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DoomRTX/e3/particles/teleport5red.particle
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2026-05-20 12:29:30 -07:00

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//
// teleport1
//
numParticles 1
material models/mapobjects/teleporter/redflare
//initialVelocity ( line, 0, 0, 0, 0, 0, 0 )
//initialVelocity ( cylinder, 0.0, 0.0, 0.0, 1, 0, 0, 5, 0 )
//initialVelocity ( sphere, 0, 0.0, 0.0, 1, 25 )
initialVelocity ( point, 0, 0, 0 )
size ( 48, 48 )
//randomColor ( 0.1, line, 0.2, 0.2, 0.2, 0.3, 0.3, 0.3 )
//angle ( 0, 359 )
//rotationSpeed ( 2, 2 )
liveforever
//trailsize 3
//staydead
//speed 1
begin {
// when a particle dies, it will re-start with the same base velocity
copyVelocitys
//targetSize ( 0.5, 0.015 )
//targetColor ( 0.0, 0.0, 0.0, 0.0, 0.005 )
//source ( .75, cylinder, 0.0, 0.0, 0.0, 1, 0, 0, 10, 0 )
source ( 1, point, 0, 0, 0 )
//killUnseen
//gravity (0, 0, 0)
//orbitThisPoint ( 0, 0, 0, 10 )
//orbitThisPoint ( 0, 0, 0, 1.0 )
//applydamping (0.9, 0.9, 0.9)
// run this loop
applyMathSoFar
}