mirror of
https://github.com/id-Software/GtkRadiant.git
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The GtkRadiant sources as originally released under the GPL license.
This commit is contained in:
330
tools/quake2/q2map/q2map.vcproj
Normal file
330
tools/quake2/q2map/q2map.vcproj
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="q2map"
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ProjectGUID="{FB80DE6C-51C8-4D56-876D-C7878A4EB10B}"
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RootNamespace="q2map">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="Debug"
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IntermediateDirectory="Debug"
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ConfigurationType="1"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
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ExceptionHandling="FALSE"
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BasicRuntimeChecks="0"
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RuntimeLibrary="3"
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BufferSecurityCheck="FALSE"
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PrecompiledHeaderFile=".\Debug/q2map.pch"
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AssemblerListingLocation=".\Debug/"
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ObjectFile=".\Debug/"
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ProgramDataBaseFileName=".\Debug/"
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BrowseInformation="0"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="4"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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AdditionalDependencies="wsock32.lib libxml2.lib"
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OutputFile=".\Debug/q2map.exe"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=""..\..\..\..\libxml2-2.6\win32\lib""
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IgnoreDefaultLibraryNames="libcd"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile=".\Debug/q2map.pdb"
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GenerateMapFile="TRUE"
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MapFileName=".\Debug/q2map.map"
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SubSystem="1"
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StackReserveSize="4194304"/>
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<Tool
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Name="VCMIDLTool"
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TypeLibraryName=".\Debug/q2map.tlb"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"/>
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="Release"
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IntermediateDirectory="Release"
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ConfigurationType="1"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Optimization="3"
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GlobalOptimizations="TRUE"
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InlineFunctionExpansion="2"
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EnableIntrinsicFunctions="TRUE"
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FavorSizeOrSpeed="1"
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OptimizeForProcessor="2"
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OptimizeForWindowsApplication="TRUE"
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AdditionalIncludeDirectories="..\..\..\include;..\common;..\..\..\libs;"..\..\..\..\libxml2-2.6\include""
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PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE"
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StringPooling="TRUE"
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ExceptionHandling="FALSE"
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BasicRuntimeChecks="0"
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RuntimeLibrary="2"
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BufferSecurityCheck="FALSE"
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EnableFunctionLevelLinking="TRUE"
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PrecompiledHeaderFile=".\Release/q2map.pch"
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AssemblerListingLocation=".\Release/"
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ObjectFile=".\Release/"
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ProgramDataBaseFileName=".\Release/"
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BrowseInformation="0"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="3"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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AdditionalDependencies="wsock32.lib libxml2.lib"
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OutputFile=".\Release/q2map.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=""..\..\..\..\libxml2-2.6\win32\lib""
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ProgramDatabaseFile=".\Release/q2map.pdb"
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GenerateMapFile="TRUE"
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MapFileName=".\Release/q2map.map"
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SubSystem="1"
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StackReserveSize="4194304"/>
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<Tool
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Name="VCMIDLTool"
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TypeLibraryName=".\Release/q2map.tlb"/>
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"/>
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="src"
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Filter="">
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<File
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RelativePath=".\brushbsp.c">
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</File>
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<File
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RelativePath="..\common\bspfile.c">
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</File>
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<File
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RelativePath="..\common\bspfile.h">
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</File>
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<File
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RelativePath="..\common\cmdlib.c">
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</File>
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<File
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</File>
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<File
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<File
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RelativePath=".\faces.c">
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<File
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<File
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<File
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RelativePath="..\common\inout.c">
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</File>
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<File
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RelativePath="..\common\inout.h">
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</File>
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<File
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RelativePath="..\common\l3dslib.c">
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</File>
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<File
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</File>
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<File
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<File
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RelativePath=".\leakfile.c">
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</File>
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<File
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RelativePath=".\lightmap.c">
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"
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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