mirror of
https://github.com/id-Software/GtkRadiant.git
synced 2026-03-20 00:49:29 +01:00
The GtkRadiant sources as originally released under the GPL license.
This commit is contained in:
200
tools/quake3/q3data/q3data.dsp
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200
tools/quake3/q3data/q3data.dsp
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# Microsoft Developer Studio Project File - Name="q3data" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=q3data - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "q3data.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "q3data.mak" CFG="q3data - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "q3data - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "q3data - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName "q3data"
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# PROP Scc_LocalPath ".."
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "q3data - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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F90=df.exe
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\common" /I "..\..\..\..\libxml2\include" /I "..\..\..\libs" /I "..\..\..\..\gtk2-win32\include\glib-2.0" /I "..\..\..\..\gtk2-win32\lib\glib-2.0\include" /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 glib-2.0.lib l_net.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /stack:0xf42400 /subsystem:console /debug /machine:I386 /libpath:"..\..\..\libs\pak\release" /libpath:"..\..\..\libs\l_net\release" /libpath:"..\..\..\..\gtk2-win32\lib\\"
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# SUBTRACT LINK32 /pdb:none
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!ELSEIF "$(CFG)" == "q3data - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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F90=df.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /I "..\common" /I "..\..\..\..\libxml2\include" /I "..\..\..\libs" /I "..\..\..\..\gtk2-win32\include\glib-2.0" /I "..\..\..\..\gtk2-win32\lib\glib-2.0\include" /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 glib-2.0.lib l_net.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /stack:0xf42400 /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\libs\l_net\Debug" /libpath:"..\..\..\libs\pak\Debug" /libpath:"..\..\..\..\gtk2-win32\lib\\"
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# SUBTRACT LINK32 /pdb:none
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!ENDIF
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# Begin Target
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# Name "q3data - Win32 Release"
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# Name "q3data - Win32 Debug"
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# Begin Source File
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SOURCE=.\3dslib.c
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# End Source File
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# Begin Source File
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SOURCE=.\3dslib.h
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# End Source File
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# Begin Source File
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SOURCE=..\common\aselib.c
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# End Source File
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# Begin Source File
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SOURCE=..\common\aselib.h
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# End Source File
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# Begin Source File
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SOURCE=..\common\bspfile.c
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# End Source File
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# Begin Source File
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SOURCE=..\common\cmdlib.c
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# End Source File
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# Begin Source File
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SOURCE=.\compress.c
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# End Source File
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# Begin Source File
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SOURCE=..\common\imagelib.c
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# End Source File
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# Begin Source File
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SOURCE=.\images.c
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# End Source File
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# Begin Source File
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SOURCE=..\common\inout.c
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# End Source File
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# Begin Source File
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SOURCE=.\md3lib.c
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# End Source File
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# Begin Source File
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SOURCE=.\md3lib.h
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# End Source File
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# Begin Source File
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SOURCE=..\common\md4.c
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# End Source File
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# Begin Source File
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SOURCE=.\models.c
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# End Source File
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# Begin Source File
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SOURCE=.\p3dlib.c
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# End Source File
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# Begin Source File
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SOURCE=.\p3dlib.h
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# End Source File
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# Begin Source File
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SOURCE=.\polyset.c
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# End Source File
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# Begin Source File
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SOURCE=..\common\polyset.h
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# End Source File
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# Begin Source File
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SOURCE=.\q3data.c
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# End Source File
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# Begin Source File
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SOURCE=.\q3data.h
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# End Source File
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# Begin Source File
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SOURCE=..\common\scriplib.c
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# End Source File
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# Begin Source File
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SOURCE=.\stripper.c
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# End Source File
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# Begin Source File
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SOURCE=..\common\trilib.c
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# End Source File
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# Begin Source File
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SOURCE=..\common\unzip.c
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# End Source File
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# Begin Source File
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SOURCE=..\common\unzip.h
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# End Source File
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# Begin Source File
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SOURCE=..\common\vfs.c
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# End Source File
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# Begin Source File
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SOURCE=.\video.c
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# End Source File
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# End Target
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# End Project
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