mirror of
https://github.com/id-Software/GtkRadiant.git
synced 2026-03-20 00:49:29 +01:00
The GtkRadiant sources as originally released under the GPL license.
This commit is contained in:
430
contrib/bobtoolz/misc.cpp
Normal file
430
contrib/bobtoolz/misc.cpp
Normal file
@@ -0,0 +1,430 @@
|
||||
/*
|
||||
BobToolz plugin for GtkRadiant
|
||||
Copyright (C) 2001 Gordon Biggans
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "StdAfx.h"
|
||||
|
||||
#include "gtkr_list.h"
|
||||
#include "str.h"
|
||||
|
||||
#include "misc.h"
|
||||
|
||||
#include "DPoint.h"
|
||||
#include "DPlane.h"
|
||||
#include "DBrush.h"
|
||||
#include "DEPair.h"
|
||||
#include "DPatch.h"
|
||||
#include "DEntity.h"
|
||||
|
||||
#include "funchandlers.h"
|
||||
|
||||
#ifdef __linux__
|
||||
#include <sys/types.h>
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
#include "iundo.h"
|
||||
|
||||
#include "refcounted_ptr.h"
|
||||
|
||||
#include <vector>
|
||||
#include <list>
|
||||
#include <map>
|
||||
#include <algorithm>
|
||||
|
||||
#include "scenelib.h"
|
||||
|
||||
/*==========================
|
||||
Global Vars
|
||||
==========================*/
|
||||
|
||||
//HANDLE bsp_process;
|
||||
char g_CurrentTexture[256] = "";
|
||||
|
||||
//=============================================================
|
||||
//=============================================================
|
||||
|
||||
void ReadCurrentTexture()
|
||||
{
|
||||
const char* textureName = g_FuncTable.m_pfnGetCurrentTexture();
|
||||
strcpy(g_CurrentTexture, textureName);
|
||||
}
|
||||
|
||||
const char* GetCurrentTexture()
|
||||
{
|
||||
ReadCurrentTexture();
|
||||
return g_CurrentTexture;
|
||||
}
|
||||
|
||||
void MoveBlock(int dir, vec3_t min, vec3_t max, float dist)
|
||||
{
|
||||
switch(dir)
|
||||
{
|
||||
case MOVE_EAST:
|
||||
{
|
||||
min[0]+=dist;
|
||||
max[0]+=dist;
|
||||
break;
|
||||
}
|
||||
case MOVE_WEST:
|
||||
{
|
||||
min[0]-=dist;
|
||||
max[0]-=dist;
|
||||
break;
|
||||
}
|
||||
case MOVE_NORTH:
|
||||
{
|
||||
min[1]+=dist;
|
||||
max[1]+=dist;
|
||||
break;
|
||||
}
|
||||
case MOVE_SOUTH:
|
||||
{
|
||||
min[1]-=dist;
|
||||
max[1]-=dist;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SetInitialStairPos(int dir, vec3_t min, vec3_t max, float width)
|
||||
{
|
||||
switch(dir)
|
||||
{
|
||||
case MOVE_EAST:
|
||||
{
|
||||
max[0] = min[0] + width;
|
||||
break;
|
||||
}
|
||||
case MOVE_WEST:
|
||||
{
|
||||
min[0] = max[0] - width;
|
||||
break;
|
||||
}
|
||||
case MOVE_NORTH:
|
||||
{
|
||||
max[1] = min[1] + width;
|
||||
break;
|
||||
}
|
||||
case MOVE_SOUTH:
|
||||
{
|
||||
min[1] = max[1] - width;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
char* TranslateString (char *buf)
|
||||
{
|
||||
static char buf2[32768];
|
||||
int i, l;
|
||||
char *out;
|
||||
|
||||
l = strlen(buf);
|
||||
out = buf2;
|
||||
for (i=0 ; i<l ; i++)
|
||||
{
|
||||
if (buf[i] == '\n')
|
||||
{
|
||||
*out++ = '\r';
|
||||
*out++ = '\n';
|
||||
}
|
||||
else
|
||||
*out++ = buf[i];
|
||||
}
|
||||
*out++ = 0;
|
||||
|
||||
return buf2;
|
||||
}
|
||||
|
||||
void Sys_ERROR (char* text, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
char buf[32768];
|
||||
|
||||
va_start (argptr,text);
|
||||
vsprintf (buf, text,argptr);
|
||||
va_end (argptr);
|
||||
|
||||
Sys_Printf("BobToolz::ERROR->%s", buf);
|
||||
}
|
||||
|
||||
/*void Sys_Printf (char *text, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
char buf[32768];
|
||||
|
||||
va_start (argptr,text);
|
||||
vsprintf (buf, text,argptr);
|
||||
va_end (argptr);
|
||||
|
||||
g_FuncTable.m_pfnSysMsg ( buf );
|
||||
}*/
|
||||
|
||||
char* UnixToDosPath(char* path)
|
||||
{
|
||||
#ifndef WIN32
|
||||
return path;
|
||||
#else
|
||||
for(char* p = path; *p; p++)
|
||||
{
|
||||
if(*p == '/')
|
||||
*p = '\\';
|
||||
}
|
||||
return path;
|
||||
#endif
|
||||
}
|
||||
|
||||
const char* ExtractFilename(const char* path)
|
||||
{
|
||||
char* p = strrchr(path, '/');
|
||||
if(!p)
|
||||
{
|
||||
p = strrchr(path, '\\');
|
||||
|
||||
if(!p)
|
||||
return path;
|
||||
}
|
||||
return ++p;
|
||||
}
|
||||
|
||||
extern char* PLUGIN_NAME;
|
||||
/*char* GetGameFilename(char* buffer, const char* filename)
|
||||
{
|
||||
strcpy(buffer, g_FuncTable.m_pfnGetGamePath());
|
||||
char* p = strrchr(buffer, '/');
|
||||
*++p = '\0';
|
||||
strcat(buffer, filename);
|
||||
buffer = UnixToDosPath(buffer);
|
||||
return buffer;
|
||||
}*/
|
||||
|
||||
#if defined (__linux__) || defined (__APPLE__)
|
||||
// the bCreateConsole parameter is ignored on linux ..
|
||||
bool Q_Exec( const char *pCmd, bool bCreateConsole )
|
||||
{
|
||||
switch (fork())
|
||||
{
|
||||
case -1:
|
||||
return false;
|
||||
// Error ("CreateProcess failed");
|
||||
break;
|
||||
case 0:
|
||||
#ifdef _DEBUG
|
||||
printf("Running system...\n");
|
||||
printf("Command: %s\n", pCmd);
|
||||
#endif
|
||||
// NOTE: we could use that to detect when a step finishes. But then it
|
||||
// would not work for remote compiling stuff.
|
||||
// execlp (pCmd, pCmd, NULL);
|
||||
system( pCmd );
|
||||
printf ("system() returned");
|
||||
_exit (0);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#ifdef WIN32
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
bool Q_Exec( const char *pCmd, bool bCreateConsole )
|
||||
{
|
||||
// G_DeWan: Don't know if this is needed for linux version
|
||||
|
||||
PROCESS_INFORMATION pi;
|
||||
STARTUPINFO si = {0}; // Initialize all members to zero
|
||||
si.cb = sizeof(STARTUPINFO); // Set byte count
|
||||
DWORD dwCreationFlags;
|
||||
|
||||
if (bCreateConsole)
|
||||
dwCreationFlags = CREATE_NEW_CONSOLE | NORMAL_PRIORITY_CLASS;
|
||||
else
|
||||
dwCreationFlags = DETACHED_PROCESS | NORMAL_PRIORITY_CLASS;
|
||||
|
||||
for(; *pCmd == ' '; pCmd++);
|
||||
|
||||
if(!CreateProcess(NULL, (char *)pCmd, NULL, NULL, FALSE, dwCreationFlags, NULL, NULL, &si, &pi))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
void StartBSP()
|
||||
{
|
||||
char exename[256];
|
||||
GetFilename(exename, "q3map");
|
||||
UnixToDosPath(exename); // do we want this done in linux version?
|
||||
|
||||
char mapname[256];
|
||||
const char *pn = g_FuncTable.m_pfnReadProjectKey("mapspath");
|
||||
|
||||
strcpy( mapname, pn );
|
||||
strcat( mapname, "/ac_prt.map" );
|
||||
UnixToDosPath(mapname);
|
||||
|
||||
char command[1024];
|
||||
sprintf(command, "%s -nowater -fulldetail %s", exename, mapname);
|
||||
|
||||
Q_Exec( command, TRUE );
|
||||
}
|
||||
|
||||
void BuildMiniPrt(list<Str>* exclusionList)
|
||||
{
|
||||
// yes, we could just use -fulldetail option, but, as SPOG said
|
||||
// it'd be faster without all the hint, donotenter etc textures and
|
||||
// doors, etc
|
||||
|
||||
DEntity world;
|
||||
|
||||
char buffer[128];
|
||||
const char *pn = g_FuncTable.m_pfnReadProjectKey("mapspath");
|
||||
|
||||
strcpy( buffer, pn );
|
||||
strcat( buffer, "/ac_prt.map" );
|
||||
FILE* pFile = fopen(buffer, "w");
|
||||
|
||||
// ahem, thx rr2
|
||||
if(!pFile)
|
||||
return;
|
||||
|
||||
#if 0
|
||||
int count = g_FuncTable.m_pfnGetEntityCount();
|
||||
for(int i = 0; i < count; i++)
|
||||
{
|
||||
entity_t* ent = (entity_t*)g_FuncTable.m_pfnGetEntityHandle(i);
|
||||
|
||||
epair_t* epl = *g_EntityTable.m_pfnGetEntityKeyValList(ent);
|
||||
|
||||
epair_t* ep = epl;
|
||||
while(ep)
|
||||
{
|
||||
if(!strcmp(ep->key, "classname"))
|
||||
{
|
||||
if(!strcmp(ep->value, "worldspawn"))
|
||||
{
|
||||
world.LoadFromEntity(i, FALSE);
|
||||
world.RemoveNonCheckBrushes(exclusionList, TRUE);
|
||||
world.SaveToFile(pFile);
|
||||
}
|
||||
else if(strstr(ep->value, "info_"))
|
||||
{
|
||||
world.ClearBrushes();
|
||||
world.ClearEPairs();
|
||||
world.LoadEPairList(epl);
|
||||
world.SaveToFile(pFile);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
ep = ep->next;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
fclose(pFile);
|
||||
|
||||
StartBSP();
|
||||
}
|
||||
|
||||
scene::Path* FindEntityFromTargetname(const char* targetname, int* entNum)
|
||||
{
|
||||
#if 0
|
||||
DEntity world;
|
||||
|
||||
int count = g_FuncTable.m_pfnGetEntityCount();
|
||||
for(int i = 0; i < count; i++)
|
||||
{
|
||||
world.ClearEPairs();
|
||||
|
||||
entity_s* ent = (entity_s*)g_FuncTable.m_pfnGetEntityHandle(i);
|
||||
|
||||
world.LoadEPairList(*g_EntityTable.m_pfnGetEntityKeyValList(ent));
|
||||
|
||||
DEPair* tn = world.FindEPairByKey("targetname");
|
||||
if(tn)
|
||||
{
|
||||
if(!stricmp(tn->value, targetname)) {
|
||||
if(entNum) {
|
||||
*entNum = i;
|
||||
}
|
||||
return ent;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void FillDefaultTexture(_QERFaceData* faceData, vec3_t va, vec3_t vb, vec3_t vc, const char* texture)
|
||||
{
|
||||
faceData->m_texdef.rotate = 0;
|
||||
faceData->m_texdef.scale[0] = 0.5;
|
||||
faceData->m_texdef.scale[1] = 0.5;
|
||||
faceData->m_texdef.shift[0] = 0;
|
||||
faceData->m_texdef.shift[1] = 0;
|
||||
faceData->m_texdef.contents = 0;
|
||||
faceData->m_texdef.flags = 0;
|
||||
faceData->m_texdef.value = 0;
|
||||
if(*texture)
|
||||
faceData->m_texdef.SetName(texture);
|
||||
else
|
||||
faceData->m_texdef.SetName("textures/common/caulk");
|
||||
VectorCopy(va, faceData->m_p0);
|
||||
VectorCopy(vb, faceData->m_p1);
|
||||
VectorCopy(vc, faceData->m_p2);
|
||||
}
|
||||
|
||||
float Determinant3x3(float a1, float a2, float a3,
|
||||
float b1, float b2, float b3,
|
||||
float c1, float c2, float c3)
|
||||
{
|
||||
return a1*(b2*c3-b3*c2) - a2*(b1*c3-b3*c1) + a3*(b1*c2-b2*c1);
|
||||
}
|
||||
|
||||
bool GetEntityCentre(const char* entity, vec3_t centre)
|
||||
{
|
||||
const scene::Path* ent = FindEntityFromTargetname(entity, NULL);
|
||||
if(!ent)
|
||||
return FALSE;
|
||||
|
||||
scene::Instance& instance = *GlobalSceneGraph().find(*ent);
|
||||
VectorCopy(instance.aabb_world().origin, centre);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
vec_t Min(vec_t a, vec_t b)
|
||||
{
|
||||
if(a < b)
|
||||
return a;
|
||||
return b;
|
||||
}
|
||||
|
||||
void MakeNormal( vec_t* va, vec_t* vb, vec_t* vc, vec_t* out ) {
|
||||
vec3_t v1, v2;
|
||||
VectorSubtract(va, vb, v1);
|
||||
VectorSubtract(vc, vb, v2);
|
||||
CrossProduct(v1, v2, out);
|
||||
}
|
||||
Reference in New Issue
Block a user