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DoomRTX/e3/particles/debris.particle
T
2026-05-20 12:29:30 -07:00

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//
// spark particle
//
numParticles 7
material textures/sfx/flamesparks
initialVelocity ( cylinder, 0.0, -0.01, 0.55, 0.0, -0.01, 2.5, 1, 1 )
// the size is between 0.5 and 1.25
size ( 1, 3 )
trailSize 3
livefor 0.25
stayDead
//speed 1.5
begin {
// when a particle dies, it will re-start with the same base velocity
copyVelocitys
// allow up to 1 particles per iteration to appear in the defined plane
source ( 5, point, 0, 0, 0 )
targetSize (0.5, 0.09)
targetColor (0, 0, 0, 0, 0.005)
// what kind of gravity force is applied to them
gravity ( 0.0, 0.0, -0.1 )
// friction, resilience, cutoff, and the plane definition
//bounceOff ( 0.3, 0.3, 0, world )
applyDamping (0.995, 0.995, 0.995)
killIfOlderThan 12
explode (0, 0, 0, 2, 2, 2, 0.1, 2)
//killOutside ( box, -400, -400, -400, 400, 400, 400 )
// run this loop
applyMathSoFar
}