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DoomRTX/e3/particles/blooddrip.particle
T
2026-05-20 12:29:30 -07:00

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//
// blooddrip particle
//
numParticles 10
material textures/particles/bloodspray
// sphere x,y,z radius1, radius2
initialVelocity ( point, 0, 0, 0 )
//initialVelocity ( line, 0, 0, 0, 0.5, 0, 0 )
// the size is between 0.5 and 1.25
size ( 2, 5 )
//randomColor ( 1.0, line, 0.8, 0.1, 0.1, 1, 0.0, 0.0 )
liveforever
trailSize 4
angle ( 0, 359 )
rotationSpeed ( -2, 2 )
//staydead
movewithparent
begin {
// when a particle dies, it will re-start with the same base velocity
copyVelocitys
targetColor ( 1, 1, 1, 0.0, 0.25 )
// allow up to 1 particles per iteration to appear in the defined plane
source ( 0.75, point, 0,0,0 )
// what kind of gravity force is applied to them
gravity ( 0.0, 0.0, -0.15 )
applydamping (1, 1, 0.999)
killunseen
killifolderthan 50
leaveThisOnWorldContact ( "textures/decals/dsplat5", "textures/decals/dsplat7", "textures/decals/dsplat11", 30 )
// run this loop
applyMathSoFar
}