mirror of
https://github.com/id-Software/GtkRadiant.git
synced 2026-03-20 00:49:29 +01:00
The GtkRadiant sources as originally released under the GPL license.
This commit is contained in:
199
plugins/entity/rotation.h
Normal file
199
plugins/entity/rotation.h
Normal file
@@ -0,0 +1,199 @@
|
||||
/*
|
||||
Copyright (C) 2001-2006, William Joseph.
|
||||
All Rights Reserved.
|
||||
|
||||
This file is part of GtkRadiant.
|
||||
|
||||
GtkRadiant is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
GtkRadiant is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with GtkRadiant; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
#if !defined(INCLUDED_ROTATION_H)
|
||||
#define INCLUDED_ROTATION_H
|
||||
|
||||
#include "ientity.h"
|
||||
|
||||
#include "stream/stringstream.h"
|
||||
#include "math/quaternion.h"
|
||||
#include "generic/callback.h"
|
||||
#include "stringio.h"
|
||||
|
||||
#include "angle.h"
|
||||
|
||||
typedef float Float9[9];
|
||||
|
||||
inline void default_rotation(Float9 rotation)
|
||||
{
|
||||
rotation[0] = 1;
|
||||
rotation[1] = 0;
|
||||
rotation[2] = 0;
|
||||
rotation[3] = 0;
|
||||
rotation[4] = 1;
|
||||
rotation[5] = 0;
|
||||
rotation[6] = 0;
|
||||
rotation[7] = 0;
|
||||
rotation[8] = 1;
|
||||
}
|
||||
inline void write_rotation(const Float9 rotation, Entity* entity, const char* key = "rotation")
|
||||
{
|
||||
if(rotation[0] == 1
|
||||
&& rotation[1] == 0
|
||||
&& rotation[2] == 0
|
||||
&& rotation[3] == 0
|
||||
&& rotation[4] == 1
|
||||
&& rotation[5] == 0
|
||||
&& rotation[6] == 0
|
||||
&& rotation[7] == 0
|
||||
&& rotation[8] == 1)
|
||||
{
|
||||
entity->setKeyValue(key, "");
|
||||
}
|
||||
else
|
||||
{
|
||||
StringOutputStream value(256);
|
||||
value << rotation[0] << ' '
|
||||
<< rotation[1] << ' '
|
||||
<< rotation[2] << ' '
|
||||
<< rotation[3] << ' '
|
||||
<< rotation[4] << ' '
|
||||
<< rotation[5] << ' '
|
||||
<< rotation[6] << ' '
|
||||
<< rotation[7] << ' '
|
||||
<< rotation[8];
|
||||
entity->setKeyValue(key, value.c_str());
|
||||
}
|
||||
}
|
||||
inline void read_rotation(Float9 rotation, const char* value)
|
||||
{
|
||||
if(!string_parse_vector(value, rotation, rotation + 9))
|
||||
{
|
||||
default_rotation(rotation);
|
||||
}
|
||||
}
|
||||
|
||||
inline Matrix4 rotation_toMatrix(const Float9 rotation)
|
||||
{
|
||||
return Matrix4(
|
||||
rotation[0],
|
||||
rotation[1],
|
||||
rotation[2],
|
||||
0,
|
||||
rotation[3],
|
||||
rotation[4],
|
||||
rotation[5],
|
||||
0,
|
||||
rotation[6],
|
||||
rotation[7],
|
||||
rotation[8],
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
1
|
||||
);
|
||||
}
|
||||
|
||||
inline void rotation_fromMatrix(Float9 rotation, const Matrix4& matrix)
|
||||
{
|
||||
rotation[0] = matrix.xx();
|
||||
rotation[1] = matrix.xy();
|
||||
rotation[2] = matrix.xz();
|
||||
rotation[3] = matrix.yx();
|
||||
rotation[4] = matrix.yy();
|
||||
rotation[5] = matrix.yz();
|
||||
rotation[6] = matrix.zx();
|
||||
rotation[7] = matrix.zy();
|
||||
rotation[8] = matrix.zz();
|
||||
}
|
||||
|
||||
inline void rotation_assign(Float9 rotation, const Float9 other)
|
||||
{
|
||||
rotation[0] = other[0];
|
||||
rotation[1] = other[1];
|
||||
rotation[2] = other[2];
|
||||
rotation[3] = other[3];
|
||||
rotation[4] = other[4];
|
||||
rotation[5] = other[5];
|
||||
rotation[6] = other[6];
|
||||
rotation[7] = other[7];
|
||||
rotation[8] = other[8];
|
||||
}
|
||||
|
||||
inline void rotation_rotate(Float9 rotation, const Quaternion& rotate)
|
||||
{
|
||||
rotation_fromMatrix(rotation,
|
||||
matrix4_multiplied_by_matrix4(
|
||||
rotation_toMatrix(rotation),
|
||||
matrix4_rotation_for_quaternion_quantised(rotate)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
inline void read_angle(Float9 rotation, const char* value)
|
||||
{
|
||||
float angle;
|
||||
if(!string_parse_float(value, angle))
|
||||
{
|
||||
default_rotation(rotation);
|
||||
}
|
||||
else
|
||||
{
|
||||
rotation_fromMatrix(rotation, matrix4_rotation_for_z_degrees(angle));
|
||||
}
|
||||
}
|
||||
|
||||
class RotationKey
|
||||
{
|
||||
Callback m_rotationChanged;
|
||||
public:
|
||||
Float9 m_rotation;
|
||||
|
||||
|
||||
RotationKey(const Callback& rotationChanged)
|
||||
: m_rotationChanged(rotationChanged)
|
||||
{
|
||||
default_rotation(m_rotation);
|
||||
}
|
||||
|
||||
void angleChanged(const char* value)
|
||||
{
|
||||
read_angle(m_rotation, value);
|
||||
m_rotationChanged();
|
||||
}
|
||||
typedef MemberCaller1<RotationKey, const char*, &RotationKey::angleChanged> AngleChangedCaller;
|
||||
|
||||
void rotationChanged(const char* value)
|
||||
{
|
||||
read_rotation(m_rotation, value);
|
||||
m_rotationChanged();
|
||||
}
|
||||
typedef MemberCaller1<RotationKey, const char*, &RotationKey::rotationChanged> RotationChangedCaller;
|
||||
|
||||
void write(Entity* entity) const
|
||||
{
|
||||
Vector3 euler = matrix4_get_rotation_euler_xyz_degrees(rotation_toMatrix(m_rotation));
|
||||
if(euler[0] == 0 && euler[1] == 0)
|
||||
{
|
||||
entity->setKeyValue("rotation", "");
|
||||
write_angle(euler[2], entity);
|
||||
}
|
||||
else
|
||||
{
|
||||
entity->setKeyValue("angle", "");
|
||||
write_rotation(m_rotation, entity);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user