mirror of
https://github.com/id-Software/GtkRadiant.git
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The GtkRadiant sources as originally released under the GPL license.
This commit is contained in:
207
tools/quake3/q3data/q3data.vcproj
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207
tools/quake3/q3data/q3data.vcproj
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<?xml version="1.0" encoding = "Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.00"
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Name="q3data">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory=".\Debug"
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IntermediateDirectory=".\Debug"
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ConfigurationType="1"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\common,..\..\..\..\libxml2\include,..\..\..\libs,..\..\..\..\gtk2-win32\include\glib-2.0,..\..\..\..\gtk2-win32\lib\glib-2.0\include,..\..\..\include"
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PreprocessorDefinitions="WIN32,_DEBUG,_CONSOLE"
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RuntimeLibrary="3"
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PrecompiledHeaderFile=".\Debug/q3data.pch"
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AssemblerListingLocation=".\Debug/"
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ObjectFile=".\Debug/"
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ProgramDataBaseFileName=".\Debug/"
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BrowseInformation="1"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="4"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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AdditionalDependencies="glib-2.0.lib wsock32.lib libxml2.lib"
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OutputFile=".\Debug/q3data.exe"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=""..\..\..\..\libxml2\win32\binaries-debug";..\..\..\libs\l_net\Debug;..\..\..\libs\pak\Debug;"..\..\..\..\gtk2-win32\lib\""
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile=".\Debug/q3data.pdb"
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SubSystem="1"
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StackReserveSize="16000000"/>
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<Tool
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Name="VCMIDLTool"
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TypeLibraryName=".\Debug/q3data.tlb"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory=".\Release"
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IntermediateDirectory=".\Release"
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ConfigurationType="1"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\common,..\..\..\..\libxml2\include,..\..\..\libs,..\..\..\..\gtk2-win32\include\glib-2.0,..\..\..\..\gtk2-win32\lib\glib-2.0\include,..\..\..\include"
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PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
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StringPooling="TRUE"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="TRUE"
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PrecompiledHeaderFile=".\Release/q3data.pch"
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AssemblerListingLocation=".\Release/"
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ObjectFile=".\Release/"
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ProgramDataBaseFileName=".\Release/"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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AdditionalDependencies="glib-2.0.lib wsock32.lib libxml2.lib"
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OutputFile=".\Release/q3data.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="..\..\..\libs\pak\release;..\..\..\libs\l_net\release;"..\..\..\..\libxml2\win32\binaries-release";"..\..\..\..\gtk2-win32\lib\""
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile=".\Release/q3data.pdb"
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SubSystem="1"
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StackReserveSize="16000000"/>
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<Tool
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Name="VCMIDLTool"
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TypeLibraryName=".\Release/q3data.tlb"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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</Configuration>
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</Configurations>
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<Files>
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<File
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RelativePath=".\3dslib.c">
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</File>
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<File
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RelativePath=".\3dslib.h">
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</File>
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<File
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RelativePath="..\common\aselib.c">
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</File>
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<File
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RelativePath="..\common\aselib.h">
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</File>
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<File
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RelativePath="..\common\bspfile.c">
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</File>
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<File
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RelativePath="..\common\cmdlib.c">
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</File>
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<File
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RelativePath=".\compress.c">
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</File>
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<File
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RelativePath="..\common\imagelib.c">
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</File>
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<File
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RelativePath=".\images.c">
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</File>
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<File
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RelativePath="..\common\inout.c">
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</File>
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<File
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RelativePath=".\md3lib.c">
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</File>
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<File
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RelativePath=".\md3lib.h">
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</File>
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<File
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RelativePath="..\common\md4.c">
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</File>
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<File
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RelativePath=".\models.c">
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</File>
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<File
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RelativePath=".\p3dlib.c">
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</File>
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<File
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RelativePath=".\p3dlib.h">
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</File>
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<File
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RelativePath=".\polyset.c">
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</File>
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<File
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RelativePath="..\common\polyset.h">
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</File>
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<File
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RelativePath=".\q3data.c">
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</File>
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<File
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RelativePath=".\q3data.h">
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</File>
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<File
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RelativePath="..\common\scriplib.c">
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</File>
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<File
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RelativePath=".\stripper.c">
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</File>
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<File
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RelativePath="..\common\trilib.c">
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</File>
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<File
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RelativePath="..\common\unzip.c">
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</File>
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<File
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RelativePath="..\common\unzip.h">
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</File>
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<File
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RelativePath="..\common\vfs.c">
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</File>
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<File
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RelativePath=".\video.c">
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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