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id-software/DoomRTX
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mirror of https://github.com/jmarshall23/DoomRTX.git synced 2026-08-12 08:11:10 +02:00
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f480070f8a38007347b3abd95fccb0a64a904522
DoomRTX/base
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History
Justin Marshall f480070f8a Added depth of field.
2026-05-28 21:06:39 -07:00
..
botfiles
Added bot code.
2026-05-19 18:34:55 -07:00
def
Added material assignment in model view, citybuilder, and transalte scale and offset window to model view.
2026-05-28 04:14:22 -07:00
guis
Added skydome support.
2026-05-24 11:54:07 -07:00
ies
IES profile support and fixed numerous editor crashes.
2026-05-22 18:57:55 -07:00
maps
Added depth of field.
2026-05-28 21:06:39 -07:00
materials
Added citybuilder and cloud pass.
2026-05-28 01:09:16 -07:00
models/offices
Added material assignment in model view, citybuilder, and transalte scale and offset window to model view.
2026-05-28 04:14:22 -07:00
newfonts
Using idTech 5 fonts for gui and console.
2026-05-28 19:17:27 -07:00
particles
Added lit particle emissive support.
2026-05-24 14:07:55 -07:00
script
TypeInfoGen will now autobind doom scripts.
2026-05-23 20:50:12 -07:00
textures
Added terrain editing tool.
2026-05-28 17:15:52 -07:00
put_pk4s_here.txt
Quake 4 integrated with DoomRTX
2026-05-09 22:10:40 -07:00
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