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https://github.com/id-Software/GtkRadiant.git
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The GtkRadiant sources as originally released under the GPL license.
This commit is contained in:
232
tools/quake2/qdata_heretic2/qcommon/skeletons.c
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232
tools/quake2/qdata_heretic2/qcommon/skeletons.c
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/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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//
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// Skeletons.c
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//
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#include "skeletons.h"
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char *skeletonRootNames[] =
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{
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"RAVEN_ROOT",
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"BOX_ROOT",
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"BEETLE_ROOT",
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"ELFLORD_ROOT",
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"PLAGUELF_ROOT",
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"ELF_BACKROOT",
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};
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int skeletonRNameOffsets[] =
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{
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0, // RAVEN
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1, // BOX
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2, // BEETLE
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3, // ELFLORD
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4, // PLAGUE ELF
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5, // CORVUS
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};
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char *skeletonJointNames[] =
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{
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"RAVEN_LOWERBACK", // 0
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"RAVEN_UPPERBACK",
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"RAVEN_NECK",
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"BOX_CENTER", // 3
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"BEETLE_NECK", // 4
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"BEETLE_HEAD",
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"PLAGUELF_BACKB", // 6
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"PLAGUELF_BACKC",
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"PLAGUELF_NECK",
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"ELF_BACKB", // 9
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"ELF_BACKC",
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"ELF_NECKB",
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};
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int skeletonNameOffsets[] =
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{
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0, // RAVEN
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3, // BOX
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4, // BEETLE
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-1, // ELFLORD
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6, // PLAGUE ELF
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9, // CORVUS
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};
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char *skeletonEffectorNames[] =
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{
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"BEETLE_EYES", // 0
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"CORVUS_EYES", // 1
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};
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int skeletonENameOffsets[] =
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{
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-1, // RAVEN
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-1, // BOX
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0, // BEETLE
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-1, // ELFLORD
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1, // PLAGUE ELF
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};
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int numJointsInSkeleton[] =
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{
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NUM_JOINTS_RAVEN,
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NUM_JOINTS_BOX,
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NUM_JOINTS_BEETLE,
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NUM_JOINTS_ELFLORD,
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NUM_JOINTS_PLAGUE_ELF,
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NUM_JOINTS_CORVUS,
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};
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int numNodesInSkeleton[] =
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{
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2, // RAVEN
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0, // BOX
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1, // BEETLE
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-1, // ELFLORD
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2, // PLAGUE ELF
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2, // CORVUS
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};
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void CreateRavenSkel(void *g_skeletalJoints, size_t jointSize, struct ArrayedListNode_s *g_jointNodes, int root);
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void CreateBoxSkel(void *g_skeletalJoints, size_t jointSize, struct ArrayedListNode_s *g_jointNodes, int root);
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void CreateBeetleSkel(void *g_skeletalJoints, size_t jointSize, ArrayedListNode_t *g_jointNodes, int rootIndex);
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void CreateElfLordSkel(void *g_skeletalJoints, size_t jointSize, ArrayedListNode_t *g_jointNodes, int rootIndex);
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void CreatePlagueElfSkel(void *g_skeletalJoints, size_t jointSize, ArrayedListNode_t *g_jointNodes, int rootIndex);
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CreateSkeleton_t SkeletonCreators[NUM_SKELETONS] =
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{
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CreateRavenSkel,
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CreateBoxSkel,
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CreateBeetleSkel,
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CreateElfLordSkel,
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CreatePlagueElfSkel,
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CreatePlagueElfSkel, // Corvus has the same structure as the Plague Elf
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};
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void CreateRavenSkel(void *g_skeletalJoints, size_t jointSize, ArrayedListNode_t *g_jointNodes, int rootIndex)
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{
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char *root;
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int *children;
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int nodeIndex;
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root = (char *)g_skeletalJoints + rootIndex * jointSize;
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children = (int *)(root + RAVEN_HEAD * jointSize);
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*children = ARRAYEDLISTNODE_NULL;
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nodeIndex = GetFreeNode(g_jointNodes, MAX_ARRAYED_JOINT_NODES);
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children = (int *)(root + RAVEN_UPPERBACK * jointSize);
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*children = nodeIndex;
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g_jointNodes[nodeIndex].data = rootIndex + RAVEN_HEAD;
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g_jointNodes[nodeIndex].next = ARRAYEDLISTNODE_NULL;
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nodeIndex = GetFreeNode(g_jointNodes, MAX_ARRAYED_JOINT_NODES);
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children = (int *)(root + RAVEN_LOWERBACK * jointSize);
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*children = nodeIndex;
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g_jointNodes[nodeIndex].data = rootIndex + RAVEN_UPPERBACK;
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g_jointNodes[nodeIndex].next = ARRAYEDLISTNODE_NULL;
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}
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void CreateBoxSkel(void *g_skeletalJoints, size_t jointSize, ArrayedListNode_t *g_jointNodes, int rootIndex)
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{
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char *root;
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int *children;
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root = (char *)g_skeletalJoints + rootIndex * jointSize;
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children = (int *)(root + RAVEN_HEAD * jointSize);
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*children = ARRAYEDLISTNODE_NULL;
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}
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void CreateBeetleSkel(void *g_skeletalJoints, size_t jointSize, ArrayedListNode_t *g_jointNodes, int rootIndex)
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{
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char *root;
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int *children;
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int nodeIndex;
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root = (char *)g_skeletalJoints + rootIndex * jointSize;
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children = (int *)(root + BEETLE_HEAD * jointSize);
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*children = ARRAYEDLISTNODE_NULL;
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nodeIndex = GetFreeNode(g_jointNodes, MAX_ARRAYED_JOINT_NODES);
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children = (int *)(root + BEETLE_NECK * jointSize);
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*children = nodeIndex;
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g_jointNodes[nodeIndex].data = rootIndex + BEETLE_HEAD;
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g_jointNodes[nodeIndex].next = ARRAYEDLISTNODE_NULL;
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}
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void CreateElfLordSkel(void *g_skeletalJoints, size_t jointSize, ArrayedListNode_t *g_jointNodes, int rootIndex)
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{
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char *root;
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int *children;
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int nodeIndex;
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root = (char *)g_skeletalJoints + rootIndex * jointSize;
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children = (int *)(root + BEETLE_HEAD * jointSize);
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*children = ARRAYEDLISTNODE_NULL;
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nodeIndex = GetFreeNode(g_jointNodes, MAX_ARRAYED_JOINT_NODES);
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children = (int *)(root + BEETLE_NECK * jointSize);
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*children = nodeIndex;
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g_jointNodes[nodeIndex].data = rootIndex + BEETLE_HEAD;
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g_jointNodes[nodeIndex].next = ARRAYEDLISTNODE_NULL;
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}
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void CreatePlagueElfSkel(void *g_skeletalJoints, size_t jointSize, ArrayedListNode_t *g_jointNodes, int rootIndex)
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{
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char *root;
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int *children;
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int nodeIndex;
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root = (char *)g_skeletalJoints + rootIndex * jointSize;
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children = (int *)(root + PLAGUE_ELF_HEAD * jointSize);
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*children = ARRAYEDLISTNODE_NULL;
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nodeIndex = GetFreeNode(g_jointNodes, MAX_ARRAYED_JOINT_NODES);
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children = (int *)(root + PLAGUE_ELF_UPPERBACK * jointSize);
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*children = nodeIndex;
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g_jointNodes[nodeIndex].data = rootIndex + PLAGUE_ELF_HEAD;
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g_jointNodes[nodeIndex].next = ARRAYEDLISTNODE_NULL;
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nodeIndex = GetFreeNode(g_jointNodes, MAX_ARRAYED_JOINT_NODES);
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children = (int *)(root + PLAGUE_ELF_LOWERBACK * jointSize);
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*children = nodeIndex;
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g_jointNodes[nodeIndex].data = rootIndex + PLAGUE_ELF_UPPERBACK;
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g_jointNodes[nodeIndex].next = ARRAYEDLISTNODE_NULL;
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}
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