mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-16 16:20:42 +02:00
495 lines
17 KiB
Plaintext
495 lines
17 KiB
Plaintext
monster_zombie_commando_sight {
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minDistance 1
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maxDistance 25
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volume 4
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sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_SIGHT_1.wav
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sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_SIGHT_2.wav
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sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_SIGHT_5.wav
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sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_SIGHT_7.wav
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sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_SIGHT_9.wav
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sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_SIGHT_11.wav
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sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_SIGHT_12.wav
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}
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monster_zombie_commando_chatter {
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minDistance 1
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maxDistance 25
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volume -10
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no_dups
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sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_CHAT_CLOSE_1.wav
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sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_CHAT_FEAR_3.wav
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sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_CHAT_HUMAN_3.wav
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sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_CHAT_HUMAN_4.wav
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sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_CHAT_LORD_2.wav
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sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_CHAT_LORD_4.wav
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sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_CHAT_NOSIGN1.wav
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sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_CHAT_SEC3.wav
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sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_NOISE_RADIO_1.wav
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sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_NOISE_RADIO_2.wav
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sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_NOISE_RADIO_3.wav
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sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_NOISE_RADIO_4.wav
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sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_NOISE_RADIO_5.wav
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sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_NOISE_RADIO_6.wav
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sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_NOISE_RADIO_7.wav
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sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_NOISE_RADIO_8.wav
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sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_NOISE_RADIO_9.wav
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sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_NOISE_RADIO_10.wav
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sound/nin/monsters/zombie_chain2/ZOM_CHAIN2_NOISE_RADIO_11.wav
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}
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monster_zombie_commando_chatter_combat {
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minDistance 1
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maxDistance 25
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volume 0
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sound/nin/monsters/zombie_chain2/zom_chain2_chat_a_bleed1.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_chat_a_eat_1.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_chat_a_escap1.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_chat_a_hell_2.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_chat_a_kind_2.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_chat_a_morta2.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_chat_a_time_2.wav
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}
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monster_zombie_commando_pain {
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minDistance 1
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maxDistance 25
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volume -1
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no_dups
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sound/nin/monsters/zombie_chain2/zom_chain2_pain_1.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_pain_2.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_pain_3.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_pain_4.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_pain_5.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_pain_6.wav
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}
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monster_zombie_commando_attackmelee_1 {
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minDistance 1
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maxDistance 25
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volume 2
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_1.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_2.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_3.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_4.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_5.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_6.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_7.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_8.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_9.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_10.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_11.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_12.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_13.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_14.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_15.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_16.wav
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}
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monster_zombie_commando_attackmelee_2 {
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minDistance 1
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maxDistance 25
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volume 2
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_1.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_2.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_3.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_4.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_5.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_6.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_7.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_8.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_9.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_10.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_11.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_12.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_13.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_14.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_15.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_16.wav
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}
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monster_zombie_commando_attackmelee_3 {
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minDistance 1
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maxDistance 25
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volume 2
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_1.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_2.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_3.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_4.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_5.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_6.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_7.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_8.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_9.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_10.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_11.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_12.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_13.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_14.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_15.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_melee_16.wav
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}
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monster_zombie_commando_melee_hit {
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minDistance 1
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maxDistance 25
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volume 8
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sound/nin/Body_Impact/mush_head_hit_s4.wav
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sound/nin/Body_Impact/face_or_body_punch_01_lt.wav
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sound/nin/Body_Impact/face_or_body_punch_03_lt.wav
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sound/nin/Body_Impact/face_or_body_punch_06_lt.wav
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sound/nin/Body_Impact/face_or_body_punch_08_lt.wav
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sound/nin/Body_Impact/body_punch_impact_17_lt.wav
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sound/nin/Body_Impact/body_punch_impact_20_lt.wav
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}
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monster_zombie_commando_melee_miss {
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minDistance 1
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maxDistance 25
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volume 4
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sound/nin/imp_fireball/XImpAttackWhoosh01.wav
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sound/nin/imp_fireball/XImpAttackWhoosh02.wav
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sound/nin/imp_fireball/XImpAttackWhoosh03.wav
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sound/nin/imp_fireball/XImpAttackWhoosh04.wav
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sound/nin/imp_fireball/XImpAttackWhoosh05.wav
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sound/nin/imp_fireball/XImpAttackWhoosh06.wav
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sound/nin/imp_fireball/XImpAttackWhoosh07.wav
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sound/nin/imp_fireball/XImpAttackWhoosh08.wav
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sound/nin/imp_fireball/XImpAttackWhoosh09.wav
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sound/nin/imp_fireball/XImpAttackWhoosh10.wav
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}
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monster_zombie_commando_melee_tentacle_hit {
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minDistance 1
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maxDistance 25
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volume 4
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sound/nin/Foley3/Zombies/ZombieGuts/WetChamois/ZombiegutsWetChamois17.wav
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sound/nin/Foley3/Zombies/ZombieGuts/WetChamois/ZombiegutsWetChamois18.wav
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sound/nin/Foley3/Zombies/ZombieGuts/WetChamois/ZombiegutsWetChamois29.wav
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sound/nin/Foley3/Zombies/ZombieGuts/WetChamois/ZombiegutsWetChamois40.wav
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sound/nin/Foley3/Zombies/ZombieGuts/WetChamois/ZombiegutsWetChamois42.wav
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sound/nin/Foley3/Zombies/ZombieGuts/WetChamois/ZombiegutsWetChamois44.wav
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sound/nin/Foley3/Zombies/ZombieGuts/WetChamois/ZombiegutsWetChamois45.wav
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}
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monster_zombie_commando_melee_tentacle_miss {
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minDistance 1
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maxDistance 25
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volume 4
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sound/nin/Foley3/Imp/ImpAttackMelee/MeleeWhooshes/ImpAttackWhoosh01.wav
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sound/nin/Foley3/Imp/ImpAttackMelee/MeleeWhooshes/ImpAttackWhoosh04.wav
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sound/nin/Foley3/Imp/ImpAttackMelee/MeleeWhooshes/ImpAttackWhoosh08.wav
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sound/nin/Foley3/Imp/ImpAttackMelee/MeleeWhooshes/ImpAttackWhoosh09.wav
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sound/nin/Foley3/Imp/ImpAttackMelee/MeleeWhooshes/ImpAttackWhoosh10.wav
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}
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monster_zombie_commando_tentacle_out {
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minDistance 1
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maxDistance 25
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volume 4
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sound/nin/Tentacles_04/tentacles_out_01.wav
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sound/nin/Tentacles_04/tentacles_out_02.wav
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sound/nin/Tentacles_04/tentacles_out_03.wav
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sound/nin/Tentacles_04/tentacles_out_04.wav
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sound/nin/Tentacles_04/tentacles_out_05.wav
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sound/nin/Tentacles_04/tentacles_out_06.wav
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}
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monster_zombie_commando_tentacle_in {
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minDistance 1
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maxDistance 25
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volume 4
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sound/nin/Tentacles_03/tentacles_in_01.wav
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sound/nin/Tentacles_03/tentacles_in_02.wav
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sound/nin/Tentacles_03/tentacles_in_03.wav
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sound/nin/Tentacles_03/tentacles_in_04.wav
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sound/nin/Tentacles_03/tentacles_in_05.wav
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sound/nin/Tentacles_03/tentacles_in_06.wav
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}
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monster_zombie_commando_footstep {
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minDistance 1
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maxDistance 25
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volume 0
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sound/nin/Foley3/DOOMFSFinalFiles/ZombieCommando/metal/zombiecommandometal01.wav
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sound/nin/Foley3/DOOMFSFinalFiles/ZombieCommando/metal/zombiecommandometal02.wav
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sound/nin/Foley3/DOOMFSFinalFiles/ZombieCommando/metal/zombiecommandometal03.wav
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sound/nin/Foley3/DOOMFSFinalFiles/ZombieCommando/metal/zombiecommandometal04.wav
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sound/nin/Foley3/DOOMFSFinalFiles/ZombieCommando/metal/zombiecommandometal11.wav
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sound/nin/Foley3/DOOMFSFinalFiles/ZombieCommando/metal/zombiecommandometal12.wav
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sound/nin/Foley3/DOOMFSFinalFiles/ZombieCommando/metal/zombiecommandometal13.wav
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sound/nin/Foley3/DOOMFSFinalFiles/ZombieCommando/metal/zombiecommandometal14.wav
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sound/nin/Foley3/DOOMFSFinalFiles/ZombieCommando/metal/zombiecommandometal15.wav
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sound/nin/Foley3/DOOMFSFinalFiles/ZombieCommando/metal/zombiecommandometal16.wav
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}
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monster_zombie_commando_die_1 {
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minDistance 1
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maxDistance 25
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volume 2
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sound/nin/monsters/zombie_chain2/zom_chain2_death_1.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_death_2.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_death_3.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_death_4.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_death_5.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_death_6.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_death_7.wav
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}
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monster_zombie_commando_die_2 {
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minDistance 1
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maxDistance 25
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volume 2
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sound/nin/monsters/zombie_chain2/zom_chain2_death_1.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_death_2.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_death_3.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_death_4.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_death_5.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_death_6.wav
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sound/nin/monsters/zombie_chain2/zom_chain2_death_7.wav
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}
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monster_zombie_commando_thud {
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minDistance 1
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maxDistance 25
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volume 6
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sound/nin/Foley3/BodyFallsAIF/ZombieComando/ZombieCommandoBodyFall/zomCom_BF_wood_03.wav
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sound/nin/Foley3/BodyFallsAIF/ZombieComando/ZombieCommandoBodyFall/zomCom_BF_wood_04.wav
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sound/nin/Foley3/BodyFallsAIF/ZombieComando/ZombieCommandoBodyFall/zomCom_BF_wood_01.wav
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sound/nin/Foley3/BodyFallsAIF/ZombieComando/ZombieCommandoBodyFall/zomCom_BF_wood_07.wav
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}
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// these are added for chaingun commando
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monster_zombie_commando_cgun_chains {
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minDistance 1
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maxDistance 8
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volume 0
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sound/nin/Foley4/Commandowalkingelements/BeltRattle/CommandoBeltRattle05.wav
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sound/nin/Foley4/Commandowalkingelements/BeltRattle/CommandoBeltRattle07.wav
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sound/nin/Foley4/Commandowalkingelements/BeltRattle/CommandoBeltRattle08.wav
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sound/nin/Foley4/Commandowalkingelements/BeltRattle/CommandoBeltRattle09.wav
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sound/nin/Foley4/Commandowalkingelements/BeltRattle/CommandoBeltRattle10.wav
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}
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monster_zombie_commando_cgun_melee_hit {
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minDistance 1
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maxDistance 25
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volume 4
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//sound/weapons/projectiles/bulletimpact_flesh_02.wav
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//sound/weapons/projectiles/bulletimpact_flesh_03.wav
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//sound/nin/Foley1/Chaingun/Chaingunbuttsplayer/ChaingunButtPlayerv201.wav
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//sound/nin/Foley1/Chaingun/Chaingunbuttsplayer/ChaingunButtPlayerv202.wav
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//sound/nin/Foley1/Chaingun/Chaingunbuttsplayer/ChaingunButtPlayerv209.wav
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sound/nin/cgun_butt/butt_1.wav
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sound/nin/cgun_butt/butt_2.wav
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sound/nin/cgun_butt/butt_3.wav
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}
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monster_zombie_commando_cgun_melee_miss {
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minDistance 1
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maxDistance 25
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volume 4
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sound/nin/imp_fireball/XImpAttackWhoosh01.wav
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sound/nin/imp_fireball/XImpAttackWhoosh02.wav
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sound/nin/imp_fireball/XImpAttackWhoosh03.wav
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sound/nin/imp_fireball/XImpAttackWhoosh04.wav
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sound/nin/imp_fireball/XImpAttackWhoosh05.wav
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sound/nin/imp_fireball/XImpAttackWhoosh06.wav
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sound/nin/imp_fireball/XImpAttackWhoosh07.wav
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sound/nin/imp_fireball/XImpAttackWhoosh08.wav
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sound/nin/imp_fireball/XImpAttackWhoosh09.wav
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sound/nin/imp_fireball/XImpAttackWhoosh10.wav
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}
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monster_zombie_commando_fire {
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minDistance 1
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maxDistance 25
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volume -6
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sound/nin/cgun_set02/cgun_shot_01.wav
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sound/nin/cgun_set02/cgun_shot_02.wav
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sound/nin/cgun_set02/cgun_shot_03.wav
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//sound/nin/cgun_set01/cgun_shots_nowhirl_01.wav
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//sound/nin/cgun_set01/cgun_shots_nowhirl_02.wav
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sound/nin/cgun_set03/cgun_shot_01.wav
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sound/nin/cgun_set03/cgun_shot_02.wav
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sound/nin/cgun_set03/cgun_shot_03.wav
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sound/nin/cgun_set03/cgun_shot_04.wav
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sound/nin/cgun_set03/cgun_shot_05.wav
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//sound/weapons/cgun/fire_01.wav
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//sound/weapons/cgun/fire_02.wav
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//sound/weapons/cgun/fire_03.wav
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//sound/weapons/cgun/fire_04.wav
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//sound/weapons/cgun/fire_05.wav
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//sound/nin/Foley1/Chaingun/cgun_single/cgunfire1.wav
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//sound/nin/Foley1/Chaingun/cgun_single/chaingunv1shot10.wav
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//sound/nin/Foley1/Chaingun/cgun_single/chaingunv1shot15.wav
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//sound/nin/Foley1/Chaingun/cgun_single/cgunfire2.wav
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//sound/nin/Foley1/Chaingun/cgun_single/cgunfire3.wav
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//sound/nin/cgun/cgun3_1.wav
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//sound/nin/cgun/cgun3_2.wav
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//sound/nin/cgun/cgun3_3.wav
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//sound/nin/cgun/cgun3_4.wav
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//sound/nin/cgun/cgun4_1.wav
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//sound/nin/cgun/cgun4_2.wav
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//sound/nin/cgun/cgun4_3.wav
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//sound/nin/cgun/cgun4_4.wav
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}
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|
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monster_zombie_commando_winddown {
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|
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minDistance 1
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maxDistance 25
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volume -2
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sound/nin/cgun_set05/Whirl_down_01.wav
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|
//sound/nin/cgun_set05/Whirl_down_02.wav
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|
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//sound/nin/cgun_set04/cgun_whirl_down.wav
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//
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// these are actually gun sounds, the chaingun is attached to the model
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//
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//sound/weapons/cgun/wind_down.wav
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//sound/nin/Foley4/Chaingunwindupsanddowns/WindDown01.wav
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|
//sound/nin/Foley4/Chaingunwindupsanddowns/Winddown02.wav
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|
//sound/nin/Foley4/Chaingunwindupsanddowns/WindDown03.wav
|
|
}
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|
|
|
monster_zombie_commando_windup {
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|
|
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minDistance 1
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|
maxDistance 25
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|
volume -7
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|
sound/nin/cgun_set04/cgun_whirl_up.wav
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|
|
|
//sound/weapons/cgun/wind_up.wav
|
|
}
|
|
|
|
monster_zombie_commando_cgun_die {
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|
|
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minDistance 1
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|
maxDistance 25
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|
volume 4
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|
sound/nin/monsters/zombie_chain2/zom_chain2_death_1.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_death_2.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_death_3.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_death_4.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_death_5.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_death_6.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_death_7.wav
|
|
|
|
}
|
|
|
|
monster_zombie_commando_cgun_melee_1 {
|
|
|
|
minDistance 1
|
|
maxDistance 25
|
|
volume 4
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_melee_1.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_melee_2.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_melee_3.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_melee_4.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_melee_5.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_melee_6.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_melee_7.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_melee_8.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_melee_9.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_melee_10.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_melee_11.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_melee_12.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_melee_13.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_melee_14.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_melee_15.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_melee_16.wav
|
|
|
|
|
|
}
|
|
|
|
monster_zombie_commando_cgun_melee_2 {
|
|
|
|
minDistance 1
|
|
maxDistance 25
|
|
volume 4
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_melee_1.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_melee_2.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_melee_3.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_melee_4.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_melee_5.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_melee_6.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_melee_7.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_melee_8.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_melee_9.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_melee_10.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_melee_11.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_melee_12.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_melee_13.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_melee_14.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_melee_15.wav
|
|
sound/nin/monsters/zombie_chain2/zom_chain2_melee_16.wav
|
|
|
|
}
|
|
|
|
// -- old stuff
|
|
|
|
|
|
monster_zombie_commando_smellfear {
|
|
minDistance 1
|
|
maxDistance 20
|
|
volume 0
|
|
|
|
sound/nin/monsters/zombie_commando/zom_chain_chat_idle_fear_3.wav
|
|
|
|
}
|
|
|
|
monster_zombie_commando_bleed {
|
|
minDistance 1
|
|
maxDistance 30
|
|
volume 0
|
|
|
|
sound/nin/monsters/zombie_commando/zom_chain_chat_anger_morta1.wav
|
|
|
|
}
|