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70 lines
3.1 KiB
C
70 lines
3.1 KiB
C
/*
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===========================================================================
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Wolfenstein: Enemy Territory GPL Source Code
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Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
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This file is part of the Wolfenstein: Enemy Territory GPL Source Code (Wolf ET Source Code).
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Wolf ET Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Wolf ET Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Wolf ET Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Wolf: ET Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Wolf ET Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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/*****************************************************************************
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* name: be_aas_move.h
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*
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* desc: AAS
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*
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*
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*****************************************************************************/
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#ifdef AASINTERN
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extern aas_settings_t aassettings;
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#endif //AASINTERN
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//movement prediction
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int AAS_PredictClientMovement( struct aas_clientmove_s *move,
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int entnum, vec3_t origin,
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int presencetype, int onground,
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vec3_t velocity, vec3_t cmdmove,
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int cmdframes,
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int maxframes, float frametime,
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int stopevent, int stopareanum, int visualize );
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//returns true if on the ground at the given origin
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int AAS_OnGround( vec3_t origin, int presencetype, int passent );
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//returns true if swimming at the given origin
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int AAS_Swimming( vec3_t origin );
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//returns the jump reachability run start point
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void AAS_JumpReachRunStart( struct aas_reachability_s *reach, vec3_t runstart );
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//returns true if against a ladder at the given origin
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int AAS_AgainstLadder( vec3_t origin, int ms_areanum );
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//rocket jump Z velocity when rocket-jumping at origin
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float AAS_RocketJumpZVelocity( vec3_t origin );
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//bfg jump Z velocity when bfg-jumping at origin
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float AAS_BFGJumpZVelocity( vec3_t origin );
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//calculates the horizontal velocity needed for a jump and returns true this velocity could be calculated
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int AAS_HorizontalVelocityForJump( float zvel, vec3_t start, vec3_t end, float *velocity );
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//
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void AAS_SetMovedir( vec3_t angles, vec3_t movedir );
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//
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int AAS_DropToFloor( vec3_t origin, vec3_t mins, vec3_t maxs );
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//
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void AAS_InitSettings( void );
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