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DoomRTX/neo/doom3/game/ai/AASCallback_AvoidLocation.h
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Justin Marshall af56d4bfeb Added bot code.
2026-05-19 18:34:55 -07:00

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C++

// Copyright (C) 2007 Id Software, Inc.
//
#ifndef __AASCALLBACK_AVOIDLOCATION_H__
#define __AASCALLBACK_AVOIDLOCATION_H__
/*
===============================================================================
idAASCallback_AvoidLocation
===============================================================================
*/
struct idAASObstacle
{
idBounds absBounds; // absolute bounds of obstacle
mutable idBounds expAbsBounds; // expanded absolute bounds of obstacle
};
class idAASCallback_AvoidLocation : public idAASCallback
{
public:
idAASCallback_AvoidLocation();
~idAASCallback_AvoidLocation();
void SetAvoidLocation( const idVec3& start, const idVec3& avoidLocation );
void SetObstacles( const idAAS* aas, const idAASObstacle* obstacles, int numObstacles );
virtual bool PathValid( const idAAS* aas, const idVec3& start, const idVec3& end );
virtual int AdditionalTravelTimeForPath( const idAAS* aas, const idVec3& start, const idVec3& end );
virtual bool AreaIsGoal( const idAAS* aas, int areaNum ) = 0;
private:
idVec3 avoidLocation;
float avoidDist;
const idAASObstacle* obstacles;
int numObstacles;
};
#endif /* !__AASCALLBACK_AVOIDLOCATION_H__ */