<?xml version="1.0"?>
<component>
  <dir name="base">
    <file name="mapextras.pk3"/>
    <dir name="maps">
      <file name="kor1_sample.map"/>
      <file name="t1_rail_sample.map"/>
      <file name="t2_rancor_sample.map"/>
      <file name="t3_rift_sample.map"/>
      <dir name="mp">
        <file name="ctf4_sample.map"/>
        <file name="duel8_sample.map"/>
        <file name="ffa5_sample.map"/>
        <file name="siege1_hoth.siege"/>
        <file name="siege_hoth_sample.map"/>
      </dir>
    </dir>
    <dir name="models">
      <dir name="chunks">
        <dir name="crate">
          <file name="crate1_1.md3"/>
          <file name="crate1_2.md3"/>
          <file name="crate1_3.md3"/>
          <file name="crate1_4.md3"/>
          <file name="crate2_1.md3"/>
          <file name="crate2_2.md3"/>
          <file name="crate2_3.md3"/>
          <file name="crate2_4.md3"/>
        </dir>
        <dir name="generic">
          <file name="chunks_1.md3"/>
          <file name="chunks_2.md3"/>
        </dir>
        <dir name="metal">
          <file name="metal1_1.ASE"/>
          <file name="metal1_1.md3"/>
          <file name="metal1_2.ASE"/>
          <file name="metal1_2.md3"/>
          <file name="metal1_3.ASE"/>
          <file name="metal1_3.md3"/>
          <file name="metal1_4.ASE"/>
          <file name="metal1_4.md3"/>
          <file name="metal2_1.ASE"/>
          <file name="metal2_1.md3"/>
          <file name="metal2_2.ASE"/>
          <file name="metal2_2.md3"/>
          <file name="metal2_3.ASE"/>
          <file name="metal2_3.md3"/>
          <file name="metal2_4.ASE"/>
          <file name="metal2_4.md3"/>
          <file name="vjun_metal1_1.ASE"/>
          <file name="vjun_metal1_1.md3"/>
          <file name="vjun_metal1_2.ASE"/>
          <file name="vjun_metal1_2.md3"/>
          <file name="vjun_metal1_3.ASE"/>
          <file name="vjun_metal1_3.md3"/>
          <file name="vjun_metal1_4.ASE"/>
          <file name="vjun_metal1_4.md3"/>
          <file name="vjun_metal2_1.ASE"/>
          <file name="vjun_metal2_1.md3"/>
          <file name="vjun_metal2_2.ASE"/>
          <file name="vjun_metal2_2.md3"/>
          <file name="vjun_metal2_3.ASE"/>
          <file name="vjun_metal2_3.md3"/>
          <file name="vjun_metal2_4.ASE"/>
          <file name="vjun_metal2_4.md3"/>
          <file name="wmetal1_1.md3"/>
          <file name="wmetal1_2.md3"/>
          <file name="wmetal1_3.md3"/>
          <file name="wmetal1_4.md3"/>
        </dir>
        <dir name="rock">
          <file name="rock1_1.md3"/>
          <file name="rock1_2.md3"/>
          <file name="rock1_3.md3"/>
          <file name="rock1_4.md3"/>
          <file name="rock2_1.md3"/>
          <file name="rock2_2.md3"/>
          <file name="rock2_3.md3"/>
          <file name="rock2_4.md3"/>
          <file name="rock3_1.md3"/>
          <file name="rock3_2.md3"/>
          <file name="rock3_3.md3"/>
          <file name="rock3_4.md3"/>
          <file name="rock4.ASE"/>
          <file name="rock4.md3"/>
          <file name="rock5.ASE"/>
          <file name="rock5.md3"/>
        </dir>
      </dir>
      <dir name="flags">
        <file name="b_flag.md3"/>
        <file name="b_flag_ysal.md3"/>
        <file name="r_flag.md3"/>
        <file name="r_flag_ysal.md3"/>
      </dir>
      <dir name="items">
        <file name="a_pwr_converter.md3"/>
        <file name="a_shield_converter.md3"/>
        <file name="bacta.ASE"/>
        <file name="bacta.md3"/>
        <file name="battery.ASE"/>
        <file name="battery.md3"/>
        <file name="big_bacta.ASE"/>
        <file name="big_bacta.md3"/>
        <file name="binoculars.md3"/>
        <file name="datapad.ASE"/>
        <file name="datapad.md3"/>
        <file name="energy_cell.md3"/>
        <file name="forcegem.md3"/>
        <file name="key.md3"/>
        <file name="medpac.md3"/>
        <file name="metallic_bolts.md3"/>
        <file name="power_cell.md3"/>
        <file name="power_converter.md3"/>
        <file name="psd.md3"/>
        <file name="psd_big.md3"/>
        <file name="psd_sm.md3"/>
        <file name="remote.md3"/>
        <file name="rockets.md3"/>
        <file name="sphere.md3"/>
      </dir>
      <dir name="map_objects">
        <dir name="bespin">
          <file name="bench.md3"/>
          <file name="chair.md3"/>
          <file name="landostatue.md3"/>
          <file name="panels.md3"/>
          <file name="sconce.md3"/>
          <file name="scow.md3"/>
          <file name="statue.md3"/>
          <file name="streetlight.md3"/>
          <file name="twinpodcc.md3"/>
        </dir>
        <dir name="bounty">
          <file name="bomb.ASE"/>
          <file name="bomb.md3"/>
          <file name="bomb_placement.ASE"/>
          <file name="bomb_placement.md3"/>
          <file name="cache.ASE"/>
          <file name="cache.md3"/>
          <file name="cache2.ASE"/>
          <file name="cache2.md3"/>
          <file name="light.ASE"/>
          <file name="light.md3"/>
          <file name="light_base.ASE"/>
          <file name="light_base.md3"/>
          <file name="light_ledge.ASE"/>
          <file name="light_ledge.md3"/>
          <file name="light_wall.ASE"/>
          <file name="light_wall.md3"/>
          <file name="pillar.ASE"/>
          <file name="pillar.md3"/>
          <file name="sconce.ASE"/>
          <file name="sconce.md3"/>
          <file name="wall_pipes.ASE"/>
          <file name="wall_pipes.md3"/>
          <file name="weapons_cache_new.ASE"/>
          <file name="weapons_cache_new.md3"/>
        </dir>
        <dir name="byss">
          <file name="brace.ASE"/>
          <file name="brace.md3"/>
          <file name="control_panel.ASE"/>
          <file name="control_panel.md3"/>
          <file name="firing_station.ASE"/>
          <file name="firing_station.md3"/>
          <file name="tractor_base.ASE"/>
          <file name="tractor_base.md3"/>
          <file name="tractor_top.ASE"/>
          <file name="tractor_top.md3"/>
        </dir>
        <dir name="cairn">
          <file name="absorber.md3"/>
          <file name="absorber_d1.md3"/>
          <file name="barrels.md3"/>
          <file name="cargo_big.md3"/>
          <file name="cargo_sm.md3"/>
          <file name="container.md3"/>
          <file name="controlpanel.md3"/>
          <file name="emitter.md3"/>
          <file name="floorlight.md3"/>
          <file name="light.md3"/>
          <file name="receptor.md3"/>
          <file name="utilitylight.md3"/>
          <file name="welder.md3"/>
        </dir>
        <dir name="cinematics">
          <file name="asteroid.md3"/>
          <file name="chair.md3"/>
          <file name="crystal.md3"/>
          <file name="crystal2.md3"/>
          <file name="crystal3.md3"/>
          <file name="crystals.md3"/>
          <file name="desk.md3"/>
          <file name="dread.ASE"/>
          <file name="dread.md3"/>
          <file name="imp_shuttle.md3"/>
          <file name="kylesleg.md3"/>
          <file name="ladyluck_chairs.md3"/>
          <file name="pod.md3"/>
          <file name="pod_hatch.md3"/>
          <file name="ravensclaw.md3"/>
          <file name="raven_cockpit.md3"/>
          <file name="shuttle.md3"/>
          <file name="statue.ASE"/>
          <file name="statue.md3"/>
          <file name="substatue.md3"/>
          <file name="table.md3"/>
        </dir>
        <dir name="danger">
          <file name="ship_item01.ASE"/>
          <file name="ship_item01.md3"/>
          <file name="ship_item01_placed.ASE"/>
          <file name="ship_item01_placed.md3"/>
          <file name="ship_item01_placement.ASE"/>
          <file name="ship_item01_placement.md3"/>
          <file name="ship_item02.ASE"/>
          <file name="ship_item02.md3"/>
          <file name="ship_item02_placed.ASE"/>
          <file name="ship_item02_placed.md3"/>
          <file name="ship_item02_placement.ASE"/>
          <file name="ship_item02_placement.md3"/>
          <file name="ship_item03.ASE"/>
          <file name="ship_item03.md3"/>
          <file name="ship_item03_placed.ASE"/>
          <file name="ship_item03_placed.md3"/>
          <file name="ship_item03_placement.ASE"/>
          <file name="ship_item03_placement.md3"/>
          <file name="ship_item04.ASE"/>
          <file name="ship_item04.md3"/>
          <file name="ship_item04_placed.ASE"/>
          <file name="ship_item04_placed.md3"/>
          <file name="ship_item04_placement.ASE"/>
          <file name="ship_item04_placement.md3"/>
          <file name="ship_part01.ASE"/>
          <file name="ship_part01.md3"/>
          <file name="ship_part02.ASE"/>
          <file name="ship_part02.md3"/>
          <file name="ship_part02_2.ASE"/>
          <file name="ship_part02_2.md3"/>
          <file name="ship_part03.ASE"/>
          <file name="ship_part03.md3"/>
          <file name="ship_part04.ASE"/>
          <file name="ship_part04.md3"/>
          <file name="ship_part05.ASE"/>
          <file name="ship_part05.md3"/>
          <file name="shuttle_chair.ASE"/>
          <file name="shuttle_chair.md3"/>
          <file name="shuttle_chair_noback.ASE"/>
          <file name="shuttle_chair_noback.md3"/>
          <file name="shuttle_chair_X3.ASE"/>
          <file name="shuttle_chair_x3.md3"/>
          <file name="shuttle_chair_X5.ASE"/>
          <file name="shuttle_chair_x5.md3"/>
        </dir>
        <dir name="desert">
          <file name="3po_arm.ASE"/>
          <file name="3po_arm.md3"/>
          <file name="3po_head.ASE"/>
          <file name="3po_head.md3"/>
          <file name="3po_leg.ASE"/>
          <file name="3po_leg.md3"/>
          <file name="3po_torso.ASE"/>
          <file name="3po_torso.md3"/>
          <file name="cave_lamp.ASE"/>
          <file name="cave_lamp.md3"/>
          <file name="cave_pillar.ASE"/>
          <file name="cave_pillar.md3"/>
          <file name="Copy of t_cave.ASE"/>
          <file name="Copy of t_cave2_new_50.ASE"/>
          <file name="crane.ASE"/>
          <file name="crane.md3"/>
          <file name="crawler_junk1.ASE"/>
          <file name="crawler_junk1.md3"/>
          <file name="crawler_junk2.ASE"/>
          <file name="crawler_junk2.md3"/>
          <file name="crawler_junk3.ASE"/>
          <file name="crawler_junk3.md3"/>
          <file name="crawler_junk4.ASE"/>
          <file name="crawler_junk4.md3"/>
          <file name="crawler_junk5.ASE"/>
          <file name="crawler_junk5.md3"/>
          <file name="dome.ASE"/>
          <file name="dome.md3"/>
          <file name="emitter.ASE"/>
          <file name="emitter.md3"/>
          <file name="evaporator.ASE"/>
          <file name="evaporator.md3"/>
          <file name="junk1.ASE"/>
          <file name="junk1.md3"/>
          <file name="junk10.ASE"/>
          <file name="junk10.md3"/>
          <file name="junk11.ASE"/>
          <file name="junk11.md3"/>
          <file name="junk2.ASE"/>
          <file name="junk2.md3"/>
          <file name="junk3.ASE"/>
          <file name="junk3.md3"/>
          <file name="junk4.ASE"/>
          <file name="junk4.md3"/>
          <file name="junk5.ASE"/>
          <file name="junk5.md3"/>
          <file name="junk6.ASE"/>
          <file name="junk6.md3"/>
          <file name="junk7.ASE"/>
          <file name="junk7.md3"/>
          <file name="junk8.ASE"/>
          <file name="junk8.md3"/>
          <file name="junk9.ASE"/>
          <file name="junk9.md3"/>
          <file name="lamp.ASE"/>
          <file name="lamp.md3"/>
          <file name="landing_light.ASE"/>
          <file name="landing_light.md3"/>
          <file name="landing_light_b.ASE"/>
          <file name="landing_light_b.md3"/>
          <file name="lava_hunk.ASE"/>
          <file name="lava_hunk.md3"/>
          <file name="OLD_sandcrawler_back_l.md3"/>
          <file name="OLD_sandcrawler_back_r.md3"/>
          <file name="ravenclaw_part01.ASE"/>
          <file name="ravenclaw_part01.md3"/>
          <file name="ravenclaw_part02.ASE"/>
          <file name="ravenclaw_part02.md3"/>
          <file name="ravenclaw_part03.ASE"/>
          <file name="ravenclaw_part03.md3"/>
          <file name="rock.ASE"/>
          <file name="rock.md3"/>
          <file name="rock_b.ASE"/>
          <file name="rock_b.md3"/>
          <file name="sandcrawler_back.ASE"/>
          <file name="sandcrawler_back_l.ASE"/>
          <file name="sandcrawler_back_l.md3"/>
          <file name="sandcrawler_back_r.ASE"/>
          <file name="sandcrawler_back_r.md3"/>
          <file name="support.ASE"/>
          <file name="support.md3"/>
          <file name="switch2.ASE"/>
          <file name="switch2.md3"/>
          <file name="switch3.ASE"/>
          <file name="switch3.md3"/>
          <file name="switch_locked.ASE"/>
          <file name="switch_locked.md3"/>
          <file name="switch_open.ASE"/>
          <file name="switch_open.md3"/>
          <file name="switch_unlocked.ASE"/>
          <file name="switch_unlocked.md3"/>
          <file name="transformer.ASE"/>
          <file name="transformer.md3"/>
          <file name="tube_vent.ASE"/>
          <file name="tube_vent.md3"/>
          <file name="t_cave.ASE"/>
          <file name="t_cave2_new.ASE"/>
          <file name="t_cave2_new_50.ASE"/>
          <file name="t_cave2_new_50.md3"/>
          <file name="t_cave3_new.ASE"/>
          <file name="t_pilar.ASE"/>
          <file name="t_pilar2.ASE"/>
          <file name="t_pilar2_new.ASE"/>
          <file name="t_pilar_new.ASE"/>
          <file name="t_pilar_new_25.ASE"/>
          <file name="t_pilar_new_25.md3"/>
          <file name="t_pilar_new_50.md3"/>
          <file name="t_plat.ASE"/>
          <file name="t_plat_new.ASE"/>
          <file name="t_plat_new_25.ASE"/>
          <file name="t_plat_new_25.md3"/>
          <file name="t_plat_new_50.md3"/>
          <file name="t_rock.ASE"/>
          <file name="t_rockwall.ASE"/>
          <file name="t_rockwall_clip.ASE"/>
          <file name="t_rockwall_clip2.ASE"/>
          <file name="t_rockwall_new.ASE"/>
          <file name="t_rockwall_new_50.ASE"/>
          <file name="t_rockwall_new_50.md3"/>
          <file name="t_rock_new.ASE"/>
          <file name="t_swall.ASE"/>
          <file name="t_swall_50.ASE"/>
          <file name="t_swall_50.md3"/>
          <file name="t_swall_new.ASE"/>
          <file name="t_swall_new_50.ASE"/>
          <file name="t_swall_new_50.md3"/>
          <file name="t_wall.ASE"/>
          <file name="t_wall_new.ASE"/>
          <file name="t_wall_old.ASE"/>
          <file name="vent.ASE"/>
          <file name="vent.md3"/>
          <file name="view_panel_desert.ASE"/>
          <file name="view_panel_desert.md3"/>
          <file name="wall_generator.ASE"/>
          <file name="wall_generator.md3"/>
          <file name="wall_light.ASE"/>
          <file name="wall_light.md3"/>
          <file name="wall_tanks.ASE"/>
          <file name="wall_tanks.md3"/>
          <file name="wall_tanks02.ASE"/>
          <file name="wall_tanks02.md3"/>
        </dir>
        <dir name="factory">
          <file name="barrel.ASE"/>
          <file name="barrel.md3"/>
          <file name="bomb.ASE"/>
          <file name="bomb.md3"/>
          <file name="bomb_new.ASE"/>
          <file name="bomb_new.md3"/>
          <file name="bomb_new_deact.ASE"/>
          <file name="bomb_new_deact.md3"/>
          <file name="bomb_new_placement.ASE"/>
          <file name="bomb_new_placement.md3"/>
          <file name="brace.ASE"/>
          <file name="brace.md3"/>
          <file name="brace_b.ASE"/>
          <file name="brace_b.md3"/>
          <file name="brace_old.ASE"/>
          <file name="brace_old.md3"/>
          <file name="catw.ASE"/>
          <file name="catw.md3"/>
          <file name="catw2.ASE"/>
          <file name="catw2.md3"/>
          <file name="catw2_b.ASE"/>
          <file name="catw2_b.md3"/>
          <file name="catw_big.ASE"/>
          <file name="catw_big.md3"/>
          <file name="catw_corner.ASE"/>
          <file name="catw_corner.md3"/>
          <file name="catw_ramp.ASE"/>
          <file name="catw_ramp.md3"/>
          <file name="ceiling_light.ASE"/>
          <file name="ceiling_light.md3"/>
          <file name="ceiling_light_b.ASE"/>
          <file name="ceiling_light_b.md3"/>
          <file name="ceiling_light_new.md3"/>
          <file name="ceiling_light_old.ASE"/>
          <file name="column_cap.ASE"/>
          <file name="column_cap.md3"/>
          <file name="column_sections_merged.ASE"/>
          <file name="column_sections_merged.md3"/>
          <file name="column_section_128.ASE"/>
          <file name="column_section_128.md3"/>
          <file name="column_section_64.ASE"/>
          <file name="column_section_64.md3"/>
          <file name="coolant_cap.ASE"/>
          <file name="coolant_cap.md3"/>
          <file name="coolant_cap_rotated.ASE"/>
          <file name="coolant_cap_rotated.md3"/>
          <file name="crate_01.md3"/>
          <file name="dynamo.ASE"/>
          <file name="dynamo.md3"/>
          <file name="emod_big.ASE"/>
          <file name="emod_big.md3"/>
          <file name="emod_big_d1.ASE"/>
          <file name="emod_big_d1.md3"/>
          <file name="e_mod.ASE"/>
          <file name="e_mod.md3"/>
          <file name="e_mod_blue.ASE"/>
          <file name="e_mod_blue.md3"/>
          <file name="facpillar.ASE"/>
          <file name="facpillar.md3"/>
          <file name="fatal_out.ASE"/>
          <file name="fatal_out2.ASE"/>
          <file name="fatal_out3.ASE"/>
          <file name="fatal_out4.ASE"/>
          <file name="fatal_out_LESSOLD.ASE"/>
          <file name="fatal_out_OLD.ASE"/>
          <file name="fatal_out_test.ASE"/>
          <file name="f_beam.ASE"/>
          <file name="f_beam.md3"/>
          <file name="f_cap.ASE"/>
          <file name="f_cap.md3"/>
          <file name="f_con1.ASE"/>
          <file name="f_con1.md3"/>
          <file name="f_con2.ASE"/>
          <file name="f_con2.md3"/>
          <file name="f_door.ASE"/>
          <file name="f_door.md3"/>
          <file name="f_door_b.ASE"/>
          <file name="f_door_b.md3"/>
          <file name="f_door_inside.ASE"/>
          <file name="f_door_inside.md3"/>
          <file name="f_door_inside_b.ASE"/>
          <file name="f_door_inside_b.md3"/>
          <file name="f_door_old.ASE"/>
          <file name="f_gen.ASE"/>
          <file name="f_gen.md3"/>
          <file name="f_gen_new.ASE"/>
          <file name="f_gen_new.md3"/>
          <file name="f_gen_old.md3"/>
          <file name="hpart.ASE"/>
          <file name="hpart.md3"/>
          <file name="hpart_b.ASE"/>
          <file name="hpart_b.md3"/>
          <file name="h_tank.ASE"/>
          <file name="h_tank.md3"/>
          <file name="light_post.ase"/>
          <file name="light_post.md3"/>
          <file name="light_post_base.ASE"/>
          <file name="light_post_base.md3"/>
          <file name="light_post_base_16.ASE"/>
          <file name="light_post_base_16.md3"/>
          <file name="light_post_sm.ase"/>
          <file name="light_post_sm.md3"/>
          <file name="longpipe_new.ASE"/>
          <file name="longpipe_new.md3"/>
          <file name="long_pipe.ASE"/>
          <file name="long_pipe.md3"/>
          <file name="monitor.ASE"/>
          <file name="monitor.md3"/>
          <file name="pilar.ASE"/>
          <file name="pilar2.ASE"/>
          <file name="pilar2.md3"/>
          <file name="pilar2_b.ASE"/>
          <file name="pilar2_b.md3"/>
          <file name="pilar2_up.ASE"/>
          <file name="pilar2_up.md3"/>
          <file name="pilar2_up_b.ASE"/>
          <file name="pilar2_up_b.md3"/>
          <file name="pipe.ASE"/>
          <file name="pipe.md3"/>
          <file name="pipe_corner.ASE"/>
          <file name="pipe_corner.md3"/>
          <file name="post_base_16.ASE"/>
          <file name="post_base_16.md3"/>
          <file name="railing.ASE"/>
          <file name="railing.md3"/>
          <file name="railing_new.ASE"/>
          <file name="railing_new.md3"/>
          <file name="railing_new_112.ASE"/>
          <file name="railing_new_112.md3"/>
          <file name="railing_new_256.ASE"/>
          <file name="railing_new_256.md3"/>
          <file name="railing_set_256.ASE"/>
          <file name="railing_set_256.md3"/>
          <file name="rock_test.ASE"/>
          <file name="s_crane.ASE"/>
          <file name="s_crane.md3"/>
          <file name="s_crane02.ASE"/>
          <file name="s_crane02.md3"/>
          <file name="s_crate_01.ASE"/>
          <file name="s_crate_01.md3"/>
          <file name="s_crate_01_2x.ASE"/>
          <file name="s_crate_01_2x.md3"/>
          <file name="s_crate_01_3x.ASE"/>
          <file name="s_crate_01_3x.md3"/>
          <file name="s_crate_02.ASE"/>
          <file name="s_crate_02.md3"/>
          <file name="s_crate_02_2x.ASE"/>
          <file name="s_crate_02_2x.md3"/>
          <file name="s_crate_02_3x.ASE"/>
          <file name="s_crate_02_3x.md3"/>
          <file name="s_crate_03.ASE"/>
          <file name="s_crate_03.md3"/>
          <file name="s_crate_03_2x.ASE"/>
          <file name="s_crate_03_2x.md3"/>
          <file name="s_crate_03_3x.ASE"/>
          <file name="s_crate_03_3x.md3"/>
          <file name="s_crate_04.ASE"/>
          <file name="s_crate_04.md3"/>
          <file name="s_crate_05.ASE"/>
          <file name="s_crate_05.md3"/>
          <file name="s_crate_05_2x.ASE"/>
          <file name="s_crate_05_2x.md3"/>
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          <file name="coupling.ASE"/>
          <file name="coupling.md3"/>
          <file name="view_panel.ASE"/>
          <file name="view_panel.md3"/>
        </dir>
        <dir name="rift">
          <file name="crystal_floor.ASE"/>
          <file name="crystal_floor.md3"/>
          <file name="crystal_lamp.ASE"/>
          <file name="crystal_lamp.md3"/>
          <file name="crystal_pilar.ASE"/>
          <file name="crystal_pilar.md3"/>
          <file name="crystal_pilar_b.ASE"/>
          <file name="crystal_pilar_b.md3"/>
          <file name="crystal_wall.ASE"/>
          <file name="crystal_wall.md3"/>
          <file name="crystal_wall_lamp.ASE"/>
          <file name="crystal_wall_lamp.md3"/>
          <file name="statue.ASE"/>
          <file name="statue.md3"/>
        </dir>
        <dir name="rocky_ruins">
          <file name="arch.ASE"/>
          <file name="arch.md3"/>
          <file name="bone_pile.ASE"/>
          <file name="bone_pile.md3"/>
          <file name="bone_pile2.ASE"/>
          <file name="bone_pile2.md3"/>
          <file name="bone_pile3.ASE"/>
          <file name="bone_pile3.md3"/>
          <file name="cell_wall.ASE"/>
          <file name="cell_wall.md3"/>
          <file name="Copy of mech.ASE"/>
          <file name="Copy of mech.md3"/>
          <file name="drip_vent.ASE"/>
          <file name="drip_vent.md3"/>
          <file name="floor_grate.ASE"/>
          <file name="floor_grate.md3"/>
          <file name="floor_grate_side.ASE"/>
          <file name="floor_grate_side.md3"/>
          <file name="floor_light.ASE"/>
          <file name="floor_light.md3"/>
          <file name="floor_light_top.ASE"/>
          <file name="floor_light_top.md3"/>
          <file name="light_ceiling.ASE"/>
          <file name="light_ceiling.md3"/>
          <file name="light_rancor.ASE"/>
          <file name="light_rancor.md3"/>
          <file name="light_rancor_down.ASE"/>
          <file name="light_rancor_down.md3"/>
          <file name="light_rancor_old.ASE"/>
          <file name="light_rancor_old.md3"/>
          <file name="mech.ASE"/>
          <file name="mech.md3"/>
          <file name="metal_wall_plate.ASE"/>
          <file name="metal_wall_plate.md3"/>
          <file name="metal_wall_plate_old.ASE"/>
          <file name="monitor.ASE"/>
          <file name="monitor.md3"/>
          <file name="new_spike.ASE"/>
          <file name="new_spike.md3"/>
          <file name="new_spike_side.ASE"/>
          <file name="new_spike_side.md3"/>
          <file name="pipe_cap.md3"/>
          <file name="pipe_cap_horizontal.ASE"/>
          <file name="pipe_cap_horizontal.md3"/>
          <file name="pipe_cap_vertical.ASE"/>
          <file name="pipe_cap_vertical.md3"/>
          <file name="pit_spike.ASE"/>
          <file name="pit_spike.md3"/>
          <file name="pit_spikes.ASE"/>
          <file name="pit_spikes.md3"/>
          <file name="pit_spikes_segment.ASE"/>
          <file name="pit_spikes_segment.md3"/>
          <file name="pit_spikes_with_segment.ASE"/>
          <file name="pit_spikes_with_segment.md3"/>
          <file name="portcullis.ase"/>
          <file name="portcullis.md3"/>
          <file name="portcullis_old.ase"/>
          <file name="portcullis_old.md3"/>
          <file name="portcullis_track.ase"/>
          <file name="portcullis_track.md3"/>
          <file name="spike_base.ASE"/>
          <file name="spike_base.md3"/>
          <file name="switch.ASE"/>
          <file name="switch.md3"/>
          <file name="switch_broken.ASE"/>
          <file name="switch_broken.md3"/>
          <file name="table.ASE"/>
          <file name="table.md3"/>
          <file name="utilty_light.ASE"/>
          <file name="utilty_light.md3"/>
          <file name="vent_slats.ASE"/>
          <file name="vent_slats.md3"/>
          <file name="water_pump.ASE"/>
          <file name="water_pump.md3"/>
        </dir>
        <dir name="roof_top">
          <file name="case.ASE"/>
          <file name="case.md3"/>
          <file name="crate.ASE"/>
          <file name="crate.md3"/>
          <file name="crate2.ASE"/>
          <file name="crate2.md3"/>
          <file name="crate3.ASE"/>
          <file name="crate3.md3"/>
          <file name="crate4.ASE"/>
          <file name="crate4.md3"/>
          <file name="dualpod.md3"/>
          <file name="junkpile1.ASE"/>
          <file name="junkpile1.md3"/>
          <file name="junkpile2.ASE"/>
          <file name="junkpile2.md3"/>
          <file name="junkpile3.ASE"/>
          <file name="junkpile3.md3"/>
          <file name="lamp.ASE"/>
          <file name="lamp.md3"/>
          <file name="lamp_ground.ASE"/>
          <file name="lamp_ground.md3"/>
          <file name="mech1.ASE"/>
          <file name="mech1.md3"/>
          <file name="mech2.ASE"/>
          <file name="mech2.md3"/>
          <file name="mech3.ASE"/>
          <file name="mech3.md3"/>
          <file name="office_chair.ASE"/>
          <file name="office_chair.md3"/>
          <file name="office_post.ASE"/>
          <file name="office_post.md3"/>
          <file name="podbod.md3"/>
          <file name="podcar.ASE"/>
          <file name="podcar.md3"/>
          <file name="podcar2.ASE"/>
          <file name="podcar2.md3"/>
          <file name="skiff.ASE"/>
          <file name="skiff.md3"/>
          <file name="skiff_on.ASE"/>
          <file name="skiff_on.md3"/>
          <file name="spot_light.ASE"/>
          <file name="spot_light.md3"/>
          <file name="spot_light_big.ASE"/>
          <file name="spot_light_big.md3"/>
          <file name="storage_rack.ASE"/>
          <file name="storage_rack.md3"/>
        </dir>
        <dir name="ships">
          <file name="academy.ASE"/>
          <file name="academy_engine_beat_up.ASE"/>
          <file name="academy_small.ASE"/>
          <file name="academy_small.md3"/>
          <file name="academy_withdoor.ASE"/>
          <file name="falcon.ASE"/>
          <file name="falcon.md3"/>
          <file name="falcon2.ASE"/>
          <file name="falcon2.md3"/>
          <file name="falcon_multiplayer.ASE"/>
          <file name="falcon_multiplayer.md3"/>
          <file name="OLD_falcon2.md3"/>
          <file name="OLD_falcon_multiplayer.md3"/>
          <file name="ore_cart.ASE"/>
          <file name="ore_cart.md3"/>
          <file name="skiff.ASE"/>
          <file name="skiff.md3"/>
          <file name="swoop.md3"/>
          <file name="tie_bomber.ASE"/>
          <file name="tie_bomber.md3"/>
          <file name="tie_bomber_old.ASE"/>
          <file name="tie_bomber_original.ASE"/>
          <file name="tie_fighter.md3"/>
          <file name="tie_fighter_broke1.ASE"/>
          <file name="tie_fighter_broke1.md3"/>
          <file name="tie_fighter_broke2.ASE"/>
          <file name="tie_fighter_broke2.md3"/>
          <file name="tie_fighter_broke3.ASE"/>
          <file name="tie_fighter_broke3.md3"/>
          <file name="tie_fighter_broke4.ASE"/>
          <file name="tie_fighter_broke4.md3"/>
          <file name="tie_fighter_broke5.ASE"/>
          <file name="tie_fighter_broke5.md3"/>
          <file name="tie_fighter_vader_sans_wing.ASE"/>
          <file name="tie_fighter_vader_sans_wing.md3"/>
          <file name="tie_fighter_vader_wing.ASE"/>
          <file name="tie_fighter_vader_wing.md3"/>
          <file name="tie_vader.ASE"/>
          <file name="tie_vader.md3"/>
          <file name="tie_vader_rotated.ASE"/>
          <file name="tie_vader_rotated.md3"/>
          <file name="x_wing.md3"/>
          <file name="x_wing_nogear.ASE"/>
          <file name="x_wing_nogear.md3"/>
          <file name="z_95.ASE"/>
          <file name="z_95.md3"/>
        </dir>
        <dir name="taspir">
          <file name="airpurifier.ASE"/>
          <file name="airpurifier.md3"/>
          <file name="control_station.ASE"/>
          <file name="control_station.md3"/>
          <file name="floor_joist.ASE"/>
          <file name="floor_joist.md3"/>
          <file name="lamp.ASE"/>
          <file name="lamp.md3"/>
          <file name="lamp2.ASE"/>
          <file name="lamp2.md3"/>
          <file name="lamp2_double.ASE"/>
          <file name="lamp2_double.md3"/>
          <file name="lamp_rotated.ASE"/>
          <file name="lamp_rotated.md3"/>
          <file name="lava_ring.ASE"/>
          <file name="lava_ring.md3"/>
          <file name="lava_tube.ASE"/>
          <file name="lava_tube.md3"/>
          <file name="nozzle.ASE"/>
          <file name="nozzle.md3"/>
          <file name="ragnos_bust.ASE"/>
          <file name="ragnos_bust.md3"/>
          <file name="steam_jet.ASE"/>
          <file name="steam_jet.md3"/>
          <file name="strut.ASE"/>
          <file name="strut.md3"/>
          <file name="tank_top.ASE"/>
          <file name="tank_top.md3"/>
          <file name="wall_pipe.ASE"/>
          <file name="wall_pipe.md3"/>
        </dir>
        <dir name="test">
          <file name="beam3.ASE"/>
          <file name="beam3.md3"/>
          <file name="bench_test.ASE"/>
          <file name="bench_test.md3"/>
          <file name="container.ASE"/>
          <file name="container.md3"/>
          <file name="Copy of fc_pillar.ASE"/>
          <file name="fc_1a.md3"/>
          <file name="fc_beam.ASE"/>
          <file name="fc_beam.md3"/>
          <file name="fc_beam1.md3"/>
          <file name="fc_beam2.ASE"/>
          <file name="fc_beam2.md3"/>
          <file name="fc_beam2_mirrored.ASE"/>
          <file name="fc_beam2_mirrored.md3"/>
          <file name="fc_beamG.md3"/>
          <file name="fc_bend.ASE"/>
          <file name="fc_bend.md3"/>
          <file name="fc_floor.ASE"/>
          <file name="fc_floor.md3"/>
          <file name="fc_grid.ASE"/>
          <file name="fc_grid.md3"/>
          <file name="fc_part.ASE"/>
          <file name="fc_part.md3"/>
          <file name="fc_pillar.ASE"/>
          <file name="fc_pillar.md3"/>
          <file name="fc_pillar2.ASE"/>
          <file name="fc_pillar2.md3"/>
          <file name="fc_pillar3.ASE"/>
          <file name="fc_pillar3.md3"/>
          <file name="fc_pillar_lite.ASE"/>
          <file name="fc_pillar_lite.md3"/>
          <file name="fc_pipe.ASE"/>
          <file name="fc_pipe.md3"/>
          <file name="fc_pipes.ASE"/>
          <file name="fc_pump.ASE"/>
          <file name="fc_pump.md3"/>
          <file name="fc_pump2.ASE"/>
          <file name="fc_pump2.md3"/>
          <file name="fc_run.ASE"/>
          <file name="fc_run.md3"/>
          <file name="f_door_test.ASE"/>
          <file name="f_door_test.md3"/>
          <file name="huge_terrain.ASE"/>
          <file name="link.ASE"/>
          <file name="panel.ASE"/>
          <file name="panel.md3"/>
          <file name="sewer_wall.ASE"/>
          <file name="sewer_wall.md3"/>
          <file name="strut.ASE"/>
          <file name="strut.md3"/>
          <file name="s_crate_01_test.ASE"/>
          <file name="tanks.ASE"/>
          <file name="tanks.md3"/>
          <file name="test.MD3"/>
          <file name="testcliphull.ASE"/>
          <file name="tie_fighter_sm.ASE"/>
          <file name="tie_fighter_sm.md3"/>
          <file name="wall_machine.ASE"/>
          <file name="wall_machine.md3"/>
          <file name="x_wing_sm.ASE"/>
          <file name="x_wing_sm.md3"/>
        </dir>
        <dir name="vjun">
          <file name="arm.ASE"/>
          <file name="arm.md3"/>
          <file name="arm_table.ASE"/>
          <file name="arm_table.md3"/>
          <file name="arm_table2.ASE"/>
          <file name="arm_table2.md3"/>
          <file name="arm_up.ASE"/>
          <file name="arm_up.md3"/>
          <file name="block_light.ASE"/>
          <file name="block_light.md3"/>
          <file name="block_light_ceiling.ASE"/>
          <file name="block_light_ceiling.md3"/>
          <file name="block_light_wall.ASE"/>
          <file name="block_light_wall.md3"/>
          <file name="ceiling_light.ASE"/>
          <file name="ceiling_light.md3"/>
          <file name="control_station.ASE"/>
          <file name="control_station.md3"/>
          <file name="door_frame.ASE"/>
          <file name="door_frame.md3"/>
          <file name="egg.ASE"/>
          <file name="egg.md3"/>
          <file name="electric_pipe.ASE"/>
          <file name="electric_pipe.md3"/>
          <file name="electric_pipe_animated.ASE"/>
          <file name="electric_pipe_animated.md3"/>
          <file name="electric_pipe_horizontal.ASE"/>
          <file name="electric_pipe_horizontal.md3"/>
          <file name="globe.ASE"/>
          <file name="globe.md3"/>
          <file name="lamp.ASE"/>
          <file name="lamp.md3"/>
          <file name="prong.ASE"/>
          <file name="prong.md3"/>
          <file name="receptor_dish.ASE"/>
          <file name="receptor_dish.md3"/>
          <file name="reflector.ASE"/>
          <file name="reflector.md3"/>
          <file name="rubble.ASE"/>
          <file name="rubble.md3"/>
          <file name="strut.ASE"/>
          <file name="strut.md3"/>
          <file name="vader_statue.ASE"/>
          <file name="vader_statue.md3"/>
          <file name="vader_statue_legs.ASE"/>
          <file name="vader_statue_legs.md3"/>
          <file name="vader_statue_viewing.ASE"/>
          <file name="vader_statue_viewing.md3"/>
          <file name="vbridge.ASE"/>
          <file name="vbridge.md3"/>
          <file name="vbridge_big.ASE"/>
          <file name="vcurve.ASE"/>
          <file name="vcurve.md3"/>
          <file name="vcurve_big.ASE"/>
          <file name="vhub.ASE"/>
          <file name="vhub.md3"/>
          <file name="vhub_big.ASE"/>
          <file name="vrock.ASE"/>
          <file name="vrock.md3"/>
          <file name="vrock2.ASE"/>
          <file name="vrock2.md3"/>
          <file name="vrock3.ASE"/>
          <file name="vrock3.md3"/>
          <file name="vrock_big.ASE"/>
          <file name="vrock_tall.ASE"/>
          <file name="vrock_tall.md3"/>
          <file name="vrock_tall_big.ASE"/>
          <file name="wall_pipe.ASE"/>
          <file name="wall_pipe.md3"/>
          <file name="wall_pipe_red.ASE"/>
          <file name="wall_pipe_red.md3"/>
          <file name="wall_tank.ASE"/>
          <file name="wall_tank.md3"/>
          <file name="window.ASE"/>
          <file name="window.md3"/>
          <file name="window_brace.ASE"/>
          <file name="window_brace.md3"/>
          <file name="window_frame_new.ASE"/>
          <file name="window_frame_new.md3"/>
        </dir>
        <dir name="wedge">
          <file name="beacon.ASE"/>
          <file name="beacon.md3"/>
          <file name="beacon_deploy.ASE"/>
          <file name="beacon_deploy.md3"/>
          <file name="beacon_placement.ASE"/>
          <file name="beacon_placement.md3"/>
          <file name="clamp.ASE"/>
          <file name="clamp.md3"/>
          <file name="control_panel.ASE"/>
          <file name="control_panel.md3"/>
          <file name="holo_map.ASE"/>
          <file name="holo_map.md3"/>
          <file name="laser_cannon.ASE"/>
          <file name="laser_cannon.md3"/>
          <file name="light_floor.md3"/>
          <file name="tank.ASE"/>
          <file name="tank.md3"/>
          <file name="tank_lamp.ASE"/>
          <file name="tank_lamp.md3"/>
          <file name="turbine.ASE"/>
          <file name="turbine.md3"/>
          <file name="turbine_old.ASE"/>
          <file name="turbine_old.md3"/>
          <file name="w_door.ASE"/>
          <file name="w_door.md3"/>
          <file name="w_light_floor.ASE"/>
          <file name="w_light_floor.md3"/>
        </dir>
        <dir name="yavin">
          <file name="fern.ASE"/>
          <file name="fern.md3"/>
          <file name="fern2.md3"/>
          <file name="fern2_b.md3"/>
          <file name="fern3.md3"/>
          <file name="fern3_b.md3"/>
          <file name="fern4.ASE"/>
          <file name="fern4.md3"/>
          <file name="ferntwo.md3"/>
          <file name="fern_sm.ASE"/>
          <file name="fern_sm.md3"/>
          <file name="glowlight.md3"/>
          <file name="grass.md3"/>
          <file name="grass_b.md3"/>
          <file name="grass_tall.md3"/>
          <file name="grass_tall_b.md3"/>
          <file name="head.md3"/>
          <file name="locker.ASE"/>
          <file name="locker.md3"/>
          <file name="plant.md3"/>
          <file name="plant_b.ASE"/>
          <file name="plant_b.md3"/>
          <file name="rock.ASE"/>
          <file name="rock.md3"/>
          <file name="rock_b.ASE"/>
          <file name="rock_b.md3"/>
          <file name="switch.ASE"/>
          <file name="switch.md3"/>
          <file name="tree02.md3"/>
          <file name="tree02_b.ASE"/>
          <file name="tree02_b.md3"/>
          <file name="tree05.md3"/>
          <file name="tree05_b.ASE"/>
          <file name="tree05_b.md3"/>
          <file name="tree06_b.md3"/>
          <file name="tree08_b.md3"/>
          <file name="tree09.md3"/>
          <file name="tree09_b.md3"/>
          <file name="tree10.ASE"/>
          <file name="tree10.md3"/>
          <file name="tree10_b.ASE"/>
          <file name="tree10_b.md3"/>
          <file name="tree6.ASE"/>
          <file name="tree6.md3"/>
          <file name="tree8.ASE"/>
          <file name="tree8.md3"/>
          <file name="tree_sidehill.md3"/>
          <file name="tree_sidehill_b.md3"/>
          <file name="trunk.ASE"/>
          <file name="trunk.md3"/>
          <file name="trunk2.ASE"/>
          <file name="trunk2.md3"/>
          <file name="trunk3.ASE"/>
          <file name="trunk3.md3"/>
          <file name="trunk_fallen.ASE"/>
          <file name="trunk_fallen.md3"/>
          <file name="trunk_fallen2.ASE"/>
          <file name="trunk_fallen2.md3"/>
          <file name="trunk_log.ASE"/>
          <file name="trunk_log.md3"/>
          <file name="yportal.ASE"/>
          <file name="yportal.md3"/>
          <file name="y_bank.ASE"/>
          <file name="y_bank.md3"/>
          <file name="y_bank1.ASE"/>
          <file name="y_bank1.md3"/>
          <file name="y_bank_b.ASE"/>
          <file name="y_bank_b.md3"/>
        </dir>
      </dir>
      <dir name="menu">
        <file name="galaxy.ASE"/>
        <file name="galaxy.md3"/>
      </dir>
      <dir name="players">
        <dir name="bespin_cop">
          <file name="holster.ASE"/>
          <file name="holster.md3"/>
        </dir>
        <dir name="droids">
          <file name="probe_droid_bigleg.md3"/>
          <file name="probe_droid_head.md3"/>
          <file name="probe_droid_smleg.md3"/>
          <file name="r5d2.md3"/>
          <file name="r5d2_head.ASE"/>
          <file name="r5d2_head.md3"/>
        </dir>
        <dir name="gonk">
          <file name="gonk.ASE"/>
        </dir>
        <dir name="lambdashuttle">
          <file name="oldshuttle.md3"/>
          <file name="shuttle.md3"/>
          <file name="shuttle_body.ASE"/>
          <file name="shuttle_body.md3"/>
          <file name="shuttle_nose.ASE"/>
          <file name="shuttle_nose.md3"/>
          <file name="shuttle_part1.ASE"/>
          <file name="shuttle_part1.md3"/>
          <file name="shuttle_part2.ASE"/>
          <file name="shuttle_part2.md3"/>
          <file name="shuttle_part3.ASE"/>
          <file name="shuttle_part3.md3"/>
          <file name="shuttle_wing_l.ASE"/>
          <file name="shuttle_wing_l.md3"/>
          <file name="shuttle_wing_r.ASE"/>
          <file name="shuttle_wing_r.md3"/>
          <file name="shuttle_wing_top.ASE"/>
          <file name="shuttle_wing_top.md3"/>
        </dir>
        <dir name="morgan">
          <file name="head.ASE"/>
          <file name="head.md3"/>
        </dir>
        <dir name="mouse">
          <file name="lower.md3"/>
        </dir>
        <dir name="r2d2">
          <file name="head.ASE"/>
          <file name="head.md3"/>
        </dir>
        <dir name="rancor">
          <file name="rancor.md3"/>
        </dir>
        <dir name="remote">
          <file name="lower.md3"/>
        </dir>
        <dir name="remote_sp">
          <file name="lower.md3"/>
        </dir>
        <dir name="saber_droid">
          <file name="saber_droid.ASE"/>
          <file name="saber_droid.md3"/>
        </dir>
        <dir name="seeker">
          <file name="lower.ASE"/>
          <file name="lower.md3"/>
        </dir>
        <dir name="TIE_bomber">
          <file name="tie_bomber_part1.md3"/>
          <file name="tie_bomber_part2.md3"/>
          <file name="tie_bomber_part3.md3"/>
          <file name="tie_bomber_part_wing_l.md3"/>
          <file name="tie_bomber_part_wing_r.md3"/>
        </dir>
        <dir name="tie_fighter">
          <file name="tie_part1.md3"/>
          <file name="tie_part2.md3"/>
          <file name="tie_part3.md3"/>
          <file name="tie_part_wing_l.md3"/>
          <file name="tie_part_wing_r.md3"/>
        </dir>
        <dir name="x-wing">
          <file name="x_wing_part1.md3"/>
          <file name="x_wing_part2.md3"/>
          <file name="x_wing_part3.md3"/>
          <file name="x_wing_part_nose.md3"/>
          <file name="x_wing_part_wing_l.md3"/>
          <file name="x_wing_part_wing_r.md3"/>
        </dir>
        <dir name="Z-95">
          <file name="z95_part_body.md3"/>
          <file name="z95_part_engine.md3"/>
          <file name="z95_part_nose.md3"/>
          <file name="z95_part_wing_l.md3"/>
          <file name="z95_part_wing_r.md3"/>
        </dir>
      </dir>
      <dir name="weaphits">
        <file name="black_hole.ASE"/>
        <file name="black_hole.md3"/>
        <file name="black_hole2.ASE"/>
        <file name="black_hole2.md3"/>
        <file name="explosion.md3"/>
        <file name="testboom.ASE"/>
        <file name="testboom.md3"/>
      </dir>
      <dir name="weapons2">
        <dir name="blaster_pistol">
          <file name="blaster_pistol.ASE"/>
          <file name="blaster_pistol.md3"/>
          <file name="blaster_pistol_hand.md3"/>
          <file name="blaster_pistol_inview_hand.md3"/>
          <file name="blaster_pistol_w_1.ASE"/>
          <file name="Copy of blaster_pistol.md3"/>
          <file name="Copy of blaster_pistol_hand.md3"/>
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          <file name="c_rifle_hand.md3"/>
          <file name="c_rifle_w.ASE"/>
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          <file name="golan_arms_2.md3"/>
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          <file name="golan_arms_barrel_2.md3"/>
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          <file name="laser_trap_2.md3"/>
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          <file name="noghri_stick_hand.md3"/>
          <file name="noghri_stick_w.ASE"/>
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          <file name="sith_both_hand.md3"/>
          <file name="sith_both_w.ASE"/>
          <file name="sith_scepter.ASE"/>
          <file name="sith_scepter.md3"/>
          <file name="sith_scepter_hand.md3"/>
          <file name="sith_scepter_w.ASE"/>
          <file name="sith_sword.ASE"/>
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          <file name="baton_barrel2.md3"/>
          <file name="baton_barrel3.md3"/>
          <file name="baton_hand.md3"/>
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          <file name="thermal_2.md3"/>
          <file name="thermal_hand.md3"/>
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          <file name="tusken_rifle_hand.md3"/>
          <file name="tusken_rifle_w.ASE"/>
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          <file name="tusken_staff_hand.md3"/>
          <file name="tusken_staff_w.ASE"/>
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        <file name="4_nav_wander.icarus"/>
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        <file name="mad_at_player.icarus"/>
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        <file name="immortal.icarus"/>
        <file name="intro.icarus"/>
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        <file name="jump1.icarus"/>
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        <file name="asteroid12.icarus"/>
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        <file name="sd_shuttlelanded.icarus"/>
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        <file name="wander.icarus"/>
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          <file name="npc_spawner.icarus"/>
          <file name="update_atst_spawnpoint.icarus"/>
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      <file name="bounty.shader"/>
      <file name="byss.shader"/>
      <file name="cairn.shader"/>
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      <file name="doomgiver.shader"/>
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      <file name="fogs.shader"/>
      <file name="hoth.shader"/>
      <file name="h_evil.shader"/>
      <file name="impdetention.shader"/>
      <file name="imperial.shader"/>
      <file name="imp_mine.shader"/>
      <file name="jnegretetest.shader"/>
      <file name="kejim.shader"/>
      <file name="korriban.shader"/>
      <file name="models.shader"/>
      <file name="mp.shader"/>
      <file name="narshaddaa.shader"/>
      <file name="nar_streets.shader"/>
      <file name="quicktrip.shader"/>
      <file name="rail.shader"/>
      <file name="rbettenbergtest.shader"/>
      <file name="rift.shader"/>
      <file name="rocky_ruins.shader"/>
      <file name="rooftop.shader"/>
      <file name="sandcrawler.shader"/>
      <file name="siege.shader"/>
      <file name="skies.shader"/>
      <file name="stu.shader"/>
      <file name="system.shader"/>
      <file name="taspir.shader"/>
      <file name="tests.shader"/>
      <file name="vjun.shader"/>
      <file name="wedge.shader"/>
      <file name="yavin.shader"/>
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    <dir name="textures">
      <dir name="hoth">
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</component>

