Files
DoomRTX/base/particles/chang.prt
T
2026-05-24 14:07:55 -07:00

5659 lines
132 KiB
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/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle comm_triplevent {
{
count 30
material textures/particles/smokepuff
time 2.050
cycles 0.000
bunching 0.950
distribution sphere 5.000 5.000 5.000
direction cone 10.000
orientation view
speed "17.000" to "64.000"
size "27.500" to "128.000"
aspect "1.000"
rotation "-45.000" to "35.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.750
fadeOut 0.900
fadeIndex 0.150
color 0.070 0.090 0.110 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 8.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle changlightnin {
{
count 2
material textures/particles/s_lightning_whi
time 0.600
cycles 0.000
bunching 0.000
distribution rect 0.000 16.000 16.000
direction cone 90.000
orientation aimed 2.000 0.400
speed "60.000" to "-193.000"
size "0.000" to "23.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.100
fadeIndex 0.000
color 0.350 0.690 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 72.000
gravity 450.000
}
{
count 3
material textures/particles/s_lightning_whi
time 0.500
cycles 0.000
bunching 0.200
distribution rect 0.000 16.000 16.000
direction cone 90.000
orientation aimed 2.000 0.400
speed "-150.000" to "-214.000"
size "15.000" to "12.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.100
fadeIndex 0.000
color 0.350 0.690 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -72.000
gravity -400.000
}
{
count 1
material textures/particles/s_lightning2_whi
time 1.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 90.000
orientation view
speed "0.000"
size "35.500" to "56.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.353 0.686 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 72.000
gravity 0.000
}
{
count 1
material textures/particles/s_lightning2_whi
time 1.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 90.000
orientation view
speed "0.000"
size "35.000" to "56.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.350 0.690 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -72.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle telepitlightnin_2 {
{
count 2
material textures/particles/s_lightning_whi
time 0.600
cycles 0.000
bunching 0.000
distribution rect 0.000 0.000 0.000
direction cone 90.000
orientation aimed 2.000 0.400
speed "-200.000" to "300.000"
size "16.000"
aspect "1.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.100
fadeIndex 0.000
color 0.350 0.690 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 64.000
gravity 2000.000
}
{
count 3
material textures/particles/s_lightning_whi
time 0.350
cycles 0.000
bunching 0.200
distribution sphere 0.000 16.000 16.000
direction cone 90.000
orientation aimed 2.000 0.400
speed "77.000" to "-51.000"
size "16.000" to "1.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.100
fadeIndex 0.000
color 0.350 0.690 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -70.000
gravity 450.000
}
{
count 1
material textures/particles/s_lightning2_whi
time 1.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 90.000
orientation view
speed "0.000"
size "35.500" to "56.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.350 0.690 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 60.000
gravity 0.000
}
{
count 1
material textures/particles/s_lightning2_whi
time 1.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 90.000
orientation view
speed "0.000"
size "35.000" to "48.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.350 0.690 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -60.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle telepitlightnin_1 {
{
count 1
material textures/particles/s_lightning_whi
time 0.600
cycles 0.000
bunching 0.000
distribution rect 0.000 16.000 16.000
direction cone 90.000
orientation aimed 2.000 0.400
speed "60.000" to "-193.000"
size "15.000" to "33.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.100
fadeIndex 0.000
color 0.350 0.690 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 135.000
gravity 2000.000
}
{
count 2
material textures/particles/s_lightning_whi
time 0.800
cycles 0.000
bunching 0.200
distribution rect 0.000 16.000 16.000
direction cone 90.000
orientation aimed 2.000 0.400
speed "-40.000" to "800.000"
size "30.000" to "15.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.100
fadeIndex 0.000
color 0.350 0.690 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -135.000
gravity -800.000
}
{
count 1
material textures/particles/s_lightning2_whi
time 1.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 90.000
orientation view
speed "0.000"
size "35.500" to "56.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.350 0.690 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 130.000
gravity 0.000
}
{
count 1
material textures/particles/s_lightning2_whi
time 1.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 90.000
orientation view
speed "0.000"
size "35.000" to "56.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.350 0.690 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -130.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle commo2_falldust_rmx {
{
count 20
material textures/particles/dustcloud_opaque
time 2.350
cycles 0.000
bunching 0.950
distribution rect 1300.000 10.000 10.000
direction cone 0.000
orientation view
speed "300.000"
size "500.000" to "300.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.200
fadeIndex 0.000
color 0.310 0.200 0.130 0.500
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 300.000
gravity world 120.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle comm1_blowdust_rmx {
{
count 5
material textures/particles/dustcloud
time 2.000
cycles 0.000
bunching 0.900
distribution rect 300.000 50.000 10.000
direction cone 0.000
orientation view
speed "50.000" to "0.000"
size "600.000" to "200.000"
aspect "1.000"
rotation "20.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.750
fadeIndex 0.000
color 0.500 0.230 0.130 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 400.000
gravity 0.000
}
{
count 5
material textures/particles/dustcloud
time 6.000
cycles 0.000
bunching 0.900
distribution rect 300.000 50.000 10.000
direction cone 0.000
orientation view
speed "150.000"
size "200.000"
aspect "1.000"
rotation "20.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.200
fadeIndex 0.000
color 0.250 0.150 0.110 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 300.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mono_blowdust1 {
{
count 6
material textures/particles/dustcloud
time 5.300
cycles 0.000
bunching 1.000
distribution rect 50.000 50.000 100.000
direction cone "0.000"
orientation view
speed "600.000" to "-300.000"
size "100.000" to "450.000"
aspect "1.000"
rotation "20.000" to "39.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.050
fadeIndex 0.000
color 0.300 0.130 0.080 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -57.000
}
{
count 5
material textures/particles/dustcloud
time 1.900
cycles 0.000
bunching 0.900
distribution rect 10.000 50.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "250.000" to "400.000"
aspect "1.000"
rotation "20.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.450
fadeOut 1.000
fadeIndex 0.000
color 0.400 0.240 0.180 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -600.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mono_dropdust1 {
{
count 4
material textures/particles/dustcloud
time 5.400
cycles 0.000
bunching 1.000
distribution rect 10.000 50.000 0.000
direction cone "0.000"
orientation view
speed "180.000" to "0.000"
size "150.000" to "500.000"
aspect "1.000"
rotation "20.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.600
fadeOut 0.650
fadeIndex 0.000
color 0.290 0.120 0.070 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 27.000
}
{
count 3
material textures/particles/dustcloud
time 5.200
cycles 0.000
bunching 0.900
distribution rect 10.000 50.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "250.000" to "400.000"
aspect "1.000"
rotation "20.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 1.000
fadeIndex 0.000
color 0.400 0.240 0.180 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 210.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mono_dropdust2 {
{
count 3
material textures/particles/dustcloud
time 2.900
cycles 0.000
bunching 1.000
distribution rect 10.000 50.000 0.000
direction cone 0.000
orientation view
speed "219.000" to "43.000"
size "80.000" to "250.000"
aspect "1.000"
rotation "20.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.700
fadeOut 1.000
fadeIndex 0.000
color 0.300 0.220 0.180 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -3.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mono_dropdust3 {
{
count 4
material textures/particles/dustcloud
time 4.650
cycles 0.000
bunching 1.000
distribution rect 10.000 50.000 0.000
direction cone 0.000
orientation view
speed "180.000" to "0.000"
size "100.000" to "800.000"
aspect "1.000"
rotation "20.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.000
fadeIndex 0.000
color 0.400 0.180 0.100 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 64.000
}
{
count 3
material textures/particles/dustcloud
time 5.950
cycles 0.000
bunching 0.900
distribution rect 10.000 50.000 0.000
direction cone 0.000
orientation view
speed "0.000"
size "250.000" to "400.000"
aspect "1.000"
rotation "20.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 1.000
fadeIndex 0.000
color 0.400 0.240 0.180 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 210.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mono_blowdust3 {
{
count 6
material textures/particles/dustcloud
time 7.500
cycles 0.000
bunching 1.000
distribution rect 50.000 50.000 100.000
direction cone 0.000
orientation view
speed "154.000" to "350.000"
size "100.000" to "600.000"
aspect "1.000"
rotation "20.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.100
fadeIndex 0.000
color 0.500 0.230 0.130 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 15.000
}
{
count 5
material textures/particles/dustcloud
time 1.900
cycles 0.000
bunching 0.900
distribution rect 10.000 50.000 0.000
direction cone 0.000
orientation view
speed "0.000"
size "250.000" to "400.000"
aspect "1.000"
rotation "20.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.450
fadeOut 1.000
fadeIndex 0.000
color 0.400 0.240 0.180 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 8.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle scannerlight {
depthHack 75
{
count 12
material textures/particles/fbeam
time 1.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 10.000
orientation view
speed "64.000" to "296.000"
size "1.000" to "123.500"
aspect "1.000"
rotation "33.000" to "11.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.700
fadeOut 0.900
fadeIndex 0.000
color 0.210 0.640 0.740 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 8.000
gravity world 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle bioscan_beam {
{
count 6
material textures/particles/bioscansmoke
time 1.050
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation y
speed "56.000" to "39.000"
size "6.500" to "31.000"
aspect "1.000"
rotation "50.000" to "100.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.800
fadeIndex 0.000
color 0.410 0.170 0.210 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -54.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dripdrop {
{
count 1
material textures/particles/drop
time 1.000
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation aimed 0.000 0.000
speed "4.000" to "-10.000"
size "1.000"
aspect "1.000" to "0.000"
angle 180.000
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.000
fadeIndex 0.000
color 1.000 0.930 0.950 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -10.000
}
{
count 4
material textures/particles/blooddrop2
time 1.300
cycles 0.000
timeOffset 3.000
bunching 0.250
distribution rect 0.000 0.000 0.000
direction cone 90.000
orientation view
speed "-51.000" to "-94.000"
size "1.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 128.000
gravity world 96.000
}
{
count 2
material textures/particles/blooddrop2
time 2.600
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 90.000
orientation view
speed "0.000"
size "1.500" to "1.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 61.000
}
{
count 1
material textures/particles/blooddrop2
time 100.000
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 90.000
orientation z
speed "0.000"
size "16.500" to "7.000"
aspect "1.000"
rotation "11.000" to "33.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.000
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 1.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dripexp {
{
count 3
material textures/particles/drop2
time 2.600
cycles 0.000
bunching 0.700
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 0.000 0.000
speed "4.000" to "-159.000"
size "1.000"
aspect "1.000"
rotation "95.000" to "60.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -36.000
}
{
count 3
material textures/particles/drop2
time 6.000
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 0.000 0.000
speed "-26.000" to "300.000"
size "1.000"
aspect "1.000"
rotation "95.000" to "60.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -12.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dripsnot {
{
count 3
material textures/particles/drop2
time 2.600
cycles 0.000
bunching 0.700
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 0.000 0.000
speed "-4.000" to "-137.000"
size "1.000"
aspect "1.000"
rotation "95.000" to "60.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -36.000
}
{
count 3
material textures/particles/drop2
time 6.000
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 0.000 0.000
speed "26.000" to "137.000"
size "1.000"
aspect "1.000"
rotation "95.000" to "60.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.150
fadeOut 0.300
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -34.000
}
{
count 3
material textures/particles/drop2
time 6.000
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 0.000 0.000
speed "-60.000" to "-257.000"
size "1.000"
aspect "1.000"
rotation "95.000" to "60.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.150
fadeOut 0.300
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -34.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc2_hallsmoke1 {
depthHack 1
{
count 30
material textures/particles/smokepuff
time 4.800
cycles 0.000
bunching 0.950
distribution sphere 25.000 25.000 25.000
direction cone "0.000"
orientation view
entityColor 1
speed "0.000"
size "90.000" to "140.000"
aspect "1.000"
rotation "-45.000" to "35.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.750
fadeOut 0.900
fadeIndex 0.150
color 0.090 0.100 0.110 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -12.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc2_firejetsmoke {
{
count 12
material textures/particles/dust
time 0.900
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "89.500" to "165.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.050
fadeIndex 0.000
color 0.710 0.710 0.710 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 -48.000 -4.000
gravity 27.000
}
{
count 12
material textures/particles/dust
time 0.900
cycles 0.000
bunching 1.000
distribution sphere 8.000 8.000 8.000
direction cone "0.000"
orientation view
speed "0.000"
size "116.000" to "70.000"
aspect "1.000"
rotation "14.000" to "29.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.200
fadeIndex 0.000
color 0.680 0.680 0.680 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 20.000 0.000
gravity 3.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc2_firejetsmoke2 {
{
count 12
material textures/particles/dust
time 0.900
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "60.000" to "90.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.200
fadeIndex 0.000
color 0.710 0.710 0.710 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 -32.000 0.000
gravity 27.000
}
{
count 12
material textures/particles/dust
time 0.900
cycles 0.000
bunching 1.000
distribution sphere 8.000 8.000 8.000
direction cone "0.000"
orientation view
speed "0.000"
size "115.000" to "64.000"
aspect "1.000"
rotation "14.000" to "29.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.200
fadeIndex 0.000
color 0.675 0.675 0.675 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 3.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mcu_pipedrip1 {
{
count 2
material textures/particles/drop3
time 2.900
cycles 0.000
bunching 0.700
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 0.000 0.000
speed "51.000" to "-116.000"
size "1.000"
aspect "1.000"
rotation "95.000" to "60.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.490 0.460 0.110 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -17.000
}
{
count 4
material textures/particles/drop3
time 2.350
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 0.000 0.000
speed "0.000" to "9.000"
size "1.000"
aspect "1.000"
rotation "95.000" to "60.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.000
fadeOut 1.000
fadeIndex 0.000
color 0.490 0.460 0.110 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 10.000
}
{
count 2
material textures/particles/drop2
time 2.100
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "1.000" to "2.000"
aspect "1.000"
angle 180.000
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.000
fadeIndex 0.000
color 0.490 0.460 0.110 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 50.000
gravity -80.000
}
{
count 6
material textures/particles/drop2
time 2.100
cycles 0.000
timeOffset 9.750
bunching 0.000
distribution rect 0.000 0.000 0.000
direction cone "60.000"
orientation view
speed "-30.000" to "9.000"
size "1.000" to "0.000"
aspect "1.000" to "0.250"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 0.150
fadeIndex 0.000
color 0.490 0.460 0.110 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 195.000
gravity -41.000
}
{
count 6
material textures/particles/drop2
time 2.100
cycles 0.000
timeOffset 15.000
bunching 0.000
distribution rect 0.000 0.000 0.000
direction cone "60.000"
orientation view
speed "-30.000" to "9.000"
size "1.000" to "0.000"
aspect "1.000" to "0.250"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 0.150
fadeIndex 0.000
color 0.490 0.460 0.110 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 195.000
gravity -41.000
}
{
count 1
material textures/particles/droppuddle
time 1.050
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "0.000" to "8.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.800
fadeIndex 0.000
color 0.490 0.460 0.110 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 199.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dripdropsingle {
{
count 1
material textures/particles/drop2
time 2.100
cycles 0.000
timeOffset 1.700
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 0.000 0.000
speed "15.000" to "-50.000"
size "1.500" to "3.000"
aspect "1.000"
angle 180.000
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.000
fadeOut 1.000
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 1
material textures/particles/drop2
time 2.100
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "1.000" to "2.000"
aspect "1.000"
angle 180.000
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.000
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -80.000
}
{
count 6
material textures/particles/drop2
time 2.100
cycles 0.000
timeOffset 10.000
bunching 0.000
distribution rect 0.000 0.000 0.000
direction cone "60.000"
orientation view
speed "-30.000" to "9.000"
size "1.000" to "0.000"
aspect "1.000" to "0.250"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 0.150
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 218.000
gravity -41.000
}
{
count 2
material textures/particles/droppuddle
time 4.450
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "0.000" to "8.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.800
fadeOut 1.000
fadeIndex 0.000
color 0.280 0.280 0.280 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 219.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dripdropdouble {
{
count 1
material textures/particles/drop2
time 2.100
cycles 0.000
timeOffset 1.700
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 0.000 0.000
speed "15.000" to "-50.000"
size "1.500" to "3.000"
aspect "1.000"
angle 180.000
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.000
fadeOut 1.000
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 2
material textures/particles/drop2
time 2.100
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "1.000" to "2.000"
aspect "1.000"
angle 180.000
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.000
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -80.000
}
{
count 6
material textures/particles/drop2
time 2.100
cycles 0.000
timeOffset 10.000
bunching 0.050
distribution rect 0.000 0.000 0.000
direction cone "60.000"
orientation view
speed "-43.000" to "9.000"
size "1.000" to "0.000"
aspect "1.000" to "0.250"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.150
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.430 0.210 0.100 0.000
offset 0.000 0.000 218.000
gravity -41.000
}
{
count 6
material textures/particles/drop2
time 2.100
cycles 0.000
timeOffset 4.750
bunching 0.050
distribution rect 0.000 0.000 0.000
direction cone "60.000"
orientation view
speed "-43.000" to "9.000"
size "1.000" to "0.000"
aspect "1.000" to "0.250"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.150
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.430 0.210 0.100 0.000
offset 0.000 0.000 218.000
gravity -41.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mcu_pipedrip2 {
{
count 1
material textures/particles/drop2
time 2.100
cycles 0.000
timeOffset 1.700
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 0.000 0.000
speed "15.000" to "-50.000"
size "1.500" to "3.000"
aspect "1.000"
angle 180.000
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.000
fadeOut 1.000
fadeIndex 0.000
color 0.490 0.460 0.110 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 2
material textures/particles/drop2
time 2.100
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "1.000" to "2.000"
aspect "1.000"
angle 180.000
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.000
fadeIndex 0.000
color 0.490 0.460 0.110 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -80.000
}
{
count 6
material textures/particles/drop2
time 2.100
cycles 0.000
timeOffset 10.000
bunching 0.050
distribution rect 0.000 0.000 0.000
direction cone "60.000"
orientation view
speed "-43.000" to "9.000"
size "1.000" to "0.000"
aspect "1.000" to "0.250"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.150
fadeIndex 0.000
color 0.490 0.460 0.110 1.000
fadeColor 0.430 0.210 0.100 0.000
offset 0.000 0.000 218.000
gravity -41.000
}
{
count 6
material textures/particles/drop2
time 2.100
cycles 0.000
timeOffset 4.750
bunching 0.050
distribution rect 0.000 0.000 0.000
direction cone "60.000"
orientation view
speed "-43.000" to "9.000"
size "0.500" to "0.000"
aspect "1.000" to "0.250"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.150
fadeIndex 0.000
color 0.490 0.460 0.110 1.000
fadeColor 0.430 0.210 0.100 0.000
offset 0.000 0.000 218.000
gravity -41.000
}
{
count 1
material textures/particles/droppuddle
time 1.300
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "0.000" to "8.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 1.000
fadeIndex 0.000
color 0.490 0.460 0.110 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 219.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mcu_pipedrip3 {
{
count 1
material textures/particles/drop2
time 2.100
cycles 0.000
timeOffset 1.700
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 0.000 0.000
speed "15.000" to "-50.000"
size "1.500" to "3.000"
aspect "1.000"
angle 180.000
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.000
fadeOut 1.000
fadeIndex 0.000
color 0.490 0.460 0.110 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 1
material textures/particles/drop2
time 2.100
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "1.000" to "2.000"
aspect "1.000"
angle 180.000
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.000
fadeIndex 0.000
color 0.494 0.459 0.110 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -80.000
}
{
count 6
material textures/particles/drop2
time 2.100
cycles 0.000
timeOffset 10.000
bunching 0.000
distribution rect 0.000 0.000 0.000
direction cone "60.000"
orientation view
speed "-30.000" to "9.000"
size "1.000" to "0.000"
aspect "1.000" to "0.250"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 0.150
fadeIndex 0.000
color 0.490 0.460 0.110 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 218.000
gravity -41.000
}
{
count 1
material textures/particles/droppuddle
time 2.100
cycles 0.000
timeOffset 7.500
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "0.000" to "8.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.800
fadeOut 1.000
fadeIndex 0.000
color 0.490 0.460 0.110 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 219.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle decon_mist {
{
count 55
material textures/particles/fbeam
time 1.000
cycles 0.000
bunching 1.000
distribution rect 0.000 16.000 0.000
direction cone "0.000"
orientation view
speed "0.000" to "116.000"
size "0.000" to "16.000"
aspect "1.000"
rotation "67.000" to "35.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.900
fadeIndex 0.000
color 0.270 0.000 0.010 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 5.000
gravity 31.000
}
{
count 12
material textures/particles/smokepuff
time 1.400
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "-21.000" to "-86.000"
size "36.500" to "109.000"
aspect "1.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.110 0.000 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 32.000
gravity -82.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hh_halldust {
depthHack 100
{
count 10
material textures/particles/dust2
time 7.000
cycles 1.000
bunching 0.500
distribution sphere 0.000 0.000 0.000
direction cone "15.000"
orientation view
speed "13.000" to "-9.000"
size "200.000" to "250.000"
aspect "1.000"
rotation "45.000" to "90.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.200
fadeIndex 0.000
color 1.000 0.690 0.530 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 20.000
}
{
count 40
material textures/particles/dust2bits
time 7.000
cycles 1.000
bunching 0.250
distribution sphere 60.000 60.000 60.000
direction outward "0.000"
orientation view
speed "0.000"
size "40.000" to "50.000"
aspect "1.000"
rotation "46.000" to "36.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 1.000
fadeIndex 0.000
color 1.000 0.700 0.530 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity world 90.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mcu_whistletit {
depthHack 1
{
count 40
material textures/particles/smokepuff
time 4.100
cycles 0.000
bunching 1.000
distribution sphere 0.000 24.000 0.000
direction cone "10.000"
orientation view
speed "-4.000" to "-34.000"
size "30.000" to "92.500"
aspect "1.000"
rotation "-45.000" to "35.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.750
fadeOut 0.900
fadeIndex 0.150
color 0.090 0.100 0.110 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -10.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc2_bustburst {
{
count 13
material textures/particles/smokepuff
time 0.650
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "10.000"
orientation view
speed "111.000" to "21.000"
size "3.500" to "27.500"
aspect "1.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.600
fadeIndex 0.000
color 0.160 0.110 0.040 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -1.000
}
{
count 4
material textures/particles/smokepuff
time 1.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "12.000" to "56.000"
aspect "1.000"
rotation "60.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.800
fadeIndex 0.000
color 0.240 0.170 0.070 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 55.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
particle site3smalldust {
{
count 50
material textures/particles/dustcloud_opaque
time 2.000
cycles 0.000
bunching 0.950
distribution rect 150.000 150.000 10.000
direction cone 0.000
orientation view
speed "300.000" to "100.000"
size "100.000" to "80.000"
aspect "1.000"
rotation "20.000" to "50.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.300
fadeOut 0.300
fadeIndex 0.000
color 0.610 0.350 0.190 0.200
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
*/
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle alpha_eggbeater {
{
count 1
material textures/particles/s_lightning_whi
time 0.050
cycles 0.000
deadTime 0.120
bunching 1.000
distribution rect 4.000 4.000 16.000
direction cone "5.000"
orientation aimed 2.000 0.400
speed "300.000"
size "15.000"
aspect "1.000"
randomDistribution 0
boundsExpansion 64.000
fadeIn 0.100
fadeOut 0.100
fadeIndex 0.000
color 0.580 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 144.000
gravity 1000.000
}
{
count 2
material textures/particles/s_lightning2_whi
time 0.050
cycles 0.000
deadTime 0.120
bunching 1.000
distribution rect 4.000 4.000 1.000
direction cone "0.000"
orientation view
speed "0.000"
size "16.000" to "64.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.580 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 2
material textures/particles/s_lightning2_whi
time 0.050
cycles 0.000
deadTime 0.120
bunching 1.000
distribution rect 4.000 4.000 1.000
direction cone "0.000"
orientation view
speed "0.000"
size "16.000" to "64.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.580 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 144.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc2_elevsteamblast {
depthHack 128
{
count 15
material textures/particles/smokepuff
time 0.800
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "10.000"
orientation view
speed "600.000" to "-201.000"
size "10.000" to "300.000"
aspect "1.000"
rotation "60.000" to "90.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.150
fadeOut 1.000
fadeIndex 0.000
color 0.280 0.280 0.230 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 27.000
}
{
count 4
material textures/particles/smokepuff
time 2.750
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "10.000" to "300.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.900
fadeIndex 0.000
color 0.370 0.370 0.370 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 100.000
gravity world -6.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc2_mazevent {
{
count 50
material textures/particles/smokepuff
time 1.700
cycles 0.000
bunching 1.000
distribution rect 0.000 60.000 5.000
direction cone "0.000"
orientation view
speed "0.000" to "141.000"
size "0.000" to "24.500"
aspect "1.000"
rotation "67.000" to "35.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 1.000
fadeIndex 0.000
color 0.169 0.161 0.161 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 5.000
gravity 31.000
}
{
count 12
material textures/particles/smokepuff
time 1.400
cycles 0.000
bunching 1.000
distribution rect 0.000 50.000 0.000
direction cone "0.000"
orientation view
speed "4.000" to "-86.000"
size "9.000" to "92.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.051 0.051 0.043 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 16.000
gravity -41.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle cav1_punchysquares {
{
count 8
material textures/particles/smokepuff
time 0.450
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "10.000"
orientation view
speed "600.000" to "-201.000"
size "20.000" to "100.000"
aspect "1.000"
rotation "60.000" to "90.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.150
fadeOut 1.000
fadeIndex 0.000
color 0.400 0.230 0.090 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 27.000
}
{
count 4
material textures/particles/smokepuff
time 2.750
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "10.000" to "300.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.900
fadeIndex 0.000
color 0.400 0.230 0.090 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 60.000
gravity world -6.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle cav1_quakedust {
depthHack 100
{
count 8
material textures/particles/dust2
time 8.000
cycles 1.000
timeOffset 0.500
bunching 0.500
distribution sphere 0.000 0.000 0.000
direction cone "15.000"
orientation view
speed "13.000" to "-9.000"
size "200.000" to "400.000"
aspect "1.000"
rotation "45.000" to "60.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.500
fadeIndex 0.000
color 1.000 0.690 0.530 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 52.000
}
{
count 40
material textures/particles/dust2bits
time 7.000
cycles 1.000
bunching 0.250
distribution sphere 60.000 60.000 60.000
direction outward "0.000"
orientation view
speed "0.000"
size "40.000" to "50.000"
aspect "1.000"
rotation "46.000" to "36.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.000
fadeIndex 0.000
color 1.000 0.700 0.530 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity world 90.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle cav1_shaftsteam {
{
count 30
material textures/particles/dustcloud
time 9.000
cycles 0.000
bunching 1.000
distribution rect 6.000 6.000 6.000
direction cone "0.000"
orientation view
speed "150.000"
size "100.000"
aspect "1.000"
rotation "60.000" to "80.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.050
fadeIndex 0.000
color 0.086 0.059 0.039 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta2b_pipeblast {
{
count 15
material textures/particles/smokepuff
time 0.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "10.000"
orientation view
speed "600.000" to "-201.000"
size "10.000" to "100.000"
aspect "1.000"
rotation "60.000" to "90.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.150
fadeOut 1.000
fadeIndex 0.000
color 0.280 0.280 0.230 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 27.000
}
{
count 4
material textures/particles/smokepuff
time 2.750
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "10.000" to "200.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.900
fadeIndex 0.000
color 0.280 0.280 0.230 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 70.000
gravity world -6.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta2b_mzbubbles {
{
count 12
material textures/sfx/bubble
time 2.750
cycles 0.000
bunching 0.950
distribution rect 4.000 4.000 0.000
direction cone "5.000"
orientation view
customPath flies 4.000 4.000 4.000
speed "50.000"
size "0.500" to "1.800"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -15.000
}
{
count 24
material textures/sfx/bubble
time 2.750
cycles 0.000
bunching 0.600
distribution rect 4.000 4.000 0.000
direction cone "5.000"
orientation aimed 0.000 0.010
customPath flies 15.000 6.000 6.000
speed "150.000" to "300.000"
size "0.000" to "1.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.100
fadeIndex 0.000
color 1.000 0.000 0.000 1.000
fadeColor 0.000 0.000 1.000 0.000
offset 0.000 0.000 0.000
gravity -15.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta2b_mazespray {
{
count 32
material textures/particles/smokepuff
time 0.900
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "300.000" to "-26.000"
size "3.500" to "80.000"
aspect "1.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.400
fadeIndex 0.000
color 0.110 0.000 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -50.000
}
{
count 8
material textures/particles/smokepuff
time 1.400
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "25.000" to "90.000"
aspect "1.000"
rotation "10.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.900
fadeOut 0.850
fadeIndex 0.000
color 0.600 0.000 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 180.000
gravity world -61.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle alpha3_pipeblast {
{
count 15
material textures/particles/smokepuff
time 0.450
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "10.000"
orientation view
speed "600.000" to "-201.000"
size "10.000" to "100.000"
aspect "1.000"
rotation "60.000" to "90.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.150
fadeOut 1.000
fadeIndex 0.000
color 0.110 0.100 0.040 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 47.000
}
{
count 4
material textures/particles/smokepuff
time 4.000
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "10.000" to "200.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.900
fadeIndex 0.000
color 0.110 0.100 0.040 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 70.000
gravity world -6.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle admin_hallburst {
{
count 13
material textures/particles/smokepuff
time 0.700
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "10.000"
orientation view
speed "227.000" to "21.000"
size "5.000" to "45.000"
aspect "1.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.600
fadeIndex 0.000
color 0.090 0.130 0.160 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -1.000
}
{
count 4
material textures/particles/smokepuff
time 1.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "10.000" to "101.500"
aspect "1.000"
rotation "60.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.700
fadeIndex 0.000
color 0.129 0.141 0.157 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 85.000
gravity world -6.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc1_hotgrate {
depthHack 10
{
count 7
material textures/particles/smokepuff
time 2.200
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "20.000" to "47.500"
aspect "1.000"
rotation "14.000" to "44.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.700
fadeIndex 0.000
color 0.840 0.460 0.180 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -10.000
}
{
count 1
material textures/sfx/vp1particle2
time 1.500
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 0.000
direction cone "10.000"
orientation view
speed "0.000"
size "15.000"
aspect "1.000"
rotation "53.000" to "66.000"
angle 1.000
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.450
fadeOut 0.450
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -30.000
gravity world -1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc1_topvent {
depthHack 10
{
count 10
material textures/particles/smokepuff
time 2.050
cycles 0.000
bunching 1.000
distribution rect 0.000 14.000 0.000
direction outward "20.000"
orientation view
speed "1.000" to "-1.000"
size "6.000" to "48.000"
aspect "1.000"
rotation "15.000" to "30.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.800
fadeIndex 0.000
color 0.153 0.157 0.145 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -8.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc1_exhaustvent {
depthHack 10
{
count 10
material textures/particles/smokepuff
time 1.200
cycles 0.000
bunching 1.000
distribution rect 0.000 3.000 0.000
direction outward "20.000"
orientation view
speed "5.000" to "-1.000"
size "16.000" to "70.000"
aspect "1.000"
rotation "15.000" to "30.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.150
fadeOut 1.000
fadeIndex 0.000
color 0.150 0.150 0.160 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc1_understeam {
depthHack 1
{
count 30
material textures/particles/smokepuff
time 2.400
cycles 0.000
bunching 0.950
distribution sphere 25.000 25.000 25.000
direction cone "10.000"
orientation view
speed "0.000"
size "30.000" to "200.000"
aspect "1.000"
rotation "-45.000" to "35.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.750
fadeOut 0.900
fadeIndex 0.150
color 0.063 0.031 0.008 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -10.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc2_exhaustvent {
depthHack 10
{
count 10
material textures/particles/smokepuff
time 1.200
cycles 0.000
bunching 1.000
distribution rect 0.000 3.000 0.000
direction outward "20.000"
orientation view
speed "5.000" to "-1.000"
size "16.000" to "70.000"
aspect "1.000"
rotation "15.000" to "30.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.150
fadeOut 1.000
fadeIndex 0.000
color 0.047 0.047 0.051 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc2_exhaustventxl {
depthHack 10
{
count 10
material textures/particles/smokepuff
time 1.350
cycles 0.000
bunching 1.000
distribution rect 0.000 3.000 0.000
direction outward "20.000"
orientation view
speed "5.000" to "-1.000"
size "32.000" to "80.000"
aspect "1.000"
rotation "15.000" to "30.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.150
fadeOut 0.850
fadeIndex 0.000
color 0.090 0.090 0.070 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc2_yellowhallmist {
depthHack 10
{
count 18
material textures/particles/smokepuff
time 2.850
cycles 0.000
bunching 1.000
distribution cylinder 40.000 60.000 100.000 0.000
direction outward "0.000"
orientation view
speed "1.000"
size "128.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.700
fadeOut 0.800
fadeIndex 0.000
color 0.298 0.196 0.063 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta1column {
{
count 60
material textures/particles/smokepuff
time 0.750
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 0.000
direction cone "5.000"
orientation view
speed "150.000" to "60.000"
size "5.000" to "22.000"
aspect "1.000"
rotation "100.000" to "0.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.150
fadeOut 0.800
fadeIndex 0.000
color 0.210 0.160 0.080 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 4
material textures/particles/smokepuff
time 1.050
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "32.000" to "64.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.950
fadeIndex 0.000
color 0.350 0.240 0.160 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 70.000
gravity world -8.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta1floorburst {
{
count 60
material textures/particles/smokepuff
time 0.450
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 0.000
direction cone "5.000"
orientation view
speed "250.000" to "69.000"
size "5.000" to "22.000"
aspect "1.000"
rotation "100.000" to "0.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.150
fadeOut 0.800
fadeIndex 0.000
color 0.170 0.010 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 4
material textures/particles/smokepuff
time 1.050
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "32.000" to "64.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.950
fadeIndex 0.000
color 0.510 0.140 0.120 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 70.000
gravity world -13.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta1floorburst_w {
{
count 60
material textures/particles/smokepuff
time 0.450
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 0.000
direction cone "5.000"
orientation view
speed "250.000" to "69.000"
size "5.000" to "22.000"
aspect "1.000"
rotation "100.000" to "0.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.150
fadeOut 0.800
fadeIndex 0.000
color 0.150 0.160 0.140 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 4
material textures/particles/smokepuff
time 1.050
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "32.000" to "64.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.950
fadeIndex 0.000
color 0.153 0.157 0.145 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 70.000
gravity world -13.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta1_crawlsmoke {
depthHack 1
{
count 30
material textures/particles/smokepuff
time 2.800
cycles 0.000
bunching 1.000
distribution sphere 5.000 5.000 5.000
direction cone "10.000"
orientation view
speed "51.000" to "0.000"
size "8.000" to "128.000"
aspect "1.000"
rotation "-45.000" to "35.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.650
fadeOut 1.000
fadeIndex 0.150
color 0.160 0.000 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 8.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta1_hosesmoke {
{
count 28
material textures/particles/smokepuff
time 1.100
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 0.000
direction cone "0.000"
orientation view
speed "26.000" to "9.000"
size "0.000" to "17.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.300
fadeOut 1.000
fadeIndex 0.000
color 0.200 0.170 0.120 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -13.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mcu_minifalldust {
{
count 7
material textures/particles/dustcloud_opaque
time 3.000
cycles 0.000
bunching 0.900
distribution rect 256.000 10.000 10.000
direction cone "30.000"
orientation view
speed "300.000"
size "200.000" to "500.000"
aspect "1.000"
rotation "50.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.100
fadeIndex 0.000
color 0.310 0.200 0.130 0.500
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 50.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mcu_minifalldust2 {
depthHack 64
{
count 7
material textures/particles/dustcloud_opaque
time 2.800
cycles 0.000
bunching 0.900
distribution rect 32.000 32.000 32.000
direction cone "30.000"
orientation view
speed "300.000"
size "100.000" to "450.000"
aspect "1.000"
rotation "50.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.300
fadeIndex 0.000
color 0.310 0.200 0.130 0.500
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -10.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle admin_hallburst2 {
{
count 13
material textures/particles/smokepuff
time 0.700
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "10.000"
orientation view
speed "227.000" to "21.000"
size "5.000" to "45.000"
aspect "1.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.600
fadeIndex 0.000
color 0.118 0.125 0.118 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -1.000
}
{
count 4
material textures/particles/smokepuff
time 1.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "10.000" to "101.500"
aspect "1.000"
rotation "60.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.700
fadeIndex 0.000
color 0.120 0.130 0.120 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 85.000
gravity world -6.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle admin_hallburst3 {
{
count 13
material textures/particles/smokepuff
time 0.450
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "10.000"
orientation view
speed "227.000" to "21.000"
size "15.000" to "45.000"
aspect "1.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.600
fadeIndex 0.000
color 0.160 0.120 0.040 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -1.000
}
{
count 4
material textures/particles/smokepuff
time 1.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "10.000" to "101.500"
aspect "1.000"
rotation "60.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.700
fadeIndex 0.000
color 0.160 0.120 0.040 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 60.000
gravity world -6.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle admin_hallfog {
depthHack 10
{
count 18
material textures/particles/smokepuff
time 1.250
cycles 0.000
bunching 1.000
distribution cylinder 0.000 50.000 64.000 0.000
direction outward "0.000"
orientation view
speed "0.000"
size "128.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 1.000
fadeIndex 0.000
color 0.110 0.080 0.050 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -22.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle admin_panelburst {
{
count 15
material textures/particles/smokepuff
time 0.550
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 0.000
direction cone "10.000"
orientation view
speed "150.000" to "60.000"
size "5.000" to "22.000"
aspect "1.000"
rotation "100.000" to "0.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.150
fadeOut 0.500
fadeIndex 0.000
color 0.130 0.130 0.130 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle al3_triplebubble {
{
count 6
material textures/sfx/bubble
time 1.750
cycles 0.000
bunching 0.200
distribution rect 4.000 4.000 0.000
direction cone "5.000"
orientation view
customPath flies 4.000 4.000 8.000
speed "0.000"
size "0.250" to "1.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.400
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -15.000
}
{
count 14
material textures/sfx/bubble
time 1.250
cycles 0.000
bunching 0.900
distribution rect 4.000 4.000 0.000
direction cone "5.000"
orientation aimed 0.000 0.010
speed "0.000"
size "0.000" to "1.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.100
fadeIndex 0.000
color 1.000 0.000 0.000 1.000
fadeColor 0.000 0.000 1.000 0.000
offset 0.000 0.000 0.000
gravity -31.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle al3_macsteam {
{
count 16
material textures/particles/smokepuff
time 3.900
cycles 0.000
bunching 1.000
distribution rect 64.000 0.000 0.000
direction cone "15.000"
orientation view
speed "16.000" to "0.000"
size "25.000" to "150.000"
aspect "1.000"
rotation "7.000" to "8.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 1.000
fadeIndex 0.000
color 0.340 0.300 0.130 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 4.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle al3_jumbopipesteam {
{
count 40
material textures/particles/smokepuff
time 2.850
cycles 0.000
bunching 1.000
distribution cylinder 40.000 60.000 100.000 0.000
direction outward "5.000"
orientation view
speed "1.000"
size "128.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.700
fadeOut 0.800
fadeIndex 0.000
color 0.110 0.098 0.043 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle al3_macsteam2 {
depthHack 1
{
count 30
material textures/particles/smokepuff
time 5.850
cycles 0.000
bunching 0.950
distribution sphere 5.000 5.000 5.000
direction cone "10.000"
orientation view
speed "0.000"
size "10.000" to "150.000"
aspect "1.000"
rotation "-45.000" to "35.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.900
fadeOut 1.000
fadeIndex 0.150
color 0.110 0.100 0.090 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 4.500
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle al2_macsteam1 {
{
count 8
material textures/particles/smokepuff
time 0.450
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "10.000"
orientation view
speed "227.000" to "21.000"
size "15.000" to "45.000"
aspect "1.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.600
fadeIndex 0.000
color 0.098 0.082 0.059 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -1.000
}
{
count 4
material textures/particles/smokepuff
time 1.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "10.000" to "101.500"
aspect "1.000"
rotation "60.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.700
fadeIndex 0.000
color 0.160 0.120 0.040 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 60.000
gravity world -6.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle sinkdrip {
{
count 1
material textures/particles/drop2
time 0.600
cycles 0.000
deadTime 2.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "0.350"
aspect "1.000"
angle 180.000
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.000
fadeIndex 0.000
color 0.470 0.470 0.470 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -31.000
}
{
count 4
material textures/particles/drop2
time 0.600
cycles 0.000
timeOffset 11.000
deadTime 2.000
bunching 0.000
distribution rect 0.000 0.000 0.000
direction cone "60.000"
orientation view
speed "-13.000" to "-8.000"
size "0.250" to "0.000"
aspect "1.000" to "0.250"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 1.000
fadeIndex 0.000
color 0.440 0.440 0.440 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 10.000
gravity -41.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle enpro_pipeburst {
{
count 15
material textures/particles/smokepuff
time 0.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "10.000"
orientation view
speed "600.000" to "-201.000"
size "10.000" to "100.000"
aspect "1.000"
rotation "60.000" to "90.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.150
fadeOut 1.000
fadeIndex 0.000
color 0.280 0.280 0.230 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 27.000
}
{
count 4
material textures/particles/smokepuff
time 2.750
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "10.000" to "200.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.900
fadeIndex 0.000
color 0.280 0.280 0.230 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 70.000
gravity world -6.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle enpro_macsmoke {
{
count 15
material textures/particles/smokepuff
time 1.250
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "10.000"
orientation view
speed "100.000" to "0.000"
size "10.000" to "70.000"
aspect "1.000"
rotation "39.000" to "90.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 0.110 0.094 0.067 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 4
material textures/particles/smokepuff
time 2.750
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "10.000" to "150.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.900
fadeIndex 0.000
color 0.173 0.149 0.094 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 64.000
gravity world -6.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc1_pipeburst {
{
count 15
material textures/particles/smokepuff
time 0.600
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "3.000"
orientation view
speed "300.000" to "-64.000"
size "5.000" to "40.000"
aspect "1.000"
rotation "66.000" to "60.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.250
fadeOut 1.000
fadeIndex 0.000
color 0.200 0.170 0.130 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 4
material textures/particles/smokepuff
time 1.050
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "16.000" to "90.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.950
fadeIndex 0.000
color 0.200 0.170 0.130 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 80.000
gravity world -8.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_pipeburst2 {
{
count 16
material textures/particles/smokepuff
time 0.350
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "300.000" to "47.000"
size "5.000" to "32.000"
aspect "1.000"
rotation "66.000" to "60.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.550
fadeOut 1.000
fadeIndex 0.000
color 0.230 0.210 0.150 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 4
material textures/particles/smokepuff
time 1.050
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "16.000" to "110.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.600
fadeOut 0.950
fadeIndex 0.000
color 0.230 0.210 0.150 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 60.000
gravity world -20.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_cagepipe {
depthHack 1
{
count 30
material textures/particles/smokepuff
time 4.800
cycles 0.000
bunching 0.950
distribution sphere 25.000 25.000 25.000
direction cone "10.000"
orientation view
speed "0.000"
size "100.000" to "250.000"
aspect "1.000"
rotation "-45.000" to "35.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.750
fadeOut 0.900
fadeIndex 0.150
color 0.067 0.059 0.043 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -10.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_pipeburst3 {
{
count 8
material textures/particles/smokepuff
time 0.400
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "200.000" to "47.000"
size "5.000" to "16.000"
aspect "1.000"
rotation "66.000" to "60.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.550
fadeOut 1.000
fadeIndex 0.000
color 0.230 0.210 0.150 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 4
material textures/particles/smokepuff
time 1.050
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "12.000" to "50.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.600
fadeOut 0.950
fadeIndex 0.000
color 0.230 0.210 0.150 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 40.000
gravity world -27.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle comm_snailvent {
{
count 50
material textures/particles/smokepuff
time 1.700
cycles 0.000
bunching 1.000
distribution rect 0.000 40.000 5.000
direction cone "0.000"
orientation view
speed "0.000" to "141.000"
size "0.000" to "24.500"
aspect "1.000"
rotation "67.000" to "35.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 1.000
fadeIndex 0.000
color 0.424 0.502 0.502 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 5.000
gravity 34.000
}
{
count 12
material textures/particles/smokepuff
time 1.400
cycles 0.000
bunching 1.000
distribution rect 0.000 40.000 0.000
direction cone "0.000"
orientation view
speed "4.000" to "-86.000"
size "9.000" to "92.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.075 0.078 0.082 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 16.000
gravity -41.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle comm_snailsteam {
{
count 50
material textures/particles/smokepuff
time 1.700
cycles 0.000
bunching 1.000
distribution rect 0.000 40.000 5.000
direction cone "0.000"
orientation view
speed "0.000" to "141.000"
size "0.000" to "24.500"
aspect "1.000"
rotation "67.000" to "35.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 1.000
fadeIndex 0.000
color 0.424 0.502 0.502 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 5.000
gravity 34.000
}
{
count 12
material textures/particles/smokepuff
time 1.400
cycles 0.000
bunching 1.000
distribution rect 0.000 40.000 0.000
direction cone "0.000"
orientation view
speed "4.000" to "-86.000"
size "9.000" to "92.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.075 0.078 0.082 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 16.000
gravity -41.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta2a_hallsmoke1 {
depthHack 1
{
count 15
material textures/particles/barrelpoof
time 4.100
cycles 0.000
bunching 1.000
distribution sphere 24.000 24.000 24.000
direction cone "10.000"
orientation view
speed "0.000" to "4.000"
size "1.000" to "100.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.400
fadeIndex 0.000
color 0.149 0.141 0.125 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 60.000
gravity -6.000
}
{
count 10
material textures/particles/smokepuff
time 2.050
cycles 0.000
bunching 1.000
distribution rect 8.000 8.000 8.000
direction cone "40.000"
orientation view
speed "73.000" to "0.000"
size "50.000" to "125.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.060 0.050 0.040 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -3.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta2a_hallceiling {
depthHack 10
{
count 8
material textures/particles/smokepuff
time 3.650
cycles 0.000
bunching 1.000
distribution rect 30.000 30.000 0.000
direction outward "10.000"
orientation z
speed "0.000"
size "25.000" to "250.000"
aspect "1.000"
rotation "100.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 1.000
fadeIndex 0.000
color 0.392 0.337 0.243 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -2.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta5_hosesmoke {
{
count 13
material textures/particles/smokepuff
time 0.500
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 0.000
direction cone "5.000"
orientation view
speed "150.000" to "60.000"
size "5.000" to "22.000"
aspect "1.000"
rotation "100.000" to "0.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.150
fadeOut 0.800
fadeIndex 0.000
color 0.200 0.190 0.160 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 4
material textures/particles/smokepuff
time 1.050
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "32.000" to "64.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.950
fadeIndex 0.000
color 0.200 0.190 0.160 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 46.000
gravity world -8.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta5_donglefire {
depthHack 1
{
count 20
material textures/particles/pfirebig2_sort10
emissive 2.000
time 0.750
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 0.000
direction outward "100.000"
orientation view
speed "0.500"
size "40.000" to "20.000"
aspect "1.000" to "0.800"
rotation "17.000" to "46.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.200
fadeIndex 0.000
color 0.820 0.820 0.820 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -20.000
gravity world -94.000
}
{
count 10
material textures/particles/barrelpoof
time 1.600
cycles 0.000
bunching 1.000
distribution cylinder 4.000 4.000 4.000 0.000
direction outward "90.000"
orientation view
speed "0.500" to "0.000"
size "5.000" to "35.000"
aspect "1.500" to "1.000"
rotation "50.000" to "85.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.700
fadeOut 0.400
fadeIndex 0.000
color 0.400 0.330 0.220 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 20.000
gravity world -31.000
}
{
count 15
material textures/particles/pfirebig2_sort10
emissive 2.000
time 1.200
cycles 0.000
bunching 1.000
distribution sphere 10.000 10.000 0.000
direction cone "100.000"
orientation z
speed "8.000"
size "60.000" to "10.000"
aspect "1.000"
rotation "2.000" to "100.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.150
fadeIndex 0.000
color 1.000 0.980 0.990 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 10
material textures/particles/ember_small
time 2.000
cycles 0.000
bunching 1.000
distribution rect 20.000 20.000 20.000
direction cone "100.000"
orientation aimed 0.000 0.100
speed "0.700" to "0.200"
size "1.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.400
fadeIndex 0.000
color 0.460 0.470 0.350 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 50.000
gravity world -38.000
}
{
count 12
material textures/particles/smokepuff
time 3.200
cycles 0.000
bunching 1.000
distribution rect 8.000 8.000 8.000
direction cone "0.000"
orientation view
speed "0.000"
size "32.000" to "150.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 0.120 0.100 0.070 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 100.000
gravity world -13.000
}
{
count 1
material textures/sfx/vp1particle2
time 1.500
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 0.000
direction cone "10.000"
orientation view
speed "0.000"
size "50.000"
aspect "1.000"
rotation "53.000" to "66.000"
angle 1.000
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.450
fadeOut 0.450
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 16.000
gravity world -1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle site3_pistonsmoke {
depthHack 1
{
count 25
material textures/particles/smokepuff
time 1.000
cycles 0.000
bunching 1.000
distribution rect 4.000 4.000 4.000
direction cone "90.000"
orientation view
speed "72.000" to "0.000"
size "16.000" to "96.000"
aspect "1.000"
rotation "100.000" to "50.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.900
fadeOut 1.000
fadeIndex 0.000
color 0.141 0.067 0.047 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity world -20.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle site3_spraycan {
{
count 8
material textures/particles/smokepuff
time 0.700
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 0.000
direction cone "3.000"
orientation view
speed "150.000" to "60.000"
size "5.000" to "64.000"
aspect "1.000"
rotation "100.000" to "0.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.150
fadeOut 0.800
fadeIndex 0.000
color 0.208 0.161 0.125 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -10.000
gravity 0.000
}
{
count 4
material textures/particles/smokepuff
time 1.050
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "32.000" to "160.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.950
fadeIndex 0.000
color 0.173 0.122 0.067 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 64.000
gravity world -8.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle enpro_cranestem {
{
count 8
material textures/particles/smokepuff
time 0.250
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "2.000"
orientation view
speed "300.000" to "-81.000"
size "5.000" to "51.000"
aspect "1.000"
rotation "60.000" to "90.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.150
fadeOut 1.000
fadeIndex 0.000
color 0.220 0.275 0.259 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 10.000
}
{
count 4
material textures/particles/smokepuff
time 2.750
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "5.000" to "100.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.900
fadeIndex 0.000
color 0.220 0.270 0.260 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 35.000
gravity world -6.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta3bubbles {
{
count 64
material textures/sfx/bubble
time 10.000
cycles 0.000
bunching 0.850
distribution rect 64.000 130.000 0.000
direction cone "5.000"
orientation view
speed "32.000" to "-34.000"
size "0.500" to "1.800"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -2.000
}
{
count 128
material textures/sfx/bubble
time 13.000
cycles 0.000
bunching 0.800
distribution rect 64.000 130.000 0.000
direction cone "5.000"
orientation aimed 0.000 0.010
speed "12.000" to "-8.000"
size "0.000" to "1.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 1.000 0.000 0.000 1.000
fadeColor 0.000 0.000 1.000 0.000
offset 0.000 0.000 0.000
gravity world -1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta3tankhaze {
depthHack 1
{
count 50
material textures/particles/smokepuff
time 10.000
cycles 0.000
bunching 1.000
distribution rect 60.000 100.000 0.000
direction cone "10.000"
orientation view
speed "9.000" to "-21.000"
size "100.000" to "40.000"
aspect "1.000"
rotation "-45.000" to "35.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.850
fadeOut 0.900
fadeIndex 0.150
color 0.500 0.590 0.500 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -2.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle alphascrubsmoke {
depthHack 64
{
count 10
material textures/particles/dustcloud
time 9.050
cycles 0.000
bunching 1.000
distribution rect 0.000 150.000 0.000
direction cone "15.000"
orientation view
speed "103.000" to "-90.000"
size "90.000" to "180.000"
aspect "1.000"
rotation "40.000" to "10.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.350
fadeOut 1.000
fadeIndex 0.000
color 0.190 0.190 0.160 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -8.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_pipedrip1 {
{
count 1
material textures/particles/drop2
time 1.200
cycles 0.000
timeOffset 1.700
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 0.000 0.000
speed "8.000" to "-30.000"
size "1.500" to "3.000"
aspect "1.000"
angle 180.000
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.000
fadeOut 1.000
fadeIndex 0.000
color 0.660 0.440 0.300 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 1
material textures/particles/drop2
time 1.200
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "1.000" to "1.500"
aspect "1.000"
angle 180.000
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.000
fadeIndex 0.000
color 0.660 0.440 0.300 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -80.000
}
{
count 4
material textures/particles/drop2
time 1.200
cycles 0.000
timeOffset 1.200
bunching 0.000
distribution rect 0.000 0.000 0.000
direction cone "40.000"
orientation view
speed "-30.000" to "9.000"
size "1.000" to "0.000"
aspect "1.000" to "0.250"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 0.150
fadeIndex 0.000
color 0.660 0.440 0.300 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 90.000
gravity -41.000
}
{
count 2
material textures/particles/droppuddle
time 2.430
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "0.000" to "8.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.800
fadeOut 1.000
fadeIndex 0.000
color 0.660 0.440 0.300 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 90.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_pipedrip2 {
depthHack 32
{
count 1
material textures/particles/drop2
time 1.200
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "1.000" to "2.000"
aspect "1.000"
angle 180.000
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.000
fadeIndex 0.000
color 0.659 0.443 0.302 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -80.000
}
{
count 6
material textures/particles/drop2
time 1.200
cycles 0.000
timeOffset 1.200
bunching 0.000
distribution rect 0.000 0.000 0.000
direction cone "40.000"
orientation view
speed "-30.000" to "9.000"
size "1.000" to "0.000"
aspect "1.000" to "0.250"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 0.150
fadeIndex 0.000
color 0.660 0.440 0.300 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 130.000
gravity -41.000
}
{
count 2
material textures/particles/droppuddle
time 2.430
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "0.000" to "8.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.800
fadeOut 1.000
fadeIndex 0.000
color 0.660 0.440 0.300 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 130.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta5_crawlsmoke {
depthHack 1
{
count 25
material textures/particles/smokepuff
time 1.000
cycles 0.000
bunching 1.000
distribution rect 4.000 4.000 4.000
direction cone "90.000"
orientation view
speed "72.000" to "0.000"
size "16.000" to "96.000"
aspect "1.000"
rotation "100.000" to "50.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.900
fadeOut 1.000
fadeIndex 0.000
color 0.157 0.129 0.122 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity world -20.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle commo_crawlsteam1 {
{
count 30
material textures/particles/smokepuff
time 2.850
cycles 0.000
bunching 1.000
distribution cylinder 40.000 60.000 100.000 0.000
direction outward "5.000"
orientation view
speed "1.000"
size "128.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.700
fadeOut 0.800
fadeIndex 0.000
color 0.208 0.176 0.129 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle commo_steamduo {
{
count 60
material textures/particles/smokepuff
time 0.800
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 0.000
direction cone "5.000"
orientation view
speed "250.000" to "-10.000"
size "10.000" to "60.000"
aspect "1.000"
rotation "100.000" to "0.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.150
fadeOut 0.800
fadeIndex 0.000
color 0.051 0.024 0.008 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 4
material textures/particles/smokepuff
time 1.050
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "50.000" to "150.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.950
fadeIndex 0.000
color 0.330 0.220 0.130 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 90.000
gravity world -13.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle commo_crawlblast {
{
count 15
material textures/particles/smokepuff
time 0.600
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 0.000
direction cone "3.000"
orientation view
speed "300.000" to "-10.000"
size "10.000" to "100.000"
aspect "1.000"
rotation "100.000" to "0.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.150
fadeOut 0.800
fadeIndex 0.000
color 0.210 0.180 0.130 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 4
material textures/particles/smokepuff
time 1.050
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "50.000" to "150.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.950
fadeIndex 0.000
color 0.431 0.365 0.267 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 90.000
gravity world -13.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle commo_sawsteam {
{
count 12
material textures/particles/smokepuff
time 0.600
cycles 0.000
bunching 1.000
distribution rect 8.000 2.000 0.000
direction cone "0.000"
orientation view
speed "300.000" to "-51.000"
size "0.000" to "150.000"
aspect "1.000"
rotation "100.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.150
fadeOut 0.800
fadeIndex 0.000
color 0.210 0.180 0.130 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 4
material textures/particles/smokepuff
time 1.050
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "50.000" to "150.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.950
fadeIndex 0.000
color 0.430 0.360 0.270 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 90.000
gravity world -20.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_pipedrip10 {
{
count 1
material textures/particles/drop2
time 1.200
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "1.000" to "1.500"
aspect "1.000"
angle 180.000
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.000
fadeIndex 0.000
color 0.660 0.440 0.300 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -80.000
}
{
count 4
material textures/particles/drop2
time 1.200
cycles 0.000
timeOffset 1.200
bunching 0.000
distribution rect 0.000 0.000 0.000
direction cone "40.000"
orientation view
speed "-30.000" to "9.000"
size "1.000" to "0.000"
aspect "1.000" to "0.250"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 0.150
fadeIndex 0.000
color 0.660 0.440 0.300 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 140.000
gravity -41.000
}
{
count 2
material textures/particles/droppuddle
time 2.430
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "0.000" to "8.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.800
fadeOut 1.000
fadeIndex 0.000
color 0.660 0.440 0.300 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 140.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_chaindrip1 {
{
count 1
material textures/particles/drop2
time 1.600
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "1.000" to "1.500"
aspect "1.000"
angle 180.000
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.000
fadeIndex 0.000
color 0.660 0.440 0.300 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -80.000
}
{
count 6
material textures/particles/drop2
time 1.600
cycles 0.000
timeOffset 1.600
bunching 0.000
distribution rect 0.000 0.000 0.000
direction cone "30.000"
orientation view
speed "-51.000" to "9.000"
size "1.000" to "0.000"
aspect "1.000" to "0.250"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 0.150
fadeIndex 0.000
color 0.660 0.440 0.300 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 205.000
gravity -41.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_chaindrip2 {
{
count 1
material textures/particles/drop2
time 1.200
cycles 0.000
timeOffset 4.500
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 0.000 0.000
speed "8.000" to "-30.000"
size "1.500" to "3.000"
aspect "1.000"
angle 180.000
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.000
fadeOut 1.000
fadeIndex 0.000
color 0.660 0.440 0.300 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -4.000
gravity world 0.000
}
{
count 1
material textures/particles/drop2
time 1.700
cycles 0.000
timeOffset 4.500
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "1.000" to "1.500"
aspect "1.000"
angle 180.000
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.000
fadeIndex 0.000
color 0.660 0.440 0.300 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -80.000
}
{
count 4
material textures/particles/drop2
time 1.700
cycles 0.000
timeOffset 6.200
bunching 0.000
distribution rect 0.000 0.000 0.000
direction cone "40.000"
orientation view
speed "-30.000" to "9.000"
size "1.000" to "0.000"
aspect "1.000" to "0.250"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 0.150
fadeIndex 0.000
color 0.660 0.440 0.300 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 230.000
gravity -41.000
}
{
count 2
material textures/particles/droppuddle
time 2.430
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "0.000" to "8.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.800
fadeOut 1.000
fadeIndex 0.000
color 0.660 0.440 0.300 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 230.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_hexdrip1 {
{
count 1
material textures/particles/drop2
time 1.400
cycles 0.000
timeOffset 1.700
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 0.000 0.000
speed "8.000" to "-30.000"
size "1.500" to "3.000"
aspect "1.000"
angle 180.000
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.000
fadeOut 1.000
fadeIndex 0.000
color 0.400 0.660 0.280 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 1
material textures/particles/drop2
time 1.400
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "1.000" to "1.500"
aspect "1.000"
angle 180.000
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.000
fadeIndex 0.000
color 0.400 0.660 0.280 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -80.000
}
{
count 4
material textures/particles/drop2
time 1.400
cycles 0.000
timeOffset 1.200
bunching 0.000
distribution rect 0.000 0.000 0.000
direction cone "40.000"
orientation view
speed "-30.000" to "9.000"
size "1.000" to "0.000"
aspect "1.000" to "0.250"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 0.150
fadeIndex 0.000
color 0.400 0.660 0.280 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 150.000
gravity -41.000
}
{
count 2
material textures/particles/droppuddle
time 2.430
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "0.000" to "8.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.800
fadeOut 1.000
fadeIndex 0.000
color 0.400 0.660 0.280 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 150.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_hexdrip2 {
{
count 1
material textures/particles/drop2
time 1.850
cycles 0.000
timeOffset 1.700
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 0.000 0.000
speed "8.000" to "-30.000"
size "1.500" to "3.000"
aspect "1.000"
angle 180.000
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.000
fadeOut 1.000
fadeIndex 0.000
color 0.400 0.660 0.280 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 1
material textures/particles/drop2
time 1.850
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "1.000" to "1.500"
aspect "1.000"
angle 180.000
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.000
fadeIndex 0.000
color 0.400 0.660 0.280 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -80.000
}
{
count 4
material textures/particles/drop2
time 1.850
cycles 0.000
timeOffset 1.800
bunching 0.000
distribution rect 0.000 0.000 0.000
direction cone "40.000"
orientation view
speed "-30.000" to "9.000"
size "1.000" to "0.000"
aspect "1.000" to "0.250"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 0.150
fadeIndex 0.000
color 0.400 0.660 0.280 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 250.000
gravity -41.000
}
{
count 2
material textures/particles/droppuddle
time 2.430
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "0.000" to "8.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.800
fadeOut 1.000
fadeIndex 0.000
color 0.400 0.660 0.280 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 250.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_hexdrip3 {
{
count 1
material textures/particles/drop2
time 1.850
cycles 0.000
timeOffset 1.700
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 0.000 0.000
speed "8.000" to "-30.000"
size "1.500" to "3.000"
aspect "1.000"
angle 180.000
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.000
fadeOut 1.000
fadeIndex 0.000
color 0.400 0.660 0.280 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 1
material textures/particles/drop2
time 1.850
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "1.000" to "1.500"
aspect "1.000"
angle 180.000
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.000
fadeIndex 0.000
color 0.400 0.660 0.280 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -80.000
}
{
count 4
material textures/particles/drop2
time 1.850
cycles 0.000
timeOffset 1.800
bunching 0.000
distribution rect 0.000 0.000 0.000
direction cone "40.000"
orientation view
speed "-30.000" to "9.000"
size "1.000" to "0.000"
aspect "1.000" to "0.250"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 0.150
fadeIndex 0.000
color 0.400 0.660 0.280 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 238.000
gravity -41.000
}
{
count 2
material textures/particles/droppuddle
time 2.430
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "0.000" to "8.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.800
fadeOut 1.000
fadeIndex 0.000
color 0.400 0.660 0.280 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 238.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_hexdrip4 {
{
count 1
material textures/particles/drop2
time 1.900
cycles 0.000
timeOffset 1.700
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 0.000 0.000
speed "8.000" to "-30.000"
size "1.500" to "3.000"
aspect "1.000"
angle 180.000
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.000
fadeOut 1.000
fadeIndex 0.000
color 0.400 0.660 0.280 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 1
material textures/particles/drop2
time 1.900
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "1.000" to "1.500"
aspect "1.000"
angle 180.000
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.000
fadeIndex 0.000
color 0.400 0.660 0.280 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -80.000
}
{
count 4
material textures/particles/drop2
time 1.900
cycles 0.000
timeOffset 1.800
bunching 0.000
distribution rect 0.000 0.000 0.000
direction cone "40.000"
orientation view
speed "-30.000" to "9.000"
size "1.000" to "0.000"
aspect "1.000" to "0.250"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 0.150
fadeIndex 0.000
color 0.400 0.660 0.280 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 284.000
gravity -41.000
}
{
count 2
material textures/particles/droppuddle
time 2.430
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "0.000" to "8.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.800
fadeOut 1.000
fadeIndex 0.000
color 0.400 0.660 0.280 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 284.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta2a_halonblast {
depthHack 1
{
count 6
material textures/particles/smokepuff
time 2.550
cycles 0.000
bunching 1.000
distribution sphere 24.000 24.000 24.000
direction cone "10.000"
orientation view
speed "0.000" to "4.000"
size "85.000" to "200.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.350
fadeIndex 0.000
color 0.080 0.120 0.090 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 200.000
gravity 13.000
}
{
count 10
material textures/particles/smokepuff
time 1.800
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "-13.000" to "-90.000"
size "25.000" to "150.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.250
fadeIndex 0.000
color 0.150 0.200 0.150 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -98.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta2a_hosesmoke {
{
count 13
material textures/particles/smokepuff
time 0.350
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 0.000
direction cone "3.000"
orientation view
speed "150.000" to "94.000"
size "5.000" to "22.000"
aspect "1.000"
rotation "100.000" to "0.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.800
fadeIndex 0.000
color 0.150 0.160 0.160 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 4
material textures/particles/smokepuff
time 1.050
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "32.000" to "64.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.950
fadeIndex 0.000
color 0.412 0.431 0.431 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 46.000
gravity world -8.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta2a_ventsteam2 {
{
count 25
material textures/particles/smokepuff
time 1.000
cycles 0.000
bunching 1.000
distribution rect 4.000 4.000 4.000
direction cone "90.000"
orientation view
speed "72.000" to "0.000"
size "16.000" to "96.000"
aspect "1.000"
rotation "8.000" to "16.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.900
fadeOut 1.000
fadeIndex 0.000
color 0.157 0.059 0.043 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -22.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta2a_inhalersteam {
{
count 16
material textures/particles/smokepuff
time 2.900
cycles 0.000
bunching 1.000
distribution rect 40.000 0.000 0.000
direction cone "15.000"
orientation view
speed "50.000" to "13.000"
size "10.000" to "125.000"
aspect "1.000"
rotation "100.000" to "16.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.800
fadeOut 1.000
fadeIndex 0.000
color 0.160 0.290 0.160 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -6.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta2a_hallpanel {
{
count 18
material textures/particles/smokepuff
time 0.750
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 0.000
direction cone "3.000"
orientation view
speed "150.000" to "60.000"
size "5.000" to "40.000"
aspect "1.000"
rotation "100.000" to "0.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.150
fadeOut 0.800
fadeIndex 0.000
color 0.180 0.210 0.200 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 4
material textures/particles/smokepuff
time 0.600
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "30.000" to "90.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.950
fadeIndex 0.000
color 0.460 0.540 0.520 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 70.000
gravity world -20.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta2a_telesmoke {
{
count 8
material textures/particles/smokepuff
time 2.550
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward "5.000"
orientation view
speed "3.000" to "1.000"
size "30.000" to "100.000"
aspect "1.000"
rotation "4.000" to "37.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.900
fadeOut 1.000
fadeIndex 0.000
color 0.580 0.190 0.140 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -8.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle monounderfire {
depthHack 1
{
count 15
material textures/particles/pfirebig2
emissive 2.000
time 0.750
cycles 0.000
bunching 1.000
distribution rect 15.000 15.000 0.000
direction outward "100.000"
orientation view
speed "0.500"
size "60.000" to "30.000"
aspect "1.000" to "0.800"
rotation "17.000" to "46.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.200
fadeIndex 0.000
color 0.820 0.820 0.820 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 20.000
gravity world -94.000
}
{
count 10
material textures/particles/dust
time 3.000
cycles 0.000
bunching 1.000
distribution cylinder 18.000 18.000 18.000 0.000
direction outward "90.000"
orientation view
speed "0.500" to "0.000"
size "40.000" to "100.000"
aspect "1.500" to "1.000"
rotation "50.000" to "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.800
fadeOut 0.300
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 1.000 0.000
offset 0.000 0.000 60.000
gravity world -40.000
}
{
count 15
material textures/particles/pfirebig2
emissive 2.000
time 1.200
cycles 0.000
bunching 1.000
distribution sphere 10.000 10.000 0.000
direction cone "100.000"
orientation z
speed "8.000"
size "50.000" to "15.360"
aspect "1.000"
rotation "2.000" to "100.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.150
fadeIndex 0.000
color 1.000 0.980 0.990 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 10
material textures/particles/ember_small
time 2.000
cycles 0.000
bunching 1.000
distribution rect 30.000 30.000 30.000
direction cone "100.000"
orientation view
speed "0.700" to "0.200"
size "3.000" to "1.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.400
fadeIndex 0.000
color 0.463 0.467 0.349 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 50.000
gravity world -38.000
}
}