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https://github.com/id-Software/GtkRadiant.git
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The GtkRadiant sources as originally released under the GPL license.
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96
contrib/bobtoolz/txt/changelog.txt
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96
contrib/bobtoolz/txt/changelog.txt
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BobToolz Changelog:
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[=================]
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Changes in v1110 (GTK):
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[=====================]
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djbob
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Added:
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(16.05.01)
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Impemented a little feature that highligths the q3map bug that is causing problems for autocaulk, (see readme)
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(01.04.01)
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Added DPatch class to implement patches, however radiant does not (currently) support adding patches to an entity via a plugin, so, its actually redundant atm, i was adding this to fix the patches being removed from entities probelm with dealing with entities outside of the worldspawn.
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Changes:
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(02.04.01)
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EPair keys and values can now be 128 characters long, not 64, happy now hydra?
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Texture reseter works on patches now too.
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Removed:
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(29.03.01)
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Removed CTF colour changer, it is now in the ctftoolz.
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Fixed:
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(02.04.01)
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Worldspawn brushes are rebuilt per brush, rather than per entity in texture reseter.
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(03.04.01)
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Worldspawn brushes are rebuilt per brush, rather than per entity in brush cleanup.
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Changes in v1100 (GTK):
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[=====================]
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djbob
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Added:
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(24.03.01)
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Added CTF colour changer for worldspawn+func_group.
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Changes:
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(25.03.01)
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Brought some functions over to using DMap class, allowing them to run on multiple entities, patches are still a no-no atm.
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This includes:
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a) brush cleanup, will now fix problems on brushes that are not in the worldspawn, and rebuild the entitiy afterwards.
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b) texture reseter will change textures on all brushes now, not just those in the worldspawn.
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c) CTF colour changer will also work on brushes outside of the worldspawn entity.
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This introduces one prolem, patches in entities will no longer be part of the new entity, sorry for any trouble this causes, i will fix it soon hopefully.
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Fixes:
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(25.03.01)
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Fixed bug in DMap class that prevented it destroying brushes... thus enabling the class to work!!!!
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Changes in v1090 (GTK):
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[=====================]
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djbob
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Added:
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(22.03.01)
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Added PitOMatic Function.
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Changes in v1080b (GTK):
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[======================]
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djbob
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Fixes:
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Removed some previously unnoticed porting introduced bugs.
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Added:
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Polygon stuff now passes through my internal validation routines, no more phantom brushes will be made, or squiffy planes.
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Changes in v1080 (GTK):
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[=====================]
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djbob
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Fixes:
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(05.03.01)
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Fixed line removed by rr2 in autocaulk.
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Fixed Autocaulk not working with maps larger than the old grid.
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Added:
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(04.03.01)
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Added Changelog.
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Added ability to align polygons so that top edge will be flat. (Request By Casey)
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(05.03.01)
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Added ability to change main texture for stairs.
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rr2do2
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Changes:
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(??.??.01)
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Removed all traces of MFC from GTK version, the evil that it is ;]
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77
contrib/bobtoolz/txt/readme.txt
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77
contrib/bobtoolz/txt/readme.txt
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BobToolz GTK: v1100
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[=================]
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Date:
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[===]
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16.05.01
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The multipurpose Quake3 Mappers Tool
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[==================================]
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Author: djbob
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Other work: q3terra, ctftoolz, EECA mod
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eMail: gbiggans@uglab.eee.strath.ac.uk (NO SPAM thank u very much :P)
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www: www.planetquake.com/toolz
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www.planetquake.com/eeca
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IRC: #freepq irc.fdf.net
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#qeradiant irc.telefragged.com
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Files Contained In This Package:
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[==============================]
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Readme.txt --- This file.
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Changelog.txt --- Version information.
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bobToolz.dll --- The plugin itsself.
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bt/*.txt --- A few text files required by the plugin.
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What's a boy to do?
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[=================]
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Put The plugin in your GTKRadiant plugins folder:
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e.g. mine: c:\gamez\quake3\GTKRadiant\plugins
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Run Radiant, and select the toolz from the dropdown plugin menu.
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Help is available in the form of a manual on my site.
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For the new q3map bug highlighting feature, run autocaulk-build mini prt, then run autocaulk.
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identify an area which has been caulked incorrectly, then reopen the map, select the q3map bug highlight option, and wait.
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once the selected brushes appear, u have 2 choices,
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a) press i and remove all the original brushes, or
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b) keep going with both sets (slower, but more useful)
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navigate to the problem region, you should find that the set of inverse brushes that has been built is missing a brush
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at the problem area, i suppose the next problem is finding out why :]
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this function is mainly provided for other coders to show the problem, and is probably of little use to anyone else,
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but u never know.
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Coming Soon:
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[==========]
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Region area saving. perhaps, if i get the time to finish it.
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Testing, Feedback & Ideas:
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[========================]
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Akuma, Casey, Cartman2K, maverik, rayden, nephilim_goth and god knows who else.
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Thx to you all.
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Thanx:
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[====]
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ttimo, da man :]
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spog, for his often baffling advice.... and questions....
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Thx to rr2do2, for his linux conversion, and removing the "evil" (his words :]) MFC code.
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Thx to RKone, for improving my q3w sig.
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Azr for giving me ops in #qeradiant, k3wl :]
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Everyone at the Quake3World Forums, I think of you all as my little worshippers :P
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id Software, of course.
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