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DoomRTX/e3/sound/monster_demon_revenant.sndshd
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2026-05-20 12:29:30 -07:00

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monster_demon_revenant_sight
{
minDistance 2
maxDistance 35
volume 0
//sound/monsters/revenant/sight_02.wav
//sound/xian/monsters/revenant/sight_01.wav
//sound/xian/monsters/revenant/sight_02.wav
//sound/xian/monsters/revenant/sight_03.wav
sound/xian/monsters/revenant/processed/sight_01.wav
sound/xian/monsters/revenant/processed/sight_02.wav
sound/xian/monsters/revenant/processed/sight_03.wav
}
monster_demon_revenant_pain
{
minDistance 2
maxDistance 35
volume 2
no_dups
//sound/monsters/revenant/pain_01.wav
//sound/xian/monsters/revenant/pain_01.wav
//sound/xian/monsters/revenant/pain_02.wav
//sound/xian/monsters/revenant/pain_03.wav
sound/xian/monsters/revenant/processed/pain_01.wav
sound/xian/monsters/revenant/processed/pain_02.wav
sound/xian/monsters/revenant/processed/pain_03.wav
}
monster_demon_revenant_die
{
minDistance 2
maxDistance 35
volume 2
//sound/monsters/revenant/death_01.wav
//sound/xian/monsters/revenant/death_01.wav
//sound/xian/monsters/revenant/death_02.wav
//sound/xian/monsters/revenant/death_03.wav
sound/xian/monsters/revenant/processed/death_01.wav
sound/xian/monsters/revenant/processed/death_02.wav
}
monster_demon_revenant_attackmissile
{
minDistance 2
maxDistance 35
volume -2
//sound/monsters/revenant/fire_01.wav
no_dups
sound/xian/monsters/revenant/fire_01.wav
sound/xian/monsters/revenant/fire_02.wav
sound/xian/monsters/revenant/fire_03.wav
sound/xian/monsters/revenant/fire_04.wav
}
monster_demon_revenant_attackmelee
{
minDistance 2
maxDistance 35
volume 0
//sound/monsters/revenant/melee_01.wav
//sound/monsters/revenant/melee_02.wav
sound/xian/monsters/revenant/melee_02.wav
}
monster_demon_revenant_melee_impact
{
minDistance 2
maxDistance 35
volume 0
sound/xian/monsters/revenant/punch_impact_01.wav
sound/xian/monsters/revenant/punch_impact_02.wav
sound/xian/monsters/revenant/punch_impact_03.wav
sound/xian/monsters/revenant/punch_impact_04.wav
}
monster_demon_revenant_melee_miss
{
minDistance 2
maxDistance 35
volume 0
sound/xian/monsters/revenant/melee_miss_01.wav
sound/xian/monsters/revenant/melee_miss_02.wav
sound/xian/monsters/revenant/melee_miss_03.wav
// sound/xian/monsters/revenant/melee_miss_04.wav
}
monster_demon_revenant_chatter
{
minDistance 2
maxDistance 35
volume 0
no_dups
//sound/monsters/revenant/sight_01.wav
//sound/xian/monsters/revenant/chatter_01.wav
//sound/xian/monsters/revenant/chatter_02.wav
//sound/xian/monsters/revenant/chatter_03.wav
//sound/xian/monsters/revenant/chatter_04.wav
//sound/xian/monsters/revenant/chatter_05.wav
//sound/xian/monsters/revenant/chatter_06.wav
//sound/xian/monsters/revenant/chatter_07.wav
//sound/xian/monsters/revenant/chatter_08.wav
sound/xian/monsters/revenant/processed/chatter_01.wav
sound/xian/monsters/revenant/processed/chatter_02.wav
sound/xian/monsters/revenant/processed/chatter_03.wav
sound/xian/monsters/revenant/processed/chatter_04.wav
sound/xian/monsters/revenant/processed/chatter_05.wav
}
monster_demon_revenant_footstep
{
minDistance 2
maxDistance 35
volume 0
no_dups
sound/xian/monsters/revenant/footstep_01.wav
sound/xian/monsters/revenant/footstep_02.wav
sound/xian/monsters/revenant/footstep_03.wav
sound/xian/monsters/revenant/footstep_04.wav
sound/xian/monsters/revenant/footstep_05.wav
}