
v2 = ds->verts[ ( ds->patchWidth - 1 ) + ( i + 1 ) * ds->patchWidth ].xyz;
|
||||
v3 = ds->verts[ ( ds->patchWidth - 1 ) + ( i + 2 ) * ds->patchWidth ].xyz;
|
||||
|
||||
// if v2 is the midpoint of v1 to v3, add an edge from v1 to v3
|
||||
if ( ColinearEdge( v1, v2, v3 ) ) {
|
||||
AddEdge( v1, v3, qfalse );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
====================
|
||||
FixSurfaceJunctions
|
||||
====================
|
||||
*/
|
||||
#define MAX_SURFACE_VERTS 256
|
||||
void FixSurfaceJunctions( mapDrawSurface_t *ds ) {
|
||||
int i, j, k;
|
||||
edgeLine_t *e;
|
||||
edgePoint_t *p;
|
||||
int originalVerts;
|
||||
int counts[MAX_SURFACE_VERTS];
|
||||
int originals[MAX_SURFACE_VERTS];
|
||||
int firstVert[MAX_SURFACE_VERTS];
|
||||
bspDrawVert_t verts[MAX_SURFACE_VERTS], *v1, *v2;
|
||||
int numVerts;
|
||||
float start, end, frac, c;
|
||||
vec3_t delta;
|
||||
|
||||
|
||||
originalVerts = ds->numVerts;
|
||||
|
||||
numVerts = 0;
|
||||
for ( i = 0 ; i < ds->numVerts ; i++ )
|
||||
{
|
||||
counts[i] = 0;
|
||||
firstVert[i] = numVerts;
|
||||
|
||||
// copy first vert
|
||||
if ( numVerts == MAX_SURFACE_VERTS ) {
|
||||
Error( "MAX_SURFACE_VERTS" );
|
||||
}
|
||||
verts[numVerts] = ds->verts[i];
|
||||
originals[numVerts] = i;
|
||||
numVerts++;
|
||||
|
||||
// check to see if there are any t junctions before the next vert
|
||||
v1 = &ds->verts[i];
|
||||
v2 = &ds->verts[ (i+1) % ds->numVerts ];
|
||||
|
||||
j = (int)ds->verts[i].lightmap[ 0 ][ 0 ];
|
||||
if ( j == -1 ) {
|
||||
continue; // degenerate edge
|
||||
}
|
||||
e = &edgeLines[ j ];
|
||||
|
||||
VectorSubtract( v1->xyz, e->origin, delta );
|
||||
start = DotProduct( delta, e->dir );
|
||||
|
||||
VectorSubtract( v2->xyz, e->origin, delta );
|
||||
end = DotProduct( delta, e->dir );
|
||||
|
||||
|
||||
if ( start < end ) {
|
||||
p = e->chain.next;
|
||||
} else {
|
||||
p = e->chain.prev;
|
||||
}
|
||||
|
||||
for ( ; p != &e->chain ; ) {
|
||||
if ( start < end ) {
|
||||
if ( p->intercept > end - ON_EPSILON ) {
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
if ( p->intercept < end + ON_EPSILON ) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (
|
||||
( start < end && p->intercept > start + ON_EPSILON ) ||
|
||||
( start > end && p->intercept < start - ON_EPSILON ) ) {
|
||||
// insert this point
|
||||
if ( numVerts == MAX_SURFACE_VERTS ) {
|
||||
Error( "MAX_SURFACE_VERTS" );
|
||||
}
|
||||
|
||||
/* take the exact intercept point */
|
||||
VectorCopy( p->xyz, verts[ numVerts ].xyz );
|
||||
|
||||
/* interpolate the texture coordinates */
|
||||
frac = ( p->intercept - start ) / ( end - start );
|
||||
for ( j = 0 ; j < 2 ; j++ ) {
|
||||
verts[ numVerts ].st[j] = v1->st[j] +
|
||||
frac * ( v2->st[j] - v1->st[j] );
|
||||
}
|
||||
|
||||
/* copy the normal (FIXME: what about nonplanar surfaces? */
|
||||
VectorCopy( v1->normal, verts[ numVerts ].normal );
|
||||
|
||||
/* ydnar: interpolate the color */
|
||||
for( k = 0; k < MAX_LIGHTMAPS; k++ )
|
||||
{
|
||||
for( j = 0; j < 4; j++ )
|
||||
{
|
||||
c = (float) v1->color[ k ][ j ] + frac * ((float) v2->color[ k ][ j ] - (float) v1->color[ k ][ j ]);
|
||||
verts[ numVerts ].color[ k ][ j ] = (byte) (c < 255.0f ? c : 255);
|
||||
}
|
||||
}
|
||||
|
||||
/* next... */
|
||||
originals[ numVerts ] = i;
|
||||
numVerts++;
|
||||
counts[ i ]++;
|
||||
}
|
||||
|
||||
if ( start < end ) {
|
||||
p = p->next;
|
||||
} else {
|
||||
p = p->prev;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
c_addedVerts += numVerts - ds->numVerts;
|
||||
c_totalVerts += numVerts;
|
||||
|
||||
|
||||
// FIXME: check to see if the entire surface degenerated
|
||||
// after snapping
|
||||
|
||||
// rotate the points so that the initial vertex is between
|
||||
// two non-subdivided edges
|
||||
for ( i = 0 ; i < numVerts ; i++ ) {
|
||||
if ( originals[ (i+1) % numVerts ] == originals[ i ] ) {
|
||||
continue;
|
||||
}
|
||||
j = (i + numVerts - 1 ) % numVerts;
|
||||
k = (i + numVerts - 2 ) % numVerts;
|
||||
if ( originals[ j ] == originals[ k ] ) {
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if ( i == 0 ) {
|
||||
// fine the way it is
|
||||
c_natural++;
|
||||
|
||||
ds->numVerts = numVerts;
|
||||
ds->verts = safe_malloc( numVerts * sizeof( *ds->verts ) );
|
||||
memcpy( ds->verts, verts, numVerts * sizeof( *ds->verts ) );
|
||||
|
||||
return;
|
||||
}
|
||||
if ( i == numVerts ) {
|
||||
// create a vertex in the middle to start the fan
|
||||
c_cant++;
|
||||
|
||||
/*
|
||||
memset ( &verts[numVerts], 0, sizeof( verts[numVerts] ) );
|
||||
for ( i = 0 ; i < numVerts ; i++ ) {
|
||||
for ( j = 0 ; j < 10 ; j++ ) {
|
||||
verts[numVerts].xyz[j] += verts[i].xyz[j];
|
||||
}
|
||||
}
|
||||
for ( j = 0 ; j < 10 ; j++ ) {
|
||||
verts[numVerts].xyz[j] /= numVerts;
|
||||
}
|
||||
|
||||
i = numVerts;
|
||||
numVerts++;
|
||||
*/
|
||||
} else {
|
||||
// just rotate the vertexes
|
||||
c_rotate++;
|
||||
|
||||
}
|
||||
|
||||
ds->numVerts = numVerts;
|
||||
ds->verts = safe_malloc( numVerts * sizeof( *ds->verts ) );
|
||||
|
||||
for ( j = 0 ; j < ds->numVerts ; j++ ) {
|
||||
ds->verts[j] = verts[ ( j + i ) % ds->numVerts ];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
FixBrokenSurface() - ydnar
|
||||
removes nearly coincident verts from a planar winding surface
|
||||
returns qfalse if the surface is broken
|
||||
*/
|
||||
|
||||
extern void SnapWeldVector( vec3_t a, vec3_t b, vec3_t out );
|
||||
|
||||
#define DEGENERATE_EPSILON 0.1
|
||||
|
||||
int c_broken = 0;
|
||||
|
||||
qboolean FixBrokenSurface( mapDrawSurface_t *ds )
|
||||
{
|
||||
qboolean valid = qtrue;
|
||||
bspDrawVert_t *dv1, *dv2, avg;
|
||||
int i, j, k;
|
||||
float dist;
|
||||
|
||||
|
||||
/* dummy check */
|
||||
if( ds == NULL )
|
||||
return qfalse;
|
||||
if( ds->type != SURFACE_FACE )
|
||||
return qfalse;
|
||||
|
||||
/* check all verts */
|
||||
for( i = 0; i < ds->numVerts; i++ )
|
||||
{
|
||||
/* don't remove points if winding is a triangle */
|
||||
if( ds->numVerts == 3 )
|
||||
return valid;
|
||||
|
||||
/* get verts */
|
||||
dv1 = &ds->verts[ i ];
|
||||
dv2 = &ds->verts[ (i + 1) % ds->numVerts ];
|
||||
|
||||
/* degenerate edge? */
|
||||
VectorSubtract( dv1->xyz, dv2->xyz, avg.xyz );
|
||||
dist = VectorLength( avg.xyz );
|
||||
if( dist < DEGENERATE_EPSILON )
|
||||
{
|
||||
valid = qfalse;
|
||||
Sys_FPrintf( SYS_VRB, "WARNING: Degenerate T-junction edge found, fixing...\n" );
|
||||
|
||||
/* create an average drawvert */
|
||||
/* ydnar 2002-01-26: added nearest-integer welding preference */
|
||||
SnapWeldVector( dv1->xyz, dv2->xyz, avg.xyz );
|
||||
VectorAdd( dv1->normal, dv2->normal, avg.normal );
|
||||
VectorNormalize( avg.normal, avg.normal );
|
||||
avg.st[ 0 ] = (dv1->st[ 0 ] + dv2->st[ 0 ]) * 0.5f;
|
||||
avg.st[ 1 ] = (dv1->st[ 1 ] + dv2->st[ 1 ]) * 0.5f;
|
||||
|
||||
/* lightmap st/colors */
|
||||
for( k = 0; k < MAX_LIGHTMAPS; k++ )
|
||||
{
|
||||
avg.lightmap[ k ][ 0 ] = (dv1->lightmap[ k ][ 0 ] + dv2->lightmap[ k ][ 0 ]) * 0.5f;
|
||||
avg.lightmap[ k ][ 1 ] = (dv1->lightmap[ k ][ 1 ] + dv2->lightmap[ k ][ 1 ]) * 0.5f;
|
||||
for( j = 0; j < 4; j++ )
|
||||
avg.color[ k ][ j ] = (int) (dv1->color[ k ][ j ] + dv2->color[ k ][ j ]) >> 1;
|
||||
}
|
||||
|
||||
/* ydnar: der... */
|
||||
memcpy( dv1, &avg, sizeof( avg ) );
|
||||
|
||||
/* move the remaining verts */
|
||||
for( k = i + 2; k < ds->numVerts; k++ )
|
||||
{
|
||||
/* get verts */
|
||||
dv1 = &ds->verts[ k ];
|
||||
dv2 = &ds->verts[ k - 1 ];
|
||||
|
||||
/* copy */
|
||||
memcpy( dv2, dv1, sizeof( bspDrawVert_t ) );
|
||||
}
|
||||
ds->numVerts--;
|
||||
}
|
||||
}
|
||||
|
||||
/* one last check and return */
|
||||
if( ds->numVerts < 3 )
|
||||
valid = qfalse;
|
||||
return valid;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
EdgeCompare
|
||||
================
|
||||
*/
|
||||
int EdgeCompare( const void *elem1, const void *elem2 ) {
|
||||
float d1, d2;
|
||||
|
||||
d1 = ((originalEdge_t *)elem1)->length;
|
||||
d2 = ((originalEdge_t *)elem2)->length;
|
||||
|
||||
if ( d1 < d2 ) {
|
||||
return -1;
|
||||
}
|
||||
if ( d2 > d1 ) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
FixTJunctions
|
||||
call after the surface list has been pruned
|
||||
*/
|
||||
|
||||
void FixTJunctions( entity_t *ent )
|
||||
{
|
||||
int i;
|
||||
mapDrawSurface_t *ds;
|
||||
shaderInfo_t *si;
|
||||
int axialEdgeLines;
|
||||
originalEdge_t *e;
|
||||
|
||||
|
||||
/* meta mode has its own t-junction code (currently not as good as this code) */
|
||||
//% if( meta )
|
||||
//% return;
|
||||
|
||||
/* note it */
|
||||
Sys_FPrintf( SYS_VRB, "--- FixTJunctions ---\n" );
|
||||
numEdgeLines = 0;
|
||||
numOriginalEdges = 0;
|
||||
|
||||
// add all the edges
|
||||
// this actually creates axial edges, but it
|
||||
// only creates originalEdge_t structures
|
||||
// for non-axial edges
|
||||
for ( i = ent->firstDrawSurf ; i < numMapDrawSurfs ; i++ )
|
||||
{
|
||||
/* get surface and early out if possible */
|
||||
ds = &mapDrawSurfs[ i ];
|
||||
si = ds->shaderInfo;
|
||||
if( (si->compileFlags & C_NODRAW) || si->autosprite || si->notjunc || ds->numVerts == 0 )
|
||||
continue;
|
||||
|
||||
/* ydnar: gs mods: handle the various types of surfaces */
|
||||
switch( ds->type )
|
||||
{
|
||||
/* handle brush faces */
|
||||
case SURFACE_FACE:
|
||||
AddSurfaceEdges( ds );
|
||||
break;
|
||||
|
||||
/* handle patches */
|
||||
case SURFACE_PATCH:
|
||||
AddPatchEdges( ds );
|
||||
break;
|
||||
|
||||
/* fixme: make triangle surfaces t-junction */
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
axialEdgeLines = numEdgeLines;
|
||||
|
||||
// sort the non-axial edges by length
|
||||
qsort( originalEdges, numOriginalEdges, sizeof(originalEdges[0]), EdgeCompare );
|
||||
|
||||
// add the non-axial edges, longest first
|
||||
// this gives the most accurate edge description
|
||||
for ( i = 0 ; i < numOriginalEdges ; i++ ) {
|
||||
e = &originalEdges[i];
|
||||
e->dv[ 0 ]->lightmap[ 0 ][ 0 ] = AddEdge( e->dv[ 0 ]->xyz, e->dv[ 1 ]->xyz, qtrue );
|
||||
}
|
||||
|
||||
Sys_FPrintf( SYS_VRB, "%9d axial edge lines\n", axialEdgeLines );
|
||||
Sys_FPrintf( SYS_VRB, "%9d non-axial edge lines\n", numEdgeLines - axialEdgeLines );
|
||||
Sys_FPrintf( SYS_VRB, "%9d degenerate edges\n", c_degenerateEdges );
|
||||
|
||||
// insert any needed vertexes
|
||||
for( i = ent->firstDrawSurf; i < numMapDrawSurfs ; i++ )
|
||||
{
|
||||
/* get surface and early out if possible */
|
||||
ds = &mapDrawSurfs[ i ];
|
||||
si = ds->shaderInfo;
|
||||
if( (si->compileFlags & C_NODRAW) || si->autosprite || si->notjunc || ds->numVerts == 0 || ds->type != SURFACE_FACE )
|
||||
continue;
|
||||
|
||||
/* ydnar: gs mods: handle the various types of surfaces */
|
||||
switch( ds->type )
|
||||
{
|
||||
/* handle brush faces */
|
||||
case SURFACE_FACE:
|
||||
FixSurfaceJunctions( ds );
|
||||
if( FixBrokenSurface( ds ) == qfalse )
|
||||
{
|
||||
c_broken++;
|
||||
ClearSurface( ds );
|
||||
}
|
||||
break;
|
||||
|
||||
/* fixme: t-junction triangle models and patches */
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* emit some statistics */
|
||||
Sys_FPrintf( SYS_VRB, "%9d verts added for T-junctions\n", c_addedVerts );
|
||||
Sys_FPrintf( SYS_VRB, "%9d total verts\n", c_totalVerts );
|
||||
Sys_FPrintf( SYS_VRB, "%9d naturally ordered\n", c_natural );
|
||||
Sys_FPrintf( SYS_VRB, "%9d rotated orders\n", c_rotate );
|
||||
Sys_FPrintf( SYS_VRB, "%9d can't order\n", c_cant );
|
||||
Sys_FPrintf( SYS_VRB, "%9d broken (degenerate) surfaces removed\n", c_broken );
|
||||
}
|
||||
Reference in New Issue
Block a user