Files
DoomRTX/base/particles/site3.prt
T
2026-05-24 14:07:55 -07:00

200 lines
4.6 KiB
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/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle site3blowdust {
{
count 50
material textures/particles/dustcloud_opaque
time 5.000
cycles 0.000
bunching 0.950
distribution rect 650.000 400.000 10.000
direction cone 0.000
orientation view
speed "50.000" to "100.000"
size "300.000" to "200.000"
aspect "1.000"
rotation "1.000" to "20.000"
fadeIn 0.300
fadeOut 0.300
fadeIndex 0.000
color 0.610 0.350 0.190 0.200
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle site3smalldust {
{
count 50
material textures/particles/dustcloud_opaque
time 2.000
cycles 0.000
bunching 0.950
distribution rect 150.000 150.000 10.000
direction cone 0.000
orientation view
speed "300.000" to "100.000"
size "100.000" to "80.000"
aspect "1.000"
rotation "20.000" to "50.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.300
fadeOut 0.300
fadeIndex 0.000
color 0.610 0.350 0.190 0.200
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle electric1 {
{
count 1
material textures/particles/s_lightning_whi
time 0.050
cycles 0.000
deadTime 0.120
bunching 1.000
distribution rect 4.000 4.000 16.000
direction cone 5.000
orientation aimed 2.000 0.400
speed "300.000"
size "15.000"
aspect "1.000"
randomDistribution 0
boundsExpansion 64.000
fadeIn 0.100
fadeOut 0.100
fadeIndex 0.000
color 0.580 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 96.000
gravity 1000.000
}
{
count 2
material textures/particles/s_lightning2_whi
time 0.050
cycles 0.000
deadTime 0.120
bunching 1.000
distribution rect 4.000 4.000 1.000
direction cone 0.000
orientation view
speed "0.000"
size "16.000" to "64.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.580 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -96.000
gravity 0.000
}
{
count 2
material textures/particles/s_lightning2_whi
time 0.050
cycles 0.000
deadTime 0.120
bunching 1.000
distribution rect 4.000 4.000 1.000
direction cone 0.000
orientation view
speed "0.000"
size "16.000" to "64.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.580 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 96.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle site3_hellmouth_cndlroom {
depthHack 5
{
count 30
material textures/particles/boomboom2
time 10.000
cycles 0.000
bunching 0.950
distribution sphere 5.000 5.000 5.000
direction cone "10.000"
orientation view
speed "0.000"
size "100.000" to "250.000"
aspect "1.000"
rotation "-20.000" to "45.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.750
fadeOut 0.900
fadeIndex 0.150
color 0.067 0.055 0.020 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 3.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hh_helldust2 {
{
count 20
material textures/particles/pfirebig_grey
emissive 2.000
time 7.000
cycles 0.000
bunching 1.000
distribution rect 400.000 400.000 10.000
direction cone 0.000
orientation view
speed "0.000"
size "800.000"
aspect "1.000"
rotation "1.000" to "9.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.600
fadeOut 0.550
fadeIndex 0.000
color 0.231 0.071 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -43.000
}
}