mirror of
https://github.com/id-Software/GtkRadiant.git
synced 2026-03-20 17:09:39 +01:00
The GtkRadiant sources as originally released under the GPL license.
This commit is contained in:
858
tools/quake3/q3map2/bsp.c
Normal file
858
tools/quake3/q3map2/bsp.c
Normal file
@@ -0,0 +1,858 @@
|
||||
/* -------------------------------------------------------------------------------
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||||
|
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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||||
For a list of contributors, see the accompanying CONTRIBUTORS file.
|
||||
|
||||
This file is part of GtkRadiant.
|
||||
|
||||
GtkRadiant is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
GtkRadiant is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with GtkRadiant; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
----------------------------------------------------------------------------------
|
||||
|
||||
This code has been altered significantly from its original form, to support
|
||||
several games based on the Quake III Arena engine, in the form of "Q3Map2."
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||||
|
||||
------------------------------------------------------------------------------- */
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||||
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||||
|
||||
|
||||
/* marker */
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||||
#define BSP_C
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||||
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||||
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||||
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||||
/* dependencies */
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#include "q3map2.h"
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||||
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||||
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||||
/* -------------------------------------------------------------------------------
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||||
|
||||
functions
|
||||
|
||||
------------------------------------------------------------------------------- */
|
||||
|
||||
|
||||
|
||||
/*
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||||
SetCloneModelNumbers() - ydnar
|
||||
sets the model numbers for brush entities
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||||
*/
|
||||
|
||||
static void SetCloneModelNumbers( void )
|
||||
{
|
||||
int i, j;
|
||||
int models;
|
||||
char modelValue[ 10 ];
|
||||
const char *value, *value2, *value3;
|
||||
|
||||
|
||||
/* start with 1 (worldspawn is model 0) */
|
||||
models = 1;
|
||||
for( i = 1; i < numEntities; i++ )
|
||||
{
|
||||
/* only entities with brushes or patches get a model number */
|
||||
if( entities[ i ].brushes == NULL && entities[ i ].patches == NULL )
|
||||
continue;
|
||||
|
||||
/* is this a clone? */
|
||||
value = ValueForKey( &entities[ i ], "_clone" );
|
||||
if( value[ 0 ] != '\0' )
|
||||
continue;
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||||
|
||||
/* add the model key */
|
||||
sprintf( modelValue, "*%d", models );
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||||
SetKeyValue( &entities[ i ], "model", modelValue );
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||||
|
||||
/* increment model count */
|
||||
models++;
|
||||
}
|
||||
|
||||
/* fix up clones */
|
||||
for( i = 1; i < numEntities; i++ )
|
||||
{
|
||||
/* only entities with brushes or patches get a model number */
|
||||
if( entities[ i ].brushes == NULL && entities[ i ].patches == NULL )
|
||||
continue;
|
||||
|
||||
/* is this a clone? */
|
||||
value = ValueForKey( &entities[ i ], "_ins" );
|
||||
if( value[ 0 ] == '\0' )
|
||||
value = ValueForKey( &entities[ i ], "_instance" );
|
||||
if( value[ 0 ] == '\0' )
|
||||
value = ValueForKey( &entities[ i ], "_clone" );
|
||||
if( value[ 0 ] == '\0' )
|
||||
continue;
|
||||
|
||||
/* find an entity with matching clone name */
|
||||
for( j = 0; j < numEntities; j++ )
|
||||
{
|
||||
/* is this a clone parent? */
|
||||
value2 = ValueForKey( &entities[ j ], "_clonename" );
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||||
if( value2[ 0 ] == '\0' )
|
||||
continue;
|
||||
|
||||
/* do they match? */
|
||||
if( strcmp( value, value2 ) == 0 )
|
||||
{
|
||||
/* get the model num */
|
||||
value3 = ValueForKey( &entities[ j ], "model" );
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||||
if( value3[ 0 ] == '\0' )
|
||||
{
|
||||
Sys_Printf( "WARNING: Cloned entity %s referenced entity without model\n", value2 );
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||||
continue;
|
||||
}
|
||||
models = atoi( &value2[ 1 ] );
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||||
/* add the model key */
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sprintf( modelValue, "*%d", models );
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||||
SetKeyValue( &entities[ i ], "model", modelValue );
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||||
|
||||
/* nuke the brushes/patches for this entity (fixme: leak!) */
|
||||
entities[ i ].brushes = NULL;
|
||||
entities[ i ].patches = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
FixBrushSides() - ydnar
|
||||
matches brushsides back to their appropriate drawsurface and shader
|
||||
*/
|
||||
|
||||
static void FixBrushSides( entity_t *e )
|
||||
{
|
||||
int i;
|
||||
mapDrawSurface_t *ds;
|
||||
sideRef_t *sideRef;
|
||||
bspBrushSide_t *side;
|
||||
|
||||
|
||||
/* note it */
|
||||
Sys_FPrintf( SYS_VRB, "--- FixBrushSides ---\n" );
|
||||
|
||||
/* walk list of drawsurfaces */
|
||||
for( i = e->firstDrawSurf; i < numMapDrawSurfs; i++ )
|
||||
{
|
||||
/* get surface and try to early out */
|
||||
ds = &mapDrawSurfs[ i ];
|
||||
if( ds->outputNum < 0 )
|
||||
continue;
|
||||
|
||||
/* walk sideref list */
|
||||
for( sideRef = ds->sideRef; sideRef != NULL; sideRef = sideRef->next )
|
||||
{
|
||||
/* get bsp brush side */
|
||||
if( sideRef->side == NULL || sideRef->side->outputNum < 0 )
|
||||
continue;
|
||||
side = &bspBrushSides[ sideRef->side->outputNum ];
|
||||
|
||||
/* set drawsurface */
|
||||
side->surfaceNum = ds->outputNum;
|
||||
//% Sys_FPrintf( SYS_VRB, "DS: %7d Side: %7d ", ds->outputNum, sideRef->side->outputNum );
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||||
|
||||
/* set shader */
|
||||
if( strcmp( bspShaders[ side->shaderNum ].shader, ds->shaderInfo->shader ) )
|
||||
{
|
||||
//% Sys_FPrintf( SYS_VRB, "Remapping %s to %s\n", bspShaders[ side->shaderNum ].shader, ds->shaderInfo->shader );
|
||||
side->shaderNum = EmitShader( ds->shaderInfo->shader, &ds->shaderInfo->contentFlags, &ds->shaderInfo->surfaceFlags );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
ProcessWorldModel()
|
||||
creates a full bsp + surfaces for the worldspawn entity
|
||||
*/
|
||||
|
||||
void ProcessWorldModel( void )
|
||||
{
|
||||
int i, s;
|
||||
entity_t *e;
|
||||
tree_t *tree;
|
||||
face_t *faces;
|
||||
qboolean ignoreLeaks, leaked;
|
||||
xmlNodePtr polyline, leaknode;
|
||||
char level[ 2 ], shader[ 1024 ];
|
||||
const char *value;
|
||||
|
||||
|
||||
/* sets integer blockSize from worldspawn "_blocksize" key if it exists */
|
||||
value = ValueForKey( &entities[ 0 ], "_blocksize" );
|
||||
if( value[ 0 ] == '\0' )
|
||||
value = ValueForKey( &entities[ 0 ], "blocksize" );
|
||||
if( value[ 0 ] == '\0' )
|
||||
value = ValueForKey( &entities[ 0 ], "chopsize" ); /* sof2 */
|
||||
if( value[ 0 ] != '\0' )
|
||||
{
|
||||
/* scan 3 numbers */
|
||||
s = sscanf( value, "%d %d %d", &blockSize[ 0 ], &blockSize[ 1 ], &blockSize[ 2 ] );
|
||||
|
||||
/* handle legacy case */
|
||||
if( s == 1 )
|
||||
{
|
||||
blockSize[ 1 ] = blockSize[ 0 ];
|
||||
blockSize[ 2 ] = blockSize[ 0 ];
|
||||
}
|
||||
}
|
||||
Sys_Printf( "block size = { %d %d %d }\n", blockSize[ 0 ], blockSize[ 1 ], blockSize[ 2 ] );
|
||||
|
||||
/* sof2: ignore leaks? */
|
||||
value = ValueForKey( &entities[ 0 ], "_ignoreleaks" ); /* ydnar */
|
||||
if( value[ 0 ] == '\0' )
|
||||
value = ValueForKey( &entities[ 0 ], "ignoreleaks" );
|
||||
if( value[ 0 ] == '1' )
|
||||
ignoreLeaks = qtrue;
|
||||
else
|
||||
ignoreLeaks = qfalse;
|
||||
|
||||
/* begin worldspawn model */
|
||||
BeginModel();
|
||||
e = &entities[ 0 ];
|
||||
e->firstDrawSurf = 0;
|
||||
|
||||
/* ydnar: gs mods */
|
||||
ClearMetaTriangles();
|
||||
|
||||
/* check for patches with adjacent edges that need to lod together */
|
||||
PatchMapDrawSurfs( e );
|
||||
|
||||
/* build an initial bsp tree using all of the sides of all of the structural brushes */
|
||||
faces = MakeStructuralBSPFaceList( entities[ 0 ].brushes );
|
||||
tree = FaceBSP( faces );
|
||||
MakeTreePortals( tree );
|
||||
FilterStructuralBrushesIntoTree( e, tree );
|
||||
|
||||
/* see if the bsp is completely enclosed */
|
||||
if( FloodEntities( tree ) || ignoreLeaks )
|
||||
{
|
||||
/* rebuild a better bsp tree using only the sides that are visible from the inside */
|
||||
FillOutside( tree->headnode );
|
||||
|
||||
/* chop the sides to the convex hull of their visible fragments, giving us the smallest polygons */
|
||||
ClipSidesIntoTree( e, tree );
|
||||
|
||||
/* build a visible face tree */
|
||||
faces = MakeVisibleBSPFaceList( entities[ 0 ].brushes );
|
||||
FreeTree( tree );
|
||||
tree = FaceBSP( faces );
|
||||
MakeTreePortals( tree );
|
||||
FilterStructuralBrushesIntoTree( e, tree );
|
||||
leaked = qfalse;
|
||||
|
||||
/* ydnar: flood again for skybox */
|
||||
if( skyboxPresent )
|
||||
FloodEntities( tree );
|
||||
}
|
||||
else
|
||||
{
|
||||
Sys_FPrintf( SYS_NOXML, "**********************\n" );
|
||||
Sys_FPrintf( SYS_NOXML, "******* leaked *******\n" );
|
||||
Sys_FPrintf( SYS_NOXML, "**********************\n" );
|
||||
polyline = LeakFile( tree );
|
||||
leaknode = xmlNewNode( NULL, "message" );
|
||||
xmlNodeSetContent( leaknode, "MAP LEAKED\n" );
|
||||
xmlAddChild( leaknode, polyline );
|
||||
level[0] = (int) '0' + SYS_ERR;
|
||||
level[1] = 0;
|
||||
xmlSetProp( leaknode, "level", (char*) &level );
|
||||
xml_SendNode( leaknode );
|
||||
if( leaktest )
|
||||
{
|
||||
Sys_Printf ("--- MAP LEAKED, ABORTING LEAKTEST ---\n");
|
||||
exit( 0 );
|
||||
}
|
||||
leaked = qtrue;
|
||||
|
||||
/* chop the sides to the convex hull of their visible fragments, giving us the smallest polygons */
|
||||
ClipSidesIntoTree( e, tree );
|
||||
}
|
||||
|
||||
/* save out information for visibility processing */
|
||||
NumberClusters( tree );
|
||||
if( !leaked )
|
||||
WritePortalFile( tree );
|
||||
|
||||
/* flood from entities */
|
||||
FloodAreas( tree );
|
||||
|
||||
/* create drawsurfs for triangle models */
|
||||
AddTriangleModels( e );
|
||||
|
||||
/* create drawsurfs for surface models */
|
||||
AddEntitySurfaceModels( e );
|
||||
|
||||
/* generate bsp brushes from map brushes */
|
||||
EmitBrushes( e->brushes, &e->firstBrush, &e->numBrushes );
|
||||
|
||||
/* add references to the detail brushes */
|
||||
FilterDetailBrushesIntoTree( e, tree );
|
||||
|
||||
/* drawsurfs that cross fog boundaries will need to be split along the fog boundary */
|
||||
if( !nofog )
|
||||
FogDrawSurfaces( e );
|
||||
|
||||
/* subdivide each drawsurf as required by shader tesselation */
|
||||
if( !nosubdivide )
|
||||
SubdivideFaceSurfaces( e, tree );
|
||||
|
||||
/* add in any vertexes required to fix t-junctions */
|
||||
if( !notjunc )
|
||||
FixTJunctions( e );
|
||||
|
||||
/* ydnar: classify the surfaces */
|
||||
ClassifyEntitySurfaces( e );
|
||||
|
||||
/* ydnar: project decals */
|
||||
MakeEntityDecals( e );
|
||||
|
||||
/* ydnar: meta surfaces */
|
||||
MakeEntityMetaTriangles( e );
|
||||
SmoothMetaTriangles();
|
||||
FixMetaTJunctions();
|
||||
MergeMetaTriangles();
|
||||
|
||||
/* ydnar: debug portals */
|
||||
if( debugPortals )
|
||||
MakeDebugPortalSurfs( tree );
|
||||
|
||||
/* ydnar: fog hull */
|
||||
value = ValueForKey( &entities[ 0 ], "_foghull" );
|
||||
if( value[ 0 ] != '\0' )
|
||||
{
|
||||
sprintf( shader, "textures/%s", value );
|
||||
MakeFogHullSurfs( e, tree, shader );
|
||||
}
|
||||
|
||||
/* ydnar: bug 645: do flares for lights */
|
||||
for( i = 0; i < numEntities && emitFlares; i++ )
|
||||
{
|
||||
entity_t *light, *target;
|
||||
const char *value, *flareShader;
|
||||
vec3_t origin, targetOrigin, normal, color;
|
||||
int lightStyle;
|
||||
|
||||
|
||||
/* get light */
|
||||
light = &entities[ i ];
|
||||
value = ValueForKey( light, "classname" );
|
||||
if( !strcmp( value, "light" ) )
|
||||
{
|
||||
/* get flare shader */
|
||||
flareShader = ValueForKey( light, "_flareshader" );
|
||||
value = ValueForKey( light, "_flare" );
|
||||
if( flareShader[ 0 ] != '\0' || value[ 0 ] != '\0' )
|
||||
{
|
||||
/* get specifics */
|
||||
GetVectorForKey( light, "origin", origin );
|
||||
GetVectorForKey( light, "_color", color );
|
||||
lightStyle = IntForKey( light, "_style" );
|
||||
if( lightStyle == 0 )
|
||||
lightStyle = IntForKey( light, "style" );
|
||||
|
||||
/* handle directional spotlights */
|
||||
value = ValueForKey( light, "target" );
|
||||
if( value[ 0 ] != '\0' )
|
||||
{
|
||||
/* get target light */
|
||||
target = FindTargetEntity( value );
|
||||
if( target != NULL )
|
||||
{
|
||||
GetVectorForKey( target, "origin", targetOrigin );
|
||||
VectorSubtract( targetOrigin, origin, normal );
|
||||
VectorNormalize( normal, normal );
|
||||
}
|
||||
}
|
||||
else
|
||||
//% VectorClear( normal );
|
||||
VectorSet( normal, 0, 0, -1 );
|
||||
|
||||
/* create the flare surface (note shader defaults automatically) */
|
||||
DrawSurfaceForFlare( mapEntityNum, origin, normal, color, (char*) flareShader, lightStyle );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* add references to the final drawsurfs in the apropriate clusters */
|
||||
FilterDrawsurfsIntoTree( e, tree );
|
||||
|
||||
/* match drawsurfaces back to original brushsides (sof2) */
|
||||
FixBrushSides( e );
|
||||
|
||||
/* finish */
|
||||
EndModel( e, tree->headnode );
|
||||
FreeTree( tree );
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
ProcessSubModel()
|
||||
creates bsp + surfaces for other brush models
|
||||
*/
|
||||
|
||||
void ProcessSubModel( void )
|
||||
{
|
||||
entity_t *e;
|
||||
tree_t *tree;
|
||||
brush_t *b, *bc;
|
||||
node_t *node;
|
||||
|
||||
|
||||
/* start a brush model */
|
||||
BeginModel();
|
||||
e = &entities[ mapEntityNum ];
|
||||
e->firstDrawSurf = numMapDrawSurfs;
|
||||
|
||||
/* ydnar: gs mods */
|
||||
ClearMetaTriangles();
|
||||
|
||||
/* check for patches with adjacent edges that need to lod together */
|
||||
PatchMapDrawSurfs( e );
|
||||
|
||||
/* allocate a tree */
|
||||
node = AllocNode();
|
||||
node->planenum = PLANENUM_LEAF;
|
||||
tree = AllocTree();
|
||||
tree->headnode = node;
|
||||
|
||||
/* add the sides to the tree */
|
||||
ClipSidesIntoTree( e, tree );
|
||||
|
||||
/* ydnar: create drawsurfs for triangle models */
|
||||
AddTriangleModels( e );
|
||||
|
||||
/* create drawsurfs for surface models */
|
||||
AddEntitySurfaceModels( e );
|
||||
|
||||
/* generate bsp brushes from map brushes */
|
||||
EmitBrushes( e->brushes, &e->firstBrush, &e->numBrushes );
|
||||
|
||||
/* just put all the brushes in headnode */
|
||||
for( b = e->brushes; b; b = b->next )
|
||||
{
|
||||
bc = CopyBrush( b );
|
||||
bc->next = node->brushlist;
|
||||
node->brushlist = bc;
|
||||
}
|
||||
|
||||
/* subdivide each drawsurf as required by shader tesselation */
|
||||
if( !nosubdivide )
|
||||
SubdivideFaceSurfaces( e, tree );
|
||||
|
||||
/* add in any vertexes required to fix t-junctions */
|
||||
if( !notjunc )
|
||||
FixTJunctions( e );
|
||||
|
||||
/* ydnar: classify the surfaces and project lightmaps */
|
||||
ClassifyEntitySurfaces( e );
|
||||
|
||||
/* ydnar: project decals */
|
||||
MakeEntityDecals( e );
|
||||
|
||||
/* ydnar: meta surfaces */
|
||||
MakeEntityMetaTriangles( e );
|
||||
SmoothMetaTriangles();
|
||||
FixMetaTJunctions();
|
||||
MergeMetaTriangles();
|
||||
|
||||
/* add references to the final drawsurfs in the apropriate clusters */
|
||||
FilterDrawsurfsIntoTree( e, tree );
|
||||
|
||||
/* match drawsurfaces back to original brushsides (sof2) */
|
||||
FixBrushSides( e );
|
||||
|
||||
/* finish */
|
||||
EndModel( e, node );
|
||||
FreeTree( tree );
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
ProcessModels()
|
||||
process world + other models into the bsp
|
||||
*/
|
||||
|
||||
void ProcessModels( void )
|
||||
{
|
||||
qboolean oldVerbose;
|
||||
entity_t *entity;
|
||||
|
||||
|
||||
/* preserve -v setting */
|
||||
oldVerbose = verbose;
|
||||
|
||||
/* start a new bsp */
|
||||
BeginBSPFile();
|
||||
|
||||
/* create map fogs */
|
||||
CreateMapFogs();
|
||||
|
||||
/* walk entity list */
|
||||
for( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
|
||||
{
|
||||
/* get entity */
|
||||
entity = &entities[ mapEntityNum ];
|
||||
if( entity->brushes == NULL && entity->patches == NULL )
|
||||
continue;
|
||||
|
||||
/* process the model */
|
||||
Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
|
||||
if( mapEntityNum == 0 )
|
||||
ProcessWorldModel();
|
||||
else
|
||||
ProcessSubModel();
|
||||
|
||||
/* potentially turn off the deluge of text */
|
||||
verbose = verboseEntities;
|
||||
}
|
||||
|
||||
/* restore -v setting */
|
||||
verbose = oldVerbose;
|
||||
|
||||
/* write fogs */
|
||||
EmitFogs();
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
OnlyEnts()
|
||||
this is probably broken unless teamed with a radiant version that preserves entity order
|
||||
*/
|
||||
|
||||
void OnlyEnts( void )
|
||||
{
|
||||
char out[ 1024 ];
|
||||
|
||||
|
||||
/* note it */
|
||||
Sys_Printf( "--- OnlyEnts ---\n" );
|
||||
|
||||
sprintf( out, "%s.bsp", source );
|
||||
LoadBSPFile( out );
|
||||
numEntities = 0;
|
||||
|
||||
LoadShaderInfo();
|
||||
LoadMapFile( name, qfalse );
|
||||
SetModelNumbers();
|
||||
SetLightStyles();
|
||||
|
||||
numBSPEntities = numEntities;
|
||||
UnparseEntities();
|
||||
|
||||
WriteBSPFile( out );
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
BSPMain() - ydnar
|
||||
handles creation of a bsp from a map file
|
||||
*/
|
||||
|
||||
int BSPMain( int argc, char **argv )
|
||||
{
|
||||
int i;
|
||||
char path[ 1024 ], tempSource[ 1024 ];
|
||||
qboolean onlyents = qfalse;
|
||||
|
||||
|
||||
/* note it */
|
||||
Sys_Printf( "--- BSP ---\n" );
|
||||
|
||||
SetDrawSurfacesBuffer();
|
||||
mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
|
||||
memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
|
||||
numMapDrawSurfs = 0;
|
||||
|
||||
tempSource[ 0 ] = '\0';
|
||||
|
||||
/* set standard game flags */
|
||||
maxSurfaceVerts = game->maxSurfaceVerts;
|
||||
maxSurfaceIndexes = game->maxSurfaceIndexes;
|
||||
emitFlares = game->emitFlares;
|
||||
|
||||
/* process arguments */
|
||||
for( i = 1; i < (argc - 1); i++ )
|
||||
{
|
||||
if( !strcmp( argv[ i ], "-onlyents" ) )
|
||||
{
|
||||
Sys_Printf( "Running entity-only compile\n" );
|
||||
onlyents = qtrue;
|
||||
}
|
||||
else if( !strcmp( argv[ i ], "-tempname" ) )
|
||||
strcpy( tempSource, argv[ ++i ] );
|
||||
else if( !strcmp( argv[ i ], "-tmpout" ) )
|
||||
strcpy( outbase, "/tmp" );
|
||||
else if( !strcmp( argv[ i ], "-nowater" ) )
|
||||
{
|
||||
Sys_Printf( "Disabling water\n" );
|
||||
nowater = qtrue;
|
||||
}
|
||||
else if( !strcmp( argv[ i ], "-nodetail" ) )
|
||||
{
|
||||
Sys_Printf( "Ignoring detail brushes\n") ;
|
||||
nodetail = qtrue;
|
||||
}
|
||||
else if( !strcmp( argv[ i ], "-fulldetail" ) )
|
||||
{
|
||||
Sys_Printf( "Turning detail brushes into structural brushes\n" );
|
||||
fulldetail = qtrue;
|
||||
}
|
||||
else if( !strcmp( argv[ i ], "-nofog" ) )
|
||||
{
|
||||
Sys_Printf( "Fog volumes disabled\n" );
|
||||
nofog = qtrue;
|
||||
}
|
||||
else if( !strcmp( argv[ i ], "-nosubdivide" ) )
|
||||
{
|
||||
Sys_Printf( "Disabling brush face subdivision\n" );
|
||||
nosubdivide = qtrue;
|
||||
}
|
||||
else if( !strcmp( argv[ i ], "-leaktest" ) )
|
||||
{
|
||||
Sys_Printf( "Leaktest enabled\n" );
|
||||
leaktest = qtrue;
|
||||
}
|
||||
else if( !strcmp( argv[ i ], "-verboseentities" ) )
|
||||
{
|
||||
Sys_Printf( "Verbose entities enabled\n" );
|
||||
verboseEntities = qtrue;
|
||||
}
|
||||
else if( !strcmp( argv[ i ], "-nocurves" ) )
|
||||
{
|
||||
Sys_Printf( "Ignoring curved surfaces (patches)\n" );
|
||||
noCurveBrushes = qtrue;
|
||||
}
|
||||
else if( !strcmp( argv[ i ], "-notjunc" ) )
|
||||
{
|
||||
Sys_Printf( "T-junction fixing disabled\n" );
|
||||
notjunc = qtrue;
|
||||
}
|
||||
else if( !strcmp( argv[ i ], "-fakemap" ) )
|
||||
{
|
||||
Sys_Printf( "Generating fakemap.map\n" );
|
||||
fakemap = qtrue;
|
||||
}
|
||||
else if( !strcmp( argv[ i ], "-samplesize" ) )
|
||||
{
|
||||
sampleSize = atoi( argv[ i + 1 ] );
|
||||
if( sampleSize < 1 )
|
||||
sampleSize = 1;
|
||||
i++;
|
||||
Sys_Printf( "Lightmap sample size set to %dx%d units\n", sampleSize, sampleSize );
|
||||
}
|
||||
else if( !strcmp( argv[ i ], "-custinfoparms") )
|
||||
{
|
||||
Sys_Printf( "Custom info parms enabled\n" );
|
||||
useCustomInfoParms = qtrue;
|
||||
}
|
||||
|
||||
/* sof2 args */
|
||||
else if( !strcmp( argv[ i ], "-rename" ) )
|
||||
{
|
||||
Sys_Printf( "Appending _bsp suffix to misc_model shaders (SOF2)\n" );
|
||||
renameModelShaders = qtrue;
|
||||
}
|
||||
|
||||
/* ydnar args */
|
||||
else if( !strcmp( argv[ i ], "-ne" ) )
|
||||
{
|
||||
normalEpsilon = atof( argv[ i + 1 ] );
|
||||
i++;
|
||||
Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon );
|
||||
}
|
||||
else if( !strcmp( argv[ i ], "-de" ) )
|
||||
{
|
||||
distanceEpsilon = atof( argv[ i + 1 ] );
|
||||
i++;
|
||||
Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );
|
||||
}
|
||||
else if( !strcmp( argv[ i ], "-mv" ) )
|
||||
{
|
||||
maxLMSurfaceVerts = atoi( argv[ i + 1 ] );
|
||||
if( maxLMSurfaceVerts < 3 )
|
||||
maxLMSurfaceVerts = 3;
|
||||
if( maxLMSurfaceVerts > maxSurfaceVerts )
|
||||
maxSurfaceVerts = maxLMSurfaceVerts;
|
||||
i++;
|
||||
Sys_Printf( "Maximum lightmapped surface vertex count set to %d\n", maxLMSurfaceVerts );
|
||||
}
|
||||
else if( !strcmp( argv[ i ], "-mi" ) )
|
||||
{
|
||||
maxSurfaceIndexes = atoi( argv[ i + 1 ] );
|
||||
if( maxSurfaceIndexes < 3 )
|
||||
maxSurfaceIndexes = 3;
|
||||
i++;
|
||||
Sys_Printf( "Maximum per-surface index count set to %d\n", maxSurfaceIndexes );
|
||||
}
|
||||
else if( !strcmp( argv[ i ], "-np" ) )
|
||||
{
|
||||
npDegrees = atof( argv[ i + 1 ] );
|
||||
if( npDegrees < 0.0f )
|
||||
shadeAngleDegrees = 0.0f;
|
||||
else if( npDegrees > 0.0f )
|
||||
Sys_Printf( "Forcing nonplanar surfaces with a breaking angle of %f degrees\n", npDegrees );
|
||||
i++;
|
||||
}
|
||||
else if( !strcmp( argv[ i ], "-snap" ) )
|
||||
{
|
||||
bevelSnap = atoi( argv[ i + 1 ]);
|
||||
if( bevelSnap < 0 )
|
||||
bevelSnap = 0;
|
||||
i++;
|
||||
if( bevelSnap > 0 )
|
||||
Sys_Printf( "Snapping brush bevel planes to %d units\n", bevelSnap );
|
||||
}
|
||||
else if( !strcmp( argv[ i ], "-texrange" ) )
|
||||
{
|
||||
texRange = atoi( argv[ i + 1 ]);
|
||||
if( texRange < 0 )
|
||||
texRange = 0;
|
||||
i++;
|
||||
Sys_Printf( "Limiting per-surface texture range to %d texels\n", texRange );
|
||||
}
|
||||
else if( !strcmp( argv[ i ], "-nohint" ) )
|
||||
{
|
||||
Sys_Printf( "Hint brushes disabled\n" );
|
||||
noHint = qtrue;
|
||||
}
|
||||
else if( !strcmp( argv[ i ], "-flat" ) )
|
||||
{
|
||||
Sys_Printf( "Flatshading enabled\n" );
|
||||
flat = qtrue;
|
||||
}
|
||||
else if( !strcmp( argv[ i ], "-meta" ) )
|
||||
{
|
||||
Sys_Printf( "Creating meta surfaces from brush faces\n" );
|
||||
meta = qtrue;
|
||||
}
|
||||
else if( !strcmp( argv[ i ], "-patchmeta" ) )
|
||||
{
|
||||
Sys_Printf( "Creating meta surfaces from patches\n" );
|
||||
patchMeta = qtrue;
|
||||
}
|
||||
else if( !strcmp( argv[ i ], "-flares" ) )
|
||||
{
|
||||
Sys_Printf( "Flare surfaces enabled\n" );
|
||||
emitFlares = qtrue;
|
||||
}
|
||||
else if( !strcmp( argv[ i ], "-noflares" ) )
|
||||
{
|
||||
Sys_Printf( "Flare surfaces disabled\n" );
|
||||
emitFlares = qfalse;
|
||||
}
|
||||
else if( !strcmp( argv[ i ], "-skyfix" ) )
|
||||
{
|
||||
Sys_Printf( "GL_CLAMP sky fix/hack/workaround enabled\n" );
|
||||
skyFixHack = qtrue;
|
||||
}
|
||||
else if( !strcmp( argv[ i ], "-debugsurfaces" ) )
|
||||
{
|
||||
Sys_Printf( "emitting debug surfaces\n" );
|
||||
debugSurfaces = qtrue;
|
||||
}
|
||||
else if( !strcmp( argv[ i ], "-debuginset" ) )
|
||||
{
|
||||
Sys_Printf( "Debug surface triangle insetting enabled\n" );
|
||||
debugInset = qtrue;
|
||||
}
|
||||
else if( !strcmp( argv[ i ], "-debugportals" ) )
|
||||
{
|
||||
Sys_Printf( "Debug portal surfaces enabled\n" );
|
||||
debugPortals = qtrue;
|
||||
}
|
||||
else if( !strcmp( argv[ i ], "-bsp" ) )
|
||||
Sys_Printf( "-bsp argument unnecessary\n" );
|
||||
else
|
||||
Sys_Printf( "WARNING: Unknown option \"%s\"\n", argv[ i ] );
|
||||
}
|
||||
|
||||
/* fixme: print more useful usage here */
|
||||
if( i != (argc - 1) )
|
||||
Error( "usage: q3map [options] mapfile" );
|
||||
|
||||
/* copy source name */
|
||||
strcpy( source, ExpandArg( argv[ i ] ) );
|
||||
StripExtension( source );
|
||||
|
||||
/* ydnar: set default sample size */
|
||||
SetDefaultSampleSize( sampleSize );
|
||||
|
||||
/* delete portal, line and surface files */
|
||||
sprintf( path, "%s.prt", source );
|
||||
remove( path );
|
||||
sprintf( path, "%s.lin", source );
|
||||
remove( path );
|
||||
//% sprintf( path, "%s.srf", source ); /* ydnar */
|
||||
//% remove( path );
|
||||
|
||||
/* expand mapname */
|
||||
strcpy( name, ExpandArg( argv[ i ] ) );
|
||||
if( strcmp( name + strlen( name ) - 4, ".reg" ) )
|
||||
{
|
||||
/* if we are doing a full map, delete the last saved region map */
|
||||
sprintf( path, "%s.reg", source );
|
||||
remove( path );
|
||||
DefaultExtension( name, ".map" ); /* might be .reg */
|
||||
}
|
||||
|
||||
/* if onlyents, just grab the entites and resave */
|
||||
if( onlyents )
|
||||
{
|
||||
OnlyEnts();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* load shaders */
|
||||
LoadShaderInfo();
|
||||
|
||||
/* load original file from temp spot in case it was renamed by the editor on the way in */
|
||||
if( strlen( tempSource ) > 0 )
|
||||
LoadMapFile( tempSource, qfalse );
|
||||
else
|
||||
LoadMapFile( name, qfalse );
|
||||
|
||||
/* ydnar: decal setup */
|
||||
ProcessDecals();
|
||||
|
||||
/* ydnar: cloned brush model entities */
|
||||
SetCloneModelNumbers();
|
||||
|
||||
/* process world and submodels */
|
||||
ProcessModels();
|
||||
|
||||
/* set light styles from targetted light entities */
|
||||
SetLightStyles();
|
||||
|
||||
/* finish and write bsp */
|
||||
EndBSPFile();
|
||||
|
||||
/* remove temp map source file if appropriate */
|
||||
if( strlen( tempSource ) > 0)
|
||||
remove( tempSource );
|
||||
|
||||
/* return to sender */
|
||||
return 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user