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The Wolfenstein: Enemy Territory sources as originally released under the GPL license on August 20, 2010.
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src/botlib/be_aas_main.h
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69
src/botlib/be_aas_main.h
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/*
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===========================================================================
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Wolfenstein: Enemy Territory GPL Source Code
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Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
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This file is part of the Wolfenstein: Enemy Territory GPL Source Code (Wolf ET Source Code).
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Wolf ET Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Wolf ET Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Wolf ET Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Wolf: ET Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Wolf ET Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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/*****************************************************************************
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* name: be_aas_main.h
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*
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* desc: AAS
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*
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*
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*****************************************************************************/
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#ifdef AASINTERN
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extern aas_t( *aasworld );
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//AAS error message
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void QDECL AAS_Error( char *fmt, ... );
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//set AAS initialized
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void AAS_SetInitialized( void );
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//setup AAS with the given number of entities and clients
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int AAS_Setup( void );
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//shutdown AAS
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void AAS_Shutdown( void );
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//start a new map
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int AAS_LoadMap( const char *mapname );
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//start a new time frame
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int AAS_StartFrame( float time );
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#endif //AASINTERN
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//returns true if AAS is initialized
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int AAS_Initialized( void );
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//returns true if the AAS file is loaded
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int AAS_Loaded( void );
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//returns the model name from the given index
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char *AAS_ModelFromIndex( int index );
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//returns the index from the given model name
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int AAS_IndexFromModel( char *modelname );
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//returns the current time
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float AAS_Time( void );
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// Ridah
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void AAS_SetCurrentWorld( int index );
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// done.
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