The GtkRadiant sources as originally released under the GPL license.

This commit is contained in:
Travis Bradshaw
2012-01-31 15:20:35 -06:00
commit 0991a5ce8b
1590 changed files with 431941 additions and 0 deletions

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BobToolz Changelog:
[=================]
Changes in v1110 (GTK):
[=====================]
djbob
Added:
(16.05.01)
Impemented a little feature that highligths the q3map bug that is causing problems for autocaulk, (see readme)
(01.04.01)
Added DPatch class to implement patches, however radiant does not (currently) support adding patches to an entity via a plugin, so, its actually redundant atm, i was adding this to fix the patches being removed from entities probelm with dealing with entities outside of the worldspawn.
Changes:
(02.04.01)
EPair keys and values can now be 128 characters long, not 64, happy now hydra?
Texture reseter works on patches now too.
Removed:
(29.03.01)
Removed CTF colour changer, it is now in the ctftoolz.
Fixed:
(02.04.01)
Worldspawn brushes are rebuilt per brush, rather than per entity in texture reseter.
(03.04.01)
Worldspawn brushes are rebuilt per brush, rather than per entity in brush cleanup.
Changes in v1100 (GTK):
[=====================]
djbob
Added:
(24.03.01)
Added CTF colour changer for worldspawn+func_group.
Changes:
(25.03.01)
Brought some functions over to using DMap class, allowing them to run on multiple entities, patches are still a no-no atm.
This includes:
a) brush cleanup, will now fix problems on brushes that are not in the worldspawn, and rebuild the entitiy afterwards.
b) texture reseter will change textures on all brushes now, not just those in the worldspawn.
c) CTF colour changer will also work on brushes outside of the worldspawn entity.
This introduces one prolem, patches in entities will no longer be part of the new entity, sorry for any trouble this causes, i will fix it soon hopefully.
Fixes:
(25.03.01)
Fixed bug in DMap class that prevented it destroying brushes... thus enabling the class to work!!!!
Changes in v1090 (GTK):
[=====================]
djbob
Added:
(22.03.01)
Added PitOMatic Function.
Changes in v1080b (GTK):
[======================]
djbob
Fixes:
Removed some previously unnoticed porting introduced bugs.
Added:
Polygon stuff now passes through my internal validation routines, no more phantom brushes will be made, or squiffy planes.
Changes in v1080 (GTK):
[=====================]
djbob
Fixes:
(05.03.01)
Fixed line removed by rr2 in autocaulk.
Fixed Autocaulk not working with maps larger than the old grid.
Added:
(04.03.01)
Added Changelog.
Added ability to align polygons so that top edge will be flat. (Request By Casey)
(05.03.01)
Added ability to change main texture for stairs.
rr2do2
Changes:
(??.??.01)
Removed all traces of MFC from GTK version, the evil that it is ;]

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BobToolz GTK: v1100
[=================]
Date:
[===]
16.05.01
The multipurpose Quake3 Mappers Tool
[==================================]
Author: djbob
Other work: q3terra, ctftoolz, EECA mod
eMail: gbiggans@uglab.eee.strath.ac.uk (NO SPAM thank u very much :P)
www: www.planetquake.com/toolz
www.planetquake.com/eeca
IRC: #freepq irc.fdf.net
#qeradiant irc.telefragged.com
Files Contained In This Package:
[==============================]
Readme.txt --- This file.
Changelog.txt --- Version information.
bobToolz.dll --- The plugin itsself.
bt/*.txt --- A few text files required by the plugin.
What's a boy to do?
[=================]
Put The plugin in your GTKRadiant plugins folder:
e.g. mine: c:\gamez\quake3\GTKRadiant\plugins
Run Radiant, and select the toolz from the dropdown plugin menu.
Help is available in the form of a manual on my site.
For the new q3map bug highlighting feature, run autocaulk-build mini prt, then run autocaulk.
identify an area which has been caulked incorrectly, then reopen the map, select the q3map bug highlight option, and wait.
once the selected brushes appear, u have 2 choices,
a) press i and remove all the original brushes, or
b) keep going with both sets (slower, but more useful)
navigate to the problem region, you should find that the set of inverse brushes that has been built is missing a brush
at the problem area, i suppose the next problem is finding out why :]
this function is mainly provided for other coders to show the problem, and is probably of little use to anyone else,
but u never know.
Coming Soon:
[==========]
Region area saving. perhaps, if i get the time to finish it.
Testing, Feedback & Ideas:
[========================]
Akuma, Casey, Cartman2K, maverik, rayden, nephilim_goth and god knows who else.
Thx to you all.
Thanx:
[====]
ttimo, da man :]
spog, for his often baffling advice.... and questions....
Thx to rr2do2, for his linux conversion, and removing the "evil" (his words :]) MFC code.
Thx to RKone, for improving my q3w sig.
Azr for giving me ops in #qeradiant, k3wl :]
Everyone at the Quake3World Forums, I think of you all as my little worshippers :P
id Software, of course.