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The Wolfenstein: Enemy Territory sources as originally released under the GPL license on August 20, 2010.
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src/botlib/be_aas_route.h
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src/botlib/be_aas_route.h
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/*
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===========================================================================
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Wolfenstein: Enemy Territory GPL Source Code
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Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
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This file is part of the Wolfenstein: Enemy Territory GPL Source Code (Wolf ET Source Code).
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Wolf ET Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Wolf ET Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Wolf ET Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Wolf: ET Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Wolf ET Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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/*****************************************************************************
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* name: be_aas_route.h
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*
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* desc: AAS
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*
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*
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*****************************************************************************/
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#ifdef AASINTERN
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//initialize the AAS routing
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void AAS_InitRouting( void );
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//free the AAS routing caches
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void AAS_FreeRoutingCaches( void );
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//returns the travel time from start to end in the given area
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unsigned short int AAS_AreaTravelTime( int areanum, vec3_t start, vec3_t end );
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//
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void AAS_CreateAllRoutingCache( void );
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//
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void AAS_RoutingInfo( void );
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#endif //AASINTERN
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//returns the travel flag for the given travel type
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int AAS_TravelFlagForType( int traveltype );
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//
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int AAS_AreaContentsTravelFlag( int areanum );
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//returns the index of the next reachability for the given area
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int AAS_NextAreaReachability( int areanum, int reachnum );
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//returns the reachability with the given index
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void AAS_ReachabilityFromNum( int num, struct aas_reachability_s *reach );
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//returns a random goal area and goal origin
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int AAS_RandomGoalArea( int areanum, int travelflags, int *goalareanum, vec3_t goalorigin );
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//returns the travel time within the given area from start to end
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unsigned short int AAS_AreaTravelTime( int areanum, vec3_t start, vec3_t end );
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//returns the travel time from the area to the goal area using the given travel flags
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int AAS_AreaTravelTimeToGoalArea( int areanum, vec3_t origin, int goalareanum, int travelflags );
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void AAS_InitTeamDeath( void );
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void AAS_RecordTeamDeathArea( vec3_t srcpos, int srcarea, int team, int teamCount, int travelflags );
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void AAS_UpdateTeamDeath( void );
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