Files
DoomRTX/base/particles/archvile.prt
T
2026-05-24 14:07:55 -07:00

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/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle archvile_flamewall {
depthHack 0.001
{
count 5
material textures/particles/boomboom
time 0.500
cycles 0.000
deadTime 3.000
bunching 1.000
distribution sphere 8.000 8.000 0.000
direction outward "1.000"
orientation z
speed "0.000"
size "14.500" to "121.500"
aspect "1.000"
rotation "0.001"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.650
fadeIndex 0.000
color 1.000 0.870 0.700 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 2
material textures/particles/boomboom
time 0.500
cycles 0.000
deadTime 3.000
bunching 1.000
distribution cylinder 2.000 2.000 2.000 0.000
direction cone "1.000"
orientation aimed 0.000 0.500
speed "300.000" to "189.000"
size "30.000"
aspect "1.000"
rotation "100.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.450
fadeIndex 0.000
color 1.000 0.870 0.720 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -154.000
}
{
count 6
material textures/particles/boomboom
time 0.500
cycles 0.000
deadTime 3.000
bunching 1.000
distribution cylinder 0.000 0.000 0.000 0.000
direction cone "1.000"
orientation view
speed "133.000"
size "45.000" to "26.500"
aspect "1.000"
rotation "100.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.550
fadeIndex 0.000
color 1.000 0.850 0.620 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -73.000
}
{
count 1
material textures/sfx/vp1particle
time 0.500
cycles 0.000
deadTime 3.000
bunching 1.000
distribution cylinder 0.000 0.000 0.000 0.000
direction cone "1.000"
orientation view
speed "0.000"
size "45.500" to "49.500"
aspect "2.000"
angle 1.000
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.350
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 40.000
gravity -161.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle rarchhand {
depthHack 15
{
count 10
material textures/particles/pfiresmall
emissive 2.000
time 0.200
cycles 0.000
bunching 1.000
distribution rect 3.000 3.000 3.000
direction outward 0.000
orientation view
speed "0.000" to "4.000"
size "0.000" to "26.500"
aspect "1.000" to "1.200"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.300
fadeIndex 0.000
color 1.000 1.000 0.990 2.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 10
material textures/particles/smokepuff
time 0.200
cycles 0.000
bunching 1.000
distribution rect 3.000 3.000 3.000
direction cone 1.000
orientation view
speed "0.000"
size "0.000" to "31.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.600
fadeIndex 0.000
color 0.580 0.530 0.310 1.000
fadeColor 0.200 0.080 0.070 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 10
material textures/particles/fbeam
time 0.200
cycles 0.000
bunching 1.000
distribution rect 3.000 3.000 3.000
direction cone 1.000
orientation aimed 5.000 1.000
customPath flies 10.000 10.000 10.000
speed "0.000"
size "1.000" to "0.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 0.576 0.341 0.161 1.000
fadeColor 0.200 0.070 0.000 1.000
offset 0.000 0.000 0.000
gravity 71.000
}
{
count 3
material textures/particles/bfgballblast
time 0.100
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 0.000
orientation view
speed "0.000" to "4.000"
size "0.000" to "20.000"
aspect "1.000"
rotation "26.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.650
fadeIndex 0.000
color 1.000 0.569 0.114 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle larchhand {
depthHack 15
{
count 10
material textures/particles/pfiresmall
emissive 2.000
time 0.200
cycles 0.000
bunching 1.000
distribution rect 3.000 3.000 3.000
direction outward 0.000
orientation view
speed "0.000" to "4.000"
size "0.000" to "26.500"
aspect "1.000" to "1.200"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.300
fadeIndex 0.000
color 1.000 1.000 0.990 2.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 10
material textures/particles/smokepuff
time 0.200
cycles 0.000
bunching 1.000
distribution rect 3.000 3.000 3.000
direction cone 1.000
orientation view
speed "0.000"
size "0.000" to "31.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.600
fadeIndex 0.000
color 0.580 0.530 0.310 1.000
fadeColor 0.200 0.080 0.070 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 10
material textures/particles/fbeam
time 0.200
cycles 0.000
bunching 1.000
distribution rect 3.000 3.000 3.000
direction cone 1.000
orientation aimed 5.000 1.000
customPath flies 10.000 10.000 10.000
speed "0.000"
size "1.000" to "0.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 0.576 0.341 0.161 1.000
fadeColor 0.200 0.070 0.000 1.000
offset 0.000 0.000 0.000
gravity 71.000
}
{
count 3
material textures/particles/bfgballblast
time 0.100
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 0.000
orientation view
speed "0.000" to "4.000"
size "0.000" to "20.000"
aspect "1.000"
rotation "26.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.650
fadeIndex 0.000
color 1.000 0.569 0.114 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle archvile_flamewall_2 {
{
count 10
material textures/particles/pfirebig
emissive 2.000
time 0.550
cycles 0.000
timeOffset 0.350
deadTime 3.000
bunching 1.000
distribution cylinder 20.000 20.000 0.000 1.000
direction cone "5.000"
orientation view
speed "150.000" to "50.000"
size "50.000" to "40.000"
aspect "1.000"
rotation "20.000" to "30.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.950
fadeIndex 0.000
color 1.000 0.750 0.530 1.000
fadeColor 0.160 0.010 0.000 1.000
offset 0.000 0.000 10.000
gravity -50.000
}
{
count 6
material textures/particles/caco_shot2
time 0.300
cycles 0.000
deadTime 3.000
bunching 1.000
distribution cylinder 0.000 0.000 0.000 0.000
direction outward "0.000"
orientation z
speed "0.000"
size "500.000" to "0.000"
aspect "1.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.500
fadeOut 0.000
fadeIndex 0.000
color 0.486 0.094 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 1.000
gravity 0.000
}
{
count 5
material textures/particles/fbeam
time 0.500
cycles 0.000
timeOffset 0.350
deadTime 3.000
bunching 1.000
distribution cylinder 0.000 0.000 0.000 0.000
direction cone "1.000"
orientation view
speed "100.000"
size "40.000" to "80.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.050
fadeOut 1.000
fadeIndex 0.000
color 0.240 0.180 0.150 1.000
fadeColor 0.070 0.000 0.000 1.000
offset 0.000 0.000 10.000
gravity -100.000
}
{
count 7
material textures/particles/boomboom2
time 0.500
cycles 0.000
timeOffset 0.350
deadTime 3.000
bunching 1.000
distribution cylinder 0.000 0.000 0.000 0.000
direction outward "1.000"
orientation z
speed "0.000"
size "150.000" to "100.000"
aspect "1.000"
rotation "20.000" to "90.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 1.000
fadeIndex 0.000
color 0.525 0.412 0.318 1.000
fadeColor 0.060 0.000 0.000 1.000
offset 0.000 0.000 15.000
gravity -20.000
}
{
count 4
material textures/particles/barrelpoof
time 0.750
cycles 0.000
timeOffset 0.355
deadTime 3.000
bunching 1.000
distribution cylinder 20.000 20.000 20.000 1.000
direction outward "0.000"
orientation view
speed "100.000" to "0.000"
size "30.000" to "80.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.700
fadeOut 1.000
fadeIndex 0.000
color 0.450 0.330 0.300 1.000
fadeColor 0.040 0.040 0.040 0.000
offset 0.000 0.000 95.000
gravity -100.000
}
{
count 4
material textures/particles/rocketbacklit
time 0.750
cycles 0.000
timeOffset 0.355
deadTime 3.000
bunching 1.000
distribution cylinder 20.000 20.000 10.000 1.000
direction outward "0.000"
orientation view
speed "50.000" to "0.000"
size "35.000" to "80.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 0.580 0.040 0.020 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 50.000
gravity -100.000
}
}